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CyrusJazzberry

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Everything posted by CyrusJazzberry

  1. new meme who this

     

    1203470857_jazzberrycommentsoutthecompetition.png.45cc1185ae6c87fbb06c3dd2c906e482.png

    1. Kayzee

      Kayzee

      Oh yeah? You think your a big man commenting out things huh? Watch yourself kid. I got code scattered in tons of scripts. Try and comment me out and I'll refactor you so bad you won't recognize yourself. Capiche?

       

      Maybe you can get away with it on the poor suckers who don't know code, but if you mess with the Programmer Mafia the Programmer Mafia messes with you. :P

    2. CyrusJazzberry

      CyrusJazzberry

      i don't claim code as my own that's evil and nefarious

       

      i do however, like making smash memes

    3. Kayzee

      Kayzee

      Evil and Nefarious? You got us all wrong kid. We are a legitimate business, see? And we don't take kindly to those kinda accusations. You gonna be trouble kid? Don't make us call our... ahem... 'troubleshooters'.

       

      220px-Richard_Stallman_at_LibrePlanet_20

      DON'T WORRY CITIZEN! I'LL SAVE YOU!

       

      Gasp! Richard Stallman? Founder of the Free Software Foundation?!? Grr... You get a pass this time kid, but watch yourself! The Programmer Mafia has it's hands in everything.

       

      220px-Richard_Stallman_at_LibrePlanet_20

      HAHA! ONCE AGAIN THE PROGRAMMER MAFIA IS NO MATCH FOR.... STALLMAAAAN!

       

      *and there he goes, fighting for freedom, righting injustice, getting into petty arguments over if Linux should really be called GNU/Linux, our hero STALLMAN!*

  2. CyrusJazzberry

    Percentage increases

    i don't use MV, but in VXA you can reference a variable in a skill's damage formula. i'd imagine you can do the same in MV; just have a common event set to check an actor's stat every so often, then calculate 50% of that stat and tack it onto the formula.
  3. CyrusJazzberry

    Hello everyone!

    hello and welcome
  4. CyrusJazzberry

    Greetings, I'm Jishaku Man!

    hi welcome
  5. CyrusJazzberry

    Alpha is here :D

    welcome
  6. CyrusJazzberry

    O Hai RMC!

  7. this is what my avatar was going to be but the site didn't like the fact it was 4.5mb

     

    >:(

    coolberry.gif

  8. CyrusJazzberry

    timothy's first concept design

    From the album: insomnioid concept art/misc art

    i found an old, old sketch of timothy while rooting around my dev files. i decided to upload it for you to see. i don't think i even liked the design when i first drew it, it doesn't fit at all, really. the current pyjama design works a lot better.
  9. CyrusJazzberry

    insomnioid concept art/misc art

    stuff about insomnioid that also is art
  10. i upgraded my pc so now it isnt awful

     

    downside, i got a new hard drive and the old one doesnt wanna work with my sata to usb cable but that's fine, i backed up insomnioid's dev files B)

     

    bright side, i can now start making insomnioid again

  11. CyrusJazzberry

    Happy To Be Here

    hi welcome
  12. i only listen to real music 

     

    1. lonequeso

      lonequeso

      Waaay better than imaginary music! =3

  13. i cant talk about incidents. no, not after the incident

  14. looking at vxa's mouseover for damage formulas, variables can be used in the form of 'v[x]'. set up a common event that sets a variable between 1-999. replace that (1-100) with v[x], where x is the variable's database number. i'd recommend calling the common event before the battle so the game doesn't read an unset variable or a zero. i'd also recommend calling the common event with the skill so the variable is always changing i've never really used variables in formulas before so i might be getting this all wrong, though
  15. i'm not at my rpg maker computer right now, but can't damage formulas have variables in them? if they can, i'd say have a skill that does nothing but calls a common event that sets a variable between 1 and 999, then use a script like follow-up skills to start a skill that has the variable inside the formula.
  16. hey you know that trope where a rpg's first enemies are nearly always rats or slimes

     

    meet grape gelatin, first enemy of insomnioid

    grapeGelatin.png

  17. CyrusJazzberry

    a very late but mildly interesting update

    **log taken from the gamejolt page** hi i forgot to update the devlog while working on things major updates fixed timothy’s sprite flicker glitch after reworking and condensing some common events the phone is longer required to change classes, and instead it can be done directly from the esc menu (the phone will probably be removed) the Photographer class is functioning but needs more skills and work the first recruitable party member is in the works new damage sounds WOAH the book at timothy’s desk used for saving is now a desktop computer planned reducing the size of the apartment to feel more like a college dorm adding a form of ‘quick class help’ to get more info on timothy’s current class (menu option, button press, etc) making a more interesting title screen misc a composer has gotten in contact with me and has expressed interest on working on insomnioid’s soundtrack yay
  18. hi, welcome edit: beat riki to it cool
  19. CyrusJazzberry

    Hi, I'm new here.

    hi there
  20. CyrusJazzberry

    Hello

    hi
  21. i feel smart i fixed that glitch where timothy's sprite flashed in between class sprites. the culprit? a whole bunch of common events that were unneeded and condensed into like two common events

  22. CyrusJazzberry

    Hellou :)

    hi
  23. so for the Photographer, i'm torn between two ways of handling the two base offensive skills.

    Wide Lens and Narrow Lens.

     

    WAY 1: Standard attacks that do nothing else other than target the entire enemy party and only one enemy, in that order.

     

    WAY 2: Make the skills apply a State on Timothy denoting what lens he's using, then somehow checking that State and letting the respective skills be used. There will be three States, one for Wide Lens, Standard Lens, and Narrow Lens.

     

    what should i do

    1. Show previous comments  1 more
    2. CyrusJazzberry

      CyrusJazzberry

      @Kayzee i'll tinker around with that, thanks!

    3. CyrusJazzberry

      CyrusJazzberry

      @Kayzee after some more research, i found out Himeworks' Custom Use Conditions exists, and it fits my niche perfectly

    4. Kayzee
  24. almost done with timothy's photographer regular and dashing spritesheets

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