Progress update:
Currently working on the second town/dungeon of the game. It's here that Eddie and his neighbor will meet their third party member.
Something I've been experimenting on is level-based shop inventories. The idea being that characters will be able to access better equipment not by merit of what town they're in, but what level they are. This may not be reflected in the final product.
I'm also putting a lot of work into adjusting dialogue and scenes based on the player's actions. As a non-spoiler example, imagine a scenario where a player character throws a bottle on the ground, and a cop berates them for littering, saying there's signs clearly posted about the littering law.
Normally, the PC would try to fast talk out if it, saying he wasn't littering, the bottle just slipped out of his hands. The cop doesn't buy it, and combat ensues.
But, there's a possible event where the PC can see the littering sign, and put a poster for his friend's band over it. This can happen before or after the above scene, and if it happens before, the PC would instead feign ignorance, saying he didn't see any sign. The cop will then see the poster, call him a wiseass, and combat ensues.
Same result, but slightly altered due to player choice.