Single Status Update
Trying to balance out damage formulas is really tough work...
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Yep, especially when one uses external scripting stuffs and such relies on conflicting scripts, or relies on attempts at making the external scripting recognize that another script does the same thing...
Crystal Engine Extra Stats requires Enemy Classes for Extra Stats to work for enemies...
(that clashes with Yanfly's Enemy Levels)
So I made it so that it can also run if Yanfly's Enemy Levels is 'imported', but somehow, it breaks the damage formula, because something isn't reading properly...and that's part of the difficulty I guess...ugh...lolz