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Status Updates posted by PhoenixSoul
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So, in ZDoom, there's this sound setting that forces pitch shifting for all sounds. While most sounds actually use pitch shifting already, there are some sounds that never do normally, and there's one in particular that gives me a gigglefit whenever it plays.
The chainsaw. Specifically, when attacking with the chainsaw, lolz (you have to hear it for yourself-it's beyond silly
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Not RM related, sure, but what if there were a way to pitch shift sounds in an RM game like how it's done in DOOM?-
Random pitch shifting in RPG Maker you mean? You can already pitch shift sounds manually. I actually did a script that used random pitch shifting once. It was one of those scripts to make a sound play when a letter appears in the message box. I let it choose the pitch from a range rather then just use one. Though you are kinda limited in how much you can shift a sound up and down in RPG Maker for some reason.
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Yes, my green eyes are trying to strike fear in you...
In reality...I'm just trying to get things done, so let me do that. Thanks.
Also, I'm still waiting on one thing...but my demo is ready to go otherwise. -
Well, I just discovered this awesome thing called Always, Sometimes Monsters, and the tileset DLC looks very, very promising, so I grabbed it.
It might even end up replacing in part or wholly, the tileset I'm using currently, but that is to be seen. -
Well, if there's one thing I know @Kayzee will love, it's this:
Jeez, Rach... I'm in stitches over this. lolz
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Or, it's a high-value item, or the only medkit on the map, or some random space near a wall, or the second to last stair going down into a room larger than the corridor, or that damned floor type 11 that only invulnerability or id delta quit delta protects against, or just because you spawned on the map...lolz
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Well, I guess I'll be pushing my demo back. I'll be able to get it released, but this DAMNED ISSUE WITH DRAWING EXP IN SIMPLE STATUS NEEDS TO BE RESOLVED FIRST.
Addendum: Actually, what's really holding me back is something I have no control over. I don't wanna discuss it because, grrrr.... -
Circumstances beyond my control have put my demo on indefinite hiatus.
I said last year I'd have a demo ready by the end of January, and it flopped on me. This time, the demo is 95% done, and external bullshit (no I won't censor myself and no one can make me) I can't do anything about has forced me to be an on-call servant...
I'm considering giving up. I want to cry, I want to scream, I most certainly am sick of this mortal flesh imprisonment and as of right now am strongly considering the one option of freedom.
I'll pursue something real, alright; the reaper.
Addendum: I forced someone else to deal with it as I am not able. Demo work is up and running at full steam ahead!!!!-
Well don't do any of that.....
You will eventually get your demo out, like you said, it's 95% done.Â
I'm not gonna pry about your on-call servant status but....I really hope it isn't as bad as it sounds. I really hope it isn't some 'obligation' of some sort, like a family member or loved one that you're having to take care of.
:(
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Well, honestly if it's 95% done and you won't be able to work on it for a while, I would just release what you have at this point. Or heck, I am half tempted to ask for you to give it to me so I can help finish it, but realistically you know how hard it is for me to get myself to do anything so...
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FTR, I said the page is up; the demo itself is not ready yet, lolz
(the page is also not public either)
Got more to do before the demo goes live...-
Ahh, my mistake. Well look, now you're making me look like a fool! Hurry up and get that demo posted or everyone's gonna know I'm full of it!
Lol I do hope to see your demo, soon though. One day I'll stop ditching projects or getting side tracked making plugins and actually post a demo of my own. Someday...
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I got the itch.io page for the demo up, though there's not much to see at the moment.
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Mostly different ways of manipulating images with filters and stuff. Sometimes it's even handy to play with a site like this one which uses AI to make one image look like it was done in the style of another, but the results aren't always really that good. Also I find it much easier to create pictures from shapes then actually drawing sometimes, so I sometimes use Inkscape to make vector art..
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Going forward, it'll be much easier to contact me via Discord or Steam; web browser is garbage to startup anymore and I will never have the means to upgrade my lackluster hardware...
Unless you wanna help out... -
:thonkang:
Well, this is odd; apparently, one cannot display icons using variables.
I mean to do so like this:
\i[$game_variables[#]]
Like, the point of this is to use the variable's current value to point to the icon index. I mean, sure, I think one could use the following:
\i[\v[#]], but I'm not sure if that would work outside of message boxes and such.-
Wow, \i[\v[#]] actually works! I didn't think it would at first glance, but it totally does! It should work for any text that is drawn with draw_text_ex, which I think by default is message boxes, item descriptions/help windows, choice lists, scrolling text, the battle log... and I think that's it? Most menus or other windows only use draw_text which doesn't support control codes at all, but most of them manually draw icons or other things anyway.
Â
Here is a fun thing you can do with message control codes: You can technically set a variable to a string using script calls or the set variable script operand. This makes the \v[#] command a LOT more useful if you ask me.
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Yeah, let us just say that this is outdated; my topic in Programming is the actual thing to be looking at. Since you have my project, you have both scripts at hand.
I mean...I'm not going to skip over an obstacle because it'll be there no matter what until the obstacle is eliminated, so if this stalls my demo release, then BITCH MODE ACTIVATED.
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Double dammit.
Two maybe three days ago, I had finished off the last few bites of someone else's late night snack (something I usually do), only to find out after the fact that they were unwell at the time, and now I've got it; started feeling the symptoms about seven hours ago, and yeah, this is going to suck. I had to cancel one appointment (gonna be a nightmare to reschedule just because of the specialist having a lot of days off in the coming months ahead), and if it gets very bad, might have to cancel the other one more than a week from now. Sweet Mercy.Â-
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Protecting yourself from the ignorance and negligence of others is paramount. It's not often you'll find individuals who will be forthright with you out of the gate and say, "Head's up, I'm sick as a dog," when sharing things. Usually when someone has a terminal flu, you can kinda guess and avoid exposure, but sometimes they are still in that sore throat, congested sinuses stage, and there's really no way to know, unless they have the decency to let you know.
Â
I don't eat or drink anything after anyone. Just be thankful it was a common bug, and not herpes type 1.Â
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♫ATTENTION ALL PLANETS OF THE SOLAR FEDERATION...
ATTENTION ALL PLANETS OF THE SOLAR FEDERATION...
ATTENTION ALL PLANETS OF THE SOLAR FEDERATION...
WE HAVE ASSUMED CONTROL...
WE HAVE ASSUMED CONTROL...
WE HAVE ASSUMED CONTROL...♫
#2112-
lolz
It's the message given by the Elder Race when they return to their home world at the end of 2112.
(I'm sure you've heard the song by now, right, @Kayzee, mi amour?) -
I prefer this one. XD
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Well, this is just fantastic...
Now, Steam wants to start in Big Picture Mode, AND MY HARDWARE CANNOT RUN THAT. So, now I have like, A LOT OF STUFF I CAN'T EVEN USE NOW. I HAVE A BUNCH OF GOOD GAMES I CAN NO LONGER PLAY, AND I CANNOT RUN ANY OF THE RPG MAKER SOFTWARE EITHER.
Oh yeah, I AM ABSOLUTELY PISSED OFF. Of course, if you wanna help, you can send me cash in the mail, and enough to replace this garbage hardware so that the above is no longer an issue. That's the only aid I'll accept because I have ABSOLUTELY NO MEANS OF ACCEPTING DIGITAL CURRENCY, and I don't trust shipping companies to handle hardware properly (so don't send me a new computer either or even hardware pieces).-
When I was poking around I saw some things that makes me think maybe some games and/or types of controllers need to be configured in pig picture mode for some reason. Maybe because of the more detailed/active gui. Not sure if that's true though.
Â
Anyway, I know I have told you this all the time but, while I think panic and/or outrage have their place (the squeaky wheel gets the grease after all, without people pushing for it nothing will ever get better), you really should be a bit more strategic about it I think.
Â
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That's just it though; I hadn't so much as touched any of those Big Picture settings or parts where Big Picture has to be enabled to do some sort of setting in quite some time. Even then, if I did, Big Picture would not start with Steam afterwards, so this is still very weird, stupid and unfairly frustrating, on top of all the frustrations I still have...
That I hope you have a look at soon...Â
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Spoiler
I DON'T KNOW HOW TO FIX THIS PROBLEM I HAVE.
MY LEVEL OF PATIENCE WHEN FRUSTRATED IS VERY MINIMAL AND IT OFTEN LEADS TO ME FEELING IGNORED WHICH MAKES IT ALL THE WORSE....
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@AutumnAbsinthe Mainly it's me needing some feature to work and it is not working as intended.
Or, to be more precise, it's not working as I thought it would, and it's causing me a lot of frustration.
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@AutumnAbsinthe That's alright; maybe @Kayzee will have a look at her inbox one of these coming days, lolz
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The international release of SMB2 is just Doki Doki Panic with Mario characters.
Therefore, it's not canon.-
Luigi in the international release jumps higher than any other character; this was not a mechanic any of the Doki Doki Panic characters had (same with wiggly legs when jumping). There is a character that does have a shorter jump than the other three, who Toad was a reskin of, but their ability to throw farther was removed in the process. It's these small changes that add up. Does it make the game better? No. It makes the game different. Also, hearts. I like those over mushrooms.
Poison mushrooms may have been a feature that has not been seen too often, specifically, but there have been features that essentially do the same thing. As for wind, rain, and weather in general, as well as other atmospherical attributes, Mario World, Yoshi's Island, and Mario Land 2 have these things. You also have better underwater stages in SMB3...
It might of been for a visual novel, not sure. It's more rumor than anything but it was discussed in Game Pro years back... (I wish I still had those...if mainly for the useful cheat codes lololol) -
@PhoenixSoul I was just kidding about the movie, I saw it as a kid and was so disappointed. I've seen a few docs about it all though, and it is a shame how everything turned out :/
Â
@PhoenixSoul & @Kayzee
As for romhacks, I'm so behind on playing the good mario hacks. I haven't done them in years, and I keep hearing about new ones. There's a lot of Super Metroid and Zelda hacks I really wanna try
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Pretty sure Toad can still throw further and the character Luigi replaced could still jump the highest even if it had a different visual style. Also no, those things don't really make the game better. What does make the game better though is the extra animation frames they added for lots of objects, the ability to run, basically everything to do with phanto, a third Mouser being replaced with a whole new boss, and generally the game having more polish.
Â
That actually effected gameplay and weren't just visual touches? Uh, where in Mario World, Yoshi's Island, and Mario Land 2? Because I don't remember anything of the sort. Especially Mario World. I know that game the best, and I can't remember anything like that, even visually. Perhaps the space levels in Super Mario Land 2 and some of Yoshi's Island's level gimmics sort of kind of fit your description, except that lumping all 'atmospherical attributes' together in the first place is disingenuous and you know it. What the Japanese SMB2 introduced was specifically a mechanic where wind would effect your jumps so you would jump further in one direction then the other. When has that reappeared in the Mario games? Super Mario Maker 2 is only one I can think of with that mechanic. Even the idea of Mario and Luigi playing slightly differently (which was something both versions of SMB2 did) didn't really show up again for a long while.
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Happy Yule, one and all; may the winter be plentiful, but merciful...
ÂSpoiler...in my case it has been neither thus far with only a negligible amount of snow and being stupidly cold and/or unseasonably warm... -_-
Â
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I recently bought an asset pack that has voice samples, a lot of which are Latin spellcasting. I figured out pretty quickly that I could easily create pieced together spellcasting voice samples that are not Latin, but now I wonder how I could use those voices when invoking skills.
"Fiern!" should sound off before the skill/spell animates. I don't know how to do this or if it requires some external script I know not.-
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Usually though the actually game code tries to run at 60 FPS and VX Ace skips drawing stuff some frames to have the frame rate catch up as best it can if things are being too slow. I haven't seen many situations where VX Ace will actually lag (though I know of a few, one of the most common one is drawing lots of text on a single frame), it will usually drop frames (skip drawing) instead.
Â
Anyway you can actually adjust the target frame rate by setting Graphics.frame_rate in a script, but the timing of everything in the default scripts is based on frames, so setting this will basically speed up or slow down the whole game. Even the playtime timer that shows you how long you have been playing the game is actually the total count of frames that have past divided by the frame rate.
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It would be much more accurate if it used ruby's built in Time module. I tend to prefer to use the Time module rather then using the total frame count for things that are timing related in my scripts actually, though it may be a bit less efficient I guess. The Time module is also neat because you can do abstract calculations between dates/times! You might remember a while ago I was using it to experiment with makeing my own lunisolar calendar system. It basically worked by counting the days from Dec 21st 2010, which was the last time there was a full moon on the day of the winter solstice. I should fiddle with that more...
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I probably end up with a frame skip rate of fifty percent most of the time because I use a lot of scripts and the resolution is always maxed out at 480px/h. I mean, if I were to set it to 420px/h, I'd have to set the width to 560px, and what's the point?
Yeah; I've tried this before and it crashes every damn time, lol (likely because of the way timing is set up)
I still have that as a test project somewhere. I agree; you should do more with it. - Show next comments 12 more
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I thought you might find this amusing:
ÂSpoilerÂ
If the song wasn't released in Guitar Hero, it had a decent chance of ending up in Rock Band.
(but some songs that many feel that should of been in at least one rhythm game have never been so...)
Oh? Which Rock Band?
It was DLC for Rock Band 3, hence it has Part Keys charted.
Addendum: It's also rare and a testament of skill to max out all the multipliers, let alone just get gold stars. -
Hmmm...
I'm using the following in a Conditional Branch:
current_scene is? Scene_System
But that is not working, and I am not sure what would be the correct method.
FTR, Scene_System is the scene for Yanfly's System Options. -
Spoiler
Okay, so I'm using show pictures for a graphical menu interface, but I cannot get the damn thing to show past one portion.
Yeah, I need help, and soon. I'm starting to build momentum to A POTENTIAL DEMO RELEASE, so please, don't let me derail!!!!!!!!!!!!Â
Nevermind this...
I just figured out that the way I have the image setup, I had to use negative integers...lolz -
I would think, mi amour, @Kayzee would be pleased and thrilled to know that the DOOM Marine is going to be one of several cameos in my game, Ramsey...
♫Duh-duh-dun, duh-dun, duh-dun, duh-dun, duh-duh-dun...♫ -
When it comes down to it, it seems that MV has a lot more reliance on the Workshop for completeness.
The Add-On pack should also be reduced permanently to $10.-
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In case you needed it:
Â
https://forums.rpgmakerweb.com/index.php?threads/marus-mv-bits.46811/
Â
Her stuff is so beautiful it's enough to make you weep.
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Said Gilbert Gottfried/Fred F*cks:
ÂQuoteI'M NOT EDUCATED ENOUGH, FOR THE GUY WHO TALKS ABOUT BUFFALO SHIT, IN HIS BASEMENT!!!
lmfao


