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7About HonoredThieves7

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Hello. I was wondering if I could get some help understanding this plugin. It is called Orange Time System. For people who haven't heard of it, it is used to create a time system in a Rpg Maker MV game. Basically, all I want is a demo for this plugin because there is no longer one available. If any of this seems confusing, please let me know. I appreciate any help on trying to figure this out. This plugin would really help me in the long run of my project.
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Custom text screen
HonoredThieves7 replied to HonoredThieves7's topic in Editor Support and Discussion
sorry for this post. I just ended up editing the last one... -
Custom text screen
HonoredThieves7 replied to HonoredThieves7's topic in Editor Support and Discussion
Okay. Thanks to you and Vectra. I'll try Galv's Message Background out to see if that does what I want. And thanks for the tip about not being able to change the position of the face graphic. All I wanted to do was make it bigger, but keep the position the same. EDIT: So, since I don't have any of the images yet, I don't have much to do with it. However, I was a little disappointed to find that there are only 2 settings. I'm not sure how much I can customize the text commands with only 2 commands. I'll try it out again once one of my face graphics gets done. -
Custom text screen
HonoredThieves7 replied to HonoredThieves7's topic in Editor Support and Discussion
Hello? -
This topic can be closed, due to being solved.
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Custom text screen
HonoredThieves7 replied to HonoredThieves7's topic in Editor Support and Discussion
Yeah. Sorry if I said it weird. Do you think I'll have to code it myself? Or is there an event thing or plugin I can use? -
I just had to remove the Attack1 and everything else from the game. Thanks for telling me about that Vectra! I just replaced the animations with ones from MV, and it worked. It was located in the Animations in the database in the editor, not the folder itself. It works great now! And sorry if this is necroposting... this topic can be closed.
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I finally found the problem! Now I gotta see if it works...
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Modifying the Character Generator
HonoredThieves7 replied to HonoredThieves7's topic in Editor Support and Discussion
hello? -
This topic can be closed.
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Thank you so much. I really appreciate it. I'm still new with some parts of the software and didn't know how to use the variables. Thanks again!
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Thank you for all your suggestions and options. Let me clarify a bit more first about the plugin. The plugin generates a random number by having you set it through a plugin command. Then shows a text command telling you what number you got. The variable idea that you guys mentioned did come to mind, however, I wasn't sure how to do the text command showing what number got rolled. Also, the plugin allows loops so you can click it and get a number generated every time. I found a similar loop in the generator itself, but when I tried it, the game froze up and I couldn't move the character.
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I'm using TF_RandomNumberGenerator v1.0.0 to generate random numbers. I already made ones with 1-#, but now I want to make one that has 1 to 100, but counting by 10s. I'm not sure how to make this one work.
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Current Map as battleback?
HonoredThieves7 replied to Vestire's topic in Editor Support and Discussion
Look at MOG Hunter's Chrono Engine. Here's the link: https://atelierrgss.wordpress.com/rmv-chrono-engine/ You might have to use google translate or something to understand what he means, but I think this is what'll work best for you. It looks very similar to the VX Ace version, but it's an MV plugin.


