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FAGC last won the day on May 4 2017

FAGC had the most liked content!

About FAGC

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    Wierdest conditional branch
  • Birthday 08/08/1989

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    Buenos Aires, Argentina
  1. Hello everyone!!! What i'm trying to do is a revolving door that moves when they're pushed by the player, more like in Fortree City Gym from Pokemon R/S/E. I leave a link to a youtube video so those who don't know what i'm talking about can understand. https://youtu.be/z9FxjYyGMLU?t=1m2s These revolving panels can go in both directions and be stoped if they're blocked by an object (a non-passing tile or an event) How can i make this work? Can the revolving panel move with the player? or will they just flip in the direction they're pushed? Thank you very much for your help!
  2. FAGC

    Change event sprite based on the day

    No, i was just going to use the time and date from the pc. But that´s the problem, i don´t know how to get the date from the pc to use it in a common event.
  3. FAGC

    World Map Teleport Scene

    Exactly what i was looking for. Thank you very much.
  4. I did exactly what you said and.... it worked!!! Thank you very much, you were very helpfull. Problem solved, can this thread be closed, please?
  5. Hello community! How is it going? I need help with a teleporting system, i'll explain it so you can tell me what i can do to make it real! The home of the player will be a map that can be accessed via an item. I want that item to be used only in towns (specific maps) When you activate it in a town, it will place a teleport to the home map, and you can go in and out of that map at will (always returning to the same town) When activated in a new town it will place the teleport there, but erasing the previous one. How can i do this?
  6. @KilloZapit Thanks, but i've already covered that aspect of the game, i will be very silent about the project for some time, cause i need to come up with part of the story. Every one who helps in the game is going to be represented with an NPC
  7. @Lonesqueso You did it man, you covered every aspect of the puzzles i been working on. Some of these skills are for scrolls or for the Mage, but they are going to be in the game. Thank you very much. @Rezanta I've already decided on all the races you said. And some of them are not going to be included in the game as playable, although they maybe make an appearance as NPCs. Thanks to you too. It's the perfect time to say that every one who helps in the game, gets a NPC with his/her name. (unless is something weird with a lot of XxxNamexXX )
  8. Actually, all races can be either warrior, mage or thief. There is no restrictions.
  9. S"!t, that's a lot! and never thought aout less than the half Thank you very much! EDIT: 30 Races confirmed! Some of them also have gender variety, such as the Lion, the Chicken and the Bull. There is also species variety, like the Bear, the polar bear and the panda; also the Tiger, the Panther and the Jaguar share the same race, the Snake and the Cobra, etc.
  10. That's preety much what i'm doing, enlisting the skills and the races that can use it.
  11. I don't want to make official announcements yet, because, it's all under development right now, and some things may change. I'm going to make a "Game in progress" thread anytime soon (no working demo). So, maybe you should wait for it.
  12. I've already decided for a gamepad controller, 16 buttons. Seeing it as a PS controller, it goes as follows: D-PAD: Movement Cross: Talking to NPCs/taking decisions. Circle: Cancel Square: Selected skill 1 Triangle: Selected skill 2 L1: Item Skill 1 L2: Item Skill 2 R1: Race Skill 1 R2: Race Skill 2 Select: Brings up the "Skill selection menu"* Start: Menu (No analog sticks) *Skill Selection Menu: Here you can choose what skills square, triangle L1, L2, R1 and R2 buttons use. You can pick from the following list: Weapon Skills Item Skills (Locked to L1 and L2 buttons) Race Skills (Locked to R1 and R2 buttons) The Skill Selection Menu will be a hard thing to do, but is what i want, is the most reasonable idea.
  13. I have just decided that 2 combat skills + 2 combat/field skills will be the perfect combination. Now i want to hear some new ideas. Also, it will be great to have ideas for passive racial skills, Four per race will be enough.