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xenre

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About xenre

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  1. Thank you all. This was very helpful, especially the taunt/cover/guard combination, the class suggestions and the passive skill suggestions. @ Boring Old Tarq I hadn’t meant that they can’t use any active skills at all, but it does actually help to think of it that way. I want the lack of magic to be impactful, but not detrimental to the character. I won’t be giving them damaging abilities or active healing, although boosting the potency of items is an option.
  2. In addition to each character's unique abilities, I’m planning to have skills and spells learnable from items. For very important plot reasons, two of my 6-12 characters won’t be able to do any magic. How would you make them viable party members? In a system where everyone else can learn healing and elemental damage spells, what would you do to make a character who can't something players would want to keep in the party, given the choice?
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