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PhoenixSoul last won the day on April 12

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -

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  1. PhoenixSoul

    Entry 016: Novara; Rachel.

    I was wondering if that would actually catch your attention, lolz But seriously, I just used it in place of 'etcetera'. We're in agreement, but you sound just like my mom; that is exactly what she would say. What I mean by 'legal' identity being superficial is that anything on paper can be erased/rewritten/forgotten, therefore, inferior. What makes a hashtag 'fake' though? Do ya have answer for that, mon amour?
  2. PhoenixSoul

    Open spaces vs multiple authored paths

    'Nuff said. (Well said)
  3. PhoenixSoul

    Multiple Enemy Health Bars

    Oh yeah; I remember this exact feature from Dissidia Final Fantasy, just the first iteration was like that. Can't say that I know of any scripts that would be of any use, but yeah, I know what you're talking about.
  4. PhoenixSoul

    Creating a (Hopefully) Simple New Game Plus Feature

    I think the number of save files is nigh unlimited (however many 32 bits can hold I imagine). I know I once expanded the number of save files to over a hundred. Kinda dumb but yeah. lolz
  5. PhoenixSoul

    Where I can get Quasi Movement script?

    Forgot that required the core module. Sorreh.
  6. PhoenixSoul

    Where I can get Quasi Movement script?

    Yes, I have it. Quasi-Movement.rb
  7. PhoenixSoul

    Free Music / SFX Resource - Over 2000 Tracks

    Puddle Jumping is one of my faves...
  8. PhoenixSoul

    Creating a (Hopefully) Simple New Game Plus Feature

    @Zen Blood Oh yeah; @Kayzee would definitely know a lot about the Marshal dump system. I've looked into it a bit, but it's a lot for me still.
  9. I made a concept map where a lot of lore and events and many things will fleshed out. I'm glad I got that Shopping Spree asset pack.
    @Kayzee, mon amour, I know what you're gonna say, but yeah; the graphics within actually really completes the set for what I needed.
    So, the Abandoned Mall is done, and it took a lot of time and effort, but worth it. It's a big map though, so it's not gonna be seen by the player. I only intend to have ideas flow through it.

    1. Show previous comments  3 more
    2. PhoenixSoul


      I definitely know what that's like. I also know very well, the fog of pink. You know, where you're constantly thinking about certain things...

    3. Kayzee



    4. PhoenixSoul


      Kinda where I am now, that and adjusting to ugh, DAYLIGHT SAVINGS TIME...

  10. PhoenixSoul

    Creating a (Hopefully) Simple New Game Plus Feature

    false unless true seems to be a point of contention, however, it might be solvable if you have it look for $newgameplus_y in Game_Load, or something. Maybe, @roninator2 could be of help here. I'd see if Kayzee could help, but she's rarely around anymore...hence I didn't even tag her...
  11. Well, I've been plugging away here and there at gamedev.

    I've run into a couple coding issues, one of them is a weird one that I thought I had dealt with a long time ago and when I look at the syntax, the syntax does not seem to be inconsistent in any way, so I don't know what the deal is, but I do know that it makes it so that the third and fourth party members cannot equip weapons in the second weapon slot if nothing is in the first weapon slot (some odd nilclass error that I cannot figure out). The other issue lies in the Yanfly equip screen, and changing the stats so that TP, Attack Speed, and the two XStats also show, but I can't get that to work at all. I managed to get only parts of that drawn.

    1. Kayzee


      I'm telling you man, dual wielding is buggy as heck. But if it's looking at the first weapon slot for something and can't find it it will probably give a nilclass error you know. Also, pretty sure attack speed is only really calculated after a skill is chosen because it's based on what skill you use.

    2. PhoenixSoul


      You might recall this bit of syntax:

      a = $game_party.members[2].equips[2] && $game_party.members[2].equips[2].wtype_id; b = $game_party.members[2].equips[2]; [1,4,5,7].include?(a) && b


      It only throws a nil class error in that instance for members[2] and members[3] and it does it only for weapons, not even armor. Yeah; equips[2] is weapon slot 2 because slot 0 is Skill Card.

      I know that Attack Speed is only applied after a skill is chosen, but I have a lot of passive things that affect it and thus have included it in the standard stats, or am trying lolz

      I'm not sure that it's the syntax that throws the error, but something else. What, I cannot be certain.

    3. PhoenixSoul


      I've since, figured out a workaround that involves disabling unequipping of weapons and forcing the equipping of a 'barehand weapon' that has little influence on stats. It's not what I was looking for but it works.

  12. PhoenixSoul

    How to Create RPG Battle Themes

    Fruity Loops Studio. lolz
  13. PhoenixSoul

    Open spaces vs multiple authored paths

    My preference is having a mesh of the two, where there is some set path, but not a narrow, winding roadway. However, that is in a general sense; it ultimately does depend on the game I'm making. Some RPG types don't go well with open exploration, some do. Some require it, even, but even then, some players will not even bother.
  14. It would either have to exist on the user's local storage or be downloaded; both require external coding... I get the feeling that you don't care about your playerbase... I think that's the whole point... Oh, you're a tease, alright...
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