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PhoenixSoul last won the day on August 21

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

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  1. It's likely that using @Selchar's Durability Affixes breaks @Tsukihime's Item Affixes for any other use.

    So, if I wanted to make a prefix to have some piece of equipment be unbreakable, that isn't possible.

    Either that, or some compatibility bug is present.

    I cannot tell which; I have so many scripts in play, I don't even think dearest love @Kayzee could figure it out, not that it matters since she's more often than not, playing her Switch these days...

    If I could get my PS3 working again I'd be okay with that. I'd still have to get a lot of games that were stolen from me back somehow...

    1. Show previous comments  3 more
    2. Kayzee


      I find that in many scripts a max of zero is often treated as meaning the item doesn't have a max. Really 'nil' works much better, but most people don't really know about it and it's harder to use in notetags. What happens if you just don't give an item durability at all?


      Also: If I am understanding how prefixes work correctly, since durability isn't a normal feature/stat on equipment, I bet it would be ignored by prefixes.

    3. PhoenixSoul


      The durability is a suffix, but yeah, that's exactly what I am thinking is happening.

      If one doesn't notetag the durability it sets it to the default as configured in the script. I dunno what happens if the default is 0.

    4. Kayzee


      Whatever, it's a modifier.