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Perang Cemen

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Posts posted by Perang Cemen


  1. Summary of Update

    -Battle System-

    It's still ATB like in the past with some... no a lot of change.

    Spoiler
    • A certain type of weapon such as Staff that shot magic bullet will use MAG instead of ATK
    • While Sword/Ax/Knife will use ATK
    • Counterattack can only happen when both attacker and attacked used same range weapon
    • Range weapon are divided to Close and Long, Close is Sword/Axe while Long is Bow/Gun
    • So user can't counter even if the useer has 100% counter attack if condition above is not meet
    • There also a skills that Ignore counter attack
    • BP or Barrier Point will absorb HP damage taken to 0 if BP are higher than damage
    • BP consumed equal to damage taken, it's also reduced overtime based on certain amount
    • BP are retained or not consumed if user has Perma Barrier effect, it's also allow to regenerate BP during HP Regen
    • NDP or Null Damage Point reduce Hp damage taken to 0 each point, NDP can be stackes up to 20
    • NDP only consumed when user took damagd above 0 and it's not reduced overtime
    • Pierce ignore BP and NDP and may damage target HP as well as it's BP and NDP
    • Reflect damage will reduce damage taken and reflect it back to attacker
    • Saber ignore damage reduction and reflection
    • Types of Attack are divided by Slash, Stab, and Smash, these there affect Graze and Break
    • When enemy weak to Slash attacked by Basic Sword Attack it will infilct break and cause extra damage
    • Extra damage based on user Luk and vice versa when Graze, the damage will be reduced based on target Luk
    • It's not possible to Graze during Break but it's possible to Break during Graze
    • Each weapon has their own Type attack but may be overwrite by skill or magic
    • Ali/Karma, a hidden stats affect damage by % based on how evil or good the user and target
    • The higer Ali 60-100(lean to good) while The low Ali 0-40(lean to evil)
    • Ali 80 dealt more 50% damage to Ali 30 and vice versa while Ali 80 dealt less 20% to Ali 100
    • Ali 50/Neutral doesn't gain reduction or boost
    • Ali also affect a Karma, and Undead Flame damge
    • There are skills/ability that ignore Ali but not many like cut the HP by 1/2
    • Magic Reflect can't reflect all magic such as Dispel, Quake, Flood, etc.
    • Magic Reflect can reflect Healing/Recovery magic only if Magic Reflect is at 100%
    • Covering will cover the whole party characters ignoring whatever their HP low or not
    • Covering may not work on a certain attacks
    • Undead Flame, Karma, Explosion, are effect that will damage it's target after a certain amount of time
    • Killing undead with True Death, or Death Sentece, or any EVIL stuffs will revive it with full HP instead
    • Undead gain Undead Flame when they inflicted with Ignite, they also recover HP instead took damage from it
    • Undead took damage from recovery or HP regen, while they recover when poisoned

    There are more such as Curse that prevent healing, Death Sentence that will kill it's user after a certain time, or Flying/Float that makes user completly immune to ground attack(like magic quake), but there are like 333+ effect like that and it's gona pain in the neck to cram it here, beside most of it are easy to understand so I don't need to mention them here.

    -Crafting system (I'm not used event for this anymore since there are too many)

    Spoiler

    A certain character are needed to be leader of the party or need to be placed at 2nd slot to make a certain equipments or items craftable example [Blacksmith] + [Tailor], you need to place MC as a leader and Otama as the 2nd to make that combination, for more item or equipment to appear sometimes you need to have other item such as Blueprints, to raise your blacksmith level you need to smash anvil at Tsugi Blacksmith Workshop with a certain Hammer, Blacksmith level can't exceed your own level.

    -Guild System

    I just made it with events and I do believe that this is to obvious, player can do quest there to earn money and items, you can ask guildmaster there if you had questions but don't expect they had the answer you want, to access these Guild ID is required. Make sure to not miss a certain event for the Guild ID. (Rpg Gamer miss an event? you gotta be kidding me...).

    -Magic System

    There are 5 Type of Magic as well as 5 Tier for each, these magic can only be used by certain class, use Libra Lens to check which magic that are character able to use, the MC can learn any magic but he may forget them upon useing his certain ability, character that has no magic command can still consume magic tome but they won't be able to use them so don't waste it on them. There are also other form of magic tome called Codex and it's can bs used by anyone ignoring class.

    -Class System

    Spoiler

    Each character can Class UP up to 3 time, 1st class up will decide the path (lean to good/evil), 2nd will be advance of 1st class and the 3rd are final/peak of that class, 3rd class are same whatever path taken at 1st class but as for special skill of 1st and 2nd class can only be learned when the class are match, once the class is changed, the skill may be non learnable for the rest of the game example:

    Basic -> 1st Good / Evil > 2nd Good / Evil -> 3rd

    1st good can't learn 1st Evil, and vice versa

    2nd good can't learn 1st good, 1st Evil, nor 2nd Evil

    3rd auto gain special skill by default but can't learn the previous class special skills

    So becareful when decide which path a character will take, this only applies to special skill and has nothing to do with learning magic from tomes or codex.

    -Non Combat Skill

    Mostly skills like grinding, jumping, fishing, mining, crafting, pushing, throwing, smashing, detecting, etc.

    Each character has their own set of these skills which useful at the map, like Karen Danger Detection that could tell whatevert that treasure chest has item or trap with [!] mark, or Karin Jumping skill that makes you wander around city faster.

    -Opening Skill

    A skill that active at start of battle, mostly buff/heal it's user but it can be also give enemies debuffs.

     

    *This is just a summary so I'll just stop right there, and thanks if you read these


  2. If the combat isn't turn based, you might need hell of a code(script/plugins) or you can just make it by events(high level of logic and insane amount of patinet are required)

    Make stuff like leveling up command card(item) by common event or showing card image in corner of screen is simple but if you want to make combat system to non turn based or want the character move around to attack the enemy, you will need to define many variables such as range of attack, target position, and many more which is pain in the neck if you do that by common event.

    As for script/plugin isn't my forte so I couldn't much of a help, for this one you might need to browse or ask people around if you can't make them yourself, I do believe there are many non-turn based combat system script/plugins but you need to either modified it to suit your need(I did this a lot) or combine it with other scripts(beware of comp. problem)

    On 3/24/2022 at 9:09 PM, OmniMonitor said:

    RPG maker tool.

    There are many RPG maker tool other than XP, VX, or VXA and their ilk, so when someone say Rpg Maker Tool to me is rather vague... make sure to mention what you're useing to avoid stood-under-miss if you know what I mean.

    • Like 1

  3. 18 hours ago, Zizi said:

    So I'm using this like was said and now it's not letting me use either item? I'm not entirely sure what's going on with it but at least I know it works to block access, even after only using the non '!' part of the script. For the time being it's not too important but I would like to figure it out.  

    image.png

    image.png

    Does it need to put [array] manually there? I'm not much of a scripter but I would put the Array stuff in the "Scrpit" not in the "Note", so I can just put the numbers/ID at Note like these:

    <classes: 2, 3> or perhaps:

    <classes: "2","3"> or maybe:

    <classes: 2 - 3>

    That's just a rough example, like I said I'm not much of a scripter(doesn't sound convincing) myself so correct me if I'm wrong.


  4. *The Demo updated! (This is probably last demo before final release!)
    The game already finished but due to so many Review include Complain, word of praise, suggestion to improve the game, etc.
    I decide to do some updates before final release and that will take a while, probably end of this year, I hope.

    *Lot's Bugs already fixed! (Don't ask what I have fixed because I forget after I fix it)
    If you still found some bug let me know.

    *What's new? (Here ya go...)
    This update is based on those who send me suggestion to improve the game.

    -Better Translation
    Not sure, I haven't check em.

    -Usable Magic Scrolls
    An Item can be used in battle to casting magic attack like Fireball, Waterball, Tornado, or buff magic like Power Up, Shell, Magic Up, etc.

    -Balance Character Stat
    Make other character expect the main hero and optional character a bit stronger and durable.
    An Optional Character like Dauna and Goldark isn't balanced, which mean their stat are always high or they're the strongest in the game.

    -Skills
    Rearrange type of Physical/Magical, their Sp/Mp cost, Cooldown, Limiteduse, and Type of skills, you may notice Rose now has Magic Command for her spellblade attack such as Riot Blade, Lexar Black Blade is also changed to Magic command and so on.

    -I Forget the rest...

    Anyway thanks for read it.
    ~Perang Cemen

  5. The project almost complete! just need to be translated and done...

    oh well I'll put the detail soon in blog, my hand not hurt anymore but I need to make a some screenshot, anyway the demo is no longer has debug stuff, naturally it used for tester, oh right! the demo just updated the size getting bigger sorry about that I add new super powerful character, and save file from past demo will crash the game, so you may need to start a new but fear not it will be super fast if you can ask this new character to join you.

     

    ~Perang Cemen


  6. Lol that was my mistake in past:lol:

    I make game for free by use someone non- commercial stuff, but donation are welcome.

    after years or so the creator of resource email me and ask to remove all of his resource from my game due his resource must be used for free game, or a game that just free to play, no donation or stuff like that, and so I did remove it all, then I start it again from start.

    But Hell yeah!

    Now I use a free used for commercial resource from now on, to avoid these.

    Just like @Takeo212 said, don't use any resource you find in internet without sure who the creator is, else you don't want to remove it from your game or something even worse they sue you for it.

     


  7. First, Chose 4 Variable to change it's name to, Seed, X, Y, Z.

    then make a event for pot, then make a event name it flower, and the last make a event name it mv.

    In pot event (Appear Condition) Variable Z =! [Map Id where this pot are] (Action Button)

    (List of event command)

    put item selection, chose seed variable to receive item id.

    Variable Operation Seed = game data item [Seed Item in your item database]

    after that put Conditional branch if Variable Seed > 0

     Variable Operation X = Character This Event X

     Variable Operation Y = Character This Event Y

     Variable Operation Z = Other Map ID

    else (You can leave text box message or something if they don't have seed)

     

    In Flower Event  (Appear Condition) Variable Z == [Map Id where this flower are] (Action Button)

    (List of event command)

    Open Save screen

     

    In Mv event (Appear Condition) Variable Z == [Map Id where this flower are] (Auto Run)

    (List of event command)

    Change event position Event: Flower X Cor = X var Y Cor = Y var

    temporary event removal

     

    That's for one pot and one flower.

    (I could make 2 pot or more if need but still flower probably just one and if you make a two flower the first flower will be gone)

     

    With Common event (Plant seed from menu item anywhere in map)

    Name a Common event Flower

    In Item database in Seed item add common event command flower

     

    in Common Event Flower

    Variable Operation X = Character Player X

     Variable Operation Y = Character Player Y

     Variable Operation Z = Other Map ID

     

    Make  Flower Event in all map  (Appear Condition) Variable Z == [Map Id where this flower are] (Action Button)

    (List of event command)

    Open Save screen

     

    I could make it like what you really want, maybe... with Script, but I don't have much time since I busy too deving my game, anyway that's all I can help, hope help you.

     

    ~Perang Cemen (The most kind Game Developer Ever = Self-proclaimed)


  8. The battle system is pretty simple, you just have to define your monster and enemy monster x location, after that you have to make the distance like this x - that x, after you got the distance you have to make a skill changed like mid skill would be around 50 distance and etc etc etc, the battle system is probably possible in rpg maker but I don't really know about background or animation, anyway... you might need expert scripter if you don't know what to do, I am dev-er not scripter so don't ask me. I'm just telling you nothing impossible with Rpg Maker.


  9. Oh yeah that database now have 6821 skills, I was planning to have 10000 if database won't break of course...

    (But have that much begin to cause lag when open skill command/skill menu, probably I'll limit it or find anti lag script that allow database to be loaded first with cost of ram, yeah...)

    PS: I lazy to take another screen shot so I use the old one, yeah...


  10. If you ask me...

    one actor need at least 500 skill.

    why? (you may ask)

    Because I'm crazy!

     

    Don't open this if you're not crazy enough like me.

    Spoiler

    CRAZY_SKILL.png

    I have 10 project that I just fill Database part but I haven't make maps, event, and such.

    Why?

    Because when I do my project something nice idea come up, I don't want to lose it so I make a empty project and fill database with that idea, and I ended up have so many untouched project, shit... I have go see doctor.

     


  11.  

    15 hours ago, lonequeso said:

    Untitled Project

    If you ask me about title, I'll answer with these:

    Band of Heroes

    Last Lamento

    Divas Wars

    Eternal Requiem

    The Pendelum

    Death Rhapsody

    (and many more)

     

    If you ask me about something else just say so, I'll answer if I can.

    If you don't like it then just ignore it.

    (I love to share idea y'know):lol:

     


  12. This is just my opinion...(

    These card's looks a bit flat maybe? I can't define it but I know when I see it)

    They look pretty good, but if you ask me... I may give some box background behind text and some round background behind crystal or sword icon to make them look neat...

    ~that's all...

    anyway good works.... by the way is this like YuGiOh cards game?


  13. Deer!(Hi there!) sorry for late.

    I forget to tell you that you have to use Normal Mode, if you use Demo mode you can't use your save file to be used in full game.

    (I just fix the option and add more mode check the demo out the file size raise from 112MB to 114MB)


  14. Deer! (hi there, if you don't get it)

    Just want to tell that the demo is mine are updated again because some of my fans complain about

    untranslated part when Lexar do battle with Cecila, it's was not in map and in battle which mean I totally forgot...

    anyway if you ever find bugs again or anything...

    just leave comment or you can also tell me trough my contact method located in my signature...

    Thank you for read this...

    ~Perang Cemen (The Best (Self Proclaimed)Game Developer Ever)

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