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PhoenixSoul

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PhoenixSoul last won the day on November 8

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

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    Other

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  1. PhoenixSoul

    Dark's House Decorating System

    :thonkang: I looked in the script. I only saw where it looks for a variable string as far as map data is related. (Map%03d.rvdata) I know that %03d is related to numbering, so whatever it is it seeks, I could not tell, at all, and since Dropbox has since killed the link...the demo is out of reach.
  2. PhoenixSoul

    Player-customizable interiors?

    I was able to go to the base page by simply removing /raw from the URL.
  3. PhoenixSoul

    Dark's House Decorating System

    If anyone has the demo project, it needs to be reuploaded to NOT DROPBOX AS DROPBOX IS NOT RELIABLE ANYMORE. Somehow, someway, the scripts do not work as intended. The Tile Viewer works fine, but trying to use the house decorator script, somehow it's looking for a Map004, and I see nowhere in the script that tells the interpreter to look for that map. If I have four or more maps, then it throws an error on line 22 of Game_Event, specifying 'id' as nil. I only have the two scripts in place plus bugfixes. This should not be an issue.
  4. PhoenixSoul

    Player-customizable interiors?

    I didn't even know that there was such a script. Can thank Pokémon R/S/E for instilling the desire to have this kind of thing in any RPG...lol Link to demo project 404'd, one script is corrupted on Pastebin. The link provided is rendered useless.
  5. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    You're very welcome. I had thought it might. All is well that ends well...
  6. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    That's it, yup. These. " " I'm actually surprised at how I missed that, given TsukiHime's Choice Options script works the same way. lolz @Kayzee Addendum: Now I actually wonder if item.include? would also work given the issue with string eval being solved...
  7. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    Double dammit. I'm out of ideas. However, mayhaps @Rikifive, or @Kayzee can be of aid? They've more experience with RGSS than I do; I'm just a novice who gets lucky on occasion, lolz
  8. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    I just looked into Game_Interpreter. The solution (I hope) is on line 442. !$game_party.has_item?($data_items[31])
  9. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    !$game_party.item.include?($data_items[31]) ! That tells the interpreter to check if the item is NOT present. If you use that code as is, having the item will disable the goods. Here's some common syntax to remember (or jot down in notepad): ! NOT && AND || OR == EQUAL TO != NOT EQUAL TO = EQUALS += ADD TO EQUAL -= SUBTRACT TO EQUAL * MULTIPLY / DIVIDE % MODULAR DIVISION
  10. (Spoiler includes potentially NSFW stuffs) Right now, I'm still pulling together various bits, but I am pretty sure I'll have a demo out soon. I'm gonna spoil a couple of things. This game will contain soundscares. Right now, I just have a few soundscares in place, but they'll be fairly common in the game and a small part of the story. I also intend to have scenes where you're being chased, or are traveling, and I intend to have those in Mode 7, if possible. I don't have all that worked out just yet, but I am getting there. I am still trying to figure out if I'll be able to have art-depictions of various cutscenes or if those will all be text, but either way, I hope to produce an enjoyable experience.
  11. I think I've figured out what I'll need to do to use Mode 7, though I've not tested to see if it'll work as of yet.

    With all the scripts that modify graphics handling already in, there's a decent chance Mode 7 won't work at all or worse, break something else.

    That's fine though. Since I don't really intend to have a 'world map', it's not like there'll be a Final Fantasy VI airship aspect where the map below rotates as one flies about...

    I'm working on multiple things right now, including making the game look more modern-esque, and that includes television, but more importantly, the smaller aspects of television broadcasts that includes interrupts.
    (link is to a common soundscare-headphone and loud volume users beware)
    I'll likely have all these things done with before the demo release.

  12. PhoenixSoul

    Item requiement for Galv's Shop Upgrade (fake id concept)

    $game_party.item.include?($data_items[id]) Key Items and Normal Items are both $data_items so, this should do the trick. Of course, this only works if the item exists in inventory, not if the item is equipped (requires extra scripting but it is there-though I only mention it because the whole fake id thing sounds like something I'd treat as individual equipment). So, whatever the ID of the item is, that's what you use. I'm not familiar with any of the shop modding scripts other than I know they exist, but I would think that the above line of Ruby would work for what you need. Maybe. All I know is that it is worth a shot.
  13. PhoenixSoul

    D&D style classes

    It would be more like... (a.dice(1, 10)-1)*0.01 though.
  14. PhoenixSoul

    Colours

    Or, in Adventure Quest, the tastiest and rarest element, would be Bacon, yes, Bacon. lmfao
  15. PhoenixSoul

    Colours

    Hmmm... Elements by color: White: Life/Light, Plasma Black: Death/Darkness, Void Pink: Flames+Life Combo (red+white=pink) Purple: Flames+Freeze Combo (red+cyan = purple) Silver: Life+Death Combo (black+white=gray/silver) Gold: Storms+Turbulence+Tremors Combo (yellow+green+clay=gold/brass) Of course, this is using the Eight Elements (as I had learned), not the Prime Four: Torrent, Storms, Tremors, Turbulence, Freeze, Flames, Death, Life. (Water, Shock, Earth, Wind, Frost, Fire, Darkness, Light)
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