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PhoenixSoul

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PhoenixSoul last won the day on March 30

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About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

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  1. Well, I've been plugging away here and there at gamedev.

    I've run into a couple coding issues, one of them is a weird one that I thought I had dealt with a long time ago and when I look at the syntax, the syntax does not seem to be inconsistent in any way, so I don't know what the deal is, but I do know that it makes it so that the third and fourth party members cannot equip weapons in the second weapon slot if nothing is in the first weapon slot (some odd nilclass error that I cannot figure out). The other issue lies in the Yanfly equip screen, and changing the stats so that TP, Attack Speed, and the two XStats also show, but I can't get that to work at all. I managed to get only parts of that drawn.

    1. Kayzee

      Kayzee

      I'm telling you man, dual wielding is buggy as heck. But if it's looking at the first weapon slot for something and can't find it it will probably give a nilclass error you know. Also, pretty sure attack speed is only really calculated after a skill is chosen because it's based on what skill you use.

    2. PhoenixSoul

      PhoenixSoul

      You might recall this bit of syntax:
       

      Spoiler
      
      a = $game_party.members[2].equips[2] && $game_party.members[2].equips[2].wtype_id; b = $game_party.members[2].equips[2]; [1,4,5,7].include?(a) && b

       

      It only throws a nil class error in that instance for members[2] and members[3] and it does it only for weapons, not even armor. Yeah; equips[2] is weapon slot 2 because slot 0 is Skill Card.

      I know that Attack Speed is only applied after a skill is chosen, but I have a lot of passive things that affect it and thus have included it in the standard stats, or am trying lolz

      I'm not sure that it's the syntax that throws the error, but something else. What, I cannot be certain.

    3. PhoenixSoul

      PhoenixSoul

      I've since, figured out a workaround that involves disabling unequipping of weapons and forcing the equipping of a 'barehand weapon' that has little influence on stats. It's not what I was looking for but it works.

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