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PhoenixSoul

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PhoenixSoul last won the day on February 18

PhoenixSoul had the most liked content!

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About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

Recent Profile Visitors

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  1. The tornado that tore arse through Andover, the storm began its' life over Haysville, where I currently reside. Can you imagine, having something like that happening so nearby...

  2. #WrathOfAelita #AndoverTornado #WildRosesForRosalia

  3. PhoenixSoul

    Theo - Limited Inventory

    (enter silly cartoonish image of someone screaming 'YEE-HAW!' whilst popping off their revolver pistols) Yeah, that was it! Merci beaucoup. Now, I'm going to list every change I made otherwise.
  4. Limited carry capacity?
    Yeah, it makes sense.

    Even more sense when the weight of small items is less than one, but greater than zero.

  5. PhoenixSoul

    Theo - Limited Inventory

    One note: If using a script the removes the gold window (Calestian's Currencies is one example), change the following line: @lim_inv = Window_MenuLimInv.new(@gold_window.width) to @lim_inv = Window_MenuLimInv.new(@command_window.width) and it will no longer have the gold window related crash. Of course, it will no longer be at the bottom, but that can be adjustable. Speaking of adjustments... I've managed to figure out how to make the script display float values for the current and max inventory (~nnn.f), but... <inv_size: n.f> is not working, no matter what I do to the script. Like, sometimes, a smaller than 1.0 value is more accurately reflective, but not 0.0. A small vial of liquid should be represented properly, and this script is not allowing me to do so. Make sense? No? Play TES III: Morrowind for an hour and count how many items weigh less than 1, but more than 0. (that was one example of a game that has such a mechanic-there are many others and it makes sense to me anyway)
  6. Yanfly-Battle Command: Yanfly - Battle Command List.rb Or, alternatively, copy and paste this:
  7. PhoenixSoul

    Free Music / SFX Resource - Over 2000 Tracks

    lolz An homage to Calvin and Hobbes; nice, very nice.
  8. Scrolling Battleback: Currently, this script is available, but the formatting, is broken, even Archeia's editing didn't fix it properly. Well, this archive has it fixed properly. For those who would rather DL directly... Ossra-Scrolling Battle BG.rb Internet volatility is garbage! I am glad this topic is PINNED.
  9. PhoenixSoul

    Remembering Data Even Through Restart?

    Does MZ have a global save data plugin? I wouldn't know; I am not an MZ user (yet).
  10. I like Emerald's Skill Trees script, it definitely has a good amount of features and is somewhat easily customizable, but I keep wondering if there's one that's even more modular and less resource heavy.

    Hmmm...

  11. So, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character.

    I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).

  12. PhoenixSoul

    How to fix corrupted data files?

    NUL is 0x00. In essence, blank data. In HxD, it'll appear as a dot in the text field. Yes, the data is 'gone'. (in actuality, the data was not restored from NUL to SET - the save was only half done) If we had access to the rvdata side of the source code, we could potentially fix this problem and possibly restore lost data. (there's no reason we shouldn't have some kind of debugging tool for this or more people with source code access for these reasons among others) Anyway, I really hope you figure it out, else, you may have to dig through a compressed iteration of your project, if you have releases out there that are compressed. (I don't think it's fair to have a compression algorithm without a decompressor that comes with the software just in case something goes wrong - but that's how I'd do it and I guess I'm weird and different and 'uNaMeRiCaN' or whatever because of how I was raised) MapInfo is literally a list of all the maps in the project, and what order the editor loads them in, along with various metadata not stored with Map###. In truth, all one should focus on is reloading in the map data, and the MapInfo should regenerate itself.
  13. PhoenixSoul

    How to fix corrupted data files?

    Makes me wonder if dropping one of them in Notepad++, quicksaving it and then trying to re-import the file would make any difference.
  14. Since XP, VX and VX Ace are deprecated, the source code should be available, so that certain problems can actually be fixed.

    Maybe then, the experience will be better going forward.

    Note, I didn't say make the source code public. Yet.

    1. Kayzee

      Kayzee

      Not likely to ever happen. Closest thing you will ever get is projects like EasyRPG and Mkxp.

    2. PhoenixSoul

      PhoenixSoul

      Ah, it used to be that for a fee, one could get a copy of the source code if the dev opted to provide it.

      Hah; I'd love to see 'Right to Repair' tackle software...LOL

    3. Kayzee

      Kayzee

      It used to be most software was made by hobbyists and they tended to provide source code anyway. Then more and more big corporations started getting into software and they wanted to control everything. That triggered the great free software rebellion and... well history is complemented and I'm not going to go over all of it.

      A big part of the 'Right to Repair' stuff is abut software and having the right to install custom software on to devices and stuff like that. As for the right to repair software it's self, that's partly what the idea of free software is all about, the freedom to change and fix software.

      So support free software kiddos!

  15. PhoenixSoul

    How to fix corrupted data files?

    ... I have only one word... (yeah-this is exactly what immediately came to mind)
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