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Driving scenes. In a RPG. Are they good? Bad? Meh?
Not really intending to have the game focus on them but...it would be good to have interactive driving sequences that work so that chases and escapes could be more dynamic, even if it makes it look like one is emulating Need For Speed in VX Ace, lolz- Show previous comments 8 more
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@PhoenixSoul As a side note, I was thinking about using Mode 7 to create a racing circuit for airships or perhaps some other craft depending on what illusion tricks can be pulled off.
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PhoenixSoul reacted to this
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ROAD RASH! YUSS! lolz
Yeah; I love Road Rash. Actually, the Midgar Escape sequence is a lot like a long Road Rash stage, only you get no money from it.
Yeah; I'm using Mode 7 for the driving sequences, and I'm also trying to make it use something other than up or down for movement. I wanna actually make it feel like a driving game to a point, but not too much.
Like, classic NFS. Or, OutRun, something like that. Not a simulation, more arcadey. RM doesn't have the power to do height maps so nothing in the Ridge Racer realm (the physics would be ridiculously difficult to reproduce), and all the driving is on flat surfaces, so it's more like Mario Kart.
Also, what is with that horse in the middle of the road? lmfao (POW!)-
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Yes. I just want a gas mechanism where you hold for speed and steer with the d-pad. Then have the a reverse button. I don't want free movement because it really doesn't translate well today when doing the city maps using a larger car sprite. You get that dinky, SNES feel from it where you can be going full speed to the right, then be going full speed to the left on the drop of a dime.
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I have been thinking about looking at eventing to achieve a "vehicle controls" common event.
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