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PhoenixSoul

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Everything posted by PhoenixSoul

  1. PhoenixSoul

    Free Music / SFX Resource - Over 2000 Tracks

    Happy Yule!
  2. Happy Yule, one and all; may your chocolates be warm, and your soups hearty.

    1. Kayzee

      Kayzee

      Yay for Yule! *sprinkles festive fairydust about*

  3. So, yeah, my interests are obviously, very diversified.

    Heh, but even dearest love @Kayzee would give me nerd cred for this...

     

    1. Kayzee

      Kayzee

      You get the cred but you also get:

    2. That One NPC

      That One NPC

      Final Fantasy is more mainstream than ever before, though. Only men tend to find FF nerdy now. The series is very popular among females.

  4. PhoenixSoul

    Looking for Discord groups to join.

    Yeah, there's also the Indie World Order Discord. Given you're working on a Unity-based project, you'd probably fit in.
  5. I love rhythm gaming but have depth perception issues.

    Yeah.
    I love working on my gamedev projects but deal with constant burnout. Yup.

    I know the cause of the latter problem, but a solution? Nope.

    1. ElCodes

      ElCodes

      I feel your pain on the burnout...

  6. PhoenixSoul

    BluMiu Art

    The map of Catheel kinda reminds me of Hammerfell a bit.
  7. PhoenixSoul

    Delete save file from in game

    Will that recognize 0..15 (array?)
  8. PhoenixSoul

    Help understanding the EXP Curve

    Something tells me that it is a percentage. Not sure, just a hunch. Also, Extra value is not quite like that. Extra value is more like this: (Base*LV) + (EX*LV) If it were as you said, since in RM, Extra Value can be 0, then, it would be...okay yeah it kinda is, but the values are calculated independently and then added, and then the Acceleration A/B values are factored in, with B mainly for the upper level range. That's what I understand. Personally, I prefer external EXP tables, but that's another topic for another time.
  9. PhoenixSoul

    Problems with the options texts display

    To invalidate an entire script: __END__ at the top of any script. Make sure there is nothing else on the line and that there are no leading spaces. May that be useful in some way.
  10. Ah, yeah, I slept for the feast of gluttony. I ate pillow.

    1. Kayzee

      Kayzee

      Awww, you didn't have anything? I didn't really either but I had a big meal a week ago so I am okay.

    2. PhoenixSoul

      PhoenixSoul

      Well, I mean, I had a little bit of food at some point, but like, big feast plates? Nah, no thanks.
      Most meals, I eat out of a bowl.

  11. Posted in IWO Discord. This is cool, by the by.
  12. PhoenixSoul

    Status Bar Help?

    That looks like Yanfly's Battle Engine to me.
  13. As of posting this; @Tsukihime's RGSS3 script blog is still up, and this script is still available for grabs in text form. However, this script I'm archiving here is an updated version, which @roninator2 made additions to, for @MasterMoes. I took the liberty of cleaning it up and turning it into a proper ruby file, for archiving purposes, with proper text updating. For those that would rather copy and paste directly: Hime-Roninator-Custom Use Conditions.rb
  14. I'm glad it worked out. I'll be cleaning up the new script and archiving it here.
  15. Finally have a wired internet connection again. Is it worth the extra cost? We'll see, Cox.

    1. Rikifive

      Rikifive

      Woo nice, hope it serves you well!

    2. That One NPC

      That One NPC

      Depends entirely on the quality and strength of service being fed into the wire, vs just using a wire, sadly.

  16. I do not know if this will point you in the proper direction, but... My thoughts would be that using this rather than type: learned would do it. Try this: See if that works.
  17. Well, that settles it.
    I'll never switch to Google for anything. I'll use MEGA instead.

    1. Kayzee

      Kayzee

      In b4 mega does something stupid to earn your ire too!

    2. PhoenixSoul

      PhoenixSoul

      Yeah, I know...

    3. Rikifive

      Rikifive

      Yeah, all services of that type like to flip tables upside down from time to time, heh.

  18. Okay, so here, I'm wanting to create a board for those of us who are experiencing script conflicts, and mayhaps someone may come along with a solution to them, or post their own conflicts. Rules: 1) NO STUPID CRAP. No flaming, trolling, etcetera. Take it to the back alley, thanks. 2) Links to scripts in question are appreciated, but of course, this is the internet and the internet has a well-known habit of deleting and yeeting itself from existence, so if the original source, is, you know, 404 ERROR NOT FOUND or likewise-similar, and there's no backup/archive, we will accept YOUR COPY, but please have one that's unmodified, kaythanks. 3) You have to be descriptive. One liners are not enough. That tells us nothing. Squat. NENHUM. Also, a single image with the default error dialog is not much better. It's slightly better, but not much. 4) This is not a hard rule, but a strong recommendation, and a bit of a nudge-plug. One of our own, dearest @Kayzee has a better error reporter for if Ruby doesn't like something. We suggest getting that and using it. They have two versions, one that replaces main and one that doesn't. Ties into Rule 3, pretty much, and will definitely help. 5) Lastly, if you are here to provide a solution, patch, or an update, then by all means, feel free. However, let those who posted their issues know about it though, kaythanks. Oh, one more thing. only one rule is an actual hard rule. Rule 1. We don't want that here. With that out of the way... I have a script conflict I don't know how to address. Conflict: SEE - Item Menu v. @Tsukihime - Instance Items Error type: Soft (no crash) Error Persistence: The Item Menu just simply does not recognize instance items and I do not know how to make it work with them. How I realized this: In the item menu, there's supposed to be four lines of text that describes the item in better detail, but it's attached to the item's ID, which per instance is different than the template ID, and the instance ID is not accounted for by the item menu script, therefore, the lines of text are blank.
  19. PhoenixSoul

    Items pictures inside a window

    Yeah, that'll do. Not that I'm sure how to make it work as I can't get the script to work because it's incompatible with Instance Items.
  20. PhoenixSoul

    Items pictures inside a window

    It is very likely that the way this was edited completely changed/overwrote the methods for drawing the text and images for the items for the script. I'm no expert, and as cool as the Etude 87 tool looks, it seems to me, that it is definitely on par with the Luna Engine as far as difficulty goes. I'm thinking that someone else who has far more expertise may have more luck, though, you'll have to provide script snippets of what was edited.
  21. I started a new game project.
    Why?
    Ramsey has become difficult to work on because of many reasons, most of them involving not being able/allowed to focus.

    Worry not; I will still develop Ramsey, I just need to do something less involved.

    1. Rikifive

      Rikifive

      Been there, I too, have used the "Start a New Game Project" skill multiple times

      linuslol.png

  22. PhoenixSoul

    I need help about a “Loading bar Script”

    If one wanted to properly track this with a loading bar, the bar would increment and decrement, which would actually not appeal to the unknowing player. This is why loading bars only track loading, going all the way back to disc based gaming. In reality, the loading bar for VX Ace data would be visible for about (0, 12) / 60 frames unless the player had lackluster hardware.
  23. PhoenixSoul

    "all in one" inventory

    Yeah; it'll create item categories based on the entries in VE_MENU_LIST
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