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Everything posted by Illuminati3301
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Use MP healing items even when MP is full
Illuminati3301 replied to Illuminati3301's topic in Programming
Thank you so, so so much!!! You are a life saver It works wonderfully! -
Use MP healing items even when MP is full
Illuminati3301 replied to Illuminati3301's topic in Programming
Thank you so much for your reply! I've made the demo for you: http://www.mediafire.com/file/00wtu9qexcczy3m/DEMO_%28MP_PROBLEM%29.rar/file P.S. Also I've just noticed that "Recover All" command doesn't affect MP either. -
[SOLVED] Need help with a state that converts incoming damage into HP
Illuminati3301 replied to Illuminati3301's topic in Editor Support and Discussion
Good news! I've managed to make it work using Alistair's Mana Shield script. Once again, thanks for taking your time to try to help me (: -
[SOLVED] Need help with a state that converts incoming damage into HP
Illuminati3301 posted a topic in Editor Support and Discussion
Hello! I wanted to make a state which turns incoming damage into HP. That is, if your actor had the state applied, and the enemy used an attack which deals 100 damage on that actor, instead of losing 100 HP your actor would gain HP (I wanted to make it to be 50% of the incoming damage, so he would gain 50 HP in this case). I tried to figure it out by myself, but to no avail. So if someone was kind enough to help me out with this, that would be really, greatly appreciated -
[SOLVED] Need help with a state that converts incoming damage into HP
Illuminati3301 replied to Illuminati3301's topic in Editor Support and Discussion
Thanks for replying so quickly! Unfortunately, I downloaded the script, and there doesn't seem to be a way to do the thing I wanted ): -
An attack that gets stronger each time you use it
Illuminati3301 replied to Illuminati3301's topic in Editor Support and Discussion
Thanks! I'll try this method out right away. -
An attack that gets stronger each time you use it
Illuminati3301 posted a topic in Editor Support and Discussion
Hi, I'm new here, so sorry if this is something really obvious/had been asked before. I wanted to make an attack that makes the enemy that it was used on more susceptble to it. For example: I use the attack on an enemy and it takes 1x damage. I use it the second time and it takes 1,1x damage. The third time it takes 1,2 and so on. Is there a way to do it? It doesn't have to be exactly 10% stronger every time, but stronger enough to be noticable. Is there any way to do something like this? Thanks in advance.


