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Everything posted by PhoenixSoul
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Driving scenes. In a RPG. Are they good? Bad? Meh?
Not really intending to have the game focus on them but...it would be good to have interactive driving sequences that work so that chases and escapes could be more dynamic, even if it makes it look like one is emulating Need For Speed in VX Ace, lolz-
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I'd be happy with just a basic driving mechanic. But that actually fits into what I had in mind. I was goin to make it so that when in the car (was thinking of ways to not use an RM engine "vehicle" for it), a switch changes the controls, now your gas button when held begins to make the car move forward, and begins a timer. To that when you hold for so long, it kicks into the next highest movement speed. I'm sure someone like Kayzee can figure out how to inject a pathway here where either the player hits the clutch button within a few seconds, or the engine sputters and the timer resets. (I'm not a big driver, lol. My early adulthood development stages got derailed entirely.)
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I found this:
SpoilerCondition Check: Button pressed: C (C button to move) Condition Check: Button pressed: Left (must be inside C condition check) Move route : move left (speed down when moving left/right) Variable A -= 1 (Set up a condition check Variable >=0 so it won't go over minus) end Condition Check: Button pressed: Right (must be inside C condition check) Move route : move right Variable A -= 1 (speed down when moving left/right) end Moveroute: move forward (move forward while C is pressed) Variable A += 1 Condition Check: Variable A >= 60 (Acceleration Part) Do nothing here else Condition Check: Variable A >= 50 Move route : wait(1 frame) wait else Condition Check: Variable A >= 40 Move route : wait(2 frame) wait (the longer the frame wait, the slower the vehicle goes) end end else Condition Check: Variable A >= 0 Variable A -= 10 (Speed down when not pressing C) end endI might just try it out, but I'm not the best with this stuff.
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Rad Racer
Final Fantasy
Same game company.
Thought you should know.-
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I looooove Underground 2. Free roaming the city to challenge other racers, pull up to events and races. The different race styles. The car line and customization. And the story was also good.
You could lowkey do this with a 3d editor like Unity. There's a starter package thingy for racers. Mind you that template is for like carting style box racers, but it gives you the engine and tools you need to get a start on something like that.
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The premise and story of NFS: Most Wanted is why I've always wanted to play it.
I mean, the main character (once again, you) gets cheated, and loses their awesome car to the Blacklist thug Razor. So, the main character has to beat all the others on the Blacklist to face off against Razor and take the car back. It's a riveting premise, and very underrated. - Show next comments 15 more
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https://bitwitch.xv/kbgaming
Alright, stream is up in about an hour!
Come and watch as I play/struggle through Need For Speed: Most Wanted Black Edition, tearing arse through the dirty streets of Rockport, Michigan!
Please bear with me as the game crashes a lot due to bugs caused by mods...
Also, this is not an actual stream notification and the URL is not real, lolz (I just wish it were) -
So, I figured out something in RPG Tsukuru 2. In Game Test Mode, there's a mode switch that is turned ON at start, that makes battles easy by making all standard attacks one-turn knockdowns (not spells or items). I thought the ROM I was using was bugged because it's a translation hack (that's only partially finished-and it does break some of the world map pieces), but no, it's a feature I didn't know about.
Yeah; been mucking about with that. It's easier to get into and out of. Unfortunately, anything super-immersive is put on hold because life is causing me problems, the unavoidable ones... :( -
I was scratching at my arm mindlessly whilst clicking on some mind-numbingly bland 'game', and pulled out a vein suddenly.
Then, I woke up, heard something go 'THUMP' above, I turned over, and went back to sleep.
It's the most tangible dream I've had in a long, long while... -
...
Yes, Ramsey is still being worked on, but...I dunno how long it'll be before v.1.0 releases.
Also, I'm still waiting on what in essence is both the title screen and promo art.



