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PhoenixSoul

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PhoenixSoul last won the day on September 13

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About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

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  1. THAT FEELING WHEN...
    You decide on a character style AND NOTHING WORKS BECAUSE SOMEHOW THE CONFIGURATION SCREWS ITSELF OVER WHEN COPYING DIRECTLY FROM THE DEMO.

    Then again, what should I expect? It's quite obvious that when I'm doing okay, I HAVE TO BE INUNDATED WITH ABSOLUTE NONSENSE.

    Makes me strongly reconsider using Wild Steam. Yup, I still need an INSTANCE ITEMS SCRIPT THAT'S COMPATIBLE WITH THE CRAFTING SCRIPT, but I thought I'd try to focus on something else, and look what that got me.....
    Wow, just wow.

     

    1. Rikifive

      Rikifive

      It's often like this when you're using something you don't understand (besides what it is for and some things in the configuration). Since it does not work even after directly copying from the demo, you clearly had to miss something or perhaps other scripts you use may cause incompatibility issues, which is a common thing, because they're written by 9999 different people.

       

      I've been there, that's how I was toying with my first project back when I was a complete noob and there constantly were issues I could not explain to the point, where abandoning the game and starting over was a good option. It's like modding a game - each mod has its own job, but weird things happen (eventually crash) if there are many.

       

      Instance items and crafting definitely sounds like a combo that may not work together, because one of these changes how they are stored, then the second one tries to get the items in a changed environment. Imagine working in a software you're familiar with (rm for example) and then someone suddenly telling you, that you need to work with a completely different software, with a completely different interface after which you're like "FUK". That's what the crafting script feels after the instance items one told it to work somewhere else. Though I believe they could work together if some things would be "updated" to the new environment, in the crafting script. 🤔

    2. PhoenixSoul

      PhoenixSoul

      Of course, incompatibility is just how this is, and since I'm a novice at scripting, me going in and figuring out what's needed to be changed is the same as giving an average third-grade level student, trigonometry to solve.

      (No, I've no experience with that either, lulz)
      The one thing I could do is do all the crafting via variables and events (I was doing this in the RM2K project I had started but currently sits on the other HDD that my computer refuses to read properly), but that right there, would end up being absolutely absurd. It was absurd for the RM2K project, would be even more so for a game with a lot more to it!

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