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Everything posted by PhoenixSoul

  1. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    "Game.exe has stopped working" This tells me nothing. It may mean something to you, I dunno.
  2. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    Okay, so this is essentially useless unless I am suddenly able to pull money out of my posterior and get another computer that could be used in this fashion. Joke is on me this time, lolz
  3. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    I'm actually curious though if one needs like some really good hardware to run this at all... It crashes whenever I try to start it up.
  4. I really love when script authors leave out important details on how the scripts, script calls and notetags work. It's so much fun as a novice trying to figure things out when what you're really needing to do is actually move forward in your game development instead of trying for a long ass time to figure out how one little thing works...

  5. That script above needed a spoiler tag. Anyway... There's this odd thing involving Victory Engine, specifically, it's Direct Command. What it is I struggle with is how the conditions work. I don't know exactly how to make a valid condition here.
  6. I've acquired a little skill in RGSS code, so I've decided to share the fruits of this with you! And without further adoobie (lolz)... 1. System Options Modded (original - Yanfly; mods made by myself and a fellow game dev) Modifications made: Added the ability to change the Music Effects volume (originally attached to BGM for whatever reason); this was done by the game dev and chose to remain anonymous. Added :bar as an option which displays a long line of ASCII/10-key text that is reminiscent of a border bar (depending on your font choices this might look weird); I added this one. Implemented @Ninjamida's Jukeboxy-box feature so that one can go straight to that from the system menu. It won't be arsed to access it if you don't have the script installed either. Modified the control bars; holding combinations of buttons will increase the multiplier (holding down A and Y would increase the multiplier to 50 for example). Now, onto the script! ... Next, my little Set Level scriptlet. All this one does is allow the dev to directly set the level of any given actor. It will set the earned EXP to that of the minimum required EXP to attain that level. One can set the level using a static value, or the value of a variable, or really, whatever. Scriptlet: ... Last is my Set Gold scriptlet, as well as the companion for @Calestian's Currencies script. With both of these, the functions are basically the same as my Set Level scriptlet, though with my add-on script for @Calestian's Currencies script, one can do a little bit more with it. Now, onto the scripts. ... Pretty straightforward. ... And that's about it. It's mainly just rewriting what has already been written but it's a start.
  7. PhoenixSoul

    an annoying TSBS error...

    I would of made a copy of that portion of the original script and put it into a scriptlet, then made the modifications on that. It's somewhat my wheelhouse, lol Also, you're using TSBS, and I wish you the best of luck with that complicated, convoluted mess, lolz
  8. In my latest game project, I've decided to use TP as a third vital meter. You know the deal: If your HP depletes to zero, you're done, MP, no more magic/skills/whatever. But TP is by default a safe thing. Not in my game. If TP goes to zero in my game, it's almost worse than a Knockdown (death status), because that character gets hit with a nasty status ailment that weakens their every ability, and is difficult to recover from. Also, every action that requires movement (attacking/casting magic/etcetera), will deplete TP, or in my game, it's EP, Endurance Points. If you don't have enough Endurance, you may as well wait, or defend. Also, some equipment will make actions cost more Endurance, some less. The idea is that you want to end battles quickly, but not so quickly that fatigue sets in before the next battle. I've always thought this was a good mechanic to have, but maybe not everyone thinks so. I appreciate all constructive thoughts on this. Let us discuss with full hearts and open minds.
  9. PhoenixSoul

    Using TP as a third vital meter...

    @Angry Choco All are fantastic ideas. At the time I was working on the project this was attached to (it's shelved due to issues involving Ruby stuffs and because of the arrogance of another forum I don't want to discuss publicly), I definitely had some sort of TP restore after battle end thing in mind. Also, I had all characters have the 'Preserve TP Post-Battle' feature by default, so that potential issue was eliminated.
  10. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    This is pretty cool, I gotta admit. But I will say that having a binary option for gender is a bit limiting. I also am wondering if multiple currencies are already a thing, or are going to be added later.
  11. To all the game devs that have succeeded or are close to succeeding in releasing your games, I congratulate and applaud you. May you succeed where I could not.

    1. Abscond


      Indeed. I'm still battling to complete my own project of 10 years now. A. Decade. 😑

  12. Below lies the original blog that has lost relevance. Due to the way I was treated on a different and now completely untrustworthy forum, I've come to grips with the fact that as much as I love creating, I'm no artist, no game dev, and most certainly not able to continue on. I'd ask for help but there's no point so from now on, unless by some miracle of Eden and Yggdrasil that comes in the form of a deep apology and pledge to never harm me again and to aid me in whatever I need, I'll simply be a gamer. Hello, depression, hello, darkness, goodbye, fairness, honesty, and light....
  13. PhoenixSoul

    VX Ace Shop Steal (UPDATED)

    I've bookmarked this for future reference, but I think I can make this a lot smaller. There's a great chance I'd be able to compile this into a single script, and to boot, improve upon it.
  14. PhoenixSoul

    Building a Library of Images for Everyone

    With some modifications, Puddle Jumping Looping became a really good title screen theme. Of course, I had wanted to have an animated title screen, but there's just way too much I've gotta do first, if I even get to it at all, lolz
  15. (Entry 00F +1 was an addendum to Entry 00F) So, this year thus far has been garbage. Society has fallen to that of slavery, and even though there are the some few that have awoken to the horrible nature of Statism and Totalitarianism, it truly is a case of too little, too damn late because unless the few gather and demolish the system of slavery already in place like, now, there won't be any hope left. The Divines are already enacting their wrath, but not in favor of any mortal. Eliminating mortals en mass is what is happening, and that's it. Cosmic forces are reshaping the economic center of balance for life on this planet, and there's not a thing mortals can do to stop that. Even if mortal kind wakes up en mass and destroys the system of imbalance and immorality, it's not going to stop the cosmic forces from enacting the rebalancing of life energy. But that's big picture stuff. None of that matters right now. It's just something I can take solace in later. Right now, I'm wracked with worry because of the fact that I am too honest and stand up for those who cannot or will not stand up for themselves, making myself an even larger target for abuse. My dog, Oscar is turning fourteen this year. That's old for any dog, even more so for a Pug, whose lifespan expectancy is eight to ten years. Oscar is not in the best of health, hasn't been for a couple years, but is in okay health for his age, in comparison to Max, our other pug who was put down back in 2016 (before the move/knowing that we'd have to move) after having a seizure and basically never really coming out of it. Max' health was horrible in comparison; he had gone almost completely deaf, and was pretty much blind. His bark was shrill, and he didn't move around much near the end. He was overweight and his mobility was lackluster at best. He was thirteen, and though it was sad to know he was gone, I'm so glad he's gone; he no longer suffers and no longer feels pain. He's in the capable hands of Eden now, and that thought does trigger some good feelings. Anyway, Oscar in comparison can still hear, see, is still able to move, and has more energy. But he's still old and is weakening, and that can be seen when he's walking around outside (since we don't have a yard like Oscar needs he has to be on a leash - well because of this stupid law I won't talk about here anyway). Whenever he does his business, he actually takes longer and there are times when he'll stop and act like he's going to, but doesn't. He'll do this a few times before actually doing it. We always pick up after him (and often times after others that don't), but it is when he squats and does nothing, that's what is now causing people to abuse us with false claims and I took a stand against it because my Stockholm Syndrome-ridden roommates won't. If worse come to worse because of this... I won't allow myself to live life homeless. I'll be straight with you all. I may be close to having a demo ready, but it doesn't mean a damn thing if I have no stable place to work from and live. Furthermore, if it comes down to that, I'll be jumping off the nearby bridge because I'd rather curse those who abused me with my blood on their hands than die out on the streets (which will happen because I don't have resources on hand to deal with being homeless including the mental part). Of course, that's just me telling you this because that has been hung over my head and lain on my shoulders for so long, that it is an ever-present danger. If I could, I'd get a private security detail. That way, no one could harm me or my dog in such a manner ever again. But that would cost me more than dental implants would. AAAAAAAAAAAAAAAAAASSSSS!!!!! It all comes down to greed and avarice. I'm sick of it!! (Oh, and yes, I've backed this up; I can easily reupload elsewhere and link it.)
  16. PhoenixSoul

    Building a Library of Images for Everyone

    Indeed, where does the time go? I'll be looking more into your music library as time passes; got more to do in the chassis first, if ya get my drift.
  17. (Due to the original script writer being good at making ticking bombs, another script writer has written a better version and so this script/aid request is no longer needed) ... So, I found that with DoctorTodd's script, if one wanted to have it so that the autosave function didn't work if there were like battle cutscenes going on or if one has a menu tutorial that uses the menu call, or if a cutscene is stretched across several maps, one couldn't really do this unless if one compromised and only used the Autosave.call script command, which would only work with evented battles. So, I decided to make an add-on script that can further bind these features to switches, if one desires, and I've run into a snag I don't know how to troubleshoot. What I am going to do is post both the Autosave script and my add-on here, and I'll also post the error I've been getting. ... DT's Autosave: ... My Add-On: ... Error Code: ... Any assistance I can get with this, much appreciated, merci beaucoup.
  18. I don't know who DoctorTodd is, but I do know for certain their Autosave script has the same machine quality as that of the old Ford Pinto.
    A hodgepodge of parts ready to blow! lolz

    1. Show previous comments  1 more
    2. PhoenixSoul


      According to @Seriel, it's a mess of sloppy code writing with no aliases or anything expedient.

      Of course, I hadn't the slightest clue until she looked at it how badly cobbled together the jalopy was, lol

    3. Kayzee


      Ah I see! Yeah I can see how it can run into problems that way.

    4. PhoenixSoul


      I even put an image of a blown up Ford Pinto in a spoiler on the request page as an lol tribute to a true jalopy.


      It was the 80's; Ford followed the save money in any way one can trend of the time, and it cost them big.


      It definitely relates to the poorly cobbled together script. it works but it's like a ticking bomb.

      Or in the case of the Pinto, a bomb just waiting for the right trigger, a rear-collision fender-bender.

  19. Thanks much, @Seriel; you helped me to see how much of a jalopy the original script was, akin to that of a Ford Pinto ready to blow! lol (seriously, that was a real time bomb from back in the day) ... Gas tank in the back, fender-bender-BOOM nightmare...
  20. This has strained on me too much. I'm grateful for all the aid, but damn... The way I had it envisioned should of just worked from the get go, this has become a cf of gobbledygook and... I've shifted gears to having this just be done for me. If the luxury of patience was something I could afford more of, I'd be happy to hammer on this further.
  21. Well... It no longer crashes, but also, it doesn't actually do the autosaving. Hmmm... Addendum: I'll also note that for some odd reason, the last end in the snippet did not parse correctly when copy-pasted. It also turned some of the false values black as if those as well did not parse correctly...weird.
  22. Well...

    This is definitely a pickle I am in. I need this Autosave Switch function to be working properly for a demo release to come about. I've been at this, trying to figure it out, and have come up very short. I hate asking for aid, but yeah, I need it. Just as @PhoenixSylph needed aid in her project.

  23. PhoenixSoul

    Battle Pouch - Script Request

    Hmmm... Not an unfamiliar mechanic. Final Fantasy II (NES) has a similar mechanic (only it's limited to one in-battle item per character).
  24. PhoenixSoul

    RK5 Debug Console

    Yeah, this here is really cool. It'll likely find usage at some point.
  25. (gotta be kidding me Ruby...) Script'KB-DT Autosave if Switch Add-On line 22: Syntax Error occurred. dynamic constant assignment If_By_Switch::AutoSAVE_OFF = 17 #... Originally, I got this when I made that value zero, but changing the value game me the same error. ... That's what the code looks like now. I comment out parts I've written for reference. Not sure what to do or where I went wrong...