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PhoenixSoul

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PhoenixSoul last won the day on March 3

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

Recent Profile Visitors

29,601 profile views
  1. PhoenixSoul

    Looking for SV Battlers of VX/Ace Actors for MV

    Sounds like @Amysaurus' department...
  2. PhoenixSoul

    Booster Pack & Card Icons

    Sweet Mercy, these are awesome. Snatching, for sure, lol
  3. PhoenixSoul

    Skill Trees

    Or, if that link ever vanishes... This is a more permanent placement, just in case. (this is the internet after all; things come and go and less than 1% of it all is Wayback Machine archived)
  4. I'm extremely late with this, but happy birthday! 😁

    I hope it was a great day for you.

    1. PhoenixSoul

      PhoenixSoul

      It was just another day, honestly.

       

      But the sentiment is appreciated, merci beaucoup.

       

  5. Well, anyway, happy 4/20 to those that observe/celebrate it.

    1. Animebryan

      Animebryan

      Happy Passover!

    2. PhoenixSoul

      PhoenixSoul

      lol

      I meant, happy marijuana day.

  6. I had been looking for a script like this one... Yanfly's only chases the player; the one suggested in the other forums can do a lot more.
  7. Care to share how this was resolved? There may be others who might find such a resolution useful.
  8. I have decided not to leave as of yet.

    However, all in all, I have not been treated fairly. I can give exception to some who have indeed been far more fair and to this forum in general, but ultimately, the imbalance is wearing on me. Wearing on me hard, and no amount of 'internet break' will alleviate that. Only resolution and closure will.

  9. PhoenixSoul

    Morality Metre for Menu

    @Tunomaki The site itself is gone. In fact, this script (and possibly every other script made by this person) has not even been archived via the Wayback Machine. Sorry to say this but, looks like this one is no more. Shame; it would of been very useful.
  10. PhoenixSoul

    💖My Little Pony: The Game

    What was this originally made with? VX Ace? Anyway, I know little about MLP, so it wouldn't matter that much if I played the game since I probably wouldn't watch the show.
  11. Seems that I've run into an unexpected snag. That said, it'll wait because I've got too much going on offline in the coming days that will keep me occupied, that and the most reliable experienced RGSS codex writer I know is headed off to Singapore soon, so...

    But seriously, I hope she enjoys her break. Of all, she definitely deserves it. I know that I wish I could go with her, though I would most definitely not want to come back after all I've been through, lol

    1. Show previous comments  5 more
    2. PhoenixSoul

      PhoenixSoul

      Solar Punk...

      Hello gamedev idea...lolz

       

      I didn't say that. I was implying that the idea is to get away from everything, not bring it all with you.

    3. Kayzee

      Kayzee

      Hehe, I don't need a big trip to get away from everything, I am perfectly capable of escaping reality on my own. :P

    4. PhoenixSoul

      PhoenixSoul

      Still, we wanna see any photos you get. lol

  12. So, yes, I have a new game project that I am going to finish at some point. No ETA on playable demo yet. The premise behind my current game project is a continuation of the story of the first Final Fantasy game. There won't really be any elements present from the first game other than some of the mechanics (i.e. sorcery shops and menu music), the characters are going to be custom designed by the player (face and sprite graphics are changed by what the character wears or doesn't wear as well as some settings the player chooses), the music and sounds are not going to consist in any fashion of Final Fantasy music or sound, only the story, and if you haven't played the first Final Fantasy game at all, then there's a good chance you won't even know you're playing a game whose story continues on that of the first game's story. The only thing present from the first game are the enemy sprites, though they are faithful recreations from the first game. This is a sideview battle system, and with everything I have in the game, it's going to be resource heavy (it is for me but it does run). Currently, I have all the spells finished and their shop items (using TsukiHime's Shop Manager here) finished so that the spells can be purchased. All the spells also are separated into three types: Destruction Restoration Alteration There are three spell caster classes, Magus, Cleric and Auril, the third is also able to learn some enemy skills and has the most Alteration experience. Also, the Auril is able to learn all three types of spells readily, though Destruction and Restoration spells are not learned at the same rate. All three spell caster classes can learn all three spell types, though the Magus will have to have a secondary class (using Yanfly's Class System) to learn Restoration spells, as well as to learn all Destruction and Alteration spells. I have the healing items finished, the main ones used in most situations anyway. Their formulas are done though I'll be changing their icons once I get that situated. I have the main characters fleshed out and am working on hidden characters that are unlocked via specific situations. One of them is a tie-in character to a side project that I have kinda-sorta started. Other than that, not much else to say. The other thing is that I started work on a ROM hack of Final Fantasy (NES), turning it into an open-world-ish experience, by allowing one to walk anywhere (almost), and by having ship ports in many more places but also on every continent. I also made other changes because being able to go anywhere means that one could face stronger enemies before they're ready to, so every enemy drops triple the amount of gold they normally drop, so that supplies will be easier to purchase, and I changed the starting amount from 400 to 20,000. I changed the way classes gain spell points and have it to where most classes can learn spells at some point, and also changed some spells to be usable by mages and clerics alike due to their properties being on the side of Alteration spells (things like status ailment spells that don't deal damage or resistance spells, etcetera), which both 'white' and 'black' magic have in their arsenal. Spells like Fast (Haste), and Tmpr (Temper), are learnable by any class that can learn spells to name a couple. I didn't change the cost of any items, nor any other stats of enemies (with exceptions to a few whose resistances I did change due to logic among other minor changes), but I did change bonus to hit percentages, and elemental weakness damage. The Harm spells (remains Restoration spells) affect more than just undead, and that's about it. Oh, you can land the airship on any walkable tile, and that includes the mountain tiles which I've adjusted to be a desert background for in-battle. That's all I've got for now.
  13. You're not the first to do this sort of thing. Actually, thirty years ago, Square did this with all key items in Final Fantasy, though it was area based for the most part (a few items did require standing in one spot facing a specific direction). But yeah, roninator got this on the nose; I would of demonstrated the same method.
  14. @Kayzee I remember SMBX acting in the same manner. Hell, it even has sprite sheets that clearly define what action is for what lua coded state. (I tried getting into that but it's way detached from Ruby beyond the point of me being able to convert what I already know into usable technique for lua).
  15. I've played video games many. I've seen many different things that a certain something can do when in inventory or is a skill or a passive effect, etcetera. Lately, I've played games where it seems that a single passive ability can do different things depending on whether the player is moving, or if attacking with a certain skill, etcetera, but one thing that I've rarely seen is the detriment to the player where attacking normally costs the player Vitality/Health/HP. The only recent example of this I've played recently is in Mega Man Unlimited, when you play as Zero/Z-Prototype; all attacks cost Vitality, some more than others. Thing is, whenever Zero lands a hit, it restores Vitality. It restores 1 unit of Vitality per hit; the basic attack costs one unit, whilst the Z-Saber costs three (I think-might be four), and the Syoryuken two. Deflecting projectiles (passive ability when Zero stands still) doesn't restore nor cost Vitality. It's also the only technique Zero has that doesn't have any related cost other than double movement speed. The air dash costs two, or three I think, and the ground pound is one unit. Some enemies can be smashed in one blow from Zero, but registers several hits, thus a good way to heal. This is just something I was thinking about as something that could be a thing in an RPG or something (like if implemented into LoZ or something action-oriented), while playing MMU. For VX Ace, pretty sure there's a script out there that could enable this sort of functionality, though not so sure how useful it would be to have in a turn based game... I dunno, anyone else have any thoughts on this?
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