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OctoberRaven

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OctoberRaven last won the day on May 17

OctoberRaven had the most liked content!

About OctoberRaven

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    Neither teenage, mutant, nor turtle.
  • Birthday 10/08/1986

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  • RM Skill -
    Writer

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  1. Stay safe, everyone in the US

  2. Progress update: Currently working on the second town/dungeon of the game. It's here that Eddie and his neighbor will meet their third party member. Something I've been experimenting on is level-based shop inventories. The idea being that characters will be able to access better equipment not by merit of what town they're in, but what level they are. This may not be reflected in the final product. I'm also putting a lot of work into adjusting dialogue and scenes based on the player's actions. As a non-spoiler example, imagine a scenario where a player character throws a bottle on the ground, and a cop berates them for littering, saying there's signs clearly posted about the littering law. Normally, the PC would try to fast talk out if it, saying he wasn't littering, the bottle just slipped out of his hands. The cop doesn't buy it, and combat ensues. But, there's a possible event where the PC can see the littering sign, and put a poster for his friend's band over it. This can happen before or after the above scene, and if it happens before, the PC would instead feign ignorance, saying he didn't see any sign. The cop will then see the poster, call him a wiseass, and combat ensues. Same result, but slightly altered due to player choice.
  3. OctoberRaven

    Passive vs Active Sea Travel

    I'm both impressed and a bit jealous that you're talented enough to even consider that option with RPGMaker.
  4. So, in my next project, the party will have to travel by ship to reach other locations. As such, I'm considering two options for traversal by sea: One where you simply pay for ferry and effectively warp to another area, and another where you charter a ship to help you on your travels and have a permanent traversal tool. The pros of both: Passive: -More consistent with the story, as well as the currently planned captain of the ship -Easier to restrict travel to the late game areas -More consistent with even later game travel as currently planned -Allows for cutscenes and potential comedy -If I don't do random encounters in the overworld, this will reduce time of travel between cities. -And I can still do a miniboss battle aboard the ship, a la Ultros Active: -Player agency -If I do decide to random encounters, more variety in those said encounters can be made -Potential for easter eggs. -Can still do cutscenes I suppose, but will take more effort to work on them. -Ditto with minibosses
  5. Huh. Funny, I was trying to figure out something similar with my current project. I need to look into Common Events more.
  6. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Show previous comments  11 more
    2. PhoenixSoul

      PhoenixSoul

      'Carol the Dragon', lmfao

      Ya mean, the Zionist health care system?

    3. Kayzee

      Kayzee

      'Zionist'? Uhh... Please don't tell me you think jews are behind everything wrong with american health care or something...

       

      (Besides if any sort of racial/religious group is to blame, it's rich white christians)

       

    4. OctoberRaven

      OctoberRaven

      If you think HP is silly, check out how HERO system tracks damage as STUN (nonlethal) and BODY (lethal). You can stomp on someone's face all day and as long as you're not doing BODY damage all you're doing is just keeping them from waking up.

  7. I'll Show You Absurdity! Starring Eddie The Vampire! Genre: Modern-ish Comedy Fantasy Synopsis: A down on his luck vampire and his roommate try to earn food money, and end up on an adventure spanning several continents. Current Status: ~5% in story development. Mature Content Warning: Swearing, suggestive dialogue, adult humor, drug references. Notice: Commercial release of full game under consideration. Demo: https://www.dropbox.com/s/o04e0vyvx2ic1f4/EddieGamev0.02.zip?dl=0 Credits: Some BGM (C) ayato sound create Some graphical assets (C) Kaue Luchetta Used under license. All assets except those listed above under the RPGMakerMV RTP license. Contact: PM me. Feedback and potential collaborators welcome.
  8. OctoberRaven

    The Adventures of Kusoge

    It's been released!
  9. OctoberRaven

    The Adventures of Kusoge

    And the official store page is up on Steam! I'll be releasing it soon, probably in early March.
  10. OctoberRaven

    The Adventures of Kusoge

    Work has been really draining for me, still in the playtesting phase. Mostly balance tweaks and making sure dungeons aren't broken. Testing the third of five dungeons total currently.
  11. That moment when watching a video about kickstarter scams gives you motivation to finish your game, even though you've not used kickstarter (or anything else) to fund it.

  12. OctoberRaven

    Commercial use?

    Fortunately for me those I contacted for resources have given the okay. Thanks!
  13. Sobering thought: If KOTOR 2 was made today, you'd need to buy lootboxes to get the lightsaber parts and the HK-47 parts.

    1. Show previous comments  1 more
    2. OctoberRaven

      OctoberRaven

      Yeah but EA would probably be the publisher.

    3. lonequeso

      lonequeso

      I never really got into those games, but considering fans are upset enough with EA to the point where I've seen several news articles in about how upset they are, I'd wager EA royally screwed up. Greedy little hobbitses.

      ...wrong franchise..

    4. OctoberRaven

      OctoberRaven

      @lonequeso I probably would like them more if they weren't entirely geared towards multiplayer with bloody four hours of campaign.

  14. OctoberRaven

    The Adventures of Kusoge

    Been busy with a new job and other stuff, but this isn't dead. The story is done. Currently in a playtesting phase, ironing out any mistakes whilst making some other miscellaneous gameplay tweaks. Plan on using HeroMachine to make battler images; I'll be releasing a preview of some when I get to that. MINIUPDATE: To cover my bases in case I commercialize this, I got in touch with the creator of HeroMachine who gave me permission to use HeroMachine assets, so this plan will indeed go ahead.
  15. I'd love to be able to make a game like Vampire: The Masquerade: Bloodlines.

    If Activision didn't screw over the devs, it'd be a near-universal pick for top ARPG.

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