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That One NPC

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That One NPC last won the day on June 24

That One NPC had the most liked content!

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About That One NPC

  • Rank
    Dark Lord of the Gif
  • Birthday 04/16/1985

Profile Information

  • Gender
  • Location
    NS, Canada
  • Interests
    RPGs, Story, Characters, Development, Vintage Sqauresoft

RPG Maker Information

  • RM Skill -

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  1. I'm making my first publicly published game. NO no, for real this time. My dream is partially coming true. I found a newer mobile app for free, easy 3D game design without knowing code. It's a simple app that challenges rookie devs to think and design outside the box, giving just enough to create lots of interesting opportunities.

    I am going to be making a few games, but right now I'm working through testing and asset assessment to figure out what I want to do first.

    Although it's not RM, it will be my first game, so I want to chronicle some of that journey here. The community I struggle within to find my footing and create a game for what seems like a while now.

    Blog or Thread coming soon.  

    1. Rikifive


      Interesting, have fun with it!

  2. That One NPC

    [Classic RM] Mapping Is Magical

    Last is the player home, exterior and interior. Hope this brought back some memories, or reminded you that your town is so doable on Ace or MV.
  3. That One NPC

    [Classic RM] Mapping Is Magical

    Few more to come.
  4. I recently began playing with beloved classic from my first encounter with the RM franchise. Whilst toying with it, I set out to tackle the notoriously limiting, unsatisfactory mapping engine. I resolved to make a full scale town for my players to explore and adopt as a permanent base of operations, similar to Old Tristram in Diablo 1, and other games with central safe zone locations. I was so impressed with what I got done, I wanted to share this treat to remind everyone of how magical mapping is. More in next post.
  5. Mark me down for story writing and idea skills. I have questions, though. Like a fictional period piece might be tough for me to pull together, or contribute to in a team. A fantasy or sci-fi number that heavily involves time travel (Chrono Trigger, for example), however, I can do.
  6. That One NPC

    What if the NPCs were the main characters of the game...

    I like it. Even if it doesn't lean into the NPC angle at all, it's a wonderful concept. Some of the all-time great ABS gems like Secret of Evermore, Star Tropics, and Illusion of Gaia, were about a young person of little lordly substance and with very, very little weapons and skills, who undertook an epic odyssey. These were so endearing to the player because you build such an intensity and connection with this little guy, because you know he or she has to negotiate every situation carefully and with brains vs brawn.
  7. That One NPC

    What if the NPCs were the main characters of the game...

    Except that's not really the same. Whoever your main is, will be the lead protagonist. The idea was, what if a regular NPC was the hero of a game. It's very neat thought experiment. I've since thought of two more versions. 1: Open world quest-based where you start as the soul of a great warrior of old who is awoken by a Goddess and chosen to return to the world in order to begin a conquest against evil, corruption and darkness in mankind, as well as more powerful forces. You are reincarnated into a random NPC event, where a random actor build is assigned from a list of prefab starters. This person is a nobody, and must be built up to the level of a hero over time. When the player dies, this process repeats, but systems are put in place so that the player can earn bonus starting stats, gear, skills, etc upon each new reincarnation for completing quests and achievements. 2: This is more literal. Completing an ABS (Zelda-like combat) rpg as an NPC, with limited resources, weaponry or offense of any kind, but with a lot of mechanics like sneaking, sound detection, event fields of vision, and other crafty/skill-based methods of approaching conventional RPG situations that prove deadly to the player. So, kinda like bringing in Dark Soulish aspects, strictly in that regard.
  8. Been mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.



    This was edited using materials from Avery's Icons, and windowskin materials from Aindra's Window Skin Generator.


    1. Aslanemperor


      If you ever need assistance with plotting and other writing stuff, I'd be more than happy to help, especially considering how much you've helped me!

  9. Jaws is on AMC, so I'm working on my fishing game. In the plot, angler Island (WIP name), has a north and south side divided by a volcanic mountain. In order to reach the northern side of the island, the player must paddle up the eastern shore along cliffs.

    The problem is a mean shark who guards the passage, tipping boats. He was outcast by the other sharks for being too aggressive, and lives further south, harassing the fisherman of the starting town.

    When the player tries to cross, the Tiger Shark will tip their boat forcing them to swim back to shore, until they access the fishing point and catch it.

  10. I fixed my dashing sprite, folding the arms of the center frames in the side-side animations. This fixes the flow of the dashing animation and makes it so smooth.



    The easiest method of doing this is to assemble the base sprite first, then morph and edit those parts onto the dashing template.

  11. Galv's Fishing species update:

    As promised, after getting comfy with the script, I have begun to flesh out the different types of fish, tackling recolors, and research species to add a layer of realism to it all.

    Fiddler Crab
    Blue Crab
    Vampire Crab
    Stone Crab
    Dungeness Crab
    King Crab


    Short-finned Eel
    Ribbon Eel

    [Common] Jellyfish
    Lion's Mane Jellysifh
    Crystal Jellyfish

    Ochre Sea Star
    Knobbed Starfish
    Royal Starfish

    [Common] Lobster
    Lunar Lobster
    Albino Lobster

    Tiger Shark
    Great White

    Mythical Creatures:

    Tomorrow I'm carefully tackling the 20-some fish sprites I have.

  12. I've developed the concept for an indoor trophy lake. This is a player owned aquarium populated via angler achievements, customized through a settings interface with simple switching commands dictating the spawn table. So over time, and with some skill, the player can fish from the comfort of their home, or just collect fish.

  13. Found some great additional fish sprites by Dusty I can use for Galv's mini-game.

    Shout to Granny's list for providing the hook-up.
    Between recolors and these new ones, I've bumped the species count to 40, not including the mermaid, or gold recolors of the lobster and crab I did just for posterity.

  14. That One NPC

    Feedback on Game Blurb

    At the beginning, find ways of describing and establishing the world and or continental setting more. Tell us a bit about how old it is believed to be, what gods are believed to rule over the people of its lands, the types of cultures and magical forces that govern anything relating to in-game system and features as well as the lore. This may help build it up a bit before whisking us through the clouds to the Kingdom of Alexandria, giving us a much more established sense of where and when this place exists. This should lend some gravity to the immediate setting that I personally feel it may have lacked a bit. Then, just a suggestion. Is there any way to make it so that the village isn't being burned down? Maybe it's being occupied, and someone, an older ally of the youths, warns them to stay away, tasking them with making the trip to warn whoever (wouldn't the elders be in the village; the focal point of it?). Just a suggestion because that old troupe turns the stomach instantly. It's just a bad look within such a small summary package. You know what I mean? To me this is two-pronged. You sidestep the burnt village troupe, and you create an interesting dynamic with leaving your player to worry and think about Ninjoh constantly until and if you decide to resolve that in the plot. Just a suggestion.