Jump to content

Rafael Sol Maker

Member
  • Content Count

    152
  • Joined

  • Last visited

  • Days Won

    1

Rafael Sol Maker last won the day on November 25 2011

Rafael Sol Maker had the most liked content!

Community Reputation

22

About Rafael Sol Maker

  • Rank
    That's all, folks!

Profile Information

  • Gender
    Male
  • Location
    Bahia, Brazil

Recent Profile Visitors

6,170 profile views
  1. Rafael Sol Maker

    ACE PERFECT FOG v1.0

    Sorry for all this time without answers, guys! Just create it and put the graphics in. As it's not a RTP default folder, Resource Manager never will show up this one. =/ Just remove the [ ], and name the variables correctly. This must work: black = Tone.new(-255, -255, -255, 0) change_fog_tone(black, 120) Or simply: change_fog_tone(Tone.new(-255, -255, -255, 0), 120) Thanks for using my scripts! Hope it helps!
  2. Rafael Sol Maker

    Copy Events

    I am trying to figure it out what to do with my version. It have its problems too, it's soon to publish it. Later I'll examine yours carefully and give some advice. Yea, I also have to do some work to go.
  3. Rafael Sol Maker

    Copy Events

    I am working in a very similar script. Your verson worked well, but needs more work to go. Good luck with this. =D
  4. Rafael Sol Maker

    ACE PERFECT FOG v1.0

    Hmm, I'll check if it's possible, I never tested this way. I believe it's not hard to do. Soon I'll have the answer. Thanks for visiting!
  5. Rafael Sol Maker

    Animate Enemies

    Good job. I remembered the Animated Battlers from my old'ays with RM2k3... Glad it will make a good pairing with the Atoa's actor battlers. Movement toward the target is as easy to implement as to breathe. Hmm, I saw something there to flip the characters, maybe a primitive notetag system, interesting. XD
  6. Rafael Sol Maker

    VE - Basic Module

    They're the same person. Hmm, I'll check this basic engine module, as I building my very own engine.
  7. Rafael Sol Maker

    ACE PERFECT FOG v1.0

    Oops, you're right. I forgot the 'blend_type' parameter. I'll correct everything here. Thanks for finding this, I'm grateful. =D edit ---- Done. I corrected it right now, updated the script header. And added other examples in my previous post. Thanks again!
  8. Rafael Sol Maker

    ACE PERFECT FOG v1.0

    Hi, Michael! The parameters of my script are the following: setup_fog("filename", hue, opacity, blend_type, zoom, vertical_speed, horizontal_speed, visible?) It's very similar, but yours works as panoramas too, mine not. And as I said, I made it simple propositionally. But feel free to edit it if you want, if you follow my licensing. The features you suggested are splendid, but I don't have plans to edit this script right now, except for bugfixes. Talking of bugfixes and bugs... One lil' question: Did you setup my script properly? Don't forget to put quotes in filename, or it will crash. Here's some examples: setup_fog setup_fog("Clouds01", nil, 128) setup_fog("Clouds01", 0, 128, BLEND_ADD, 1.5, -2, 1, true) Hope it helps. Cheers, matey.
  9. Rafael Sol Maker

    ACE PERFECT FOG v1.0

    Hello, guys! Changing the 'z' of the fog? Well, it's perfectly possible by editing the line 305. You can even put a customized Game Variable, and control it freely. Find this line: @plane_fog.z = 100 And put this in its place: @plane_fog.z = $game_variables[XXX] Where 'XXX' is the id of the variable you want to use.
  10. Rafael Sol Maker

    Auto Battle when Idle

    Congratulations for your very first script, mitchi.exe! It's very simple and useful anyway. I liked it. (Oh, I remember when I did my first script too, I was so happy...!)
  11. Rafael Sol Maker

    [Scripter's Tool] Tweening

    Whoa, a pretty dang good scripter tool! You impressed me, Jet-sensei! I'll try to figure it out how every tweenie works, but I admit I'm impressed with most algorithms. This could be pretty useful for particle systems, or could be used to create some game physics, if used correctly. This time I admit, this script was incredible, I never thought something like this for RPG Maker.
  12. Rafael Sol Maker

    ACE TRANSITION SET v1.0

    I was using the XP transitions all the time. Boring. Thanks for the link, I needed new some for my personal collection. Surely! I'm preparing all of them to my new engine. It's needed some rework in various, but some will be completely dispatched as they aren't necessary anymore. I hope to have good ideas for some new scripts too.
  13. Rafael Sol Maker

    Mouse System

    Very good script. This is one of my personal favorites. It wouldn't be used in every project, or this incredible feature will become boring. Must be used with caution, and adaptations. I don't remember if was your or woratana's version, but I made an improvement to the system. Hopefully I'll complete the system and release it one day... Good job!
  14. Rafael Sol Maker

    RPG Maker VX Ace Compendium

    Yeah, yeah. It's the most probable. But some famous guys are speculation about this around. I'm pretty unsure and prefer to don't think anything yet.
  15. Rafael Sol Maker

    RPG Maker VX Ace Compendium

    I think that it doesn't worth, at least in my country. Not everyone here have the money to spent on it. Well. The only good fact is who bought the VX normal version will receive a discount. It's very good, no need to pay all this money again, and I fell "less mistaken" about Enterbrain products. Repay the product only for adding things like "sample maps" or "famitsu char generator", or another unneeded "convenient" feature simply doesn't enters on my brain. For first time buyers and novices I personally don't recommend. But I assure the product quality, the software is very good, and the resources are amazing. Isn't a professional tool or a free engine, but I really like it. Maybe I'll buy it. MAYBE.
×
Top ArrowTop Arrow Highlighted