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PhoenixSoul

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PhoenixSoul last won the day on March 3

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Lady Fair Gamer; still an anarchist
  • Birthday April 16

Profile Information

  • Gender
    Female
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -
    Other

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  1. Oooookay...
    Why is it that when I need a function to work, that I can't get it to work?
    I mean, how hard does it have to be!?
    Anyway, somehow, some damn way, Hime's Level Down State script refuses to work with Yanfly's Adjust Limits, giving me a nonsense NoMethod error that points to `<=` which tells me that the real issue lies elsewhere, but I'm not that knowledgeable about this to know exactly what to look at for troubleshooting.
    Of course, I've tried. Numerous occasions I have. I've even went as far as making a bugfix scriptlet that would incorporate certain aspects of Hime's script into how Adjust Limits checks for params, but I get the exact same nonsense error with or without it!!
    "Like, come ON with THIS!! Quit making it so damn hard to work with you!!!" I want to scream sometimes...
    The struggle and frustrations are very real...(wishing I knew about programming language long ago rather than more recently...)

    1. Kayzee

      Kayzee

      I am pretty sure a NoMethod error for <= is actually not nonsense at all... Remember Ruby uses duck typing and has methods for everything, so yeah, <= is in fact a method and is not defined for anything in witch the concept of 'less then' doesn't make sense. Like if you have 'nil <= 1' it will give that error. Likely something is trying to compare a variable that hasn't been set yet with something.

    2. PhoenixSoul

      PhoenixSoul

      I've found it very difficult to pinpoint nil issues since I don't understand it well enough.

       

      That said, I've decided to go about it a different way, and have chosen to focus on other functions.

      Ultimately, there's even more to add before I come to a finished demo state, but I think I have this now...
      I hope...lol

  2. a=actor.equips; b=$data_armors[304..324]; a.include?(b) Try that, see if it works. Also: a=actor.equips; b=actor.equips.atype_id[*]; a.include?(b) [*] : Change this to the proper Armor type ID. Keep the brackets!
  3. @WCouillard Event Command Change HP has your back. Just set that to +80 for the whole party and you're set.
  4. PhoenixSoul

    Building a Free Library of Images for Everyone

    Coin sounds. Like, when coins fall on various surfaces, and so on.
  5. I had a tiny query in the Discord server, one I figured would take less than two minutes for someone with greater knowledge about RGSS3 to answer than I could figure out.
    Really, cold shoulder stings, so now I'm doubling down on this.
    I can conditional check just fine for the player's region ID, but every attempt thus far at checking against event region ID's has given me invalid syntax errors (I know they're invalid due to where the error points to).
    What is my goal? Well, let us just say that too many games allow player-event interactions when the player and event are on different areas but are also horizontally aligned (i.e. player on cliff and event below cliff). I want that NOT TO HAPPEN, dig?
    Of course ya do.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Yeah, that would be an issue, lolz
      Glad you were online on Discord earlier.

    3. Kayzee

      Kayzee

      I am glad to help! <3

    4. PhoenixSoul

      PhoenixSoul

      Thing is, I might be getting a hang of this, to a fashion. Of course, sometimes I still believe that when something works, it is truly just me getting lucky, lolz

  6. PhoenixSoul

    Pictures in VX Ace

    Yeah. 544x416 is VX Ace's default resolution. It technically can scale down or up, though there's a soft-coded 'limit' of 640x480. However, with pictures, the display is not coded particularly well from what I understand, so there's going to be issues no matter what. It would be best to actually use smaller images (like ninety to ninety-five percent of the game window resolution), and then do a bit of zooming in to make them fit better. Even then, it won't be perfect. As far as getting VX Ace to have fullscreen resolution at the resolution of the display, not sure how easily it could be done...
  7. PhoenixSoul

    Trying to smash a bug in one of my old scripts...

    With the fix, I think this is the correct layout: Looks like a very useful script, and to be honest, I had no idea VX Ace did that. How silly, lol
  8. Unrelated to RM, but I just completed a labor of love, one that took a lot of f*cking about with scaling parameters and such to get things to a point where boundary breaking and going under the woodwork would not be easily possible, and I had run into crashes many in the process, but it is done, and good grief...lolz
    Oh, what was this labor of love? I recreated Coastal Parklands in a less-than faithful way; it's a circuit (well circuit theme anyway) from Need For Speed: Hot Pursuit 2. I used TMInfinity to do so (TMI is a patch that allows one to use the track editor to change parameters like scale, movement and rotation as well as use any piece from any available environment).
    Now, I am completely fried, and my brain is completely disorganized, lolz

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Oh my, someone has a dirty dirty mind. <3

    3. Animebryan

      Animebryan

      Quote

      "a labor of love, one that took a lot of f*cking"

      Can't really blame him with a statement like that.

    4. PhoenixSoul

      PhoenixSoul

      @Kayzee, @Knighterius, @Animebryan, lolz

      Heavily inspired, likely because when I play NFS: HP2, I play the Coastal Parklands circuits the most (there are three-two closed circuits and one point-to-point road race akin to the type of racing you'd expect from Rad Racer or Road Rash).

      It's kinda funny; the theme consists of both coastal vistas and heavily forested areas in one area. It's the craziest mish mash of environments of the five themes (though on PC there's only four), with Island Oasis being right behind with both a volcano and a rainforest in reach of a populated area.

      The other three?
      Wine Country (lots of winding and narrow curves with blind corners everywhere in a Mediterranean environment)
      Autumn Trails (Taking to high elevation roads in the mountains and abandoned mines as shortcuts)
      Desert Wastelands (console exclusive-Narrow passages through dusty cliffs and roadways through various military establishments)

      I'm almost tempted to try my hand at recreating Empire City from NFS III: Hot Pursuit (a bonus circuit you unlock for winning Knockout on Expert). Almost. There's a lot of elements from that circuit that Track Mania United Forever doesn't have, nor does TM Infinity.

  9. PhoenixSoul

    [RGSS3] Yanfly Equip Menu Addon Request

    It almost sounds like something I might of seen before... That said, I'm not sure if it exists or not, or if it does, whether or not it had Yanfly's script in mind.
  10. Yep, this is depressing.

    But don't worry about me. I gave it my best with the skill I had. I'm sure that if I had the ability to figure the complexities out, I'd be able to make this happen, but ultimately, it's time for me to either get results, or move on.

    The former would require that those who know RGSS better than I do to aid, and that looks to be an impossibility unless I pay someone, which is also outside of my capabilities, so yeah. It's been fun, and I do enjoy working on stuff, but the goal post just keeps getting moved forward, and well out of reach alone.

    It's too much. 

    1. PhoenixSoul

      PhoenixSoul

      Updating this:
      I got something to work, after all the BS I went through with other things.

      That said, it's really bad when one asks for aid, and ends up with the short end, on a cyclic pattern.
      Burnout exists, after all...

      Anyway, that's just how it is because of uncontrollable circumstances, little to none of my causing. I can't help it if people are going to be stupid and ignore both compassion and common damn sense! lulz

      I'm still a novice at Ruby who occasionally gets lucky; even if I took @Kayzee's advice on just tinkering with Ruby scripts, that's only part of gamedev, and that's where my heart lies is the whole thing, not just one piece of it.

       

      It's like writing a story; if you only spend your time on the mechanics of one aspect, you're gonna forget about everything else pretty damn quick (which is why I've had a really hard time with my most recent story because there's one mechanic of the story lore that is really hard to put together and have it work with everything else).

      No, I won't go into detail on said story here; Maturity Rank 3 stuffs, lol

    2. Kayzee

      Kayzee

      Rank 3? Huh... What are the ranks?

      Maybe:

       

      0 - Kid friendly

      1 - Implied adult issues/jokes/situations

      2 - Explicit adult issues/jokes/situations

      3 - Implied sexual adult issues/jokes/situations

      4 - Explicit sexual issues/jokes/situations

      5 - Sexual teasing/fanservice

      6 - Softcore
      7 - Hardcore

      8 - Kinda kinky

      9 - REALLY kinky

      10 - OMGWTF!

      ...

      9999 - Paraphore

    3. PhoenixSoul

      PhoenixSoul

      Rank 1: "There's a reason why you don't eat boogers..."
      Rank 2: "Well, I guess it is time for us to talk about sex..."
      Rank 3: "Okay; maybe there's some things about you that are meant to be kept to yourself..."

  11. THAT FEELING WHEN...
    You decide on a character style AND NOTHING WORKS BECAUSE SOMEHOW THE CONFIGURATION SCREWS ITSELF OVER WHEN COPYING DIRECTLY FROM THE DEMO.

    Then again, what should I expect? It's quite obvious that when I'm doing okay, I HAVE TO BE INUNDATED WITH ABSOLUTE NONSENSE.

    Makes me strongly reconsider using Wild Steam. Yup, I still need an INSTANCE ITEMS SCRIPT THAT'S COMPATIBLE WITH THE CRAFTING SCRIPT, but I thought I'd try to focus on something else, and look what that got me.....
    Wow, just wow.

     

    1. Rikifive

      Rikifive

      It's often like this when you're using something you don't understand (besides what it is for and some things in the configuration). Since it does not work even after directly copying from the demo, you clearly had to miss something or perhaps other scripts you use may cause incompatibility issues, which is a common thing, because they're written by 9999 different people.

       

      I've been there, that's how I was toying with my first project back when I was a complete noob and there constantly were issues I could not explain to the point, where abandoning the game and starting over was a good option. It's like modding a game - each mod has its own job, but weird things happen (eventually crash) if there are many.

       

      Instance items and crafting definitely sounds like a combo that may not work together, because one of these changes how they are stored, then the second one tries to get the items in a changed environment. Imagine working in a software you're familiar with (rm for example) and then someone suddenly telling you, that you need to work with a completely different software, with a completely different interface after which you're like "FUK". That's what the crafting script feels after the instance items one told it to work somewhere else. Though I believe they could work together if some things would be "updated" to the new environment, in the crafting script. 🤔

    2. PhoenixSoul

      PhoenixSoul

      Of course, incompatibility is just how this is, and since I'm a novice at scripting, me going in and figuring out what's needed to be changed is the same as giving an average third-grade level student, trigonometry to solve.

      (No, I've no experience with that either, lulz)
      The one thing I could do is do all the crafting via variables and events (I was doing this in the RM2K project I had started but currently sits on the other HDD that my computer refuses to read properly), but that right there, would end up being absolutely absurd. It was absurd for the RM2K project, would be even more so for a game with a lot more to it!

  12. Well, it's been slow with my latest project, but I think I've got this...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Indeed.
      I made a demo character sprite, but even with the aid of two movement frame scripts, the animation looks a bit...off...

       

    3. Rikifive

      Rikifive

      Ah yeah.. I also have bad memories from trying to install all these 3rd party scripts. There was always something wrong sooner or later.

    4. PhoenixSoul

      PhoenixSoul

      No kidding; it's my biggest snag.

  13. PhoenixSoul

    Zombie Regeneration Functionality?

    @roninator2 As I recall, Doom is a special state in the FF games that when inflicted, causes instant death, or in the case of a couple of the FF games, does so after a set amount of time passes, which is usually indicated by a number above the character.
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