Abstract: Banjo is a top-down but faithfully-structured sequel to the N64 classic.
Genre: Action, Adventure
Game Progression: Hub world, and 3 complete themed worlds (out of a hopeful ten). Looking at a possible 6 months more of work.
Demo Time: To 100% complete all three levels (7 jiggies, 100 notes) it would take around 2 hours. (About 30-45 min per level).
"Banjo" takes place an indefinite time after Rare's "Banjo-Kazooie" for N64. Banjo has lost his urge of adventuring and Bottles creates a nostalgic lair to spur Banjo to start exploring again. Using jiggies found in themed worlds, Banjo makes his way through the labyrinthine lair.
Hub World - Bottles' Lair
Dewy Dunlap's Cave
*Banjo: A formerly adventurous bear who, after an unknown event, has been a bit of a shut-in.
*Bottles: Banjo's best friend. Eager to see Banjo go on another adventure and reclaim that intrepid spirit.
*Sprites: AJ Nitro, Refractionmaster
*Scripts: Fantastica's Anti-Lag script, cogwheel's diagonal movement script
*Adventure battle system, modified HUD, NO turn-based fighting or leveling up.
*The 220 Note Door leads nowhere, there is nothing to do after world 3 (Dewy Dunlap's Cave)