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That One NPC

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That One NPC last won the day on December 1

That One NPC had the most liked content!


About That One NPC

  • Rank
    Wild Chocobo
  • Birthday 04/16/1985

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  • Gender
  • Location
    NS, Canada
  • Interests
    RPGs, Story, Characters, Development, Vintage Sqauresoft

RPG Maker Information

  • RM Skill -

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  1. I'm super interested in making an MMO.


    It's really the only thing I want to do. It's the future of casual gaming, they end up creating their own societies and ethos among the player base, and they can generate a ton of money over an extended period of time.


    I have many ideas and I'm going to start drafting an outline for a game.

    1. Show previous comments  8 more
    2. Kayzee


      @freakytapir You aren't completely wrong, but putting it that way is bound to discourage him. That can't be your plan right? Unless... Oh... Ohhh! You sneaky little... I get it now!


      @That One NPC, would it be fair to say that making an MMO someday is a dream of yours perhaps? Tapir must be hungry!




    3. That One NPC

      That One NPC

      As stated in the OP, I was thinking about putting together an outline. I could have been more direct in stating that plan would then be to put a team together.


      The assumption that I think I can, or plan to do it all by my lonesome, was just that; an assumption.

    4. Kayzee


      Hmmm? I don't remember anyone saying anything about you trying to do it on your own though. Anyway, honestly if you ask me, I don't even think doing it yourself would actually be that much more difficult then putting a team together. In some ways putting a team together is actually harder even! Teams seem to me to make everything much more complicated. You do seem like you probobly have a bit more experience leading people then most though.

  2. That One NPC

    RPG Creator

    Yeah, 7's was a complete failure. I hate materia, period. Oh and yeah, parts of 8's story fall apart, but I loved aspects of the overall plot. The concepts to do with time, the gardens, and it was a really good coming of age FF...as good as you can do FF with a coming of age story...lol. But the raw gameplay picked up the slack and carried it. Sandbox job system based from your summons. Just golden.
  3. Got the leg sections done on a sprinting template for LL sprites. I need to modify the arms a bit, which is the trickiest part. The front and reverse frames seems okay for a striding motion, but the sides look too relaxed.


    I don't even need to test run it to tell they'll look stiff from the side.


    Making outfits will be a bit tricky, I wish the arms didn't need so much editing because that would make it so much easier to do them. The feet rotate 90 degree counter clockwise pretty quickly and easily. Sprinting capability is something I have wanted for loose leafs. The higher level of detail makes it seem weird when they start power walking around maps.


    1. Show previous comments  2 more
    2. That One NPC

      That One NPC

      Yeah that's of course the point. Walking sheet for walking, running for running. Many games have had dashing sprites, golden era FF sort of invented it, but Suikoden 2 was the one that made me want to do it the most.

    3. PhoenixSoul


      @Kayzee "Press B to walk at double speed! Press L/R to walk at triple speed! Press B + L/R to walk at mega speed!" lolz (but it's walking with higher speed scrolling and that's all)

      It would be cool to have an easily made script for allowing more than three frames of animation; I know I'd use this if it were compatible with the Composite Character script (as far as I know there is no way to do this).

    4. Kayzee


      Well honestly it shouldn't really be that difficult to make a script that does that, though the exact details of the layout might make it a pain. Also, the Composite Character would work fine with it provided the graphics for it are in the same layout, since that script mostly draws bitmaps directly on to other bitmaps, it doesn't really care about how the bitmap is used.

  4. That One NPC

    RPG Creator

    Project budget estimates will vary depending on the project. Each team member will have a price. Going commercial you'll probably need a composer to make sure your music is original and created for your game specifically. The composers price may be a negotiation, so there's factors to work into that figure. If you're planning to release commercially - and if you're hiring bodies, I assume you are - it may be a good idea to look into paid resource packs around steam and RPG Maker sites, if you're using RPG Maker. Resources are important, unless you want to comb through the free stuff. if you find any packs you know want and can use for your game, factor those prices into the budget. Other site members may have a better estimate on the cost of the average indie project. There are some games I can direct you toward that have blue mages job classes, or characters that are blue mages. Final Fantasy 5: Blue Mage Job Final Fantasy 6: Character Strago uses Blue Magic Final Fantasy Tactics: Blue Mage Job Final Fantasy 8: Character Questis uses Blue Magic Final Fantasy 9: Character Quina uses Blue Magic Final Fantasy 10: Character Kimahri uses Blue Magic These are some other games you can play for more inspiration, as 5-8 had the best story lines and characters of the entire franchise. 5 was the birth of the blue mage. The best part about V and Tactics is with the job system, anyone can learn blue magic and keep it on hand even when they switch jobs.
  5. Think it's possible to run multiple year cycles using days, weeks and months, for multiple locations without breaking Ace?


    Context: That space opera game I mentioned with regards to Mode 7. I sort of want each solar system to run its own year calendar, simulating relativity. I will settle for a universal year calender, but it would be nice to have that touch of realism.

    1. Show previous comments  2 more
    2. PhoenixSoul


      That's why (well part of the reason) I couldn't continue with my RM2003 project since that one was doing much of the same with variables (though with weather patterns instead).

    3. Rikifive


      Absolutely possible yes, but preferably with coding, as eventing might get messy. I even recall some calendar scripts with clocks and dates, have you tried searching for these?

      Either way, that sounds like something easy and nice to code and I'm kinda eager to come up with something nicely customizable for everyone to use, but sadly the time is not on my side. I have a rl job; some moderation here and there and my own projects. I wish "jobless" was a well paid job, then I could get rid of the first and the worst mentioned thing. 😓

    4. That One NPC

      That One NPC

      Just wanted to know if it could be done, no request has been launched yet.


      The existing scripts give you 1 calendar, and 1 clock. Stacking the same script with different settings is bound to not work, break both, or create random errors post-release.

  6. That One NPC

    Wheelchair in an RPG - Open Discussion

    I wish I was better at sprite work, I'd make more chairs. It's one thing to edit something, it's another to create it from scratch. Modern adventure rpg. Some jumping on the map might not be too bad, I've thought of things like stair climbing wheels or some form of contraption, just so the chair doesn't end up feeling limited when navigating the game world. Being knocked over might not factor in because the battle with probably be active turn based.
  7. That One NPC

    Alternate Paths In Maps

    The shape of the structure itself. If you walk into a town and you see five square buildings with a flat front face and short rooftops (non-rectangular looking), when you walk inside, they should be square houses. I'm not saying the house is one big square room, but yeah, nothing worse than walking in a square house to find a labyrinth of hallways of weird shaped rooms. It's just a continuity issue.
  8. That One NPC

    Wheelchair in an RPG - Open Discussion

    It's rarely the case that we've been able to predict technological breakthroughs over a portion of time greater than 50 years. In the 50s and 60s, they thought we'd have flying cars by now. We have a lot, but not as crazy as they thought it would be. We tend to think, "We've done so much in the last 50 alone." But major breakthroughs don't happen every other week. Progress is made every other month across the board, but these things take time. You also have to factor in everything we have done, lol. Progress has slowed down a bit because we did move so fast, for so long. We're now expanding into the unknown, the theoretical,the previously impossible. Even if there are nano machines, not every family will be able to afford the operations. This game is set in a world beginning to really feel the weight of climate change, over population, and shortage of resources. 2099 was a working date, I was thinking about further in the future when a Mars colony has been established. The super power governments send most of the extra resources to Mars (and getting them there), where they've largely banked their future. For being knocked out of her chair, a few straps like seat belts will help her stay in the seat even if it falls over. Some spring loaded kick stands on either side and the back could pop her upright again, and she uses a slingshot as a weapon, so she could attack fom a grounded position. I don't want to give anyone guns.
  9. Is there a script for like FF6 air ship style world map navigation?


    I thought I recalled a friend mentioning that they had one but I can't remember.

    1. PhoenixSoul


      As in, the minimap shown in the bottom right hand corner of the screen?

    2. That One NPC

      That One NPC

      Mode 7. 😄




      I have an idea for a space opera rpg and being able to fly over the surface of planets you're exploring as if you just entered orbit is a really nice touch.

    3. PhoenixSoul


      There is a script set for Mode 7.
      It's funny that not that long ago, I was talking about this.


      I hope you can read French; the majority of the script is written in it.

      (now I can't find the most recent version of the script demo-dammit)

      It's MGC's Mode 7 Ace. Most recent version is 2.2.

  10. That One NPC

    Wheelchair in an RPG - Open Discussion

    I like the idea of jumping. She is good with machinery and electronics, so I wanted her to be able to using crafting to make tons of different stuff for her chair, make better slingshots, and misc. gadgets. I thought about a power chair, And a hover chair.
  11. I've been thinking about making a game set in the near future. Like 2099. I was thinking about making the lead protagonist a Mexican girl who is in a wheelchair. I wanted to discuss the concept of putting the lead character of a rpg in a wheelchair. ● All of the challanges it presents. Don't look at it as ragging on the idea or trying to shoot it down, this is how things get green lit, so you don't invest time and resources to find major road blocks down the road. ● All of the things that can work and be interesting. Ideas to really make the chair a tool in a character's kit. To celebrate people in wheelchairs, and be a source of liberation and fun instead of a set back or hindrance. Ideas I've had are moving quickly. Having tires as one of the accessory equips. Different type types can allow stair climbing, terrain mobility, speed, etc. If the game is made, you'll get a special thanks for any input you end up providing.
  12. That One NPC

    Alternate Paths In Maps

    I use squarish maps for certain buildings like houses because it's familiar, realistic architecture. I just have this personal preference. Having said that I like to put different architecture in different regions, so long houses may be rectangles, others may have more quirky design. But yeah I do appreciate the classic squared house, especially if the outside looks like a squared house.
  13. So many hot button issues on my mind lately. The type of shit it's just risky to bring up, because people are so easily offended today. It's almost become a social right to be triggered as fuck and champion your cause as loudly, and judgmentally as humanly possible.


    But what's got me beside myself this month is the movement to make Santa gender neutral with a new name. It's gone too far and not only that, but it's become trapped in a cycle of hypocrisy. I don't think the LGBTQ+ movement ever intended to start kinda feeling like a fascist regime, buuuut, here we are. It's amazing to me how fast the tone of the conversation could go from, "Equality for all, judgement for none!" to, "Get on board, or burn alive, bigot!"


    How about we make Santa Race neutral?

    How about Santa having multiple ethnicities depending on nation, region, or personal taste? Wouldn't it be easier to say Santa can touch his rosy snout, wink twice and look whatever way he wants to visit kids from all over the world, than to say what you know about Christmas lore no longer exists; Gender no longer exists?


    I was born several centuries too late.

    1. Show previous comments  1 more
    2. That One NPC

      That One NPC

      Gender isn't part of my identity. My sexual preference isn't part of my identity. That's my biology, my dna, and my brain chemistry.


      My identity is an east coast Canadian. French-Lithuanian heritage with some Irish from my mom tossed in. I identify as a Canadian, an artist, a story teller, an athiest, a lover of history and science.


       I beleive if you are what you are and you wear it with confidence and as if it's not going to be a problematic anomaly, people will accept you. This isn't a new concept. Alternative gender and sexuality people existed and rose to the top for thousands of years. Not saying they had total liberty to walk around announcing their identity needlessly. I don't have to tell my employer or coworkers I'm a straight male athiest. 0 point whatsoever. There will always be socio-political hoops to jump through, sexuality/gender identity is just 1 that was generally a private thing no one cared to know as far back as 60 years ago.


      It's one of those things that is mainly due to religion. It's almost always rooted in that dogma of "it's a sin, it's wrong on a cosmic, karmic level" bullshit. No one really gives a fuck except people of faith, and most them today will at least be respectful. Times have changed. Most older christians now have an alt in the family. Like 3 in every 5 people under 25 are or claim some form of alt. It's a trending thing now. Having a vanilla sexuality is basic.

    3. That One NPC

      That One NPC

      And I only use alternate sexuality/identity because I feel it's more ecompassing, because sexuality and gender has really become an interconnected spectrum.


      I admit as an older school straight male, it has been hard for me to keep up with the last 10 years. I am afraid to even talk about sexuality or gender or identity because people lose it, the differences get ridiculously nonsensical, and you don't know if someone is a gender person, an identity person, both, like it's so complicated.

    4. PhoenixSoul


      I look at identity as what one knows about theirself to be true.
      I mean, I could make a very long list of what I know about myself to be true...I won't, because it's not the point.

      I'm from a land where government rule is a foreign concept, or more rather, a contentious one, where a competitive economy only makes for more difficulty than necessary to live steadily...(on and on and on I could go with this...)
      I was raised by a single mother who knows not who helped her conceive, if she didn't self-conceive, and raised to discover myself through my own actions, choices and aspiration.
      I am also the heiress to the burden of the duties my mother will eventually hand down to me, as one of the Divine Twenty-Four, and I take this burden not lightly...

  14. That One NPC

    Alternate Paths In Maps

    Alternate paths definitely make dungeons more interesting. I think it depends on the dungeon, though. I personally value a bit of balance between realism, and function when it comes to game world design. Not every cave will have 3 different paths, all perfectly meeting at one exit. A forest path on the other hand may have many different paths, but as a rural kid, I can tell you very few lead to the same places, it's just not logical. I am a fan of dungeons like old FF style dungeons. You hang a left down a hallway, up a flight of stairs, down a long corridor and find a chest with a unique accessory. Then fall through a hole in the floor which takes back to where you were. I like this model as opposed to hanging the left and coming out in the middle of the dungeon, looking back at the center and right paths you didn't take. So you double back down the center path, taking the right path back. <That just feels annoying. I play games like Earthbound where they often do alternate paths that converge in the same place. I automatically get a flutter of anxiety ever time. I think real exploration should be about more than just doing a lap around a set of paths. If exploration is an aspect of the game you want to be pronounced, you're going to need to think about the quality and detail of mapping for those dungeons and areas. Today's gamer longs for more than treasure chests and extra monster encounters. We want to be rewarded with visual stimulation as well. Give us something to explore, not just chests to find. This also allows you to flesh out your game world, creating a beautiful, memorable setting that will endear itself to the audience. In short I do like multiple paths, but I think it goes much deeper, and that it should be paired with great mapping to promote exploration in the first place.
  15. That One NPC

    OTHER Seriel's Github? What Happened?

    Sites and links are dropping like flies. Glad I did several rounds of resource scavenging in the last 2 years. I still need to rummage through more scripts soon, though. It's getting harder and harder to find things for RM.