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CyrusJazzberry

Member
  • Content count

    40
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  • Last visited

  • Days Won

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CyrusJazzberry last won the day on May 2

CyrusJazzberry had the most liked content!

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About CyrusJazzberry

  • Rank
    world's best nobody
  • Birthday March 26

Contact Methods

  • Website URL
    https://swingicide.tumblr.com

Profile Information

  • Gender
    Male
  • Location
    .../SteamApps/RPGVXAce
  • Interests
    i like coming up with game mechanics even though i'll probably never implement them

RPG Maker Information

  • RM Skill -
    Writer

Recent Profile Visitors

1,289 profile views
  1. CyrusJazzberry

    Alpha is here :D

    welcome
  2. CyrusJazzberry

    O Hai RMC!

  3. this is what my avatar was going to be but the site didn't like the fact it was 4.5mb

     

    >:(

    coolberry.gif

  4. CyrusJazzberry

    insomnioid concept art/misc art

    stuff about insomnioid that also is art
  5. i upgraded my pc so now it isnt awful

     

    downside, i got a new hard drive and the old one doesnt wanna work with my sata to usb cable but that's fine, i backed up insomnioid's dev files B)

     

    bright side, i can now start making insomnioid again

  6. CyrusJazzberry

    Happy To Be Here

    hi welcome
  7. i only listen to real music 

     

    1. lonequeso

      lonequeso

      Waaay better than imaginary music! =3

  8. i cant talk about incidents. no, not after the incident

  9. shabooski! *dabs*

    1. CyrusJazzberry

      CyrusJazzberry

      dabbing is banned

      go to the corner you're in time out

  10. looking at vxa's mouseover for damage formulas, variables can be used in the form of 'v[x]'. set up a common event that sets a variable between 1-999. replace that (1-100) with v[x], where x is the variable's database number. i'd recommend calling the common event before the battle so the game doesn't read an unset variable or a zero. i'd also recommend calling the common event with the skill so the variable is always changing i've never really used variables in formulas before so i might be getting this all wrong, though
  11. i'm not at my rpg maker computer right now, but can't damage formulas have variables in them? if they can, i'd say have a skill that does nothing but calls a common event that sets a variable between 1 and 999, then use a script like follow-up skills to start a skill that has the variable inside the formula.
  12. hey you know that trope where a rpg's first enemies are nearly always rats or slimes

     

    meet grape gelatin, first enemy of insomnioid

    grapeGelatin.png

  13. CyrusJazzberry

    a very late but mildly interesting update

    **log taken from the gamejolt page** hi i forgot to update the devlog while working on things major updates fixed timothy’s sprite flicker glitch after reworking and condensing some common events the phone is longer required to change classes, and instead it can be done directly from the esc menu (the phone will probably be removed) the Photographer class is functioning but needs more skills and work the first recruitable party member is in the works new damage sounds WOAH the book at timothy’s desk used for saving is now a desktop computer planned reducing the size of the apartment to feel more like a college dorm adding a form of ‘quick class help’ to get more info on timothy’s current class (menu option, button press, etc) making a more interesting title screen misc a composer has gotten in contact with me and has expressed interest on working on insomnioid’s soundtrack yay
  14. hi, welcome edit: beat riki to it cool
  15. CyrusJazzberry

    Hi, I'm new here.

    hi there
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