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PhoenixSoul

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PhoenixSoul last won the day on November 15

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About PhoenixSoul

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    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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    Female
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    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

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    Other

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  1. I'm getting better at scripting, but end clauses keep getting the better of me...
     



    class Game_Player < Game_Character
      #--------------------------------------------------------------------------
      # * Determine if Debug Pass-through State
      #--------------------------------------------------------------------------
      def debug_through?
        if $game_switches[131]
        Input.press?(:B) && Input.press?(:Z)#(:CTRL)
        else
        $TEST && Input.press?(:CTRL)
      end
     end

    class Scene_Map < Scene_Base
      #--------------------------------------------------------------------------
      # * Determine if Menu is Called due to Cancel Button
      #--------------------------------------------------------------------------
      def update_call_menu
        if $game_system.menu_disabled || $game_map.interpreter.running?
          @menu_calling = false
        elsif $game_switches[132]
          @menu_calling ||= Input.trigger?(:X)#(:B) # <- Change this to any recognizable input such as :X
          call_menu if @menu_calling && !$game_player.moving?
        else
          @menu_calling ||= Input.trigger?(:B)
          call_menu if @menu_calling && !$game_player.moving?
        end
      end

      #--------------------------------------------------------------------------
      # * Call Menu Screen
      #--------------------------------------------------------------------------
      def call_menu
        Sound.play_ok
        SceneManager.call(Scene_Menu)
        Window_MenuCommand::init_command_position
      end
     end
      #--------------------------------------------------------------------------
      # * Determine if Debug Call by F9 key
      #--------------------------------------------------------------------------
      def update_call_debug
        if $game_switches[133]
    #~    if $game_variables[201] == 1
        SceneManager.call(Scene_Debug) if Input.press?(:F10)#(:F9)
    #~     elsif $game_variables[201] == 2
    #~     SceneManager.call(Scene_Debug) if Input.press?(:Z) || Input.press?(:F10)
        else
        SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9)
      end
     end

    1. Show previous comments  13 more
    2. PhoenixSylph

      PhoenixSylph

      Is there a tutorial where we should start? I have no idea how to start from scratch

    3. Kayzee

      Kayzee

      Hmmm... Do you primarily use MV or VX Ace? I am not sure about MV but I know there was a 'slip into ruby' thing for VX Ace.

    4. PhoenixSoul

      PhoenixSoul

      @Kayzee I believe she(?) uses MV.

       

      Of course, @Trihan also made a JS tutorial in the same format as Slip into Ruby (I think it goes by the name 'Jump into Java' or something like that).

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