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PhoenixSoul

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PhoenixSoul last won the day on January 14

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

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  1. Yeah, it works as intended. Merci beaucoup.
  2. So, those are slot values? Weapons are slots 1 and 2 since Skill Card is slot 0 (or that's how they're arranged).
  3. So... $game_party.leader.weapons && ($game_party.leader.weapons[1] == $game_party.leader.weapons[2])
  4. So, this would work for eight directions: x = $game_player.x y = $game_player.y [region_id(x+1,y), region_id(x-1,y), region_id(x,y+1), region_id(x,y-1), region_id(x+1,y-1), region_id(x+1,y+1), region_id(x-1,y-1), region_id(x-1,y+1)] @Kayzee I have an equipment specific skill system (talked about this with Fazune and assigning skills based on equipment-using the same system), and specifically, for spellcraft weapons, if one has two spellcraft weapons, the Dual Hand skill will be in place, but that is replaced by the weapon using a note-tag. However, I only have note-tags for dual-wielding the same spellcraft weapon, not for two differing spellcraft weapons. That's why I'm checking this, and yeah, it should be like... $game_party.leader.weapons ...... (and so on for other party members)
  5. PhoenixSoul

    Gab Manager

    Dropbox link is dead; using that platform without proper backup was a reeeeeaaalllly bad idea... (hindsight is 20/20-marking this as a dead script to be reuploaded if anyone has it)
  6. Going forward, it'll be much easier to contact me via Discord or Steam; web browser is garbage to startup anymore and I will never have the means to upgrade my lackluster hardware...

    Unless you wanna help out...

    1. Show previous comments  4 more
    2. Kayzee

      Kayzee

      Yeah, but on the bright side it seems to me like PCs aren't advancing nearly as much as they used to. Just imagine being in the year 2000 with a computer from 1988 and trying to do just about anything. I mean, you could probobly do a lot of stuff if you tried, but man...

    3. PhoenixSoul

      PhoenixSoul

      I think there are people who had that exact problem back then, but it was not a big number of them...

      Unless you count various governmental idiocracies and such (I disregard them because it was pretty predictable)...

    4. Kayzee

      Kayzee

      Yeah, I am pretty sure schools were still filled with Apple ][es for decades. :3

  7. I didn't actually think any further code was needed; I had figured it could be done with what's already present, and yeah, it should return the values of the neighboring tiles' region IDs or terrain tags. Ah, well... Hmmm...but it leaves (once again) one query unanswered...
  8. This remains unanswered. Also, how does one check to see if both weapon slots (YES DUAL WIELD) contain the exact same weapon?
  9. Yeah, now I got it. Thanks, @Traverse. Now I can actually have it appear as I had intended. (\\*\\r[#] was not something I had thought of...)
  10. PhoenixSoul

    What're Ya Buyin?

    It'd also be the first time I ever owned one. Main thing I'd wanna do is use it to play PSP games (it can do this), and maybe PS2 games (depending on if it could run them).
  11. PhoenixSoul

    What're Ya Buyin?

    Seconding replacing this 2008 lackluster computer. That and a better display setup (dual screen). A PSVITA for homebrew.
  12. Using \e gives me a nonsense undefined method for 'upcase' in line 442 of Yanfly's Message System.
  13. PhoenixSoul

    Holders Animated Battlers

    These are really awesome though...
  14. It still seems like a massive learning curve jumping from Ruby to JS...
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