Single Status Update
Well, this is odd; apparently, one cannot display icons using variables.
I mean to do so like this:
Like, the point of this is to use the variable's current value to point to the icon index. I mean, sure, I think one could use the following:
\i[\v[#]], but I'm not sure if that would work outside of message boxes and such.
Wow, \i[\v[#]] actually works! I didn't think it would at first glance, but it totally does! It should work for any text that is drawn with draw_text_ex, which I think by default is message boxes, item descriptions/help windows, choice lists, scrolling text, the battle log... and I think that's it? Most menus or other windows only use draw_text which doesn't support control codes at all, but most of them manually draw icons or other things anyway.
Here is a fun thing you can do with message control codes: You can technically set a variable to a string using script calls or the set variable script operand. This makes the \v[#] command a LOT more useful if you ask me.
Yeah, let us just say that this is outdated; my topic in Programming is the actual thing to be looking at. Since you have my project, you have both scripts at hand.
I mean...I'm not going to skip over an obstacle because it'll be there no matter what until the obstacle is eliminated, so if this stalls my demo release, then BITCH MODE ACTIVATED.