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The international release of SMB2 is just Doki Doki Panic with Mario characters.
Therefore, it's not canon.
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Luigi in the international release jumps higher than any other character; this was not a mechanic any of the Doki Doki Panic characters had (same with wiggly legs when jumping). There is a character that does have a shorter jump than the other three, who Toad was a reskin of, but their ability to throw farther was removed in the process. It's these small changes that add up. Does it make the game better? No. It makes the game different. Also, hearts. I like those over mushrooms.
Poison mushrooms may have been a feature that has not been seen too often, specifically, but there have been features that essentially do the same thing. As for wind, rain, and weather in general, as well as other atmospherical attributes, Mario World, Yoshi's Island, and Mario Land 2 have these things. You also have better underwater stages in SMB3...
It might of been for a visual novel, not sure. It's more rumor than anything but it was discussed in Game Pro years back... (I wish I still had those...if mainly for the useful cheat codes lololol)
@PhoenixSoul I was just kidding about the movie, I saw it as a kid and was so disappointed. I've seen a few docs about it all though, and it is a shame how everything turned out :/
@PhoenixSoul & @Kayzee
As for romhacks, I'm so behind on playing the good mario hacks. I haven't done them in years, and I keep hearing about new ones. There's a lot of Super Metroid and Zelda hacks I really wanna try
Pretty sure Toad can still throw further and the character Luigi replaced could still jump the highest even if it had a different visual style. Also no, those things don't really make the game better. What does make the game better though is the extra animation frames they added for lots of objects, the ability to run, basically everything to do with phanto, a third Mouser being replaced with a whole new boss, and generally the game having more polish.
That actually effected gameplay and weren't just visual touches? Uh, where in Mario World, Yoshi's Island, and Mario Land 2? Because I don't remember anything of the sort. Especially Mario World. I know that game the best, and I can't remember anything like that, even visually. Perhaps the space levels in Super Mario Land 2 and some of Yoshi's Island's level gimmics sort of kind of fit your description, except that lumping all 'atmospherical attributes' together in the first place is disingenuous and you know it. What the Japanese SMB2 introduced was specifically a mechanic where wind would effect your jumps so you would jump further in one direction then the other. When has that reappeared in the Mario games? Super Mario Maker 2 is only one I can think of with that mechanic. Even the idea of Mario and Luigi playing slightly differently (which was something both versions of SMB2 did) didn't really show up again for a long while.