Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


PhoenixSoul last won the day on April 12

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -

Recent Profile Visitors

66,111 profile views

Single Status Update

See all updates by PhoenixSoul

  1. Driving scenes. In a RPG. Are they good? Bad? Meh?

    Not really intending to have the game focus on them but...it would be good to have interactive driving sequences that work so that chases and escapes could be more dynamic, even if it makes it look like one is emulating Need For Speed in VX Ace, lolz

    1. Show previous comments  11 more
    2. PhoenixSoul


      What I had in mind was a bit more robust...




      Yes, clutch, as in, a manual transmission/stickshift. 

    3. That One NPC

      That One NPC

      I'd be happy with just a basic driving mechanic. But that actually fits into what I had in mind. I was goin to make it so that when in the car (was thinking of ways to not use an RM engine "vehicle" for it), a switch changes the controls, now your gas button when held begins to make the car move forward, and begins a timer. To that when you hold for so long, it kicks into the next highest movement speed. I'm sure someone like Kayzee can figure out how to inject a pathway here where either the player hits the clutch button within a few seconds, or the engine sputters and the timer resets. (I'm not a big driver, lol. My early adulthood development stages got derailed entirely.)

    4. That One NPC

      That One NPC

      I found this:

      Condition Check: Button pressed: C (C button to move)
                 Condition Check: Button pressed: Left (must be inside C condition check)
                            Move route : move left (speed down when moving left/right)
                             Variable A -= 1 (Set up a condition check Variable >=0 so it won't go over minus)
                 Condition Check: Button pressed: Right (must be inside C condition check)
                            Move route : move right
                             Variable A -= 1 (speed down when moving left/right)
                 Moveroute: move forward (move forward while C is pressed)
                 Variable A += 1
                 Condition Check: Variable A >= 60 (Acceleration Part)
                           Do nothing here           
                      Condition Check: Variable A >= 50
                            Move route : wait(1 frame) wait
                           Condition Check: Variable A >= 40
                                 Move route : wait(2 frame) wait (the longer the frame wait, the slower the vehicle goes)
                 Condition Check: Variable A >= 0
                     Variable A -= 10 (Speed down when not pressing C)



      Here: https://forums.rpgmakerweb.com/index.php?threads/car-driving-script-request-question-gta-style.26914/


      I might just try it out, but I'm not the best with this stuff.

Top ArrowTop Arrow Highlighted