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Everything posted by That One NPC
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Free Music Archive has been a treasure trove of non-commercial attribution music. The radio for Legacy Frontier is going to be so addictive I might have to add an mp3 player type item, as the car isn't easy to actually obtain.
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As for the music player item, I know of the perfect script.
Ninjamida's Jukebox!
Of course, this applies only if you're using VX Ace.
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I'm using a small collection of simple scripts that make an MP3 Radio Eventing system by MrLeft.
it's neat because the player can hit a specified button and the radio menu pops up, allowing them to switch stations that you've configured.I'm making 4 stations with different genres of music.
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(Willing to release under different name, or no name, if a good team comes together) Greetings, RPGMaker Central, my fellow game developers, players and enthusiasts alike. I am Angry Choco, or Mike for short. I have been messing with RM titles since RPG Maker 95 for the Sony Playstation, but never released anything, even during my time on 2000 and 2k3. I took a long break from RM, but my passion for story telling has never left me. After just over a decade of creative writing on RP boards, I have returned to RM to hammer out several story concepts in JRPG format. The first of these concepts is Legacy Frontier. This game draws inspiration directly from - and pays homage directly to - Square's SaGa Frontier. I am sure more than a few of you are intimately familiar with this game. It's certainly no stranger to me, as I have spent (and still spend) hours playing this title. I want to be clear about the nature of Legacy Frontier. It takes place in a unique universe, on a unique world, with unique characters. By all rights, Legacy is a stand alone game that has nothing to do with any game from Square's SaGa franchise. It just has properties and elements which are reminiscent of SaGa Frontier. It is a tasteful love letter to one of the greatest rpgs to come out of the 90s. It was rough, messy, and imperfect, and yet somehow it got away with every last bit of it. The goal with this project is to recreate some of the aspects that make SaGa Frontier so timeless, in a different setting with new aspects and features to tell an original story with an original cast of characters. The cosmos is a vast and ever-expanding labyrinth of burning stars and spinning planets. This swirling orchestra of energy and matter plays home to innumerable variations of life. But the cosmos has a secret...she hides both wonders and horrors alike. . . 'Acosta' is a smuggler from the Angora star system who makes her living trading weapons, medical supplies, food, and technology between planets and star systems. She leads a lonely life on the razor's edge. We find her on a space station in the middle of a financial quarrel with a crew of fellow smugglers. Acosta has an outstanding debt and it's finally caught up to her. Betrayed and set up by her current employer, she makes a hasty escape. Her foes give chase and just as a deep space dogfight is about to ensue, Acosta's ship is sucked into an anomalous void of energy. When she reemerges from the void, her tiny ship is cutting through the atmosphere of Terra, a small planet with cultures ranging from late medieval, to post-industrial, to post-modern. As her ship careens toward the surface, so too does a meteor of unknown origin. Distance between them is created during descent, but they both land in Hedoras Region, a quiet, post-industrial area of the Karakus Nation. Terra is a world in turmoil. Her cultures and peoples are divided by war, politics, and resistance to the growing influence of technology, and the Karakan stink that always seems to follow it. Karakus has occupied and assimilated most of the continent, threatened only by the vastly superior technology of the Tanis Region. Primitive kingdoms such as Lagira struggle to maintain independence and identity in an ever-changing world that seeks to industrialize everything. Acosta crashes in a wooded area north-east of Mosberg, a small, cozy town tucked into a sleepy forest. The mysterious meteor crashes south-east of Hedoras City in a large forest. The impact blast shakes the region of Hedoras to the core, and leaves a massive crater in Hedoras Forest. Faris Hogerdy and Jean Deckland are acquaintances from around the streets of Mosberg. Faris is a well educated young man who is yet to find his path in life. On the morning of his 21st birthday, his mother has sandbagged him with an eviction notice. It's time he spread his wings and find that aforementioned path. Jean is a rough customer with a reputation for having a questionable past. To those who know him, he is merely a complicated man. Sierra Petrova is a Special Agent for the Karakus Intelligence Bureau. She has been assigned to investigate the incidents in Hedoras. She is a dedicated, loyal, no-nonsense Agent who is determined to figure out exactly what transpired in Hedoras. The paths of these four individuals will collide, forming an unlikely bond of friendship. They will embark on a journey to navigate the political and militaristic waters of Terra, and discover what secrets this mysterious meteor may hide. Genre: [JRPG] Hybrid (Fantasy/SciFi/Modern) Characters: 21 (22 if you wanna get technical ) Depth & Flow: So far, there are no plans to give certain characters individual quests. Instead, it is one massive quest with many optional side characters who expand player access as they are recruited. In true SaGa fashion, Legacy has a main quest line, and it will be beefy and long enough to satiate the average palette. In addition to that main quest line, there will be many sub, side, secret, and character quests. The world of Terra will be ripe with secrets, easter eggs, and optional content for the player to explore and discover. The 22nd character for example. Someone has a secret! Features: Large, diverse cast of obtainable characters that both challenge and reward the player. Skills and magic are learned by preforming skills and magic on enemies. Combo attacks pair skills and magic to deal major league damage. Characters have bonus features like item crafting, lock picking, and mini quests. Automobile vehicle that can travel overworld roads to quickly switch regions (vs the standard airport travel), as well as transition into cities and towns. Radio stations for vehicle. [Your ideas here!] Screenshots: All I really have right now are some drafts I did of a few key Karakan Regions. I was mainly giving some texture to the World of Terra, and testing some tile set combos. They are by no means final drafts or concepts I'm married to. I'm not even a mapper by trade. I am looking for just about every position on this one but there are a few which are in high demand. STORY WRITERS It's not that I won't be writing a lot of the story, but there are many characters, many side quests, etc. Some help is always a welcome dynamic. PROGRAMMERS Balancing the actors, classes, enemies, skills, items, and gear. I will make the templates and concepts for every last one of them, that's never an issue. EVENTERS Pretty straight forward. Eventers, you know who you are. MAPPERS I am looking for individuals accustomed to and skilled at parallax mapping. Interior, exterior, dungeon, and overworld maps. Fantasy, Modern, Sci-Fi, and Steam Punk themes required. ANIMATORS I need some skilled animators to manage, even create skill animations for use with skills, magics, and even Eventing. This is huge because I suck at animating. In addition, Script Coders, Graphic Designers, and Composers are welcome too. Goes without saying I will need a fleet of game testers. Lord knows, I'll need testers. ^-^' You can find me on Discord: Loco Choco #6154 I've set up a server for the game developers. Thank you all so much for your time, I hope to hear from someone, at some point.
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VXA-OS - Create your MMO with RPG Maker
That One NPC replied to Valentine90's topic in Completed Scripts/Plugins/etc.
I can make it to the login screen but without a server you can't even run offline tests (that I'm aware of). When it comes to servers and such I am all but useless. With everything in Portuguese, it hasn't been easy to figure anything out. I translated some of the config script, but all the raw info you need is in the Portuguese manual. -
VXA-OS - Create your MMO with RPG Maker
That One NPC replied to Valentine90's topic in Completed Scripts/Plugins/etc.
This may be my new favorite RM thing. I love the sense of community, competition, and cooperation the MMO genre of rpgs provides, and the prospect of creating one has had me foaming at the mouth for over a year now. I have to test compatibility with a few other scripts. Primarily Hime's Instance Items, Vlue's Advanced Recipe Crafting, Dark Sky's House Decorating System. -
I managed to take this down sprite and create a down for one of my project characters. It's good enough for me to use, although far from perfect. If you can find pre-existing downs that are close enough to be rigged, I am willing to try. The better I get at McGyvering downs the happier I will be. @TobiObito4ever That last down was pretty bad so I tackled the RTP version of the head I borrowed. This time it turned out decent, or it just looks good by comparison now. My first attempt at this was worse than the McGyver job. Just form looking at the example soldier down you provided, it doesn't look like it would be too difficult.
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Using TP as a third vital meter...
That One NPC replied to PhoenixSoul's topic in Theory and Development
It seems potentially detrimental to the flow and core enjoyment of battle, if it's a turn based or active JRPG. I love strategy as much as the next person, but if characters run out of endurance too fast, forcing a rest period, it could be a hindrance to play. Personally, I like the idea of a status meter. Over and above just having status effects like poison, you could make the TP meter represent a character's overall health and well being. Keep fighting, walking on certain terrains, their status meter will drop. You could create new status effects just for this, like infection, fever, other diseases and perhaps enchantments. Characters can eat actual food to restore the meter, as well as rest properly. This would add a layer of caring for your party and characters over and above driving HP potions into them between battles. It could also give a crafting feature like cooking a real purpose in supplying TP restores, whilst keeping any potions for HP & MP you may have planned. I'm seeing it even as a way to potentially characterize, now. You could tune each character's resistances to diseases and medical conditions, based on their species, ethnicity, geography, etc. The more I think about this ^ the more I want to use it myself. This could allow you to really define the concept of Hit Point vs Health Points, making HP represent Armour durability and wound severity. Perhaps it's even possible to make it so that, when HP hits 0, you don't die, you just go critical, and all further attacks come out of your TP until death. I would put in a secret accessory equip: (Avery) The IV Bag. Casts regen on your TP meter, so you never have to stop trashing ass until all your allies have gone comatose. I think your endurance idea can work too. Only tweak I might suggest is giving a tiny restore at the end of, or start of each battle. Only a few points, but just enough to prevent the feature from making battle seem complicated and undesirable. -
It is my favorite RM thing ever. https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
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This is a hail mary. A shot in the dark. Whilst I'm fairly certain the Rm art community has seen livelier days, I find myself in need a custom face sheet. I cannot pay anyone, as I'm a rookie dev who has only 'played' the titles, never released anything, no real budget, I'm working off non-commerical resources here. All I can offer is exposure through credit. For most games I would improvise. Find a face that gets the job done for the character I need, then find or generate a matching body. But this is no ordinary game, this is something that's been highly developed for some time now and I've been entertaining the idea of turning it into a JRPG. I have a Final Fantasy Tribute story I've been working on for some time. For even a non-commercial RM release I may have to retool the FF trademarks like Bahamut out, but it's a non issue in the grand scheme. I have done some light sprite editing on 4 of the main male characters, and I am still working on the first female sheet. I am looking for a face sheet for these sprites. I don't much care about style, because text boxes will have no facesets, in classic FF style. Hell, as long as they are matching, you can generate them as long as it isn't using the VX Ace generator. But if you have a nice library of generator parts, feel free to give it a try. You do not have to worry about doing a face for both versions if you do not want to. it would be nice but I'm hat-in-hand here. From Top Left to Bottom Right: Seto, Stryker (Hans), Casius, Cid. SETO BAHAMEIR Description: A nomadic swordsman who wears a strange insignia on his exotic cape. Age: 25 Expression: Neutral, intense sapphire eyes that are stern yet boyish. STRYKER (HANS VENECHENKO) Description: Former Zenobian Special Ops, current owner/operator of Rebel Radio, and the most wanted man in all the Empire. Age: 38 Expression: Dead serious, stern brow and hardened, cautious brown eyes. (Brows aren't so bushy) CASIUS MAGNUS Description: A warrior black mage of The Veldts of Stormsail Coast. Exiled for choosing exploration of the outside world over his own tribes, Cas roams the world, seeking an unknown calling. Age: 237 (Doesn't appear that old) Expression: Complete neutrality. Strong, hairless brow with solid white eyes and ashy grey skin. Notes: Black mages are very tall, muscular individuals on average. They purge emotions in order to master focus in battle, training, the practice of magic, and their personal lives. Their presence, even when peaceful, can be terrifying to those unaccustomed to them. CID FAIRWIND Description: Decorated Zenobian Airship Captain and war hero - turned rebel supporter. Cid is uncle to brothers and fellow weekend rebels, Biggs and Wedge Fairwind. Age: 62 Expression: Closed lip smile, paternal eyes that reflect the authority and confidence of a veteran airship captain. There are more characters that would require a face, I'm just tossing a line out to see if anyone bites. I hope someone feels up to the task. This has been a Hail Mary. Thanks for your time.
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My editing skills leave much to be desired, but customizing sprites is something I've been getting into lately. I haven't been able to do a full band yet, but Therapie has a nice band set with instruments you can swap to new bodies fairly easily, so I can work on more. I hope this helps. The flute and arms holding it were ripped from a Candacis sprite sheet, so credit her. Crediting me isn't necessary. It provided some experience. Didn't know if I could even make this look passable.
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vlue formation bonus and yanfly party system
That One NPC replied to Chucksaint's topic in Programming
1) Encountered this very same problem. My scripting knowledge is for the birds, but from what I was able to gather they are not compatible, because A: they both overwrite the same default party scene, and B: when you stack up a party, let's say you have 8 characters present in the entire party, with your config set to a 4 member party, when you access the Formation grid, the other 4 inactive characters appear on the formation grid. They seem incompatible, and I gave up my efforts to run both. Having said all that, my scripting knowledge is terrible. -
This is such a huge issue. I've often thought about jerry rigging generator parts for downs since discovering Falcao's Pearl system.
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I'd like to share a large, powerful Triad deck I created for a longer game with a serious triad aspect. This is a strong deck, and it may require some tweaking. I wanted a very challenging Triad experience for my players. I plan to reconcile this deck strength by removing the card shop option. Boosters and dueling are the only ways to acquire cards in my game. I'm also modifying my Booster config to make T4 cards very rare, and T5 cards more or less unicorn cards. I'll also use the large card selection and smooth progression curve to balance opponent hands, whilst still making it actually difficult (unlike FF8 or 9). I love Triad so much, but I've always found it too easy to think 3 moves ahead. Closed Hand is the only time I have trouble. I can give you a template pdn, and even the battler portraits upon request, if you'd like to tinker with the card values. Samples: Giant Raven (Tier 1) Succubox (Tier 2) Baby Dragon (Tier 3) Dragon (Tier 4) Abyssal Raider (Tier 5) Card Back Icons The compressed folder is attached and contains all 85 cards separated by rarity tier folders, the Card Settings script, the Card Back, 4 icons for Card Back, and 2 text documents listing credits and optional Card Set info. Non-commercial usages. Credits: Battler Portraits - CLOSET Card Graphics - Kas, Enterbrain (card back) Card Numbers - From Raizen's Demo assets EDIT: Updated! All errors in Card Settings config fixed. 4th icon added. Triad_Cards.zip


