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PhoenixSoul

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Everything posted by PhoenixSoul

  1. The tornado that tore arse through Andover, the storm began its' life over Haysville, where I currently reside. Can you imagine, having something like that happening so nearby...

    1. Kayzee

      Kayzee

      Yikes! Glad you are okay!

    2. PhoenixSoul

      PhoenixSoul

      EF3 damage, twenty-one miles in length. To boot, the tornado moved at a snail's pace, 20 mi/h / 32 km/h. It wasn't the only tornado the storm produced; it dropped another one after sunset just to the west of Rosalia.

      #WrathOfAelita
      #AndoverTornado
      #WildRosesForRosalia

      "Wild roses?"

      I dunno; I was thinking of taglines and had Final Fantasy on the mind as well.

  2. #WrathOfAelita #AndoverTornado #WildRosesForRosalia

  3. PhoenixSoul

    Theo - Limited Inventory

    (enter silly cartoonish image of someone screaming 'YEE-HAW!' whilst popping off their revolver pistols) Yeah, that was it! Merci beaucoup. Now, I'm going to list every change I made otherwise.
  4. Limited carry capacity?
    Yeah, it makes sense.

    Even more sense when the weight of small items is less than one, but greater than zero.

  5. PhoenixSoul

    Theo - Limited Inventory

    One note: If using a script the removes the gold window (Calestian's Currencies is one example), change the following line: @lim_inv = Window_MenuLimInv.new(@gold_window.width) to @lim_inv = Window_MenuLimInv.new(@command_window.width) and it will no longer have the gold window related crash. Of course, it will no longer be at the bottom, but that can be adjustable. Speaking of adjustments... I've managed to figure out how to make the script display float values for the current and max inventory (~nnn.f), but... <inv_size: n.f> is not working, no matter what I do to the script. Like, sometimes, a smaller than 1.0 value is more accurately reflective, but not 0.0. A small vial of liquid should be represented properly, and this script is not allowing me to do so. Make sense? No? Play TES III: Morrowind for an hour and count how many items weigh less than 1, but more than 0. (that was one example of a game that has such a mechanic-there are many others and it makes sense to me anyway)
  6. Yanfly-Battle Command: Yanfly - Battle Command List.rb Or, alternatively, copy and paste this:
  7. PhoenixSoul

    Free Music / SFX Resource - Over 2000 Tracks

    lolz An homage to Calvin and Hobbes; nice, very nice.
  8. Alright, so here's the skivvy on lost scripts. It even says in most of them so link back to the original thread, don't repost, etcetera, but in times like these, when Dropbox decides to kill a download for their asinine reasons, or if a script writer decides to f*ck off their project, or whatever, there has to be a workaround. The Wayback Machine (https://archive.org) is awesome, but not foolproof (since it is user-driven and must be used by the people wanting to save these webpages for later perusing), so, is there an alternate method? Yes, yes there is; you take these lost snippets of wonderful and useful information... And group them all together, which I am doing here. I will add to this list as I come across dead script links, and (hopefully) find ways around them. I will also repoint to the original post, if possible. (Don't expect this though.) Anyway, and without further ado...Scripts! Mr.Bubblewand - Blood Magic (victim of Asinine Dropbox) And that is all for now; adding more as I become aware of more lost scripts
  9. Scrolling Battleback: Currently, this script is available, but the formatting, is broken, even Archeia's editing didn't fix it properly. Well, this archive has it fixed properly. For those who would rather DL directly... Ossra-Scrolling Battle BG.rb Internet volatility is garbage! I am glad this topic is PINNED.
  10. PhoenixSoul

    Remembering Data Even Through Restart?

    Does MZ have a global save data plugin? I wouldn't know; I am not an MZ user (yet).
  11. I like Emerald's Skill Trees script, it definitely has a good amount of features and is somewhat easily customizable, but I keep wondering if there's one that's even more modular and less resource heavy.

    Hmmm...

  12. So, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character.

    I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).

  13. PhoenixSoul

    How to fix corrupted data files?

    NUL is 0x00. In essence, blank data. In HxD, it'll appear as a dot in the text field. Yes, the data is 'gone'. (in actuality, the data was not restored from NUL to SET - the save was only half done) If we had access to the rvdata side of the source code, we could potentially fix this problem and possibly restore lost data. (there's no reason we shouldn't have some kind of debugging tool for this or more people with source code access for these reasons among others) Anyway, I really hope you figure it out, else, you may have to dig through a compressed iteration of your project, if you have releases out there that are compressed. (I don't think it's fair to have a compression algorithm without a decompressor that comes with the software just in case something goes wrong - but that's how I'd do it and I guess I'm weird and different and 'uNaMeRiCaN' or whatever because of how I was raised) MapInfo is literally a list of all the maps in the project, and what order the editor loads them in, along with various metadata not stored with Map###. In truth, all one should focus on is reloading in the map data, and the MapInfo should regenerate itself.
  14. PhoenixSoul

    How to fix corrupted data files?

    Makes me wonder if dropping one of them in Notepad++, quicksaving it and then trying to re-import the file would make any difference.
  15. Since XP, VX and VX Ace are deprecated, the source code should be available, so that certain problems can actually be fixed.

    Maybe then, the experience will be better going forward.

    Note, I didn't say make the source code public. Yet.

    1. Kayzee

      Kayzee

      Not likely to ever happen. Closest thing you will ever get is projects like EasyRPG and Mkxp.

    2. PhoenixSoul

      PhoenixSoul

      Ah, it used to be that for a fee, one could get a copy of the source code if the dev opted to provide it.

      Hah; I'd love to see 'Right to Repair' tackle software...LOL

    3. Kayzee

      Kayzee

      It used to be most software was made by hobbyists and they tended to provide source code anyway. Then more and more big corporations started getting into software and they wanted to control everything. That triggered the great free software rebellion and... well history is complemented and I'm not going to go over all of it.

      A big part of the 'Right to Repair' stuff is abut software and having the right to install custom software on to devices and stuff like that. As for the right to repair software it's self, that's partly what the idea of free software is all about, the freedom to change and fix software.

      So support free software kiddos!

  16. PhoenixSoul

    How to fix corrupted data files?

    ... I have only one word... (yeah-this is exactly what immediately came to mind)
  17. Two Thousand Twenty Two version of the Rick Roll. lmfao
  18. "Play Hard, Neversoft..."

    1. Show previous comments  5 more
    2. PhoenixSoul

      PhoenixSoul

      That, dearest love @Kayzee, @Rikifive, is Neversoft Eye; the mascot and an unlockable skater in THPS3 (except for the PlayStation iteration). Neversoft Eye has also been imported into Guitar Hero World Tour: Definitive Edition.

      I also know the skateboard tricks NSEye pulled off in that vid clip.
      1) Truckstand -> Truckstand Flip
      2) To Rail/Primo
      3) Casper -> Casper Shove

    3. Rikifive

      Rikifive

      I only played THPS3 and 4 on PSX. Now that I checked it, I didn't even know it was on PS2 as well! How come I didn't know about it?

      I miss playing these on PSX though, I often was doing dumb things rather than playing normally. I really miss these times...

       

      Nice, I never paid too much attention to name of the tricks, so I remembered only few basic ones lol.

    4. PhoenixSoul

      PhoenixSoul

      THPS3 was on PlayStation, PS2, Xbox, and PC. (I forget which Nintendo console got THPS3)
      As for the flatland tricks, most of them would actually not even be in the game proper until THPS4 or even THUG1.

  19. A lot of older JRPG's have walls where the sprites can be hidden by these tiles. Final Fantasy V even has hidden passageways embedded in them (and a job skill related to revealing them), so there's plenty of reference material showing ceiling/high wall/passage wall tiles in action. A DuckDuckGo search query should be sufficient. (the server is misbehaving and thus nothing is working properly so only one letter of that is a hyperlink)
  20. RM XP did this as well (the square for autotiles). The Star is for passing under, or as the editor calls it, 'above characters'. Pro Tip: One can set Star Passability and then set the four way passability to off and still have that tile as 'above characters' but otherwise impassable. Why do this? Well, any reason, depends on the tile graphic, or dev reasoning.
  21. Anyway...
    I really am starting to miss having that i5-6600 and AMD Radeon 7000 running stuff.

    No; the GPU is not usable in my much older PC.

  22. PhoenixSoul

    Feedback on Game Blurb

    I believe that as is, it's great, PNSyndrome aside. (wouldn't be the first PNSyndrome-ridden preface either) I won't lie though; the preface does sound exactly like the beginning of a Final Fantasy story. Given, how Final Fantasy has an ambiguous hook, a lot of story prefaces will often sound like the beginning of such, so yeah, difficult to avoid.
  23. So, Windows 10 corrupted the HDD on my more capable PC and I've yet to figure out how to get a viable replacement.

    Honestly, I was going to upgrade from the ~500 GB HDD, but, like, I needed a lot more time than a few months, for Mercy's sake.

    Dammit, Microsoft. You and your damn updates.

    1. Kayzee

      Kayzee

      Oh dear... I hope you get it working soon!

    2. ElCodes

      ElCodes

      That sucks! I've been there my self.

      I will curse Microsoft with you.

  24. I meant to share this earlier. Ah, well...no better time...

     

  25. I wouldn't even use two pages, but one. There's no need for a selfswitch if coords are being used, at least, not for the basic eventing.
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