Status Updates posted by PhoenixSoul
I'm using the following in a Conditional Branch:
current_scene is? Scene_System
But that is not working, and I am not sure what would be the correct method.
FTR, Scene_System is the scene for Yanfly's System Options.
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It'll be something I try to keep in mind. I often forget that I can use [Ctrl]+[Shift]+F to search the entire script section...
It's too bad that the feature isn't extended so that some key combination like [Ctrl]+[F3] would scroll through all the instances of the queried keyword...lol
Okay, so I'm using show pictures for a graphical menu interface, but I cannot get the damn thing to show past one portion.
Yeah, I need help, and soon. I'm starting to build momentum to A POTENTIAL DEMO RELEASE, so please, don't let me derail!!!!!!!!!!!!
I just figured out that the way I have the image setup, I had to use negative integers...lolz
I would think, mi amour, @Kayzee would be pleased and thrilled to know that the DOOM Marine is going to be one of several cameos in my game, Ramsey...
♫Duh-duh-dun, duh-dun, duh-dun, duh-dun, duh-duh-dun...♫
When it comes down to it, it seems that MV has a lot more reliance on the Workshop for completeness.
The Add-On pack should also be reduced permanently to $10.
In case you needed it:
Her stuff is so beautiful it's enough to make you weep.
Said Gilbert Gottfried/Fred F*cks:
I'M NOT EDUCATED ENOUGH, FOR THE GUY WHO TALKS ABOUT BUFFALO SHIT, IN HIS BASEMENT!!!
No, I don't observe/celebrate this upcoming 'holiday'; since when is a day about mindless eating considered some sort of celebration!? Isn't a feast supposed to be PART OF A CELEBRATION, NOT THE CELEBRATION ITSELF!?
I mean, I get the milktoast premise of it being about a day where you reflect on what you're thankful for, but again, why on this specific day!? It could be any given day, any given time.
Well...I'm not going to elaborate on why, because it would go into an essay long thing, and I'm not feeling up to it. I feel bloated as is just thinking about it, and we're having ham, not turkey. The turkey we were going to have, was improperly handled, and had to be tossed out. I'll spare the details.
I'm still bloated. I'd be okay with just baking the ham, and placing it between two slices of bread later.
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The only thing I dislike about it are the insane costs, other than that I see no harm, it's not like you're forced to eat 'till you explode. Soooo, if someone covers the costs (like my company that will organize such thing for employees), one does not complain, just
takeeat whatever you can and get the hay out of there.
I actually wonder how well RM could handle the background work of drawing graphical objects like those you see in pretty much any rhythm game, especially games where there could be a lot of notes being drawn moving from the background forward...
(RBU, RBB as examples of such)
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Yeah, no kidding, lolz
I think there was one scripter that tried to implement new video playback features, but I'm not sure of how well it works since I have never tried it. I think it was Estriole...not sure since this was back in 2017 and I don't remember SHIT from back them other than a few things... xD
Wine is one of the healthiest drinks there is. It's true. That said, improperly fermented and/or aged wine, is nothing but bad. Usually pretty nasty, to boot.
Also, never more than one glass with a meal, and avoid highly strenuous tasks afterward.
I was an admin on a Facebook group a little while back, and I took a non-power trip, fair, honest, assertive and good listener approach, which while it did well to keep me honest, it also made me a target for the other admins who wanted me to conform to whatever BS standards they wanted, which wasn't going to happen, at all.
The whole 'shoot first, ask questions later if ever' mentality, is the kind of crap that gets people in trouble offline, and it most certainly makes all who go that way look like an absolute jerkwad.Spoiler
I've taken the brunt of so many power-tripping mods' anger, I'm actually surprised that I haven't already given in, but I am a better person than that, which is an unarguable fact. I'll continue to shoulder the burdens of other people's actions because that's the way this was setup for me, at least, until I can break free from this imprisonment, and then, the gloves come off.
There is no reward for honesty except everyone makes you their patsy, that's how this society is. Meh.
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@Kayzee I agree. But then, you have the big ones that have made a damn mint.
You know which ones. That all said, the four I mentioned are Open Market alternatives and are less popular; Ramsey is going to showcase the world of the Open Market and give the player a taste of what an Open market actually is, rather than what fearmongering jerkwads want us all to believe.
The same jerkwads want us all to believe that Anarchism is about chaos and rampaging mob violence.
It's a lie.
Yeah, that's just the fun parts of anarchism. I kid I kid... Really rampaging mob violence isn't anarchism at all! People often think anarchism is about having no rules, but that's not true. Anarchism is actually about having no rulers. A subtle but important distinction. And really what are rulers but people in whatever violent rampaging mob happens to be on top?
Exactly. It's just like back home. No government, no laws, no stupidity.
Of course, giving credit to a co-op economy being the main driving force behind our success...
Ta-daaaaaa! Face reveal! lolz
Well, sort of, anyway. It's more like an artistic rendition of me.
I know @Kayzee will whine about how much makeup I am wearing, but this is less than what I wear normally, so...tough tits, sugarlips.
Besides, we both know she likes it when my red lips stain hers from kisses.
Yes, I am wearing a single sleeve blouse. If only they came as right-handed...
(meaning the sleeve covers the left arm instead)
As cool as that Secret Base-like script is, it's very buggy and most certainly would not do well in a finished game.
Still though, credit where it is due since I've not seen this attempted by anyone else, not even dearest love @Kayzee...
(You better be asleep as I'm writing this lolz)
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Yes, I've watched Retro Explained videos. Mind you, I didn't retain a good chunk of what was said, but the SNES was far more capable than most developers gave it credit for.
I'd be willing to bet a downsized Mario 64 game could run on the SNES, even. Maybe.
Hehe, I used to do a lot of SNES stuff you know. I know ASM and everything. Already knew most of that stuff but it's fun to watch anyway!
Did you know people have made an add-on chip thing for the SNES that supports FMV and CD Quality music? It's called the MSU-1! There are lotsa game patches that add FMV and such stuff to different games.
Oh yes, I know about that. I've seen a patch for Mega Man X3 that allows one to use the CD music instead of the FM music. I have mixed feelings about it especially since some of the CD music changes the tone of emotion for the various stages (like the CD music for Blast Hornet is not as intense as the FM music as one example but the CD music for Toxic Seahorse is just as intense and as much of a banger as the FM music).
I think I've figured out what I'll need to do to use Mode 7, though I've not tested to see if it'll work as of yet.
With all the scripts that modify graphics handling already in, there's a decent chance Mode 7 won't work at all or worse, break something else.
That's fine though. Since I don't really intend to have a 'world map', it's not like there'll be a Final Fantasy VI airship aspect where the map below rotates as one flies about...
I'm working on multiple things right now, including making the game look more modern-esque, and that includes television, but more importantly, the smaller aspects of television broadcasts that includes interrupts.
(link is to a common soundscare-headphone and loud volume users beware)
I'll likely have all these things done with before the demo release.
I'm currently testing out MGC's Mode 7 script set for VX Ace.
I wanna see if it would be possible to implement it for various parts of Ramsey, like driving/chase scenes, and such. The idea would be to have the camera always behind the player during this portion of the game, so the map rotation included with v1.8 (not in the workshop) would also be needed.
I've run across some weirdness involving the script set, which includes tile artifacting and crashes. Not sure how to prevent this (since I cannot read French and Google Translate is a hot pile of burning garbage), if it is even possible, lolz
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The version I'm currently testing, v1.8, has two .dll files.
Of course, knowing that doesn't help any, language barrier is an issue.
Even then, if there are any troubleshooting tips in the script, I have no realistic way of knowing what they are, due to aforementioned language barrier and Google Translate being crap...
So, despite the issue likely being the DLL, I still don't know how to figure out what to do, if there is anything I can do.
With the current asset pack I am using, I found myself using events for tile overlays once more. This is a temporary thing until I get a chance to merge these individual tilesets into one cohesive tile set, and possibly more.
There's a lot of potential with the asset packs I grabbed with the latest assets sale that ends soon, and I look forward to seeing Ramsey travel through them...
I used events as a fourth layer for graphic bits at one point, though this was far more viable back in RPG Maker XP.
I actually miss the functionality of the tile mapper in XP in later iterations since any tile could be placed on any layer, and that's never been topped. Like, making a land bridge appear using just grass tiles on the event layer is really awesome.
I mean, sure, one can kinda sorta do that in VX/Ace, but not easily...
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I should make another attempt at creating @viewport4. I'm just not sure what all goes into that.
@Verdiløs Games Yeah that's what most people do. It's actually not that bad of an idea on smaller maps, but with large maps it can become a pain to deal with just because of the massive image sizes. Personally I wouldn't want to use images more then say 1024x1024 for backgrounds, but my laptop is old.
@PhoenixSoul You can create one the same way the first three are created.
You know, I still remember the first time I encountered the infamous "RED FOG!!" in Adventure Quest, lolz
So, even the paywall hype train has hit the RM community.
I mean, the patreon garbage kind of paywall. Yanfly, you've really sunk down to the levels of the likes of dirty devs and asset flippers, but I guess it doesn't surprise me. It's either money or nothing. You know what that actually is? Greed.
You could of put your plugins on Steam or somewhere where purchase would be much easier, but no, you gave the underprivileged the finger instead with sleazy Patreon.
The Orwellian nightmare continues...
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@Animebryan I'm not fully against Patreon, but it's a platform that caters to a select group of individuals by design and proxy, and I disagree with that, for all valid reasoning.
However, there's a difference between asking for support and making everything exclusive. Paywalling everything in this manner is very greedy, and I can see that we agree on this.
As for disabled comments, there's always Dissenter.
One thing to make clear, is that copyright doesn't cover code. I looked into that. It covers the language and the structure of the language, not code written by any person, and that's if the author of the code chose to copyright the language instead of providing a copyleft license or making it public domain.
As far as I know, Ruby is copyleft. By proxy, Yanfly has no copyright protections.
@Kayzee What would be easier? Setting out to change the entire system, or accept it for what it is and try to get the most from it?
Because this is never going to change. Ever. There will always be systems by which we judge and measure one another. There will always be greedy powerful people who don't care about you, no matter how much you lament about them.
It's not a self fulfilling prophecy, it's a simple observation. People are still as shitty as they were 4000 years ago. Logic should tell you it's probably not going to change.
If you can't beat 'em, might as well join 'em.
@That One NPCAnd since when do humans always do things the easy way? After all the wacky things humans do you really think humans are content to take it easy? Individual humans? Sure. Some can be lazy as heck. But collectively? Humans landed on the moon. The frigging moon. Do you remember this quote by JFK?
“We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win.”
Plus, you don't think humans have changed at all in 4000 years? Really? Not even a little bit? I mean, I could talk about civil rights, woman's rights, sharing knowledge and blah blah blah... heck I am not sure the mutation that caused adult tolerance of lactose is that much older then that.
Yeah, needless to say I don't buy a word of it. I don't think everyone is necessarily ever going to live together in some grand perfect utopia or anything, nor am I saying it's your or anyone else's responsibility to solve all the world's problems, but saying some bad things are unavoidable due to 'human nature' and we shouldn't even try is flatly ridiculous.
You know it's funny. People online have a tendency to try and stamp out any and all idealism and optimism they encounter. Sometimes they say it's to help someone see reason for someone's own good so they don't end up wasting their time or get hurt when their ideals crumble around them. But I don't think that's really why they do it at all. No, I think they do it because their ideals already have been abandoned (if they ever had any) and they feel uncomfortable about themselves when seeing all the idealism and optimism they don't have. :3
Don't get me wrong, things are usually much more complex then idealistic and optimistic people often give them credit for, but things being complex doesn't mean they are wholly wrong.
The femme fair stands on the corner, staring at you in suspect, knowing you could attempt to harm her, and perhaps your intentions are such, but out in the open with your pathetic ability and/or weapon, compared to her immodest sword at the ready, you decide to nod your head towards her and carry about your own business...
Ramsey is coming along swimmingly, thanks for asking.
Gotta say, I don't know about anyone else but reading that paragraph kinda makes me wanna play with Ramsey a little.
Think my abilities pathetic will you? Think you can decide what I will do? Oh little Ramsey... I know your life is a hard one and is bound to get harder, so I will offer you a bit of advice: To most perhaps a sword at the ready and a glare in your eyes would indeed be a fine deterrent. But to some, well, they would see it as something else: An invitation. *she giggles and grins a bit too widely* I hope if you are showing that around you are prepared to use it. Because believe me, even if no one would dare attack out in the open... they are still paying attention.
Still, at the same time, I admire that defiance in your eyes. I for one want to see what you become. Don't give up little Ramsey! Just remember that at some point when you start down a path that at some point as the end of the path gets closer you might find you aren't headed to anywhere nice. Going back will be just as hard as going forward, if it's even possible. If you can't find another path or are able to forge your own, what will you do? I think I am going to like watching you.
(... Now I sorta wanna be a minor antagonist in your game... hehehe.... But I already am a major antagonist in my own game! Also speaking of grinning a bit too widely, I was a bit curious about the more modern street fighter games I never got a chance to play, and while watching some vids I saw Juri make her 'sexy' face. Now there''s a girl who knows how to do it! )
I hate getting stuck. Ugh.
Fazune was looking to be promising, if a bit ambitious. My RM2003 project got bugged out and I lost interest in trying to figure it out, but I did get some experience with its' features at the very least.
I'm going to see the next project through though. A transgirl runaway is looking to set things right in an assertive manner, but along the way, gets into many things that make her more and more sinister and twisted as time progresses. It's centered around story rather than combat, at least at first, and all the standard combat attributes are shifted around to where certain attributes being high won't do very well.
Of course, you can set the window res of VX Ace games to variables! lolz
I can hear @Kayzee screaming at me in a high pitched voice "WHAT ARE YOU DOING!?" lmfao
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Oh yeah, I'd love to hear that, lolz
Like, when I think of resolutions for anything, that one in particular is one I've never seen/don't recall seeing, for anything, NTSC or PAL. If I am wrong/uninformed, then I am wrong/uninformed.
Technically, 0 is an even number. Yeah, I've heard the argument before, but if we just go by even and odd, 1,3,5,7,9 are odd, and 0,2,4,6,8 are even. Even if 0 denotes lack of value to most, to math, it is something.
nil and 0 are not the same in math or programming. NaN is different from both, same with NaI (Not an Integer), though I don't think that one is used for anything anymore...
I didn't end up saving it because the quality was pretty bad and didn't turn out how I hoped.
I don't think it really matters too much, but I think that resolution was used for some SVGA or Mode X thing. There we all sorts of wacky video modes back in the day, through a number of them were barely used and/or had to be manually set.
Not sure why you are talking about 0, nil, or NaN but yeah I knew that. Don't think I ever heard of NaI though. On a computer at least there really isn't any room for a NaI value for integers. Unless the most negative number is reserved for that on old systems? I could see that. I don't thing terms like nil or NaN or NoI are used in pure math. For nil, the closest term would be the empty product or the empty set, depending on context. I like the empty set symbol: '∅'. The closest term for NaN and maybe NaI would be 'Undefined'.
(I honestly wanted to know if you sounded like Navi 'Hey listen!') xD
I wonder if there wasn't some proprietary video viewing device that had that resolution...
Come to think of it, NaI might of been a proprietary replacement for NaN in some rudimentary form of rewritten BASIC. I've only heard of it a few times, but it is essentially the same as NaN.
The one issue with using that particular symbol is that many people cross their zeroes that way, easily confusing the two. It's no different than those that 'flag' their 1's and then end up looking like 7's, whether the bottom line is used on the 1 or not.
This is absolutely beautiful music. I could listen on loop potentially endlessly. Guess that makes me an audiophile, huh? lolz
If I knew more about how Ruby worked, I could probably figure out how to implement the features to the Materia script that I thought it could of used, but I really don't, so I've really just decided to put that part on hold.
I have this issue with getting stuck on something and not being able to figure out how to get unstuck. If it's a game, I can usually cheat in some fashion but this, this I cannot, lolz
Some kind of stupidness is going on with Steam, and using any RM through Steam is causing weird issues to popup, so I've been forced to use an archived version of VX Ace until Steam fixes their sh!t properly.
Or, there's some kind of bugfix involving Steam Integration that Kadokawa or whomever is dealing with the engine platform produces.
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We totally should have our own! I mean, making yet another storefront in this ongoing storefront war isn't really gonna help, but what I would like to see isn't just another storefront. What I want to see is a protocol/frontend that can be used to create and consolidate storefronts. I mean, what if all you needed to sell or distribute your games was a server somewhere? You had your own mini storefront and you just told the protocol/frontend where it was, and boom it showed up and people could just buy it. Obviously the reality would be more complicated then that, but that's kind of the general idea.
For a more detailed idea of how this might work, my best example of something like this is the Ubuntu package manager. I haven't really used Ubuntu in a while, but when I did I loved the hell out of it and the package manager was one of the reasons why. It. Had. EVERYTHING. Almost every possible piece of software you could install for Ubuntu, from system software, to utilities, to games, to emulators... Most of it being 100% free, though it offered the ability to buy some software. And what's more, that's only with the official package lists from the official servers. You could quite easily add new lists from anywhere that would host one, though obviously that could be a tad risky if you aren't careful. I see no reason why a similar idea couldn't work for crossplatform software and games, provided it's maintained by dedicated people of course.
I also have an idea relating to payment. Now I have gone on record saying that I don't really like the paradigm of paying for software up front like they are physical goods, but whatever it still works for the most part. Adding options for donations or the 'pay what you like' thing would be nice too, but regardless payment will probobly be involved. So how will it work? Ideally we would want a kind of open system that isn't controlled by any one company but is still relatively safe to use as an exchange currency. We don't really want to give random people our credit card info or anything do we? Well it just so happens such a system exists! It's called cryptocurrency. Now I know people might have various opinions about cryptocurrency, but is it any worse then how things like your steam wallet works? It's basically the same idea: You put money in a ledger that you can use to buy stuff. The difference is, you have the ability to choose who you trust to exchange money to put in the ledger, you can easily get the money back the same way, and you can keep the ledger it's self wherever you want. It's really perfect for just this type of application and am baffled no one has built something like this yet.
But of course, all these ideas won't do me any good unless I actually build the thing, and that's not very likely.
@Kayzee I was thinking about doing this exact thing with PHANTOM OS.
(The console OS I was designing a few years back)
I would have it so that one would buy crystals, and earn them for use in all games on the platform, as well as for the platform's market. The market would have all the digital games, software, whatever really, and be a host for pin-board messages, groups, and so on.
All items would have the same cost, since they'd be tied only to how many crystals they cost, and one crystal is one crystal in value. In other words, the value of the currency is equivalent to itself alone. Now, how many crystals you get per purchasing value will vary, because twenty Yen and twenty USD is not the same value.
However, I never figured out that portion of it...