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Preservation == good.
At some point, the entire mega-industry will collapse and then what? Those of us who preserved will be able to carry the torch, whilst those of us who spent our resources to the last hour on the mega-industry and didn't preserve anything, will just be ZORCHED.
Heh-ha; made a CHEX QUEST pun. lolz-
I wasn't sure I had anything to add to this, but I was thinking about something today. I got the new SaGa Frontier Remastered a little while ago and while remasters and remakes are generally not a bad thing, I think it's sometimes easy to forget that for every new re-release of an older game that manages to come out, there are 5-10 games that are still forgotten that will likely never see another release for one reason or another. So I just wanted to add that.
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I made a concept map where a lot of lore and events and many things will fleshed out. I'm glad I got that Shopping Spree asset pack.
@Kayzee, mon amour, I know what you're gonna say, but yeah; the graphics within actually really completes the set for what I needed.
So, the Abandoned Mall is done, and it took a lot of time and effort, but worth it. It's a big map though, so it's not gonna be seen by the player. I only intend to have ideas flow through it.- Show previous comments 3 more
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Tee-hee...
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PhoenixSoul reacted to this
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Well, I've been plugging away here and there at gamedev.
I've run into a couple coding issues, one of them is a weird one that I thought I had dealt with a long time ago and when I look at the syntax, the syntax does not seem to be inconsistent in any way, so I don't know what the deal is, but I do know that it makes it so that the third and fourth party members cannot equip weapons in the second weapon slot if nothing is in the first weapon slot (some odd nilclass error that I cannot figure out). The other issue lies in the Yanfly equip screen, and changing the stats so that TP, Attack Speed, and the two XStats also show, but I can't get that to work at all. I managed to get only parts of that drawn.-
I'm telling you man, dual wielding is buggy as heck. But if it's looking at the first weapon slot for something and can't find it it will probably give a nilclass error you know. Also, pretty sure attack speed is only really calculated after a skill is chosen because it's based on what skill you use.
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PhoenixSoul reacted to this
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You might recall this bit of syntax:
ÂSpoilera = $game_party.members[2].equips[2] && $game_party.members[2].equips[2].wtype_id; b = $game_party.members[2].equips[2]; [1,4,5,7].include?(a) && b
Â
It only throws a nil class error in that instance for members[2] and members[3] and it does it only for weapons, not even armor. Yeah; equips[2] is weapon slot 2 because slot 0 is Skill Card.
I know that Attack Speed is only applied after a skill is chosen, but I have a lot of passive things that affect it and thus have included it in the standard stats, or am trying lolz
I'm not sure that it's the syntax that throws the error, but something else. What, I cannot be certain.-
That One NPC reacted to this
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