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PhoenixSoul

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Everything posted by PhoenixSoul

  1. PhoenixSoul

    JPS Pathfinding

    That event chase player script is a bit odd; if the player is not within sight or a certain distance, the event will not move in the way you'd expect. I noticed this behavior in the Yuri game Luxaren Allure.
  2. PhoenixSoul

    Holders Animated Battlers

    Hmmm... A maroon full-coverage mantle, purple spiky hair, and a large silver stud (for the ear). (I came up with this on the fly in less than twenty seconds-just FTR)
  3. PhoenixSoul

    RPG Creator

    GIRLS! Quit your bickering! You'll scare off the newbie...if they've not been scared off as is...lol Anyway, I wish @kasain the best of luck. It's not ever easy, but it is fun, or well, it should be, because if you're not having fun in the process, you're gonna hate the end product later...
  4. Hmmm...
    I'm using the following in a Conditional Branch:
    current_scene is? Scene_System

    But that is not working, and I am not sure what would be the correct method.
    FTR, Scene_System is the scene for Yanfly's System Options.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      It'll be something I try to keep in mind. I often forget that I can use [Ctrl]+[Shift]+F to search the entire script section...

    3. Kayzee

      Kayzee

      It's handy for sure! It might not always tell you exactly what you want to know, but it can really help track some things down!

    4. PhoenixSoul

      PhoenixSoul

      It's too bad that the feature isn't extended so that some key combination like [Ctrl]+[F3] would scroll through all the instances of the queried keyword...lol

  5. Spoiler

    Okay, so I'm using show pictures for a graphical menu interface, but I cannot get the damn thing to show past one portion.
    Yeah, I need help, and soon. I'm starting to build momentum to A POTENTIAL DEMO RELEASE, so please, don't let me derail!!!!!!!!!!!!

     

    Nevermind this...
    I just figured out that the way I have the image setup, I had to use negative integers...lolz

  6. I would think, mi amour, @Kayzee would be pleased and thrilled to know that the DOOM Marine is going to be one of several cameos in my game, Ramsey...
    ♫Duh-duh-dun, duh-dun, duh-dun, duh-dun, duh-duh-dun...♫

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Remember the mean f*ck with giant scissors from Clock Tower? That one too.

      For an arse kicking...lolz

       

    3. Kayzee

      Kayzee

      The only clock tower game I really played was the first one. I mean the real first one on the SNES. :P

    4. PhoenixSoul

      PhoenixSoul

      I haven't played any of the Clock Tower games, I just know that they exist, and know about that one thing with the giant scissors.

       

  7. PhoenixSoul

    A small set of RTP-styled Christmas objects

    Actually, when it comes down to it, we really don't have enough food/drink stuffs for graphic placement. We have lots of everything else, it seems, lolz
  8. PhoenixSoul

    Free Music / SFX Resource - Over 1800 Tracks

    Will do. For now, I've got a lot of music as is; I think I'm good in that department, lolz
  9. PhoenixSoul

    Alternate Paths In Maps

    Alpha transparency is your bff in such a situation...Editing tiles so that they no longer look like squares when all is said and done...
  10. PhoenixSoul

    A small set of RTP-styled Christmas objects

    Not exactly Yule related, but I wonder how difficult a bacon cheezeburger would be, lolz (sorry I'm a bit muddled today-got too much going on all at once)
  11. PhoenixSoul

    A small set of RTP-styled Christmas objects

    Happy Yule.
  12. PhoenixSoul

    RPG Creator

    Materia was something that had far more potential than it was given, but I can definitely see why you're not a fan, lol
  13. PhoenixSoul

    Wheelchair in an RPG - Open Discussion

    I still think having a wheelchair with a large motor and jump mechanics would be awesome. lol
  14. PhoenixSoul

    RPG Creator

    (Noting VII has an Enemy Skill Materia which replicates the Blue Mage/Syne Sorcerel class, though the number of useful skills is a little dull...) (pretty sure III has a Blue Mage class too...) I can pretty much second that resources are going to be the bread and butter of your project, no matter the engine.
  15. When it comes down to it, it seems that MV has a lot more reliance on the Workshop for completeness.
    The Add-On pack should also be reduced permanently to $10.

    1. That One NPC

      That One NPC

      They expected the community to come through like so many times before. There's not a lot for it, though. I have Panda Maru's free MV tiles resized for Ace, so I don't even miss out on them.

    2. That One NPC

      That One NPC

      In case you needed it:

       

      https://forums.rpgmakerweb.com/index.php?threads/marus-mv-bits.46811/

       

      Her stuff is so beautiful it's enough to make you weep.

    3. PhoenixSoul

      PhoenixSoul

      PandaMaru is on par with Celianna's skills. I've never talked with Panda, so I don't know what they're like...

  16. PhoenixSoul

    Free Music / SFX Resource - Over 1800 Tracks

    It was merely an inquiry; I was also talking about any of the Castlevania games.
  17. Said Gilbert Gottfried/Fred F*cks:
     

    Quote

    I'M NOT EDUCATED ENOUGH, FOR THE GUY WHO TALKS ABOUT BUFFALO SHIT, IN HIS BASEMENT!!!

    lmfao

  18. PhoenixSoul

    Alternate Paths In Maps

    @Kayzee The shape of the contents of the map. Square map content is fine for square structures, but not so much for something that doesn't have that kind of external structure, visibly or not. @That One NPC I agree with this, though I will give exceptions to some places where that is the design point, like the Trick House in Pokémon R/S/E for one of a long list of examples I could name. (I always waited until after beating the Elite Four to visit the place so I could get all the items in one sitting lolz)
  19. PhoenixSoul

    Wheelchair in an RPG - Open Discussion

    How about a Schwinn bike motor, for when the character needs to make a run for it, but using the hands won't suffice. Or, in similarity, having the option to turn the wheelchair into a hand-crank bicycle. Such would make higher speeds easier to obtain and maintain. I once saw some 3D models of a wheelchair/go-kart-like hybrid, that supported up to a 110cc motor. It was just a prototype design, but it looked plausible enough, back in 2004. Scissor spring coil mechanisms for lifting into the air, akin to ejector seat mechanics but at a fraction of the G Force those output.
  20. No, I don't observe/celebrate this upcoming 'holiday'; since when is a day about mindless eating considered some sort of celebration!? Isn't a feast supposed to be PART OF A CELEBRATION, NOT THE CELEBRATION ITSELF!?

    I mean, I get the milktoast premise of it being about a day where you reflect on what you're thankful for, but again, why on this specific day!? It could be any given day, any given time.

    Well...I'm not going to elaborate on why, because it would go into an essay long thing, and I'm not feeling up to it. I feel bloated as is just thinking about it, and we're having ham, not turkey. The turkey we were going to have, was improperly handled, and had to be tossed out. I'll spare the details.

    I'm still bloated. I'd be okay with just baking the ham, and placing it between two slices of bread later. 👍

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Heyyy, I like mindless eating! :(

    3. PhoenixSoul

      PhoenixSoul

      Oh, I knew you'd have a say, @Kayzee, mi amour. I just don't have the tolerance for large amounts of food anymore, so it's not fun. Do ya blame me for that? Of course not, lolz

    4. Rikifive

      Rikifive

      The only thing I dislike about it are the insane costs, other than that I see no harm, it's not like you're forced to eat 'till you explode. 🙂 Soooo, if someone covers the costs (like my company that will organize such thing for employees), one does not complain, just take eat whatever you can and get the hay out of there. 👀

  21. PhoenixSoul

    Alternate Paths In Maps

    Squared maps are fine for houses/shops/otherwise symmetrical structures, but for dungeons/caves/other such non-symmetrical areas, yawn, lolz I've played too many games with those kinds of dungeon maps, and it's milktoast, really.
  22. PhoenixSoul

    Alternate Paths In Maps

    The pre-built maps of VX Ace are examples of decent map making, however, they are quite large and all that space does naught but add fluff, unless you somehow utilize all that space (it could be done, sure but the dilemma at hand is if it should be done); I don't think I've ever seen any game made with VX Ace that only used RTP assets, just use those maps and nothing else, nothing modded or anything, unless it was an asset flip like the Arcane/Occult Raise series and ZAMBI 2 KIL (lmfao) No, wait, even those had non-RTP/modified maps in them, but still looked very much the same. ...ZAMBI 2 KIL is an MV game...never mind that one... It's all good tinkering material though. Just don't re-release those on Steam. Square shaped maps are a bit too predictable. I avoid those as much as I can.
  23. PhoenixSoul

    Alternate Paths In Maps

    A lot of games are like this, taking DOOM as one example where it's easy to get lost in an area, even with the map (something @Kayzee would know all too well lolz) As for my games, I tend to go for the semi-forced exploration route, where you don't necessarily have to take all the multiple routes, but if you don't, you'll often miss things. I also don't always point out which path is the 'way out', either, or don't make it completely obvious. I don't do this with every map, and some maps are designed to just be a single corridor, or a forked path, because making a multi-map labyrinth that isn't 1F/2F/3F/etcetera, is not something I actually like doing/playing. Sometimes, I do go a little bit cruel, and make it so that the 'way out' is hidden, in one fashion or another. I usually don't do this without some kind of way to 'reboot' though, because I don't like it when such is forced on me. One of the maps in DOOM has a couple places where the teleporter transports you back to the beginning of the level, which if you needed to backtrack, made such a lot easier (there are likely several maps that have this quick-track mechanic but I noticed it in E2M4). The one thing I did when I made a game with RPG Maker 3 on PSX (internationally known as RPG Maker), was I added lore to the post game in the form of a 'Döppelganger Battle' at the ruins of the lab where the main character once worked at. A completely optional battle that was brutally hard, and if the player lost, would see an ending that is NSFW, or if the player won, would receive a permanent stat boost and a new skill. The battle was brutally hard due to the party needing to be just the main character, but was doable if the player had certain spells and certain equipment.
  24. PhoenixSoul

    OTHER Seriel's Github? What Happened?

    I was looking through some old bookmarks I made, and wanted to grab a script written by @Seriel, only to find, 404. What happened? Did ya give up on it or something? If these can be found elsewhere, I'd love to know. Merci beaucoup.
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