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tv.ghost

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  1. I was going to make it because of your post, but I might still release it to the public if anyone wants it. For now it'll be low-priority I suppose. Glad you found a solution that works for you though.
  2. I'm in the process of making a Witch's house-like menu script to make up for that guy's scripts being pretty much unusable. Are there any features you'd like?
  3. tv.ghost

    [Request] Video that adjusts to game window size

    Bump. Any help would seriously be appreciated.
  4. tv.ghost

    [Request] Video that adjusts to game window size

    I'm aware of this. The issue is that VX Ace seems to have trouble treating ogv videos that are originally larger than 640x480. Say for example you have a video that goes above the 640x480 size for when the player does double the window size, so one "normal size" video and one "double size" video. On top of needlessly bloating up the game build and causing lag issues, I have tried playing 1280x960 videos in-game, and every time, the game window has areas that are left empty.
  5. Note: I am using this script: https://forums.rpgmakerweb.com/index.php?threads/fullscreen.14081/ I would like a script extension for the default ogv player. The resolution script I've attached above does not affect the engine's video player, and as a result any video played will not adjust to the game's window size. I would like a script that would allow the video's width and height to be adjusted, either automatically or manually (ex: through script calls). Absolutely any help or recommendations/advice would be appreciated.
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