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PhoenixSoul

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Everything posted by PhoenixSoul

  1. You know, in the RTP icons for VX Ace, there's these set of eight color/hue buttons/badges/whatever (not sure what these actually are to be honest), each of them encircled by a gold ring. When looked at in a certain way, they look a bit like paint/makeup palettes (i.e. eyeshadow or lipcolor).
    Nothing really important, just a thought train.

  2. PhoenixSoul

    pixel art Amy's Artwork

    She's cute...
  3. PhoenixSoul

    [VXA] Move the skills to the item menu

    Hmmm... I don't have any experience with this set of scripts, but mayhaps, @roninator2 does?
  4. Hey! I just implemented Mode7 and guess what?

    It works. lolz

    1. Kayzee

      Kayzee

      Something actually worked out for you? 😮 I am glad. :3

       

       

       

       

       

       

       

    2. PhoenixSoul

      PhoenixSoul

      Yeah; just not sure how well it'll work going forward. For now though, I can move to other things.

  5. PhoenixSoul

    Anyone still need Yanfly's Plugins?

    The only part about Tesla's Coil, that could be copyrighted, is the visual design; everything else is not remotely unique aside from any notes they may of written. Same works, in concept, for the lights on Tour d'Eiffel, though the copyright on that is only effectual on professional works; family photos taken in front of the steel structure at night and shared online are fully protected under Fair Use. Yeah; I'm glad Yanfly chose not to do this with their VX Ace scripts; Ruby is CC code, which means that all derivative works of that code are to be released with the exact same license. It also means that there are scripters out there that are in violation of this by putting certain restrictions in place, one example being translations. I'd never do that. I fancy not being added to the long list of SidAlpha's DirtyDevs. lolz
  6. PhoenixSoul

    Anyone still need Yanfly's Plugins?

    Ultimately, code is code; if a function can be replicated and that function is not unique to the creator of the function, then like in any common word, copyrighting/claiming is impossible. Simply put, song lyrics can only be copyrighted/claimed in their entirety; any significant alterations and the lyrics are unclaimable. Simple functions are akin to writing a sentence; neither are significant in length or unique enough in prose to be copyrighted. def max_tp return 100 end "She told me to look away whilst she dressed." Can't copyright either of the two examples. One can replicate Yanfly's code functions. If one simply chooses to do so and then chooses to give out their derivative codes, Yanfly has no say. Code is code. The structure and prose of lyrics can be altered. Copyright is flimsy by design; no one really has any true claim over anything they contribute.
  7. PhoenixSoul

    Advanced Confusion State?

    Ah, yeah...that's a good scripter there. Glad you found what you needed.
  8. Anyone ever play the LoZlike game on Mega Drive called Ragnacenty, or in NA, Crusaders of Centy?

    It's really good, I find.

    1. Kayzee

      Kayzee

      I know of 'Crusaders of Centy', but I don't think I have played it, or at least not that much. I never really got in to many megadrive/genesis games. About the only megadrive/genesis action/adventure/rpg I think ever played that much of was Byond Oasis, but that was ages ago and I can't remember too many details.

    2. PhoenixSoul

      PhoenixSoul

      Beyond Oasis was the game that got published en mass whilst Ragnacenty had a relatively large following in Japan at the time. I watched the Gaming Historian's video on the game and remembered seeing the game one time and never getting to play it, though I wanted to.

  9. PhoenixSoul

    Sci-Fi Tileset edits

    That is really stupid, I agree. I do love the parallax BG; that looks amazing.
  10. PhoenixSoul

    Anyone still need Yanfly's Plugins?

    Yanfly is apparently some form of chibi-kawaii bunny bounce-ball, as far as I can tell. lolz Their work is amazing, absolutely. Their ethics, whilst never stellar, used to be far better. The plugin tutorials were informative and useful, but then, I knew shit was going down when the comments were disabled...and then, the paywall. Wow. Now, if the plugins were sold on Steam, I could buy them that way...(I've mentioned this before), but Patreon is an absolute fucking idiotic platform and it enables wealth-privilege-based garbage such as poor and disabled shaming. For those who only have access to what physical currency can purchase, Patreon is a middle finger to them, and to me because yeah, I'M ONLY ABLE TO USE PHYSICAL CURRENCY. Patreon, you can take your credit card requirement and SHOVE IT.
  11. PhoenixSoul

    pixel art Amy's Artwork

    If there's one thing one can count on, it is that @Amysaurus' art never disappoints. Actually, this year was fine until about the end of February...it hasn't gotten any better since I became ill, even if I was able to release the first demo of my game. (I'm not still sick-though I do have pleurisy now that doesn't bother me much but I've had a lot of burden placed on my shoulders that I am not able to handle and thus I've become very, very, very unmotivated-far more so than ever)...
  12. PhoenixSoul

    Advanced Confusion State?

    I've seen a few scripts that can do this-I've not tried any of them personally. So, I'm curious as to which one you found.
  13. PhoenixSoul

    Free Music / SFX Resource - Over 2000 Tracks

    Korgs, now those are some fairly high-end, hard to come by synths. I recall watching an 8-Bit Keys video a while back where they restored (I believe) a Korg Poly 800 and reset it to factory settings. It was quite lovely.
  14. PhoenixSoul

    Anyone still need Yanfly's Plugins?

    Yeah; Bryan here will distro.
  15. PhoenixSoul

    Passive vs Active Sea Travel

    Well, the driving system will mostly be a bunch of parallel process stuffs, reliance on button input commands, with some scripted stuffs going on in the BG. I mostly need to make the roadways and of course, get further along in story development before even getting to that point...
  16. PhoenixSoul

    Passive vs Active Sea Travel

    I've done this kind of experiment before. It was definitely necessary when using the console versions of RM. Right now though, I'm working on a driving system where one actually drives a vehicle on a preset roadway similar to Road Rash. I need to see if I can get Mode 7 working if I want a 'from behind' view, and I still need to find vehicle graphics...
  17. Yeah; I'm a novice at RGSS.

    I admit it. I've admitted it before.

    But bashing my creativity over it is one really quick and sure way to enrage me.
    Sure, I could just write a gamebook using Quest. Probably would be quicker. Maybe I should of done that first, but I did not.

    I'll never be like one of those top-of-the-line devs, and I truly don't give a damn. I care more about making something worthwhile, something potentially relatable, and thus, from time to time, I ask for aid when I can't wrap my head around something. I'll admit that I ask when I'm at my wits' end maybe far too often, but I can't control when that happens either...


    I always do what I can for others as I am able. I always thought that to be more than enough in any aspect. Maybe it is, for a society not focused on what the government and MSM says...who knows.

    I know one thing for certain.
    My ineptitude probably cost me a lot.......

  18. So, I've hit yet another roadblock, and I've no clue how to go around it. I don't have the endurance to stress over these, so if this is something I'm forced to solve on my own, Ramsey v0.1.5 is as far as this goes, and will be the last RM project I do any level of serious work on. It's too much for me to try to create something that I cannot fit into a lacking skill set. Okay, so you're wondering what the issue is, and why I didn't post this in the RGSS boards. The latter reason is that I need to talk about this in an open fashion and I can't do that without reprimand in the RGSS board. The issue: So, I've used Moby's Sprite Bugfix that makes it so that sprites taller than 32 px aren't affected stupidly by Star Passability tiles. I've already made one fix that doesn't take screen tone into effect (made an extra viewport and switched around some viewport functions), but now I've run into one more. I have custom ceiling tiles that when placed, obscure the player. They're in Tileset E. This issue was not present before these tiles were implemented (and thus the event system used to hide the player and then make the player through before undoing those after going through a door or under a ceiling transition was removed once the tiles were implemented), and that issue is that event graphics taller than the player sprite, will get drawn over the player sprite, when the player IS STANDING IN FRONT OF THE EVENT. IT LOOKS BAD, AND MAKES ME FEEL LIKE A DAMN CHUMP. I had tried several ways to make it not do that, even trying to make it draw over the player sprite if the Y COORDINATES OF THE PLAYER SPRITE WERE LESS THAN THE EVENT AND THAT THREW ERRORS DESPITE USING $GAME_PLAYER.Y AND $GAME_MAP.EVENTS[@EVENT_ID].Y WHICH ARE ALREADY DEFINED BY THE CLASS GIVEN. So, I asked dearest love @Kayzee for aid, and...naught. She gave an idea to make the events in question Below Characters which not only doesn't help, but gives them Through flags to boot. These door events may as well be guillotine events! So, am I going to get some help here!? Or, do I let Ramsey's deadbeat father kill her instead!?!?
  19. PhoenixSoul

    Entry 00C: Ramsey and More Problems

    @Kayzee, If one takes a closer look at the door graphic, one can see the Tile A carpet. Hole in the wall. It's somewhere in Moby's script. I unfortunately don't have enough understanding of the logic to fix it, or to determine if such is even possible. The ceiling tiles on Tile E still draw over the player; the door graphic also draws over the player's head. Before I made those Tile E graphics, this didn't happen. It is true that the Tile ceiling graphics are taken from a Wall tile from Tileset A4, and some of the ceiling tiles are drawn using the A4 tile, mainly those the player does not go under, but would that make any difference? Should I revert back to two events per door/ceiling transfer like I had it? I didn't think this would be such a hassle! Why did this become a problem after using Tileset E for ceiling tiles!?
  20. PhoenixSoul

    Anomaly Detected

    Welcome to the misfit fam, and to a very inactive forum (of course that was likely obvious but you know), lolz
  21. I'd make a passive state for each and have it applied to them, then... <use conditions> state: x </use conditions> where 'x' is the state applied, and place these tags on the revival items.
  22. So, yeah...
    This is an issue...

  23. PhoenixSoul

    OTHER Skydancer - A post atomic tale

    Looks awesome, to be honest.
  24. Hmmm...I'm not sure; I don't have any experience with Learn and Replace, and then with the Aftermath script, I've done some meddling with some of the displayed stuffs, but not any part that deals with leveling up, so I'm not sure if any of my meddling would be of any aid. Maybe @roninator2 could be of more aid. If not, mayhaps @Rikifive or @Kayzee.
  25. PhoenixSoul

    pixel art Amy's Artwork

    Oi, it's @Amysaurus! Long time, no see, love. As far as how things have been going...to be brief, it's been a nightmare. I won't go into any further detail than that...
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