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HellKiteChaoS

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Everything posted by HellKiteChaoS

  1. Greetings everyone! Welcome to the RPGMakerVXAce Master Script List! Below you will find an organized list of scripts for the VX Ace game. If you have a script that you would like to add to the list, please send a PM to me or to TheoAllen with the name, link to the script and a brief description of what the script does so I can place it accordingly. For those who wish to view a wiki version of this list, you can click the link below. I am not sure how often it is updated. Click here for the Wiki Version Core Scripts / Base Scripts Actors / Classes / NPCs Battle Add-on & Enhancements Character Movements / Vehicles Custom Battle / Weapon Systems Custom Scenes & Windows Game Play Features Graphics / Sprite / Visual / Sounds HUD / Onscreen Display Maps, Tiles, Parallaxes, Areas Menu Effects Message / Text Display, Show Text Editor Parties Skills, Traits, Items, Equipment, States, Crafting Creator Tools Technical Systems Default System Bug Fixes Miscellaneous
  2. I'm updating the MSL today (I know, finally right?). If anyone has any scripts that is not currently listed please send me a PM with all the info. Also if you noticed I missed a script send me a PM as well. ^.^

    1. TheoAllen

      TheoAllen

      I just missread MSL as MySQL somehow. Oh well, both are database afterall

  3. HellKiteChaoS

    Master Script List - On-Site

    Greetings everyone! I have returned after a long break! I apologize but a lot's been going on at my end of the world and I've finally gotten some free time on my hands, so I decided to give the MSL some love. I've shuffled through the first few pages of the completed scripts and grabbed what I could that wasn't already on the list. I've also gone through my message inbox and anyone's who's requested to have a script put on the MSL I've also put those in as well. I know I haven't put all the new scripts up as there are so many pages to shuffle through. If anyone notices a script I have missed that needs to go on the list please send me a PM. Also if anyone has any scripts specifically they would like to add to the list of their own also please send me a PM. When PM'ing me please give the name, link to where I can find the script, and a brief description so I can place it on the list accordingly. Happy scripting everyone, HellKiteChaos
  4. Doing some live mapping in Darune! Come hang out and relax. http://www.twitch.tv/hellkitechaos

  5. Greetings everyone! It's been a long time since my last update. I've been very busy at home with just moving and settling in. I wanted to give you what I've been able to work on though, since my page started to look very plain and not much was left after starting updates for anyone to really know what was going on. For those who do not know, I started this project a little over a year ago and since then the project has made several changes. I even set out a demo at one point. After having some forum and private feedback, my team and I decided it was best to take the project in a different direction. Thus being said, I set out to update the story that we had started. With this in mind, I scrapped a lot of the project and I'm currently in the process of bringing everything back up to speed. The new story however, I didn't have anything for you to really read up on. Today I'm happy to say that I've got enough of the story done to give everyone a first glance at what's going on. With this also, the characters are finally getting information about them put out as well as some more screenshots of maps I've been working on. The last update showed my new system that I was developing using Galvs shard system. Since then I've taken that and I'm currently touching it up some. I've re-done how I want spells and stats to work in the game, so it's getting a minor overhaul, more information about it will be released when I'm closer to finishing it. Thanks for your time and I hope the updates today will give you some insight and further interest into the project as it's updated. TL;DR -New maps displayed in the screenshots! -New character bio's finally! -A story synopsis finally! -As always, enjoy!
  6. I've had ideas about this game for years now. Ever since I started tinkering with RPG Maker 95 long ago, I've wanted to make my own game. Not knowing a lot about events and scripting I never really finished a game, just bits and pieces. However, now that I’m older, have a job working with basic scripts I have a better understanding of how they work, and how events work. I set out to create a game, with a unique story line with more than just one linear path. A story that as the player progresses through the game, a deeper story helps pull everything together and answers all the missing pieces. In my synopsis I will give part of the story to the game, explaining pretty much the base overview of what is going on without giving away too much. If anyone would like a little more insight on it, simply send me a PM. Note: This game is for non-commercial use. 4 playable characters A strategic and balanced battle system Unique challenging boss battle scripts Challenging dungeons that will test even the most skilled players Several open field maps filled with side quests that will help reward the player Secrets are spread about the game, don’t be afraid to look around Again this game is in its early state. Anything on this page is subject to change. PLEASE, if you have any opinions on anything on this post feel free to give me your thoughts, both good and bad. This is my first project and I know its a massive one to take on from what I have so far, but I feel if I can knock this one out of the park the others I make will be that much easier. Any suggestions you may have is welcome too. I will be checking this post daily to answer any questions anyone might have. And finally, thanks to everyone who helps and supports my game.
  7. Awesome. I was trying something like this today, but my Ruby is still a little rusty. I'll give this a shot though. Thanks again. =)
  8. Hey guys, Had a small idea today, having a hard time getting it to work lol. I'd like to have an item increase critical hit damage instead of critical hit chance. In this specific example I created a variable and edited the default script to: #-------------------------------------------------------------------------- # * Apply Critical #-------------------------------------------------------------------------- def apply_critical(damage) bonus = 2 + ($game_variables[4] * 0.01) damage * bonus end How can I have a piece of armor increase this variable? Another idea I had was to use the "Luck" stat in place of this variable, but I haven't figured out how to get that parameter in place of the $game_variable spot.
  9. HellKiteChaoS

    Chaos - Reputations / Factions System

    Hey Acolon, the issue might be a conflict of code between the two scripts. My script by default places the menu option into the game. When I update the script I'll put an option in the setup to turn that off so you can use the scene call instead. This might fix the issue since my script touches the menu list. The current bugs I'm working on: -If no factions are currently activated in game, the list should no longer display anything but a blank screen. (Even this I'm debating on changing since that defeats the purpose of having the menu in the first place at that stage of the game.) -If you only have one faction activated in game, when scroling through the list of factions, the menu thinks there is a second faction and displays a blank section. The script should only allow you to scroll if there are more than 2 factions activated. -If the first faction activated in game isn't the first faction on the setup list in the scrip's setup area, the script will show the correct faction on the list to the left of the page, but no information will be displayed on the right until the user scrolls through the "bank sections". I believe this also ties into the bug listed above. After these bugs are fixed I will be adding in the request to be able to add pictures to go with the factions. Some ideas I had were: -A small icon to the left of the faction's name in the command list -A small pictures in the top right of the information screen -A transparent picture in the background of the information screen I've been out of Ruby for about 5 months now, so I'm having to adjust to the code again. Works finally slowing down for me thus some free time here and there is arriving again. I'll do my best to have this fixed for you guys asap. -HellKiteChaos
  10. Doing some big mapping updates in Darune. Come join me on my live stream if you want to see live development of it! twitch.tv/hellkitechaos

    1. BrassKnucklehead

      BrassKnucklehead

      Twitch always seemed like a kind of fun thing to do, even if not many/no one watched lol Buuuut I'm too lazy to figure out to get it working

  11. Doing live development of Darune, The Fate of War in a few minutes on twitch. Come hang out and ask questions! - www.twitch.tv/hellkitechaos

  12. HellKiteChaoS

    HE - Main Menu

    Awesome script Nicke! I did find one small issue when giving this a testing... I use a script that allows for custom equipment. Some characters have more equipment slots than others. With this script, the line that appears at the bottom of the page clips into the extra equipment slot. Could this line be removed or adjusted accordingly to how many slots there are? Other than that, I'm glad to see the script pick up on the extra slots with no other customization needed.
  13. Doing live development of Darune, The Fate of War in a few minutes on twitch. Come hang out and ask questions! - www.twitch.tv/hellkitechaos

  14. Doing live development of Darune, The Fate of War in a few minutes on twitch. Come hang out and ask questions! - www.twitch.tv/hellkitechaos

  15. Going live on twitch! Come join me as I do some live development of "Darune, The Fate of War" http://www.twitch.tv/hellkitechaos

    1. Kularian

      Kularian

      Saw the tail end; what I did see looks neat, *thumbsup*

  16. Going live on twitch. Come watch some live development of Darune, The Fate of War. http://www.twitch.tv/hellkitechaos

  17. Getting ready to do some live development! Come hang out with me as I do some much needed work on Darune. http://www.twitch.tv/hellkitechaos

  18. The black squares that you see mark that there is no combination for "fire + fire" and "water + water". No there will not be a spell for every possible combination. I wanted to do that at first but realized how many spells there would be. Some would honestly be the same thing as another with just different graphics, and more than half of the spells would end up not being used. So I went ahead and came up with some generic spells to use for the common runes and some unique spells for the players. Each player so far will have around 10-15 unique spells to combo with, and having 3 shards, thats a total of 6 active spells depending on the combination as well as several other generic ones that can be used. (I use generic not in the sense that the spells are bad, just that any character can use them.) This however is still yet to be tested in game, and is just theory on paper. I'm open to suggestions on this as I feel this is an important aspect of this game. I'll try to put together some screenshots with examples to give a better representation.
  19. Oh how good it feels to finally make progress after such a long time away from the project. It's good to be back!

  20. Greetings everyone! It's the day before the 1 year mark that Darune has been alive (somewhat xD) on the forms! Yay! I hope the community is excited as I am to be almost at the 1 year mark. I've seen a lot of projects come and go, some finish, some fall apart, and I'm happy to say Darune is far from falling apart. More like putting itself back together right now xD. I'm eager to see who's ready for more information to be released about the game as well as the new maps I've been putting together on my live stream! (more info on this in the home page) As promised, I've been doing what I can to work on the game in my spare time, and thus far I've finally decided on how the ability system will be used. Using Galv's shard system along with some ideas I've had brings it all together. In the "Features" section of the main page explains everything in detail as well as the screenshot... but to be nice I'll post it all here so nobody has to go hunting for it. Let me know your thoughts on this! I'm also happy to report that the story is coming along well for those of you who are interested. Also, one of the characters are having a major overhaul in story and style... who will it be... you'll have to stay tuned to find out! Shard Ability System Using Galv's magic shard script, I've created a system for the game to drive the characters abilities and spells. How it works is each character will have 3 "limit break" style shards. These will be acquired by doing specific section of the game. Some will be from boss fights, others from side dungeons etc. With these 3 "limit break" shards come 9 basic shards. The script that Glav designed has it where if two shards are placed side by side, an ability or spell is learned while they are placed together. Placing different shards together will create different abilities. The 9 basic shards will grant spells that anyone can use while matching one of the 9 basic shards with the characters "limit break" shard will grant abilities that's unique to that character. Since discovering which runes go together and which abilities each character can learn through combinations is part of the fun, I will not be releasing they design key for this until after the game has been released. However I will place a "sneek peek" at the design idea below and a screenshot of part of my key. I've removed most of the table to not give too much away, but hopefully it'll give you the idea of how it's organized. =) For example: Zyn has a "Fire" shard and a "Water" shard. When placed together Zyn will learn "Steam". Because these are basic shards, anyone can use these two together and learn "Steam". However... If Zyn has his first limit break shard "Brawn" and places it next to the "Fire" shard, Zyn will learn "Thirst for blood", which is unique to Zyn only due to his unique limit shard. And before I forget, to answer the question above, the ages of the characters are being changed in the updated storyline. =) Thanks again as always, HellKiteChaoS
  21. HellKiteChaoS

    Master Script List - On-Site

    Hey Kevin, Thanks for showing me this script, I'll def add it to the MSL. I wan't to apologize for not having it updated recently, life has really taken up all my time the past few months (I haven't even had time to work on my own project). I promise when I get some spare time I'll finish getting it organized and updated for everyone. Until then, keep the PM's coming with suggestions and scripts that need to be added and I'll get it updated when I can. Thanks, HellKiteChaoS
  22. HellKiteChaoS

    Chaos - Reputations / Factions System

    I'll try to look into this sometime this week. I'm in the process of moving at the moment so I don't have much free time on my hands. Good find though. =D
  23. Greetings everyone! Be forewarned, a brick wall of text is about to randomly appear... It's been a long time since I've posted anything on my project and I don't want you all to think I've given up on this. While my lack of posts looks that way, I can assure you all that I have not dropped this project, just redesigning a lot of it. I learned a lot about the game, and how poorly I was designing the game from my last demo. I didn't really have a good direction of where the game was going, and didn't have the full story finished. Most of it was changing as I designed the game, and while I was able to keep up with it early on, it became a pain to have to make a lot of changes. If I were to blame anyone for how this started, it would be myself, and I look at it as a "rookie mistake". However I've learned from this and now I'm taking a different design path for the project. While this project is near 1 year old since the idea came about, you all showed major interest in it, and it really gave me motivation to work hard on it. Unfortunately it was being executed in a bad fashion. So the past 2 or so months I've looked back at the project with what I have done, and what needed to change. The first thing I'm fixing is the story. All other design of the game is going to be put on hold till this is finished. I'm happy today to be able to tell everyone that the story is coming along very well and I have a group of friends who are hard at work helping me make sure everything looks good. I plan to have the full story done hopefully soon and I can have a good synopsis for everyone. While I do not have a lot to show for updates on the form page, that will be changing soon as more of the game is designed. Screenshots and features will be updated accordingly. All in all, I just want the community to know that I'm still here, the project is still here, and I'm hard at work trying to make it as good as I can for everyone. A lot has changed since the start, and that's expected, and now that I have a much better design plan this project will start taking off again! Thanks to the community for being there in the beginning and here's hoping you all stick with me yet again as I design this project. TL;DR The game is being redesigned, things are changing, stay tuned for updates. Thanks for being with me at the start, and hoping you stick with me still. Thanks again, HellKiteChaoS and the Chaos Studio Productions Team
  24. So the past month I've been spending time revising the story for my project. Then I sit back and think that I've spent about a year on this project and never really did much work on the story. Now I realize just how motivating it can be to create such a good story, and then tell the story in a game. I almost can’t wait myself to play it.

  25. So I've been going through some notes, and talking with some of my friends about RPG's and such. I noticed many of them have mixed opinions about them. So, what do you like most in RPGs? Or rather, what do you look forward to in RPGs?

    1. Show previous comments  2 more
    2. Skylar1146

      Skylar1146

      I like the ability to do whatever you want whether it be side quests or fun little things like mess with the villagers on fable; just something to break away from the seriousness and have some fun.

    3. Vincent

      Vincent

      Strong story-driven plots. Gameplay is a bonus as well, but I'm really motivated to be moved by a fantastic fantasy.

    4. FleshRenderStudios

      FleshRenderStudios

      I love to have freedom to do what I want when I want, i.e if I want to kill a villager I can do so, If I want to go a play with the milk maid from the cow farm I can do, If I want to sleep with the girl next door, Well you get the jist lol, I want to be able to whatever I want whenever I want ^_^

       

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