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PhoenixSoul last won the day on February 19

PhoenixSoul had the most liked content!

About PhoenixSoul

  • Rank
    Femme Fair Gamer; still an anarchist
  • Birthday April 16

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  • Gender
  • Location
    Nülgârt, Âsürïa
  • Interests
    Fashion, Beauty, Art, Music (but not the Top40 garbage on the radio), retro gaming (got a lot of these), card games, board games, dice games, RPGs with or without a screen (meaning that tabletop RPGs are just as fun), LGBT - related gaming and art, among others, in no particular order (if any at all)...

RPG Maker Information

  • RM Skill -

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  1. PhoenixSoul

    Entry 00A: Ramsey, 2/29/2020 (COUNT ON IT)

    @Kayzee I do need one thing though. No one on the Discord server is aiding me in this, but maybe you'd know. I have licensed music that I don't want everyone to have access to, and even with an RGSS3a archive, it only secures the data and graphics. Do you know of any third party software that could aid me here?
  2. Yep, count on it...


  3. PhoenixSoul

    Looking for Hairstyles Plug-In

    It might be to your benefit to ask about these MV functions on the more active official forums, if possible.
  4. (clamps hands over ears to silence the cheers, the jeers and the horns) ALRIGHT ALREADY!!!! lolz Anyway, there's not much to say more than yes, those of you who were hoping I'd finally release a demo, are gonna get your wish. However, there are caveats to note: I'm still working on a lot of things, and right now, I don't really have a lot of critical things in place, so the first demo release is not going to be feature-filled. What can be expected: A short demo, mostly text by the main character and/or the narrator. Half an hour of gameplay tops A good amount of potential bugs and glitches, mayhaps even Interpreter crashes (need your help in testing!) Some 'easter eggs' Plenty of Ramsey's vulgarities No censorship No saving (kinda pointless as there's only one major event) Mack's/Looseleaf sprite graphics combined with MV hair (it works well honestly) and MV-style face sets Political/Religious references and mockery plus a strong LGBT+ representation (now and going forward!) What's being worked on: The battle system and battler graphics (I have not found graphics for things like police, military, and so on-do they even exist?), no battles yet Inventory items, shops and the mercantile system (as of now the third of the three is pretty broken) Clothing/face bits for all twenty-four possible playable characters (only a few have their basic clothing all done with some others having placeholders) Story is still being fleshed out (I have a lot already written down) Icon graphics (a lot are done but there's much left to do) Title screen art (gonna need help with this-somehow) Sorcery system and passive skills (I have a few of the latter done as well as one Destruction element of the former done) Relationship system possibilities (mostly just a proof of concept as of now) Custom Map UI (as in a scene that shows a map screen and where certain things are on it) A soft game menu screen that allows the player to leave the game but still technically be playing the game (I have the visuals made but they're not refined yet) What's planned: Multiple endings (I have one 'true' ending in mind) Multiple, replayable game story chapters akin to how Half Minute Hero does it Character building that caters to the player NSFW/Mature scenes (I'd love to have these as visual scenes but for now they will be text only) A way to force game/chapter restarts (Hard Game Overs) in the case of something truly horrific happening (I don't know if it is possible though) Cameos from other games and media (I already have a couple of these partially finished) Supporters and those whom have aided me thus far: My team (KBGaming): Aylee, Celica, Claire, Fiena, and Rachael Dearest love @Kayzee, whom has been great with RGSS3 stuffs @Rikifive, whom has also aided me in RGSS3 stuffs @AutumnAbsinthe, fellow femme fair who loves horror and memes as much as anyone @Verdiløs Games, whom hasn't been around in a bit, is hopefully recovering well. You, among many others, have aided and supported me. Merci beaucoup. I hope you enjoy my vision.
  5. PhoenixSoul

    Dead Evolution

    (thinks of the combination but only recalls RE well with 7DD only sounding familiar and DG being new to her) Sounds like a good challenge, for sure.
  6. PhoenixSoul

    Looking for Hairstyles Plug-In

    Pretty sure one can use MV's options to import stuff into the generator, though I've not tried this as of yet so... As for the splitting of the kid category into 'Boy/Girl', it could be done graphics wise, but I'm pretty sure the 'kid' category is hard-coded into the editor, which would require EULA-breaching reverse-engineering to fix/modify. I could be wrong; it might all be Javascript stuffs, but either way I'm no expert on this and the former is not something I'd trifle with, given how litigious Degica/Hadokawa can be... As far as what is available, there are a lot of resources made for MV, though cost-free? Eeeehhh, maybe a few here and there; most cost money though. Sorry to say this on top of that, but MV is less-community supported than its' predecessors. However, I do wish you luck.
  7. PhoenixSoul

    Vehicle that can pass through certain impassible tiles

    Victor (Victory Engine) has a custom vehicles script that has those exact features you want.
  8. PhoenixSoul

    Why is my event only usable from the sides?

    Believe me, I have been there. At least you figured it out.
  9. PhoenixSoul

    Hi there, everyone!

    MV has the same layering issues as VX and VX Ace. Essentially... Layer 1 and Layer 1+: Tile set A Layer 2: Tile set B/C/D/E (B/C/D/E overwrites itself when attempting layering even from two different tile sets) Layer 3: Events (does not include any tiles from Tile set A) Layer 1+: some parts of Tileset A could be layered, but only if the + layer is transparent) XP had it better. Layer 1/2/3: Any tile including autotiles Layer 4: Events (also allows any tile) Anyway, I suggest giving whichever engine you want a go, and see what comes of it. Also, welcome to the dysfunctional family.
  10. Well, I just discovered this awesome thing called Always, Sometimes Monsters, and the tileset DLC looks very, very promising, so I grabbed it.

    It might even end up replacing in part or wholly, the tileset I'm using currently, but that is to be seen.

    1. Show previous comments  7 more
    2. PhoenixSoul


      Well, that's ~$16 you saved, so that's something, lolz
      So, let me do that other thing, the map demo thing where all the tiles have their passability set.

      I'll get this done and then send you a teeny demo.

    3. AutumnAbsinthe


      Thank you soso much!

    4. PhoenixSoul


      De ríen, mon cherie. (PM)

  11. PhoenixSoul

    An Inquiry About RGSS...

    I had no idea that existed, like, at all. Makes me wonder how that all works...
  12. Well, if there's one thing I know @Kayzee will love, it's this:

    Jeez, Rach... I'm in stitches over this. lolz

    1. Show previous comments  1 more
    2. PhoenixSoul


      This is one of those quality shitposts that I could watch once and again, and always laugh at, lolz


    3. Kayzee


      Doom level design 101: The key is always a trap. Always.

    4. PhoenixSoul


      Or, it's a high-value item, or the only medkit on the map, or some random space near a wall, or the second to last stair going down into a room larger than the corridor, or that damned floor type 11 that only invulnerability or id delta quit delta protects against, or just because you spawned on the map...lolz

  13. PhoenixSoul

    An Inquiry About RGSS...

    I've seen a lot of videos and other content talking about this subject and it had me wondering... Can... RGSS... Run... DOOM
  14. Unnn...yeah, it could be done fairly easily. Of course, the text portions where everything is written on screen would likely be the easiest portion, but then there's presentation, among other things, to consider. It can be done and has been done, but should it, is the question. Is it the right way to go. Up to you to answer, after careful consideration.