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So apparently they are "remastering" SaGa Frontier and Legend of Mana for the Nintendo Switch. What do you think about that?
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Hehe, I figured you would have something to say about it.
But yeah I mostly feel the same. Not sure how much will be changed besides upscaled backgrounds, though SaGa Frontier is apparently getting new quests/events. I doubt it will be adding an 8th main character/quest but who knows, there were apparently plans for one that got cut from the original (I heard Fuse of all people was going to have his own quest at one point). I personally really really wish they would overhaul Legend of Mana's battle system, but I doubt they will. Of course I know you think it's perfect anyway so...
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Yes, Fuse was suppose to have his own quest that would have fleshed out the IRPO much more.
The original has a ton of unused content from items, spells, playables; It's kinda insane. The Fuse quest is like 95%, I am holding out for a Gen quest added to the mix. Perhaps show the fall of Wakatu in a feverish flashback before we find him in the bar at Scrap.
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Oooh I just heard, but apparently Fuse's quest is gonna be in!
Also even though Gen is definitely one of the most fleshed out secondary characters, I am not sure about a Gen quest. I think it's kinda neat the way Gen's story sorta weaves it's way through a bunch of other character's stories. I think it would be great to see Gen's storyline expanded on a bit, but to me it feels like something that would fit in an expanded version of Lute's quest (the final boss of Lute's quest was the one who destroyed Wakatu, though don't know if this was ever stated in-game).
Also, apparently both the SaGa Frontier and Legend of Mana remasters are making use of AI upscaling (like this) for backgrounds. Maybe sprites and/or textures too in some cases. I thought it did, but wasn't sure. It's kinda interesting to see that technology used for remastering old games like that, though I imagine some might complain it's not redrawn or left as is. Looks mostly okay to me though.
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Stat growth icons, using the stats I plan to implement for Legacy Frontier.
I've resolved to give each combat discipline it's own primary damage modifier stat. Hand to hand has Strength, magic has Arcane, melee weapons have Technique, and I am deciding on one for firearms. The main contenders right now are Aim, Accuracy, Focus and Dexterity.
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I'm going for a more realistic stat layout based on SaGa's stats.
TP would fit with something like Dexterity, Stamina, Recovery, anything that relates to actual agility, coordination, cardio, etc.
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PhoenixSoul reacted to this
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Ah, yeah...I gotta play that series more in depth at some point...
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That One NPC reacted to this
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It is soooooo good. Like once you've been playing it for something like 20+ years like me, it feels small, depending on who's quest you're doing, but it's just so endearing. So refreshing with so many flavors and characters, secrets and the best part is, they set up the stat and skill/magic system to be semi unique in terms of player choices and the path with which you unlock different abilities through actions in combat and minimum stat requirements. So you might focus Red on martial arts entirely one file, and the next time you play him, focus instead on swordplay once you've learned some f his good H2H Alkaiser exclusives. ANd with no lvls, only action-based stat growth, it's so much different because you're not at all looking for that next lvl, never checking "XP", and it takes longer to "cap out", opening up a much different character growth experience that it's hard for me to explain. It's liberating in a way to not have lvls and xp enter the frame at all. It lends itself to the player getting into every other aspect of the game so much more, enabling one to enjoy a longer pace to the short (technically speaking) quests.
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PhoenixSoul reacted to this
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I started doing a sheet of RTP edits. I started with some more modern looking firearms based off the default pistol.
What do you think so far?
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Looks great!
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PhoenixSoul and That One NPC reacted to this
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I actually don't see a lot of resemblance past the first edit. Looks great to be honest.
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That One NPC reacted to this
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I have 15 scenes from the first episode of Fae drafted in script form. I stopped working on it due to writer's block and life distraction/compilations. Last year I began adapting that script to a novella sort of writing project. I'm caught up here and need to start converting scenes to posts again.
I'm thinking about posting the characters today before I get started on that.
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To clarify, I don't like, hate Deadpool. I just value him for what he is, vs the old paper back fanboys, and of course, the new Ryan Reynolds sycophants. -.-
But yeah, D Poolie is awesome, for what he is. And what he is, are moments like this:
You know what I mean? XD
And my thing on DP is, when you really sit down and think about how hard it is to make a character like this work alongside the stiff, morose peers of his Universe and genre, it's actually comedic genius.
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"You mustn't give your heart to a wild thing. The more you do, the stronger they get, until they're strong enough to run into the woods or fly into a tree. And then to a higher tree and then to the sky."
— Holly Golightly (Audrey Hepburn), Breakfast At Tiffany's
Truer words have seldom been spoken.
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There would be some that would give their heart willingly even so. :3
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PhoenixSoul reacted to this
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