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W.M.K

Member
  • Content count

    9
  • Joined

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About W.M.K

  • Rank
    Intermediate Eventer
  • Birthday 05/15/2003

Contact Methods

  • Website URL
    https://wmk.itch.io/
  • Skype
    waseef.khan8

Profile Information

  • Gender
    Male
  • Interests
    Playing Guitar, Developing Games

RPG Maker Information

  • RM Skill -
    Eventer

Recent Profile Visitors

202 profile views
  1. Leveling System

    Actually I have found out a way to do this in Note Tags: <Custom Starting Level> level = $gameParty.leader().level; </Custom Starting Level> <Level Fluctuation: x> This'll make it where the enemy staring level is equal to the players level. But then it can be x more or less than that level. So if you set x to 2. And the leader's level is 3. Then the enemy level can be up to 5 or down to 1. <Positive Level Fluctuation: x> <Negative Level Fluctuation: x> If you want to have different increase/decreases like if the leader's level is 5 and you want to be as low as 2 but as high as 6. But then at level 10 you have enemies with levels as low as 7 but as high as 11. Although I'd like to that in certain maps it would be certain levels rather than the player level thing, but I guess this'll do. Or I could make the enemy gain levels but will that work if in the note tag I've set the max level to something lower than want it gained? Best Regards, W.M.K Game: Land of Calgwin™Beta Link: https://wmk.itch.io/land-of-calgwin-beta
  2. Good Day Everyone! So I've been working on my game a lot, using the Yanfly Engine MV Plugins. Now I'm using the Enemy Levels plugin and I wanna make a enemy leveling system out of it. So here me out: Say Player Level is 3. According to that level or around that level range, I wanna make a common event that says: if gameParty.leader().level > 3 then Enemy Max Level = 5, Enemy Level = 1 Of-course I will have to make multiple conditional branches for each level range. So: Q: Is there a way to do this? Enemy min and max levels are only found in Note tags.(as far as I know) If anyone could help me with this, I'd appreciate it. Thanks in Advance, W.M.K Game: Land of Calgwin™ Beta 0.2b Link: https://wmk.itch.io/land-of-calgwin-beta
  3. Map Atmosphere

    So I'm in the story where my character has to train up to lvl 10, then he can unlock a quest. So he goes to a Training Island where many battlers go as well. So, my question is: What kind of atmosphere should the map be like and what kind of challenges(e.g. Battlers, Monsters, etc) should he face? If you can help me out with this, I would really appreciate it. Thanks in Advance, W.M.K Game: Land of Calgwin™ Beta 0.2b Link: https://wmk.itch.io/land-of-calgwin-beta
  4. Need a Begginer Team

    I would be glad to help out. But I will not be available until the 15th of May, 2018. I'm good at eventing on VX Ace. If you got yourself a plot, I'm your man. Best Regards, W.M.K Discord: W.M.K#9934 Game: Land of Calgwin™ Demo Link: https://wmk.itch.io/land-of-calgwin-demo
  5. Good Day Everyone! So I was working on my game and I launched my demo as well. I changed my screen resolution size to 640x480 by using the Yanfly™ Ace Core Engine, because my full-screen ratio is 16:10. But several PC users have a full-screen ratio of 16:9 or 640x360. I have tried Zeus' Full-Screen ++ but it kinda makes(don't know the word) the maps have a parallax glitch to it. Q: Are there any scripts that let the player change the aspect ratio while in-game? If anyone can help me with this matter, I would highly appreciate it. Thanks in Advance, W.M.K
  6. Good Day Everyone! So I was working on my game and I launched my demo as well. I changed my screen resolution size to 640x480 by using the Yanfly™ Ace Core Engine, because my full-screen ratio is 16:10. But several PC users have a full-screen ratio of 16:9 or 640x360. I have tried Zeus' Full-Screen ++ but it kinda makes(don't know the word) the maps have a parallax glitch to it. Q: Are there any scripts that let the player change the aspect ratio while in-game? If anyone can help me with this matter, I would highly appreciate it. Thanks in Advance, W.M.K
  7. Good Day Everyone! So I published my new RPG game, which is a demo btw. My friend downloaded the game and started playing it. I found out that a lot of events in a map can cause little lag. But apparently my friend has a really bad computer, cause it crashed his game and slowed down his computer. This also means that people with bad PCs may not be able to play my game. Q: So are there any solutions or scripts that can help me with this? If someone can help me with this matter I will appreciate it. Thanks in Advance, W.M.K Game: Land of Calgwin™ Demo Link: https://wmk.itch.io/land-of-calgwin-demo
  8. NerdiGaming - Title Menu | Version 1.2

    Script 'Scene_Menu' line 183: NoMethodError occurred. undefined method 'center_sprite' for #<Scene_Title:0xa6b821c>. This is what it says after I inputted your script, put the images(NewGame, NewGameSelected, etc) in the Graphics/system folder, started the game. Please help.
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