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Everything posted by CoGDork

  1. PROGRAM USED: VX Ace GENRE: Fantasy/Classic SNES-style RPG PROJECT INFO: [LINK TO DEMO HERE] Once, long ago, the world was full of magic and wonder; two races, humans and elves, lived alongside one another in peace and harmony. Then, one day, a demon of unimaginable power began to tear apart the very fabric of reality; all of creation stood on the brink of destruction. And so the Gods themselves, in desperation, were forced to make a terrible decision in the hopes of saving the universe: they split their creation in two--one a world of magic, the other a world of matter--and in between the two, they sealed the demon away. They wept for their creations; never again could the two races mingle as they once had. Never again could magic exist alongside technology. For if ever the two worlds were merged again, the demon would be set free--and his reign of terror would begin anew. But two worlds, once whole, can never truly be parted, for they yearn to be as one. And when worlds collide, tragedy follows... Explore a massive fantasy world, with plenty of unique locations and numerous side questlines! Discover the consistent and well-planned history and lore of the world, and get rewarded for it! A unique "upgrade" system where you customize and upgrade your weapons over time rather than buying new ones at every town! Combine your attacks and spells to form powerful "dual skills" for a new level of strategy! ...and much, much more! The story is almost entirely written save for a few specifics here and there, and I plan to compose plenty of original music for it, but even so some assistance would be welcome on both fronts. Here are the positions I'm looking for: Mapping [POSITION TAKEN] Writing (for help with story/dialogue) [POSITION TAKEN] Eventing [POSITION AVAILABLE] Dungeon/puzzle designers [POSITION AVAILABLE] Artists (for battlers, battlebacks, the title screen and intro cutscene images) [POSITIONS AVAILABLE] People to work on skill/exp/stat/monster balance [POSITION AVAILABLE]
  2. CoGDork

    O Hai RMC!

    The name's Dork, and I make music! Oh, wait, you want an introduction to WHO I am. Okay. I'm a mildly autistic (Asperger's Syndrome) thirty-something who will never shut up about how awesome 90's cartoons were, how epic 70's rock was, and how much of today's music (with the exception of The Protomen, who IMO are one of the single greatest rock bands of all time) is awful. WARNING: any positive discussion of the new Star Wars trilogy or the DC Cinematic Universe will be met with scorn, derision, and uncontrollable nerd rage. Consider yourself warned. I look forward to having fun with this community!
  3. My philosophy: There seems to be a sad trend in incidental music (music for games, movies, shows, etc.) for what I call "extreme ambience," that is to say that the intent is to make the music so far in the background you barely notice it. Now, don't get me wrong, a more ambient soundtrack is definitely better for genres such as horror or suspense, but outside of that, the best soundtracks in history are the ones that provided a character all their own. What would "Star Wars" be without that massive orchestral fanfare to open up with? Would it really be a Mario game without those catchy platforming melodies that you can't help but hum to as you leap and run through each level? All of my music--save for horror commissions--is based around the same formula that made the classic game soundtracks of yesteryear work: a strong melodic background that conjures up imagery and will stick in your players' heads after they're done, giving your game a truly memorable soundtrack that they'll associate with your game forevermore. My influences: Nobuo Uematsu--the guy behind Final Fantasy music for those who don't know--is my single biggest influence in terms of game music in particular, though my focus on imagery-inspiring music comes from Koji Kondo (Mario, Zelda, Metroid, etc). Outside game music, I find inspiration in the works of Romantic composers such as Tchaikovsky, as well as film composers such as Max Steiner, John Williams, and Danny Elfman. My business model: You give me details of what you're looking for, and I'll do my best to make something to fit. I'll give you a free preview of the work--if you like, I'll even give you a preview of the work while it's still in-progress so you can hear what I have so far--and if you have ANY reservations or complaints at all, I'll immediately fix them in whatever way you want. I will never charge you for a product you're not 100% satisfied with! And my commissioned work thus far (NOT available for use by anyone other than the commissioner): My list of rules: Try and give me a specific idea of what you want beforehand. For example, what is the context of the music (Love theme, Sad music, Town music, Character theme)? Is there something specific about the context to take into consideration (Tragic/happy love story, Village/City/Port town, Hero/Villain/Comic relief character)? What kind of instruments are you looking for? The more specific you can get, the faster I can get it done and the better the quality will be! I only accept paypal, all contact via PM. Use of my original stuff is free for non-commercial use only. If you want to use it in a commercial project, you will need to pay for it (see below). I reserve the right to put any composition I write up on my Youtube channel. The channel serves as a portfolio of sorts; if you don't want the piece to be publicly available, you will need to let me know in advance. That said, if you allow it, I will of course give credit to you and your game so that other people can't steal it for their own project. I don't work on strict timetables. Good music can't be rushed; if you need it in a certain amount of time, I will do my best to have something for you to hear within the general area of when you want it, but I can't guarantee with absolute certainty that it will be completely finished by then. You MUST give me credit (as Casey Kendall/CoGDork) in the credits of your game. This is obvious, really. Pricing is as follows (all prices in USD): Commercial License for Original Music (per track): $5 Short jingles (10 seconds or less): $3 Small ensembles (1-3 instruments): $5 Medium ensembles (4-8 instruments): $7 Large ensembles/Full Orchestra (9+ instruments): $15 NEW BUNDLE DISCOUNTS! 5-Jingle Bundle: $10 (instead of $15) 5-Small Bundle: $15 (instead of $25) Commercial Collection License Bundle (use ALL of my original stuff in your commercial project): $20 All of these examples are for looping pieces. If you want a full-length epic theme that doesn't loop, the price is negotiable based on the number of instruments and the length of the piece. If you want to commission a full soundtrack, that is also negotiable.
  4. CoGDork

    Chill-out Corner (Fave Music Thread)

    May I introduce to you the single greatest rock band of their generation, the masters of geek rock: THE PROTOMEN. If you've seen Video Game High School, you already know a couple of their songs (The Fall played in the shootout scene, Light Up The Night was in the DDR scene).
  5. Is this paying work? If so, I would like to make music for your game. Here's a small sample of my original stuff:
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