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PhoenixSoul

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PhoenixSoul last won the day on March 3

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

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30,409 profile views
  1. PhoenixSoul

    Zombie Regeneration Functionality?

    @Chaos Krux I would think something like this in the damage formula: It seems that ronin got it though.
  2. PhoenixSoul

    Zombie Regeneration Functionality?

    I was thinking of having it check via the damage formula, but common events might work too...
  3. PhoenixSoul

    Zombie Regeneration Functionality?

    I would think to have some effect that if a revival type skill/item were used, to check if it is used on a zombie and have it do 100% damage instead. That's my thoughts on this...
  4. Sweet Mercy...
    Today I realized just how much of a novice I am at this.
    For once, I thought I had figured out something completely on my own, only to find that I had a function completely wrong, and by sheer luck, it did something I thought it was intended to do. Now that I've found out otherwise, I am completely stuck once more, and that has led me to yet another point of frustration. Wow.

    @Kayzee, I really could use your aid...or really, someone to talk to...

    1. Kayzee

      Kayzee

      Kayzee to the rescue! :3

  5. PhoenixSoul

    Corruption of Laetitia

    Very well, then. All is well that ends well, I suppose.
  6. PhoenixSoul

    Corruption of Laetitia

    Do you want the old art from your compressed project? Just say the word.
  7. PhoenixSoul

    Corruption of Laetitia

    I can do that; I have a method of doing so since it is VX Ace. (MV projects are out of the question)
  8. PhoenixSoul

    counting game Level Grinding | LV 7

    seven hundred and seventy-six I've seen more than my fair share of stupidity this year alone...
  9. It isn't a topic that needs much back story to explain, though I've always had a mixed relationship with it. On one hand, it is great if you're playing a game where resources are already limited by any number of means, or are in a survival type of game where you should be ready to turn tail and run and/or fight, needing to be packing as lightly as possible. On the other, it can be quite a burden to have to carry a heavy load that slows you down (or even completely keeps you from moving at all), due to some errand you have to run for A/B/C/X/Y/Z reason, or in cases where the weight of X and Y items are unrealistic and make it a difficult choice to either carry stuff or drop it and hope it remains there for when you return. I myself am using this in my current project; I am trying to get it to where it doesn't become an unbearable burden, but also not too easy to cheeze through. So, any thoughts?
  10. Okay. Since I posted this, four views, and I figured out a pseudo-solution to this. It loads, however, the inventory window for the main menu screen does not. As for the other issue, once I got the first part sort of dealt with, it fell into place. The formula works, no errors thrown. I'm still seeking aid on this because the inventory window missing from the main menu screen still irks me. It should be where the gold window once was, but it does not appear.
  11. I actually have two issues going on here. Firstly is that Calestian's Currency Script (needed) removes the gold window from the main menu, which makes it so that the window width of the gold window that Theoallen's Limited Inventory script (also needed) tries to reference is no longer there. What I've tried to do to no avail is replace that, but even though I know that the necessary width is 160, I can't get Ruby to interpret this properly, though I've tried in every single possible way I can think of. I've tried adding a new class, defining a new method, nothing. Aside from that issue, there's also the issue of the following with TheoAllen's script that also won't interpret an otherwise valid formula for actor notetag. In said notetag, I have the following: <inv formula> 6+((atk+agi)*0.5)+(1*(level-1)) </inv formula> Which somehow throws this odd error "Can't convert to Float" or "...Fixnum" if I change *0.5 to /2 which neither error makes sense; I've closed all soft brackets properly and made sure that the result is at least 6, so the end result is not nil in any way.
  12. Starting a new project.
    The previous one just got to the point of overcomplicated to fix, especially since I know not what is in error.

    So, this new one is going to be less complex, I hope...
    (my super-charged creativity makes 'simple' impossible)

    1. Show previous comments  1 more
    2. That One NPC

      That One NPC

      All of my projects outgrow my capacity as a developer, so I sympathize. And it is impossible for me to do simple as well. My last four projects started out as 'something simple just to complete a game' and ended up being shelfed.

    3. Vis_Mage

      Vis_Mage

      Oh, I know the feeling. I've pretty much rebuilt the systems in my project at least 4 times now. It always starts off fairly simple, but has a way of slowly but surely growing more and more complex and hard to keep track of. -_-

    4. PhoenixSoul

      PhoenixSoul

      I've already hit the point of frustration...
      Especially since I'm going to put myself through the torment until it either works or someone provides aid. Or, I break my computer out of sheer frustration and likely end up in an 8x10 cement and steel deathtrap.

      Yeah, gamedev and gaming helps to keep me from losing it, but Ruby is being a BITCH right now.

       

  13. PhoenixSoul

    counting game Level Grinding | LV 7

    seven hundred and seventy-four VAaaaaaaauuuuuueeeeeEEEEEEEEEEEEEEEEENNNNNN!!!! PSSSHAAAAOO!!!! (X-Buster charge and blast lol)
  14. PhoenixSoul

    counting game Level Grinding | LV 7

    seven hundred and seventy May I get some decent sleep once this tooth pain ceases...
  15. South Central Kansas has some strong storms going on, like as I type this.

    Two of these storms have been tornadic, and both storms are likely headed in my general direction. I already hear rumbles of thunder in the distance. There is no tornado/fallout shelter within a hundred foot sprint short of any of the houses across the street (unlikely shelter), so if the worst comes to worst, this may very well be my last post because these apartment buildings won't withstand tornadic winds, and even if I survive, my equipment will likely be damaged or taken by the storm.

    I mean, if I do survive, it'll be a LONG F*CKING TIME before I have internet access let alone hardware of my own.
    That's what happens when you're on disability payments.

    So, anyway, it's been fun.

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Oh no! I hope you are okay! Don't give up! I am sure it will turn out alright, but I am still worried for you!

    3. PhoenixSoul

      PhoenixSoul

      The storm came, lightning, thunder, some hail, rain; a weakened gust and hail storm due to changing atmospheric conditions. Still, I had been running the same Windows session (hibernation for when I wasn't on my computer) for several days so it was good to shut my computer down anyway. Made it easier to defrag my hard disk from a fresh boot.
      @Animebryan No, I do not. 

      @Kayzee Not a matter of giving up but being practical. I'd take my chances by staying put rather than trying to run for shelter over a long distance.

    4. Kayzee

      Kayzee

      *snuggles*

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