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ZidaneZ

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About ZidaneZ

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  1. ZidaneZ

    MAKE A GAME WITH ME

    I can help with the script writing if you tell me more about the characters and give me an outline of where the story is going.
  2. OMG, I feel like a total idiot right now. It seems so obvious after hearing you explain it! Thanks so much for your help!
  3. Hey everyone, how's it going? I'm new to the community and just wanted to introduce myself.
  4. I thought about that. The problem is he doesn't stop just because he can't move. It just locked up and he can't move anymore. I can use "Wait for completion", and that fixes the lockup, but then he doesn't automatically move when he hits the next arrow tile, if he misses the moving object (the mine cart) In the above image, the idea is that if the player were to step on the tile right below the green haired guy, pointing up, he would start moving automatically until he hit the mine cart or passed right by it. A few tiles past the track is another arrow tile. Right now, the script is basically just: Set move route: Player (repeat, skip) $>Move UP
  5. Update, I managed to make this work just fine but encountered another issue. There's a moving object that is supposed to cut the player off if he collides with it. Is there an easy way to make it so if he collides with that object, he stops and the player gains free control of him again, but if he doesn't, he just keeps going toward the next tile and continues the process?
  6. Hey everyone, how's it going? I'm new to RPG Maker and trying to make a specific type of event. If you've ever played the original Pokémon Red/Blue/Green/Yellow, there are these tiles in the Team Rocket Hideout, which cause you to move forward uncontrollably until you hit a wall or another tile. So I decided to try some similar puzzles for a game I'm currently working on. Now here's what I'm not sure on. When the player touches the tile directly above him, it moves him up three spaces. Then when he touches the tile pointing to the right, it moves him to the right two spaces, etc. However, this requires stepping off the tile to activate the second event. Normally, I would just program the first tile to move the character along the whole path, so up 3, right 2, down 4, right 3, up 8, and so on and so forth, but there are two problems: 1. Later in the dungeon, some of these automatic tile sequences can be entered halfway through, and it would be a lot of work to program each tile 2. There are some areas with moving obstacles that will stop the player, breaking the sequence and allowing the player to get to hidden locations or open new paths So basically, I'm looking for a way to make it so when I step on that up tile, it moves me up three spaces, then when I hit the tile pointing right, I automatically move right without any button input. Anyone have any ideas for a simple way to program this? Thanks in advance!
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