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Content Count
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Joined
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Last visited
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Days Won
6
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Should I wait for translate to be done might take until the end of the year or... should I release it half translated... the main story and anything important already translated very well, even there will be typo or misspell or something in some part like NPC not important talk, item description, skill, etc... if I re-check them all over again it would be took more-less half of year... hell huh!
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What's wrong isn't me, what's wrong is the world! Hell yeah!
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Is there really a difference between you and the world you live in? Your own perceptive creates the world you experience after all.
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PhoenixSoul and Perang Cemen reacted to this
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Whenever I had conflict with someone and they say "What the hell wrong with you"
I'll answer "What's wrong isn't me, what's wrong with the world!"
The conflict may close to what usually I did, that's is gamedev, most people around here is see a lone gamedev like me as weirdo, or someone who do pointless thing...
Well don't wanna bore you with this story so just laugh over it and think I never say these...
Gwahahahahahahahahahahahahahaha!
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PhoenixSoul reacted to this
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So wow what's going on?
My project is done but the hell I have to add one more girl to a game, the damn thing I have to make a extra event for her...
Now the male playable character is become 1 and female playable character is become 10.
What too much female? listen... when I make a game I have two rules...
First, I'm never wrong.
Second, if I'm wrong... back to the first rule.
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Okay... Don't havta much time cos' busy dev my own game. right now still doing some secret boss testing and secret character testing, would you like to take a peek? then see below, but don't tell anyone about this ok?
Spoiler-
looks good
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Perang Cemen reacted to this
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I wanna update the blog but my left hand hurt, I just add some forge, brew, and fishing mini game, hell yeah... hope my hand return to normal asap(as soon as possible)
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I test every boss now...
and I say "shit! shit! shit!" the boss keep use her special skill that deal huge damage if the actor didn't take guard stance.
I keep guard until my hp low, when try to recover I took that skill and game over.
thus I lower the priority of that special skill.
then I say "What is that? what... is... that?!" the boss doesn't use that skill at all, I have re-fight it 5 times until she finally cast it, but it become too easy.
Whatever I'll leave that, the boss free to do whatever they like anyway...
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It's hard to balance normal style JRPG battles huh? Maybe all RPG battles...
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Perang Cemen reacted to this
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It solved, I force the boss to do what I want.
It's like:
SpoilerAttack Turns:
1st Turn: Target: All Characters
- Special Skill (100%)
2nd Turn: Attack (33%) or Special Skill (33%) or Normal Skill (33%)
3rd Turn: Special Skill (33%) or Normal Skill (33%) or Buff Self (33%)
4th Turn: Attack (33%) or Normal Skill (33%) or Bad State Skill (33%)
5th Turn: Special Skill (33%) or Bad State Skill (33%) or Attack (33%)
6th Turn: Attack (33%) Special Skill (33%) or Mp Restore (33%)
7th Turn: Guard (33%) or Charge (33%) or Nothing (33%)If HP <= Half:
- 1st Turn: Display message: Let me heal my self
- 2nd Turn: Heal self (100%)
- 3rd Turn: Attack (33%) or Guard (33%) or Mp restore(33%)
- 4th Turn: Guard (33%) or Attack (33%) or Normal Skill (33%)
If HP <= 1/4 max hp:
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- 1st Turn: Display message: You're done for...
- 2nd Turn:Special Skill (100%)
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3rd Turn: Deathblow Skill (100%)
Though I still lack of something(like something a miss) but it's fine I'm still evaluating after all...
Note: I still have trouble with enemy revive skill, the enemy use revive even though that his ally ain't dead, so it's like they doing nothing and waste their mp, and also healing ability, i want they heal their near death ally but they didn't do that but they heal self, what worse their hp is still full, what an idiot ai.
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Anyone have trouble like me? There 8 enemies in troop, thus I use a skill that use 150 frame animation with a 16 object in animation and they all are zoomed to 800%, then there appear a heavy lag, not only that when I try to test the animation in database, it Not Respond after 75 frame, the NR for some time but return to normal as animation finished. Did I need more ram or need more faster CPU or something? Oh yeah I'm use VXA.