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Think it's possible to run multiple year cycles using days, weeks and months, for multiple locations without breaking Ace?
Context: That space opera game I mentioned with regards to Mode 7. I sort of want each solar system to run its own year calendar, simulating relativity. I will settle for a universal year calender, but it would be nice to have that touch of realism.
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That's why (well part of the reason) I couldn't continue with my RM2003 project since that one was doing much of the same with variables (though with weather patterns instead).
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Absolutely possible yes, but preferably with coding, as eventing might get messy. I even recall some calendar scripts with clocks and dates, have you tried searching for these?
Either way, that sounds like something easy and nice to code and I'm kinda eager to come up with something nicely customizable for everyone to use, but sadly the time is not on my side. I have a rl job; some moderation here and there and my own projects. I wish "jobless" was a well paid job, then I could get rid of the first and the worst mentioned thing.
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Just wanted to know if it could be done, no request has been launched yet.
The existing scripts give you 1 calendar, and 1 clock. Stacking the same script with different settings is bound to not work, break both, or create random errors post-release.
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