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0About Pilla

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Carmen sandiego's daughter
- Birthday 09/06/1985
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Neato, I almost didn't see this :3
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I think that is the line, but I do not use V2 so hopefully I am not incorrect on that. Sorry in advance if this is not what you are looking for. Also, just set that to true or false to toggle it.
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Dragon Reign(Updated 6/17/2013)
Pilla replied to RoseGuardian's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I cannot say really, there was not enough of the demo for me to really feel the need to see something else that will enhance the play because I do not know what you will be offering as far as the gameplay goes. I suppose futher down the line I will be able to offer more insight on what could be added, but in all honestly it is up to you to add what you think will be unique, and then I will probably have a better insight as to what it is that might be a additional perk :3 -
Dragon Reign(Updated 6/17/2013)
Pilla replied to RoseGuardian's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I played the demo and my points are almost the same as Fate's. I also was pretty much in a "what happens next" mood when I played. I am not too picky on how the maps Edit : Ok, somehow my post stopped...posting? :s Anyways, I was saying : I am not too picky with how maps look as long as they get a point across, although I did run into the stairs that didn't work on me forever denying me the chance to see where they go. There was also the door leading to the ice dungeon which was a brick wall, nothing too big as I don't really judge maps that much. Overall I think you did good, you have a strong point on story it looks. -
Neat although I should update it, give me a second to load the better version up. Edit : This one is the better version. The old one has the wrong weapons equipped. Also there is a knight at the front that gives save crystals and a cheating bow, I never removed him because I always use him to test things https://www.dropbox.com/s/q7kz40f8it2tzjw/Star%20Sharon.rar
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Demo outdated :3 Alright that is the demo, also my game but I'm never really going to release it. (I just use rpg maker for fun). I won't be back until Monday because of my job, so decided to post it a little early. There are some spells in there that might give others and idea of what you can do, check out the events in the common tab and the test map page, I'll write how I did it later once I have time, or if you are savy enough you'll understand anyways.
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Thanks a ton! I saw how V2 seemed to have diffrent script, but I was unsure how to edit it myself ( I am super new to scripts and can barely understand tham ). I will be posting some help to others on your system on what I have learned so far, and maybe it will help others see what is possible I have learned how to make a heal spell by area of effect and how to combine other scripts to make neat things. I will probably post it here by Sunday. Thanks again
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battler.state_steps[state.id] -= 1 if battler.state_steps[state.id] > 0 For some reason, I always get a error when dealing with states. Not all the time, but it's really frequent when I use a character that can inflict states on attacks. It seems to happen when a monster dies and had/has a state on them. Not sure how to edit it and make it not do that
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I made the events "erase event" on a page that runs parellel, it might not be what you want but that is how I did mine. I have made a 2 hour game so far with this script... and have done some interesting things so far On a side note, I am using V1 of this script still since when I made my game it was right when this was released (and I was looking to make a ABS but did not find any scripts that I liked enough). When I moved V2 in my skills stopped working for some reason. No big deal, V1 script has less features but enough to satisfy what I have been wanting to do for a long time. There are some things I ran into but fixed using events, one of them being when you learn a skill through a book then anyone can use the skill on the skill menu (but not main menu). To fix that, I simply made a common event that checked if the person who is in the party can learn the skill, then have the skill go to that member only. Another snag I ran into but fixed with a common event is I have a character that can transform into creatures and use skills. Whenever she turns back to normal she can still use those skills I removed but remained on hot key. To fix this, I made all her creatures use special infinity ammo that will only trigger when she equips her transformation item I didn't even know I had an account here ha ha! I decided to finally post after lurking for I dunno how long.



