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PhoenixSoul last won the day on November 18 2017

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer
  • Birthday April 16

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  • Gender
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -

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  1. dwimmerdelve Dwimmerdelve: The current plan.

    Yeah. I'm creating the majority of the art assets for my game from scratch, so there's always that option... As for the multiple single-member parties, it was just an idea that I figured would simplify the process a bit, but what do I know?
  2. dwimmerdelve Dwimmerdelve: The current plan.

    How about multiple parties, each with one member? That way, one could switch between each party in a battle encounter much like how it is done in many games like this. Hmmm... A visual equip scene for full customization...
  3. After buying some tinkering material on Steam for really cheap, I'm back in the gamedev scene.

    I have most of the Castle Tower mapped, and transitions made between floors.

    Still figuring out how deep the Castle Abyss goes, and what other rooms need to be added to the rest of the Castle.

    I'm also still trying to figure out if I should have the main party be one actor and switch between male and female, or stick to having two separate actors, one for each gender.

    No story line for determining gender/personality yet.

    1. Kayzee


      If the main party is one actor and you can switch between male and female, it would be amusing if you added ome way to do it in-game. :P

    2. PhoenixSoul


      Yeah, that could be plausible.

      I'm just trying to figure things out first.


      I've had no luck in finding the full size battlers for the VX Ace RTP, so I'm not sure as to how I'll be implementing the battles for some of the Monster Cards...(I've only fleshed out eight of those thus far)

  4. What I have been up to lately.

    So, one would do it more like this to have the y coordinate be considered first: By having either x or y coordinates being considered, one can make the movement look more natural, in theory. I mean, B1 to C3 is going to be the same, but one can visually move to B3 first (x + 2), or to C1 first (y + 1). That's the main point behind the swapped x and y coordinates. Of course, whether having this is necessary or not, I do not know...
  5. What I have been up to lately.

    Hmmm... (Don't know if using the xy/yx inversion will matter...)
  6. What I have been up to lately.

    I can possibly lend an idea on how the Knight movement can work... Remembering the rule that such movement has two different patterns, and the sub-pattern is directly determined by the pattern. So, if one forces a x coordinate movement pattern of one, the y coordinate sub-pattern must be two, and vice-versa. Or, the same terminus pattern can be inverted to y coordinate then x coordinate... If one can figure out how to index that in Ruby then...
  7. Song Skills

    Post Removed because the incorrect page loaded like a bad ****************************************
  8. Make-A-"Wish" Foundation

    Wish granted! I make it my personal mission to make the boy happy by feminizing him, erm, her. lolz (oopsie-I just revealed one of my quirks-I'm so naughty...) I don't have a wish. Ha ha ha. Oh, you thought I was serious? I wish that I had never been allowed to live as the incorrect gender.
  9. Of all the art assets made for VX Ace, I still am having a hard time wrapping my head around the fact that the full-size RTP character battlers were never made.

    I mean, yeah, it does throw a wrench into my design but...

  10. I can handle the cold okay, however, it is this humidity that turns the colder weather into ice needles that attack not only my flesh, but my chakra...
    And I am constantly told I should be out in it. Pretty hypocritical, don't ya think?

    1. Tarq


      No. It would be hypocritical if they said people, under all circumstances and including themselves, should be outdoors yet the person who said it did not go out.

      Suggesting something to you that you don't like is not hypocrisy. 

    2. Saeryen


      I like to play in the snow, but I can understand if you don't. The cold can be pretty awful sometimes.

    3. Cookie Ninja

      Cookie Ninja

      I'll repeat my sentiment, for all the cold countries it is not the cold but he darkness that kills. in Sweden we had 200 cloudy days in 2017. That is ignoring the fact that between September to the end of February the sunlit hours are found between 8 am to 3 pm leaving most of the working population not seeing the sun at all for 4 months. With the rest of the year drip feeding us sunlight. If that is not devastating I don't know what is.

  11. depression Entry 00A: Just a blurb mostly

    @Kayzee I'm curious as to why you don't have one installed, but uploading to MEGA or perhaps Steam Workshop would be best... I've tried to be more sociable as of recent, but it is not so easy. I can't give a tangible measure as an answer to your question other than 'less than I'd like but not trying to garner a following'. I just want to be given the respect I know I've more than earned, without being forced to explain to those that don't care about me as to why/how I've earned it. Hmmm...I have to wonder if even I wouldn't be an outcast there; seems that I'm an outcast no matter where I go. I fault the greed and avarice of all politicians, and corporations. EDIT: Took too long to reply, now I have to look like I also replied to @Saeryen or else, rude. ... @Saeryen I guess that wouldn't stop you from worrying, but I'm sure that eventually, you would move on...
  12. depression Entry 00A: Just a blurb mostly

    @Kayzee It was a joke. Of course I'd just upload it to MEGA and send you the link...or maybe I'd just torrent it and send you the URI...(perhaps the latter since that is how I intend to distribute the game once a demo is ready). Hmmm...yeah, I guess so. It would be better if I lived in a place where I wasn't questioned about every single damn thing...including matters of the heart and my likes/dislikes. @Saeryen If I were to vanish without a word, would it matter much? There are times when I wonder that myself. It isn't like if I were to suddenly be hauled off to jail, that I'd be able to inform anyone here that I'd be gone for a long time, that is, unless I had advance notice...and that's just one example of many. Why do I mention that particular example? because, as a 'mentally unstable' and 'overall bad actor', that's bound to happen. I put those descriptions in quotes because they're both as equally invalid as they are flat-out-lies, but the majority believes them, and by majority, that's what I am on legal paper. Ugh. Yeah. The fallacy of legal nonsense.
  13. So, all I wanted to do was have a bunch of different Game Over images and switch between them based upon the event calling the game over.
    I figured, TsukiHime's Game Over images script would work best. Looks like I was wrong...

    1. Show previous comments  8 more
    2. Kayzee


      If you want to fix the bg resize script, you can find the line


          @sprite.bitmap = Cache.system("GameOver")



          @sprite.bitmap = Cache.system($game_system.gameover_name)


    3. PhoenixSoul


      Yeah, that works. Merci!


      (Actually, I can control this with a switch, I've found...)


      class Scene_Gameover < Scene_Base
        # * Create Background
        def create_background
          @sprite = Sprite.new
      #~#~#~    @sprite.bitmap = Cache.system("GameOver")
      #~#~#~    @sprite.bitmap = Cache.system($game_system.gameover_name)
          if $game_switches[136]
          @sprite.bitmap = Cache.system($game_system.gameover_name)
          @sprite.bitmap = Cache.system("GameOver")
          @sprite.ox = @sprite.bitmap.width / 2
          @sprite.oy = @sprite.bitmap.height / 2
          @sprite.x = Graphics.width / 2
          @sprite.y = Graphics.height / 2


      I'm getting better at this stuff, though I'm a far cry from your level of expertise (but a far cry from when I first made my first snippet...)

    4. Kayzee


      Hehe, probobly the only reason I can do it as well as I can is that I have been programing in one form or another for a long ling time. You could for sure get to my level someday I am sure! It's just that I think it's the kind of thing that you really need to do a lot before it really clicks in your mind.

  14. depression Entry 00A: Just a blurb mostly

    @Saeryen I'm more likely to be hurt by someone with ill intentions than the latter; just par for the course nowadays and not much I can do other than arm up. @Kayzee If you'd like to help me, say the word. I'll air mail ya the project. Of course, you like your new toy, so I won't bug ya. If everything I know is nothing more than an illusion then...yeah. I'd have no reason to continue on because this imprisonment is just as much of a lie. Truth, facts, relevancy...no solid foundation for any of the three, nor their opposing counterparts...but that's Ph.D level topic talk...
  15. Legends of an Otherworld [V026b update 01/01/2018]

    Yeah, pretty sure I hadn't gotten that far. I'll know for certain once I get back into playing it.