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PhoenixSoul last won the day on March 3

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

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  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

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  • RM Skill -

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  1. For the rest of the day, no matter what, I am working on my game project.


    I really need someone to help me with coding in a way to use items/skills to restore TP, because TP is a crucial stat in this game. 0 TP means you're SCREWED. (No, the static increase TP option won't do because all healing items and skills are based on the user/receiver's stats.)

    I'll wait for this assistance; TsukiHime's TP Damage script doesn't work properly (in menus it doesn't work at all and in battle it doesn't actually add to the TP), so there has to be another way. I won't be able to get to a demo point unless I have this working; I also said that I'd have a finished game this year, and I will.

    1. Kayzee


      Well I think you can cheat and make a formula like "a.tp += [insert formula here]; 0" if you wanted.

    2. PhoenixSoul


      Yeah. @Rikifive told me the same thing.


      Problem:  ; 0 at the end makes it seem to do nothing in battle.


      I've tried the suggested ; formula but that went nowhere.


      I mean, it does work, but on the other side, the player's side, other than it showing the TP bar increasing, it doesn't look like it works at all. I don't really call that a good thing.