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jamesdomus1861 last won the day on July 29 2018

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  1. jamesdomus1861

    Return problem

    We figured it out! I don't yet know how to describe it, but suffice to say, with a dedicated Common Event to store the player's information and the help of the lovely PhoenixSoul, my problem is now SOLVED! Thanks Phoenix!
  2. jamesdomus1861

    Return problem

    Lord Vectra, The Conditional Branch Warrior chosen is what decides where you go. There's also Mage and Rogue chosen. If I don't do parallel process, how will the game know when the character levels up? I set it to parallel process and whichever switch the player chooses for a character, ex: Elf Female chosen, Dwarf male chosen, Female human chosen, etc. It won't work anyway I try, so I will end up sending the player back to a central location after leveling up. Won't be as fun a game, but I can't make it do what I need it to do. Thanks for your help, guys.
  3. jamesdomus1861

    Return problem

    Hey Roninator2, I tried what you suggested and it still didn't work. It set the variables as the Warrior skill tree map and X & Y, and then, strangely, when I stepped on the skill and accepted it, it changed the variables X & Y to those coordinates, even though I don't have the variables anywhere in the Event. It should set the variables in the Common Event, and not change them unless I insert "Control Variables [0036: return map id Elf female] = Map ID" somewhere later, yet it changes the variables seemingly constantly. I'm really bummed out about this.
  4. jamesdomus1861

    Return problem

    Okay, this is a frustrating problem. When the player levels up, I've created a skill tree, so the player can choose what skill they want. I want to take the player from say, for example, map A, where they are when they level up, to map B, where the skill tree is, then send them back to Map A, where they initially were. The Common Event I'm using for the Level ups: 1st line has Control Variables [0011: Elf Female level] = [Elf female]'s level Line 2 is a Conditional Branch Switch for Warrior chosen, so the Common Event knows to take the player to the Warrior tree. Line 3 is a Conditional Branch Variable [0011: Elf Female level] == 2 Line 4 is a Conditional Branch Switch [Level 2 reached] == Off. Line 5 is Control Variable [0017: return map ID] = [Map ID] Line 6 is Control Variable [0018: return x] = Player's Map x Line 7 is Control Variable [0019: return y] = Player's Map y Then I fadeout screen and Transfer Player to the Warrior tree map, flip a switch Return = On, and flip the Switch [Level 2 reached] On, then fadein screen. So, this should save the map and coordinates where the player was when they level up, right? Trouble is, it's not working correctly. The event in the skill the player selects, once they get to the Warrior tree, after the skill is granted, I have Transfer Player: Variable [0017][0018][0019] and the Return switch is set Off, but when the player is transferred, they are still on the Warrior tree, not where they were when they leveled up. So, to summarize, I use a Common Event to acknowledge the player has leveled up, it's supposed to remember where they were and on what map they were, then transfer them to the correct level up tree, then when they select a skill, they are supposed to go back to the map they started on. What am I doing wrong? Thank you, James
  5. jamesdomus1861

    Item Carry Weight

    Ok, thanks.
  6. jamesdomus1861

    Item Carry Weight

    Haven't tried any yet. The ones I've looked at, other people who've tried to use them have commented that they don't work well with other scripts.
  7. jamesdomus1861

    Item Carry Weight

    Hi, can someone direct me to a good Weight system that doesn't clash with other scripts? I've read that some will not work well if you use other scripts. I main use Victor Sant scripts, but I am also looking into using others, so I need a Carry/Weight script that doesn't clash. Thanks, James
  8. jamesdomus1861

    Damage formula help

    Hi, I'm working on a fangame and need to do some (I think) advanced formulas based on skills in that world (Dragon Age). I was thinking about a formula that added damage based on the attackers MHP. Would (a.mhp / 3 - b.def) work? What I specifically think it does is take the attackers MHP, divide by 3, then subtract the defenders DEF. A separate question, how can I direct a skill that has the option of (One Ally) to a specific Ally? Like, the player has a party total of 3, a warrior, rogue and mage, but the warrior wants to target the mage ally for a skill, not randomly choosing (One Ally). Is that possible? What I'd ideally like is a mentor to help me learn all I can about VX Ace. I absorb knowledge quickly. Thanks for your time, James
  9. jamesdomus1861

    concept Purgatory setting concept

    I like this idea. It's dark enough, yet offers some hope. About the class names, though, they seem generic. What if you made different 'characters', instead of a class? What I mean is, as the player is going through the 'tutorial' and selecting his or her 'class', it could be shaping the look of the person, and at the end of the tutorial, they become a character, who gets a back story and has certain advantages and disadvantages (like a class), except they're a 'real' person. I kind of look on classes as arbitrary and plain. Making the player into a specific person, with pluses and minuses, however, that would be awesome.
  10. jamesdomus1861

    VXAce New Fangame project needs YOU!

    Recruiting for Fangame based on Dragon Age My engine: VX Ace Synopsis: The year is 888 TE (-307 Ancient Age). There is something wrong with Malaurus, a Magister of little consequence out in the Silent Plains. The Blight has ravaged Thedas for almost 90 years, with no end in sight. Dumat, an Old God once worshiped, leads hordes of seeming undead monsters, colloquially called 'Darkspawn', on a quest to eradicate Thedas of life. Though the armies of the Imperium are battling the Blight to the south, east and west, many people believe the situation to be hopeless. Refugees, fleeing the Horde, have arrived in Malaurus' holdings. Some are sick, and all have tales of the beastly horde. Unless they receive help soon, many may not survive. Malaurus cares about his people, but the Imperium has more important things to do, and he, and the refugees, are on their own. No one has been able to slow down the Darkspawn, who are ravaging the Imperium and the Deep Roads. However, there are signs of hope. In this time of chaos, heroes are arising who are giving the Darkspawn pause. The player is one such person. Arriving in the area, the player enters the service of Malaurus, in an attempt by the Magister to identify the problems his people have faced, and overcome them. The player may choose from 6 playable characters: Male or female Human, Dwarf or Elf. Despite their best efforts, the horde grows nearer. Soon, Cannirus, a warrior of some repute from the west, makes his way to the area with claims that he has seen an associate of his hold back the taint with a special flower he's never seen before. Cannirus has plans to rally humanity and defeat the Horde, but must find his associate, who is being hunted by the Imperium for as yet unknown crimes. With help from Cannirus, the player will embark upon a journey to reignite the spark of hope in humanity and turn the tide of the Horde. The human, dwarf and elven world are depending upon someone, anyone, who can find victory and salvation for the land of Thedas. Characters: The player may choose from one of these characters: Valoria Nighthawke, a native of the southlands, Valoria comes to the Silent Plains from the marshlands north of Markham. A product of an aspiring Altus couple, they had hoped to breed a fine mage. Valoria was decidedly a disappointment, though she was happy to escape the proscribed life of a Magister. She's seen much, including a slave revolt in Kirkwall, thanks to a Darkspawn attack and the city's inability to protect the slaves. Upon arriving in Castle Dagrinum, Malaurus hires her to become part of his small, private army, attempting to protect his lands from the Horde. Vissimo of Vyrantium, came to the Silent Plains seeking adventure. The Darkspawn attacks have made him moderately wealthy as a mercenary, despite being born into the Soporati. He's served many a noble house in his home city, but now seeks new challenges. He's traveled all around the Empire and is well received most places he goes, though, as a slaver enforcer, the slaves fear and hate him. Vissimo was requested by Malaurus to bolster his small, private army, attempting to protect his lands from the Horde. Annika Stone Face was born on the surface; her parents were banished from Kal-Sharok for reasons they've kept to themselves. Annika traveled across the Wandering Hills and learned Enchantment from other exiled Dwarves. When she and her family traveled south, she learned of the Blight, and with her skills in battle, she decided to join the fight. The Tevinter Imperium, at first skeptical, soon saw her potential at a battle with the Horde near the city of Nevarra. When Malaurus reached out for help, the Archon agreed to send Annika Stone Face to him as a mercenary. Emgard of Orzammar was a caste-less thief, living alone beneath the Deep Roads. When Darkspawn threatened Orzammar, Emgard earned Servant Caste status by warning the thaig in time. Rather than accept, Emgard decided he wanted to take his chances on the surface, so the king granted him free passage and even threw in a few coins in gratitude. In the Vimmark Mountains, Emgard saved a traveling merchant from Tevinter, who added Emgard to his retinue of guards. Before they reached Tantervale, however, the merchant and all his retinue, save Emgard, were killed by Darkspawn. Emgard survived and was living freelance in Tantervale when he saw a recruiting poster, paid for by Malaurus. Llilandra, from the Dales, is a quiet young elf. She speaks little of her past, other than to say her parents were killed when she was very young. Rumors of a caravan of burnt elf corpses follow her, and it is clear she has a frightening talent for magic. Though reticent to speak of herself, Llilandra is full of conversation about her peoples' exile to the Dales at the hands of the Tevinter. It is clear she hates magisters. Ondoleth is from an Alienage in Antiva City, a city recently attacked by Darkspawn. Ondoleth has been traveling southwest for some time, occasionally stopping to provide aid to those who require it, though many humans are mistrustful of elves. Though he carries a staff, Ondoleth denies any connection to magic, though he has been known to heal people without medicine. In the marshlands east of the Silent Plains, Ondoleth healed a Tevinter who had succumbed to the Blight. Before she died, the former Magister thanked him for the solace from agony, and wrote a brief letter to her relatives in Wildervale to treat him well. Grateful he'd made an old woman's last moments easier, her relatives honored her last wishes, granting Ondoleth a place in their home. With the Blight continuing to decimate the world, however, he at last decided to move on and help where he could. This brings him to Castle Dagrinum and Malaurus. Positions wanted: A programmer/writer who knows VX Ace fluently, to help me figure out the stuff that I'm unfamiliar with now. A graphic artist who can make some enemy Battlers and character sheets, and possibly more if they are willing. An experienced map maker and puzzle designer. I'm good, but there's always room for improvement. A musician for some Dragon Age inspired tunes. Anyone on the team can make story suggestions and character development ideas. I'm more than happy to listen to anything. Even if you don't want to take part in that, if you're willing to let me bounce ideas off you, that would be great. Anyone with Dropbox is a plus. My Roles: Doing the majority of programming, Main Story & Dialogue writer, Quest maker, Map maker, Character creator, General pain in the rear.
  11. jamesdomus1861

    Games made with RM are 'automatically bad'

    Speaking as an older fella (not in terms of being in the development business, but being 44 years old and only just getting into it), I feel like RPG maker is the best I'm going to be able to do. While all my contemporaries were busy in school learning BASIC and all the other programming languages, I was out playing football. Now, I'm older, I've been writing since the early 2000s and gaming since Space Invaders, and now I've decided I wish to make an rpg or 10. 'You can't teach an old dog new tricks'. Yes, it's a cliche and stereotype, but there's alot of truth there, too. I don't have the time, money, energy or brain power anymore to get into the technical side of game development. I can't draw for crap, (on or off the computer and I'm poor as dirt so I can't hire someone to make stuff). I write a good story, if I do say so myself, so RM is the only way I'm going to get my story into people's hands. So, if you want to dismiss my game because it's made in RM, to each their own, but I hope someone will take away something from my 'simplistic' gameplay in RM. I don't know from other games, but I think it's unwise to dismiss a whole engine because of what a majority of people do with it. That would be like dismissing politics because of all the... wait, I stand corrected, lol.
  12. jamesdomus1861

    Too many skill choices?

    I guess it depends on what kind of game. I found the lack of choices in Dragon Age (really, a Warrior can never learn how to pick a lock?) acceptable, but in Elder Scrolls games, I love the openness and the fact that you can learn everything if you so choose. So, for me, it depends. In an immersive narrative story, I don't feel the need for as many choices, but in an it's all in your head kind of game, I need something to keep me engaged.
  13. jamesdomus1861

    Newbie reporting in

    Thanks, Lord Vectra! It's good to be here.
  14. jamesdomus1861

    Hi everyone!

    Hi Kokororeflect, nice to meet you. I'm new, too.
  15. jamesdomus1861

    Newbie reporting in

    Thanks for the welcome, Rikifive, Bringer of Happiness. I'm glad to be here.
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