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Driving scenes. In a RPG. Are they good? Bad? Meh?
Not really intending to have the game focus on them but...it would be good to have interactive driving sequences that work so that chases and escapes could be more dynamic, even if it makes it look like one is emulating Need For Speed in VX Ace, lolz
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I'd be happy with just a basic driving mechanic. But that actually fits into what I had in mind. I was goin to make it so that when in the car (was thinking of ways to not use an RM engine "vehicle" for it), a switch changes the controls, now your gas button when held begins to make the car move forward, and begins a timer. To that when you hold for so long, it kicks into the next highest movement speed. I'm sure someone like Kayzee can figure out how to inject a pathway here where either the player hits the clutch button within a few seconds, or the engine sputters and the timer resets. (I'm not a big driver, lol. My early adulthood development stages got derailed entirely.)
I found this:Spoiler
Condition Check: Button pressed: C (C button to move) Condition Check: Button pressed: Left (must be inside C condition check) Move route : move left (speed down when moving left/right) Variable A -= 1 (Set up a condition check Variable >=0 so it won't go over minus) end Condition Check: Button pressed: Right (must be inside C condition check) Move route : move right Variable A -= 1 (speed down when moving left/right) end Moveroute: move forward (move forward while C is pressed) Variable A += 1 Condition Check: Variable A >= 60 (Acceleration Part) Do nothing here else Condition Check: Variable A >= 50 Move route : wait(1 frame) wait else Condition Check: Variable A >= 40 Move route : wait(2 frame) wait (the longer the frame wait, the slower the vehicle goes) end end else Condition Check: Variable A >= 0 Variable A -= 10 (Speed down when not pressing C) end end
I might just try it out, but I'm not the best with this stuff.