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FAGC last won the day on May 4 2017

FAGC had the most liked content!

About FAGC

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    Wierdest conditional branch
  • Birthday 08/08/1989

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    Buenos Aires, Argentina
  1. Hello everyone! I want what the tittle says. I will explain better anyways. Scripts i'm using: Galv's Menu Themes Yanfly's Class System Hime's Common Events Equips So, the problem is this, i'm using the Class System to change classes when an actor equips an item (Armor), for this, the script from Hime calls a common event and changes the class. What i want to do is also restrict the actor that equiped the item to use the class menu option until the item is unequiped (again a common event using Hime's script) Can someone make a script to lock an actor the access to the Class System scene and unlock it again whit a script from a common event?
  2. Hello everyone! This time i need help fInding a script that can make an item react different if equiped on a certain class. Let's look at an example: Item: Aqua Symbol If equiped on class "Mage" Change user's class to "Aqua Mage" If equiped on other class M. Attack +10 Speed +5 Aura on Actor Well, i searched trough the internet for days now, the problem is that i can't find a way to store the class id of the actor that is equiping the armor in a variable to check it in a conditional branch. Please, help!
  3. Hello everyone!!! What i'm trying to do is a revolving door that moves when they're pushed by the player, more like in Fortree City Gym from Pokemon R/S/E. I leave a link to a youtube video so those who don't know what i'm talking about can understand. https://youtu.be/z9FxjYyGMLU?t=1m2s These revolving panels can go in both directions and be stoped if they're blocked by an object (a non-passing tile or an event) How can i make this work? Can the revolving panel move with the player? or will they just flip in the direction they're pushed? Thank you very much for your help!
  4. No, i was just going to use the time and date from the pc. But that´s the problem, i don´t know how to get the date from the pc to use it in a common event.
  5. Hello everyone! Im looking for a script that changes the sprite of an event based on the day it currently is. For example, lets say you have a house, and you don´t want that the kitchen looks the same all the time, so you want to make it look like a real kitchen by moving the chairs, change the fruit in the basket, reorganize the plates, have some mess for a day. This events will change sprites based on the day, like if today were Sunday, you´ll have the house clean, but in monday there is some plates to wash, and you have apples on the basket, and bread over the table. Is there a script for this? Can i do this with a common event? Thanks in advance.
  6. World Map Teleport Scene

    Exactly what i was looking for. Thank you very much.
  7. Hello people! Today i come to you asking for help! I need to create an event that opens up and scene window (more like a menu). For sure i know how to get to there, but i want that scene window to be a World Map, and be able to chosse locations on the map to telepor by moving a cursor, a very good example is how the move Fly works in pokemon. How can i do this? Is there a script for this? Thanks in advance,
  8. I did exactly what you said and.... it worked!!! Thank you very much, you were very helpfull. Problem solved, can this thread be closed, please?
  9. Hello community! How is it going? I need help with a teleporting system, i'll explain it so you can tell me what i can do to make it real! The home of the player will be a map that can be accessed via an item. I want that item to be used only in towns (specific maps) When you activate it in a town, it will place a teleport to the home map, and you can go in and out of that map at will (always returning to the same town) When activated in a new town it will place the teleport there, but erasing the previous one. How can i do this?
  10. @KilloZapit Thanks, but i've already covered that aspect of the game, i will be very silent about the project for some time, cause i need to come up with part of the story. Every one who helps in the game is going to be represented with an NPC
  11. @Lonesqueso You did it man, you covered every aspect of the puzzles i been working on. Some of these skills are for scrolls or for the Mage, but they are going to be in the game. Thank you very much. @Rezanta I've already decided on all the races you said. And some of them are not going to be included in the game as playable, although they maybe make an appearance as NPCs. Thanks to you too. It's the perfect time to say that every one who helps in the game, gets a NPC with his/her name. (unless is something weird with a lot of XxxNamexXX )
  12. Actually, all races can be either warrior, mage or thief. There is no restrictions.
  13. S"!t, that's a lot! and never thought aout less than the half Thank you very much! EDIT: 30 Races confirmed! Some of them also have gender variety, such as the Lion, the Chicken and the Bull. There is also species variety, like the Bear, the polar bear and the panda; also the Tiger, the Panther and the Jaguar share the same race, the Snake and the Cobra, etc.