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CyrusJazzberry

Member
  • Content Count

    43
  • Joined

  • Last visited

  • Days Won

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CyrusJazzberry last won the day on May 2 2018

CyrusJazzberry had the most liked content!

Community Reputation

29

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About CyrusJazzberry

  • Rank
    world's best nobody
  • Birthday March 26

Profile Information

  • Gender
    Male
  • Location
    .../SteamApps/RPGVXAce
  • Interests
    i like coming up with game mechanics even though i'll probably never implement them

RPG Maker Information

  • RM Skill -
    Writer

Recent Profile Visitors

7,381 profile views
  1. new meme who this

     

    1203470857_jazzberrycommentsoutthecompetition.png.45cc1185ae6c87fbb06c3dd2c906e482.png

    1. Kayzee

      Kayzee

      Oh yeah? You think your a big man commenting out things huh? Watch yourself kid. I got code scattered in tons of scripts. Try and comment me out and I'll refactor you so bad you won't recognize yourself. Capiche?

       

      Maybe you can get away with it on the poor suckers who don't know code, but if you mess with the Programmer Mafia the Programmer Mafia messes with you. :P

    2. CyrusJazzberry

      CyrusJazzberry

      i don't claim code as my own that's evil and nefarious

       

      i do however, like making smash memes

    3. Kayzee

      Kayzee

      Evil and Nefarious? You got us all wrong kid. We are a legitimate business, see? And we don't take kindly to those kinda accusations. You gonna be trouble kid? Don't make us call our... ahem... 'troubleshooters'.

       

      220px-Richard_Stallman_at_LibrePlanet_20

      DON'T WORRY CITIZEN! I'LL SAVE YOU!

       

      Gasp! Richard Stallman? Founder of the Free Software Foundation?!? Grr... You get a pass this time kid, but watch yourself! The Programmer Mafia has it's hands in everything.

       

      220px-Richard_Stallman_at_LibrePlanet_20

      HAHA! ONCE AGAIN THE PROGRAMMER MAFIA IS NO MATCH FOR.... STALLMAAAAN!

       

      *and there he goes, fighting for freedom, righting injustice, getting into petty arguments over if Linux should really be called GNU/Linux, our hero STALLMAN!*

  2. CyrusJazzberry

    Percentage increases

    i don't use MV, but in VXA you can reference a variable in a skill's damage formula. i'd imagine you can do the same in MV; just have a common event set to check an actor's stat every so often, then calculate 50% of that stat and tack it onto the formula.
  3. CyrusJazzberry

    Hello everyone!

    hello and welcome
  4. CyrusJazzberry

    Greetings, I'm Jishaku Man!

    hi welcome
  5. CyrusJazzberry

    Alpha is here :D

    welcome
  6. CyrusJazzberry

    O Hai RMC!

  7. this is what my avatar was going to be but the site didn't like the fact it was 4.5mb

     

    >:(

    coolberry.gif

  8. CyrusJazzberry

    insomnioid concept art/misc art

    stuff about insomnioid that also is art
  9. i upgraded my pc so now it isnt awful

     

    downside, i got a new hard drive and the old one doesnt wanna work with my sata to usb cable but that's fine, i backed up insomnioid's dev files B)

     

    bright side, i can now start making insomnioid again

  10. CyrusJazzberry

    Happy To Be Here

    hi welcome
  11. i only listen to real music 

     

    1. lonequeso

      lonequeso

      Waaay better than imaginary music! =3

  12. i cant talk about incidents. no, not after the incident

  13. shabooski! *dabs*

    1. CyrusJazzberry

      CyrusJazzberry

      dabbing is banned

      go to the corner you're in time out

  14. looking at vxa's mouseover for damage formulas, variables can be used in the form of 'v[x]'. set up a common event that sets a variable between 1-999. replace that (1-100) with v[x], where x is the variable's database number. i'd recommend calling the common event before the battle so the game doesn't read an unset variable or a zero. i'd also recommend calling the common event with the skill so the variable is always changing i've never really used variables in formulas before so i might be getting this all wrong, though
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