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PhoenixSoul

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PhoenixSoul last won the day on June 10

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

Recent Profile Visitors

18,432 profile views
  1. counting game Level Grinding | LV 5

    This whole thing just sucks... five hundred and sixty-six
  2. I thank everyone whom have been supportive of me here. It means a lot. 

     

    I was cyber-attacked, and I no longer have a computer. OS == POOF 

     

    So...yeah. Until a miracle occurs, my life as a dev and my life in general is done with. But I thank you nonetheless for your support. 

     

    Until we meet once more...:(

    1. Rikifive

      Rikifive

      Ouh, that sucks. :c

      Hope everything gets back to normal soon.

    2. jamesdomus1861

      jamesdomus1861

      Sorry to hear that.

    3. Kayzee
  3. Damage formula help

    You want to do the following for that example damage formula: (a.mhp / 3) - b.def Even though division naturally does come before subtraction, there are times when Ruby will read that as a.mhp / (difference from 3 subtract b.def), and if that is a divide by zero, then you can run into problems. What I would do, to polish the formula, is this. (a.mhp * 0.33) - b.def Yes, in VX Ace, one has to use a 0 front for float values, or else Ruby will throw a conniption fit, lol Pretty sure one can simply use .33 in MV, but that's beyond the scope of this. If you're looking to do a different amount of damage if a state is applied, you can do that via the damage formula too. I don't really remember how, though.
  4. Ah yes, once again, right on schedule, sirens...

     

    I honestly take an odd comfort in hearing them go off like this, but I'm not sure why.

     

    I mean, sure, knowing they're working means that in an actual emergency, they'll be working correctly, but I believe there's more to it, just not sure what exactly that is...

    1. Kayzee

      Kayzee

      Because it is not an actual emergency? It reminds you that there is a system in place in case the worst happens maybe? That there are people watching over this stuff, even if it's not needed?

    2. PhoenixSoul

      PhoenixSoul

      @Kayzee I think I have an idea.

       

      There's so much inconsistency abound, that knowing the sirens go off at noon every Monday from Spring until Autumn or so, adds a bit of consistency. I guess one could say it is a form of stability...maybe...

  5. VXAce New Fangame project needs YOU!

    As interesting as this is, I have a lot going on, and have many projects to boot. But being a sounding board I can do, as I am able. By the way, Dropbox? Pfffffffttttt.... lolz (Yeah, don't get me started on that dumpster fire...)
  6. Hi everyone!

    Normally I'd say something robust but I've not the energy to think of anything, so a standard welcome will have to suffice, lol
  7. Suggestions for the shawl/movements?

    Is it a scarf, or snakey? lol
  8. Wow. I spent the last three hours trying to set up a custom Inn cost.

     

    I mean, the math, that's easy.

     

    Setting up the variables, yeah. It can be easy to do, but get complicated real quick.

     

    Basically, I'm setting it up to have a base cost based upon the Party Level Average, plus the total deficit of all party members' HP and MP (like Final Fantasy II does it), on top of having a discount for seven day stay as well as loyalty bonus (the more you stay, the more you save-potentially). It is a lot of math and a lot of variable work. I also have 'perks' for getting a seven day stay, such as access to the bathing lodge, among other things. Lots, and lots of work, no scripting required, but damn.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      I hear ya. I don't intend to have the inns be insta-heal myself, or my intent is to have 'time pass' for the healing to occur.

       

      The one thing I want to do first is establish a firmly working math system before going into something as complex as a real-time-like system.

    3. Kayzee

      Kayzee

      I mostly use script calls if I need to do any math myself because I often find it much easier to type in a bit of code then deal with working with the limited operations of the eventing system. That's the thing about eventing to me, it's handy and easy to use for simple things but it makes complex things much more tricky because you have to puzzle out how to do it with the command set livable. But cheating and using script calls within events bypasses that weakness nicely. It's also much easier to learn the needed programming if all you are doing is simple math operations and stuff.

       

      ...Of course that doesn't help at all if you are using an RPG Maker without scripting does it?

    4. PhoenixSoul

      PhoenixSoul

      Exactly, @Kayzee. The only way to do scripting with RM2K and 2K3 is external, and I'm not that good at it, lol

  9. counting game Level Grinding | LV 5

    ♫If you want the world, use your mind, take control...feel the strength...rise from within...if you really want it, The World Is Yours...♫ five hundred and sixty-four
  10. Once again, there go the sirens, right on schedule.

     

    Gotta love Tornado Alley, lolz

     

    (but my hometown has tsunami/tidal barricades at the ready so, pick your poison, as they say)

    1. Rikifive

      Rikifive

      Ouh, doesn't sound good.

    2. PhoenixSoul

      PhoenixSoul

      Well, the sirens are tested weekly at the same time and day of the week here.

  11. counting game Level Grinding | LV 5

    Alright. I still think humans deserve far less than what they've been given, but that's not up to me to enforce... five hundred and sixty-two
  12. counting game Level Grinding | LV 5

    My back really hurts right now... Ever since I sat on those low-to-the-ground lounge chairs poolside last night... five hundred and sixty
  13. counting game Level Grinding | LV 5

    I'm glad I got RM2K and 2K3... I find making a game a bit less daunting since there's no external scripting involved. This is what I should of had from the get-go. five hundred and fifty-eight
  14. counting game Level Grinding | LV 5

    Be sure to have plenty of GFUEL! lolz five hundred and fifty-two Good night, England!
  15. counting game Level Grinding | LV 5

    So, a four hour nap is all I needed to stay up twenty hours? What's with this crap? I just love it when I forget to input a console command and then lose over a half and hour's gameplay... five hundred and fifty
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