Status Updates posted by PhoenixSoul
Three times in three damn months, there's been a severe weather event that was enough for the sirens to be sounded off, but Sunday, the Summer Solstice, at five in the morning, was the largest potential disaster. Had there been a viable threat, just like in the movie Twister (second Wakita scene), there would not of been enough advance warning, since by the time the sirens were going off, the storm was already here and/or passed by.
Fact is, there's not a single f*cking storm/fallout shelter within a hundred foot sprint short of chancing it with one of the nearby houses (that's a 'NOPE' type RNG for me), the apartments themselves have no central room, the buildings are not built to withstand much more than sustained gale force winds (exterior hallway separating two apartments on each of two floors per building making essentially a very unsafe area), so there's not a lot I could do. I'd barricade my window as best as I could, hide under the mattress, and hope nothing falls on top of me, and that's if I had enough time to do even that. Otherwise, I'd just grab the sturdiest thing I could, shut my computer off, and duck.
My game project? Slow progress.
That's it. @Kayzee, you're a really good friend. Thought I'd let you know...again...lol
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Yeah. Neither bathtub is in an ideal place; mine is against an outer wall, the other is perpendicular to the exterior hallway.
Let us just hope that if such a disaster unfairly befalls me, that I'm able to be at least four steps ahead of it.
The chances of such are never very high, but...
Anyway, you're about the only reliable aid I have with RGSS stuffs; there are others who assist on occasion but you're the most consistent...
Corporate Assholes who only think of profits, and hackers who love to exploit those without the ability to protect themselves online have left me with this one avenue. That and, this place is pretty much dead.
Why is it that when I need a function to work, that I can't get it to work?
I mean, how hard does it have to be!?
Anyway, somehow, some damn way, Hime's Level Down State script refuses to work with Yanfly's Adjust Limits, giving me a nonsense NoMethod error that points to `<=` which tells me that the real issue lies elsewhere, but I'm not that knowledgeable about this to know exactly what to look at for troubleshooting.
Of course, I've tried. Numerous occasions I have. I've even went as far as making a bugfix scriptlet that would incorporate certain aspects of Hime's script into how Adjust Limits checks for params, but I get the exact same nonsense error with or without it!!
"Like, come ON with THIS!! Quit making it so damn hard to work with you!!!" I want to scream sometimes...
The struggle and frustrations are very real...(wishing I knew about programming language long ago rather than more recently...)
I am pretty sure a NoMethod error for <= is actually not nonsense at all... Remember Ruby uses duck typing and has methods for everything, so yeah, <= is in fact a method and is not defined for anything in witch the concept of 'less then' doesn't make sense. Like if you have 'nil <= 1' it will give that error. Likely something is trying to compare a variable that hasn't been set yet with something.
I've found it very difficult to pinpoint nil issues since I don't understand it well enough.
That said, I've decided to go about it a different way, and have chosen to focus on other functions.
Ultimately, there's even more to add before I come to a finished demo state, but I think I have this now...
I had a tiny query in the Discord server, one I figured would take less than two minutes for someone with greater knowledge about RGSS3 to answer than I could figure out.
Really, cold shoulder stings, so now I'm doubling down on this.
I can conditional check just fine for the player's region ID, but every attempt thus far at checking against event region ID's has given me invalid syntax errors (I know they're invalid due to where the error points to).
What is my goal? Well, let us just say that too many games allow player-event interactions when the player and event are on different areas but are also horizontally aligned (i.e. player on cliff and event below cliff). I want that NOT TO HAPPEN, dig?
Of course ya do.
Unrelated to RM, but I just completed a labor of love, one that took a lot of f*cking about with scaling parameters and such to get things to a point where boundary breaking and going under the woodwork would not be easily possible, and I had run into crashes many in the process, but it is done, and good grief...lolz
Oh, what was this labor of love? I recreated Coastal Parklands in a less-than faithful way; it's a circuit (well circuit theme anyway) from Need For Speed: Hot Pursuit 2. I used TMInfinity to do so (TMI is a patch that allows one to use the track editor to change parameters like scale, movement and rotation as well as use any piece from any available environment).
Now, I am completely fried, and my brain is completely disorganized, lolz
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@Kayzee, @Knighterius, @Animebryan, lolz
Heavily inspired, likely because when I play NFS: HP2, I play the Coastal Parklands circuits the most (there are three-two closed circuits and one point-to-point road race akin to the type of racing you'd expect from Rad Racer or Road Rash).
It's kinda funny; the theme consists of both coastal vistas and heavily forested areas in one area. It's the craziest mish mash of environments of the five themes (though on PC there's only four), with Island Oasis being right behind with both a volcano and a rainforest in reach of a populated area.
The other three?
Wine Country (lots of winding and narrow curves with blind corners everywhere in a Mediterranean environment)
Autumn Trails (Taking to high elevation roads in the mountains and abandoned mines as shortcuts)
Desert Wastelands (console exclusive-Narrow passages through dusty cliffs and roadways through various military establishments)
I'm almost tempted to try my hand at recreating Empire City from NFS III: Hot Pursuit (a bonus circuit you unlock for winning Knockout on Expert). Almost. There's a lot of elements from that circuit that Track Mania United Forever doesn't have, nor does TM Infinity.
Yep, this is depressing.
But don't worry about me. I gave it my best with the skill I had. I'm sure that if I had the ability to figure the complexities out, I'd be able to make this happen, but ultimately, it's time for me to either get results, or move on.
The former would require that those who know RGSS better than I do to aid, and that looks to be an impossibility unless I pay someone, which is also outside of my capabilities, so yeah. It's been fun, and I do enjoy working on stuff, but the goal post just keeps getting moved forward, and well out of reach alone.
It's too much.
I got something to work, after all the BS I went through with other things.
That said, it's really bad when one asks for aid, and ends up with the short end, on a cyclic pattern.
Burnout exists, after all...
Anyway, that's just how it is because of uncontrollable circumstances, little to none of my causing. I can't help it if people are going to be stupid and ignore both compassion and common damn sense! lulz
I'm still a novice at Ruby who occasionally gets lucky; even if I took @Kayzee's advice on just tinkering with Ruby scripts, that's only part of gamedev, and that's where my heart lies is the whole thing, not just one piece of it.
It's like writing a story; if you only spend your time on the mechanics of one aspect, you're gonna forget about everything else pretty damn quick (which is why I've had a really hard time with my most recent story because there's one mechanic of the story lore that is really hard to put together and have it work with everything else).
No, I won't go into detail on said story here; Maturity Rank 3 stuffs, lol
Rank 3? Huh... What are the ranks?
0 - Kid friendly
1 - Implied adult issues/jokes/situations
2 - Explicit adult issues/jokes/situations
3 - Implied sexual adult issues/jokes/situations
4 - Explicit sexual issues/jokes/situations
5 - Sexual teasing/fanservice
6 - Softcore
7 - Hardcore
8 - Kinda kinky
9 - REALLY kinky
10 - OMGWTF!
9999 - Paraphore
Rank 1: "There's a reason why you don't eat boogers..."
Rank 2: "Well, I guess it is time for us to talk about sex..."
Rank 3: "Okay; maybe there's some things about you that are meant to be kept to yourself..."
THAT FEELING WHEN...
You decide on a character style AND NOTHING WORKS BECAUSE SOMEHOW THE CONFIGURATION SCREWS ITSELF OVER WHEN COPYING DIRECTLY FROM THE DEMO.
Then again, what should I expect? It's quite obvious that when I'm doing okay, I HAVE TO BE INUNDATED WITH ABSOLUTE NONSENSE.
Makes me strongly reconsider using Wild Steam. Yup, I still need an INSTANCE ITEMS SCRIPT THAT'S COMPATIBLE WITH THE CRAFTING SCRIPT, but I thought I'd try to focus on something else, and look what that got me.....
Wow, just wow.
It's often like this when you're using something you don't understand (besides what it is for and some things in the configuration). Since it does not work even after directly copying from the demo, you clearly had to miss something or perhaps other scripts you use may cause incompatibility issues, which is a common thing, because they're written by 9999 different people.
I've been there, that's how I was toying with my first project back when I was a complete noob and there constantly were issues I could not explain to the point, where abandoning the game and starting over was a good option. It's like modding a game - each mod has its own job, but weird things happen (eventually crash) if there are many.
Instance items and crafting definitely sounds like a combo that may not work together, because one of these changes how they are stored, then the second one tries to get the items in a changed environment. Imagine working in a software you're familiar with (rm for example) and then someone suddenly telling you, that you need to work with a completely different software, with a completely different interface after which you're like "FUK". That's what the crafting script feels after the instance items one told it to work somewhere else. Though I believe they could work together if some things would be "updated" to the new environment, in the crafting script.
Of course, incompatibility is just how this is, and since I'm a novice at scripting, me going in and figuring out what's needed to be changed is the same as giving an average third-grade level student, trigonometry to solve.
(No, I've no experience with that either, lulz)
The one thing I could do is do all the crafting via variables and events (I was doing this in the RM2K project I had started but currently sits on the other HDD that my computer refuses to read properly), but that right there, would end up being absolutely absurd. It was absurd for the RM2K project, would be even more so for a game with a lot more to it!
Well, it's been slow with my latest project, but I think I've got this...
Today I realized just how much of a novice I am at this.
For once, I thought I had figured out something completely on my own, only to find that I had a function completely wrong, and by sheer luck, it did something I thought it was intended to do. Now that I've found out otherwise, I am completely stuck once more, and that has led me to yet another point of frustration. Wow.
@Kayzee, I really could use your aid...or really, someone to talk to...
Starting a new project.
The previous one just got to the point of overcomplicated to fix, especially since I know not what is in error.
So, this new one is going to be less complex, I hope...
(my super-charged creativity makes 'simple' impossible)
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I've already hit the point of frustration...
Especially since I'm going to put myself through the torment until it either works or someone provides aid. Or, I break my computer out of sheer frustration and likely end up in an 8x10 cement and steel deathtrap.
Yeah, gamedev and gaming helps to keep me from losing it, but Ruby is being a BITCH right now.
South Central Kansas has some strong storms going on, like as I type this.
Two of these storms have been tornadic, and both storms are likely headed in my general direction. I already hear rumbles of thunder in the distance. There is no tornado/fallout shelter within a hundred foot sprint short of any of the houses across the street (unlikely shelter), so if the worst comes to worst, this may very well be my last post because these apartment buildings won't withstand tornadic winds, and even if I survive, my equipment will likely be damaged or taken by the storm.
I mean, if I do survive, it'll be a LONG F*CKING TIME before I have internet access let alone hardware of my own.
That's what happens when you're on disability payments.
So, anyway, it's been fun.
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The storm came, lightning, thunder, some hail, rain; a weakened gust and hail storm due to changing atmospheric conditions. Still, I had been running the same Windows session (hibernation for when I wasn't on my computer) for several days so it was good to shut my computer down anyway. Made it easier to defrag my hard disk from a fresh boot.
@Animebryan No, I do not.
@Kayzee Not a matter of giving up but being practical. I'd take my chances by staying put rather than trying to run for shelter over a long distance.
Lately, been playing games a lot more than developing them. Unfortunately, I don't know how to get out of this gamedev snag I am in.
I've also tinkered a bit with the TES Construction Set for Morrowind. It's pretty neat how one can just create ridiculously enchanted items for some really powerful results...lol
I have decided not to leave as of yet.
However, all in all, I have not been treated fairly. I can give exception to some who have indeed been far more fair and to this forum in general, but ultimately, the imbalance is wearing on me. Wearing on me hard, and no amount of 'internet break' will alleviate that. Only resolution and closure will.
Seems that I've run into an unexpected snag. That said, it'll wait because I've got too much going on offline in the coming days that will keep me occupied, that and the most reliable experienced RGSS codex writer I know is headed off to Singapore soon, so...
But seriously, I hope she enjoys her break. Of all, she definitely deserves it. I know that I wish I could go with her, though I would most definitely not want to come back after all I've been through, lol
These are lyrics I relate to. The artist is amazing to boot.
"...You can't understand unless you've walked in my shoes..."
♫There's an outcast in everybody's life, and I am her (I am her)...♫
♫There's a shadow in everybody's front door, and I am her (I am her)...♫
♫There's a dark cloud in everybody's sunlight, and I am her (I am her)...♫
♫Oh no, I am her...♫
I'm no stranger to being an outcast, that's what makes me unique, partially. I don't follow the path someone else takes, and I revoke rebuttal when I know that the rebuttal is pure nonsense.
I don't care what anyone else says or thinks. I may be a pessimist, but I didn't choose to be. Just like I didn't choose to be imprisoned inside of mortal flesh. There are times when things unexplained, uncontrollable with outcome, can't be seen with foresight or circumvented, happen. That type of nonsense though, has happened to me without my consent or my say, far many more times than fair or balanced. I do fine without your interference, thanks. Leave me be, that's all I require. Don't screw with me, don't promise me things you've no intention on delivering, don't say nice things to me, and go behind my back and rebuke them, and in general, don't be stupid, because one come a time, you're gonna come to me asking for something, or perhaps begging and pleading, and I'm going to say NO. You've burdened me with your misconduct, allowing me to take the fall too many times, and I won't have anymore.
No, this is not aimed at anyone in particular, but those who know they've screwed with me in this way, know that I've been wronged by them. Whether or not they care, that's not on me.
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I wouldn't do that unless if it were from some sort of existential threat that would affect me as well.
'Flaw', 'quirk', synonyms. lol
The word 'flaw' implies there is some perfect ideal version of something that a thing fails to live up to, like I said.
The word 'quirk' implies merely a feature that might be unusual or unexpected and does not imply a judgement of quality.
At worst it implies that one should be careful because something may behave in a way they people might not expect or understand, and that is fair to apply to me sometimes I think. :3
I guess we see these differently too.
I admit to not being perfect nor ever wanting to be. I admit to having flaws, things that have some sort of detrimental effect in one form or another. I wouldn't call those quirks since they're not necessarily things I look at and say 'I like this', but calling them flaws also doesn't quite hit the mark for me either. I'm usually just not able to muster the energy required to think it through and figure out the exact adjective that this describes.
Anyway, I know I'm not perfect, I know I'm not a role model, but I'll be chopped gizzards if I'm to be called out for something that isn't true, dammit. That was the whole point of this post, to tell people enough is enough.
Burden someone else with their misconduct, or better yet, take their own damn burden.
Well, damn...this sucks...
RIP Richard Anthony Monsour, aka Dick Dale...
He passed away on March 16, this year.
One of the guitar greats, sorely missed, one I'll never get to meet. As a tribute, I'm sharing Misirlou.Spoiler
May the Divines guide you to peace, great patron of the musical arts...
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I mean, we all go at some point, it just makes wonder whose next to go.
Hetfield? Mustaine? Hudson?
I guess the video is blocked in my country.
I was surprised to see him characterized as one of the guitar greats, when I've never heard of him, and guitarists used to be something of an obsession of mine.
I̭͙̰͉̞͈ͩͣͥ̏ͬͥ̑͜'͙̥͓̈́̒̿̎m̡̗̦͙̹̣̣̟͐ͥ͌͒͗̓̇͗͟ ̓͑̓̉͏̻͇̱̬͞͡n̄̔̓̎̔͏̢͍̱o̸̰̠͚̟͋͞t̩̺́̔ ͖̝̝̜̣̬̀ͮ̔ͫͩ̿ͣ̚͘ͅf̷͖͉̯̬̞̗͕͋͂̈̓ͪ͆͡͞ͅę͚̦̪̲̝̰͛̏ͤͫ͌̇͢e̢̝̿ͩ̕l̃́̒ͮ̓̾̓̊͏̵̠̞̲̲̬̭̳͚͢í̢̲̞̰̪̟̠̤ͧ̿̿͡n͔͔͎̘͖̬̳̻̑̾̓͢͡ͅğ̶̩̠̖͖͓̜ͩ̋͗ͣ̀ ̧͔͉͉̣̠̉̆ͨͫ̏͜͠s̶͛͒̈́͠͏͇͉̼o̥͔̞ͬ̄̋̾͗̃̓͘͠͞ ̙͎̰ͬ͐͑̇͞w̌͆ͪͮ́̆͏̷̣e͕̥͙̰͇̥̣͓ͩͥ͐̋͜l͇̞̦͉̼͒̓͑̇̚̕l̵͓̩̺̗ͦͨͯ̾͊̿͑̐͝ ̛̀ͯ̀͋̎̓̅ͭ҉̬̦t͋̓͋̿̎̓͏̻̰͓̰͘oͣͮ̾ͦ̏ͫ̅̈̚͏̸͚̙͉̳̲d̼̯̥͖̠̦̽ͤͬͦͩ͟ͅa̢̯̱̟̞̱̤̣͈ͨ̚͡ͅy̦̹̜̪͇͑,̴͓̪͉̣͎ͣͨ͌̽̚ ̙̥̥̄̌͟c̰͎̪ͥͯ̒́ą̪̽͠͠ͅn̢̪̖̙͇͚̹ͯ͋͝'̷͎̙͖͙̆͗̆ͬͪ̃͌̈́͌ț̯̤͖̖̩ͫ̿̽̈́̒͘ ̤̼̇͜͞y̹̗̿ͣ̍̈́̓ͬ̂o̰͖̺̩ͤ̍͌̾̔̎͂ù̄҉̗͓̯ ͗͏̢̲̹̜̙̗͈̣t̺̗͎͚͈̖̣̀͂̓̈́ͨe̩̲̬̜̤̰̳͐̎͐̓̐̇̂ͫ̉ͅl̰̲̜ͧ́͒ͮ̀͜l̴̡̖̮̻͓̫̮̫͒ͩ̐́͘?̸̖̦̜͇͎̇ͤͣ̈́͊̂̍́͡ ̡̱̣̮̪͚̙̻̙̠̎̅ͥͦͪ̏͂͟͠l̷̸̟̮͙̣̘̪ͨ̿̉͑o̶̶̮̖͔ͧ̎̉ͪl̤̲̒̇͊ͧͥ̋̅̈̐̀z̖̰̦̭͖̰ͫ̑͐̄̿͐ͤ͛̍ͅ
I wonder why 64-bit exclusivity exists. It only causes problems in the end.
Well I could imagine 64-bit programs with lots of in-line ASM optimizations might be a bother to convert to a 32-bit version, but most programs I see are offered in both 64 bit and 32 bit versions nowadays. \
Sure they are.
I'm seeing an exponential growth in 64-bit exclusivity, with the '64-bit is the standard' excuse. That's an absolute, unarguable lie; until 32-bit is phased out entirely, 32-bit is still the standard. If you want 64-bit, it costs extra.
I. DON'T. HAVE. 64-BIT. VIVE. LA. F*CKING. FRANCE!!!!!!!!!
No seriously, almost every program I use I know for sure offers both x64 and x86 (normal 32-bit) binaries. I am actually surprised there is is not more 64-bit exclusivity to be honest, just out of laziness. But I mean, as far as I can tell it's usually literally just a matter of what options are used when the program is compiled. Of course if we are talking about hyper optimized game engines it's a little bit different of a story like I said before, but chances are you wouldn't be able to run it on your computer anyway if that was the case. I think there are some steam games that sorta hide their 32-bit version in the 'betas' tab though, not sure.
As for if 64 bit is 'the standard'... Well, standard for what? For top of the line gaming rigs? Yeah sure. For computing in general? Well, does the idea of a 'standard' even really exist with so many difference devices and configurations? At a very basic level perhaps. But otherwise? Well, that's why compilers and Java-like VMs exist, to be able to port programs for all sorts of different systems.
I think that someday...
I'll have a better grasp on all this...
...That wall is begging me to bang my head against it...
I don't think banging your head on the wall will help you understand anything... All it might do is give you minor brain damage. I honestly think half of the problem is that it seems like you try to solve every problem by throwing yourself at things as hard as you can for as long as you can without stopping. Take it form me, sometimes you have to just mindlessly stare at the screen for a while before suddenly everything clicks.
Yeah, I definitely understand. That was a joke anyway...
I think the issue is that I have as much passion as I do...I don't want things to fail, I don't wanna shelve projects...
Haven't had a lot of time lately to dabble in any of my creative ventures aside from the occasional brief visit to TMUF, but hopefully soon I'll have more time, just gotta see what comes the next day...
I hope you get more time soon then! I myself havn't been feeling very motivated to do much in RPG Maker, though I have been doing a few things with ZDoom... I do want to get back to RPG Maker though. ZDoom is fun to mess around with, but I don't have any real plans to do anything big with it.
I really love when script authors leave out important details on how the scripts, script calls and notetags work. It's so much fun as a novice trying to figure things out when what you're really needing to do is actually move forward in your game development instead of trying for a long ass time to figure out how one little thing works...
I don't know who DoctorTodd is, but I do know for certain their Autosave script has the same machine quality as that of the old Ford Pinto.
A hodgepodge of parts ready to blow! lolz
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I even put an image of a blown up Ford Pinto in a spoiler on the request page as an lol tribute to a true jalopy.
It was the 80's; Ford followed the save money in any way one can trend of the time, and it cost them big.
It definitely relates to the poorly cobbled together script. it works but it's like a ticking bomb.
Or in the case of the Pinto, a bomb just waiting for the right trigger, a rear-collision fender-bender.
This is definitely a pickle I am in. I need this Autosave Switch function to be working properly for a demo release to come about. I've been at this, trying to figure it out, and have come up very short. I hate asking for aid, but yeah, I need it. Just as @PhoenixSylph needed aid in her project.