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PhoenixSoul last won the day on February 27

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -

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  1. Driving scenes. In a RPG. Are they good? Bad? Meh?

    Not really intending to have the game focus on them but...it would be good to have interactive driving sequences that work so that chases and escapes could be more dynamic, even if it makes it look like one is emulating Need For Speed in VX Ace, lolz

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    2. That One NPC

      That One NPC

      @PhoenixSoul As a side note, I was thinking about using Mode 7 to create a racing circuit for airships or perhaps some other craft depending on what illusion tricks can be pulled off.

    3. PhoenixSoul


      ROAD RASH! YUSS! lolz
      Yeah; I love Road Rash. Actually, the Midgar Escape sequence is a lot like a long Road Rash stage, only you get no money from it. 😑
      Yeah; I'm using Mode 7 for the driving sequences, and I'm also trying to make it use something other than up or down for movement. I wanna actually make it feel like a driving game to a point, but not too much.
      Like, classic NFS. Or, OutRun, something like that. Not a simulation, more arcadey. RM doesn't have the power to do height maps so nothing in the Ridge Racer realm (the physics would be ridiculously difficult to reproduce), and all the driving is on flat surfaces, so it's more like Mario Kart.

      Also, what is with that horse in the middle of the road? lmfao (POW!) 🤣

    4. That One NPC

      That One NPC

      Yes. I just want a gas mechanism where you hold for speed and steer with the d-pad. Then have the a reverse button. I don't want free movement because it really doesn't translate well today when doing the city maps using a larger car sprite. You get that dinky, SNES feel from it where you can be going full speed to the right, then be going full speed to the left on the drop of  a dime.


      I have been thinking about looking at eventing to achieve a "vehicle controls" common event.

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