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That One NPC

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Everything posted by That One NPC

  1. That One NPC

    Light VS Dark - What's Your Theme Preference?

    Based on the polling data, I'm in the minority here, but I really like the light theme. light and dark options have become the norm over the last ten years as the trend of colorful, artsy, often chaotic page themes has died off. I like a clean aesthetic that makes things easy to read. White on grey is just.... ugh. lol There's no way for me to sugar coat it. It's so 2004 amateur fan board. I'd still use the site, but for in & out operations and maneuvers only.
  2. Problems presented by the Dawnguard DLC?
     
    Vampies killing Belathor on one of his evening strolls around Whiterun... RIP, you clumsy old fool.
  3. I know I jump and leap around a lot in terms of project interest, but I mainly get an idea, and foster it a bit before it dissipates into the brain fog. Lightly investigate how viable it is with Ace, then shelf it.
     
    Last year I toyed with the concept of doing an E-Sport prototype (Non-MMO, hopefully 2P at best, somehow, someway) with Ace. The last few days I made some breakthroughs and want to forge ahead more.
     
    I'm still floating multiple concepts for a system, but I'm starting with inspiration from FFX's Blitz Ball. Turn based system whereby players can move within stat-defined limitations and preform actions. I'm using inspiration from the FF Tactics-style script to theory craft the actual engine. It may seem slow and dry for an actual E-Sport game in your mind's eye, and I agree, but I'm still theory crafting and floating multiple ideas.
     
    I also thought about about somehow jerry rigging one of the MMO engines to make the E-SPort game have more depth than windows and game fields/arenas. But mainly to create a live action E-sport where players have skills and stats to build up like strife jukes, dodge spins, stiff arms, tackles, passes, shot, steals, etc. That's more mainstreamy, but high end as well.
    1. PhoenixSoul

      PhoenixSoul

      There's a VX game called World's Dawn and in it, there's a mini game called LockBall, that might serve as some form of visual functional aid. It's kinda fun in its' own way.

    2. That One NPC

      That One NPC

      Inspired by the bit of work I had been doing on those racing sprites, I began working on player models.

       

      image.png.a878ca19b5bfbb442fd3186fee2f4a1a.png

       

      the visor and mic was for captains and alternates. Was thinking about putting a visor on all helmets. I was going to add a C & A patch for Captains and alts, as well as jersey number paper doll layers.

       

      I want to flesh out a league of teams, and develop a league system that generates random players for pick-up, development and drafting.

       

      I am also thinking about player created teams. 

    3. That One NPC

      That One NPC

      Another quick update. I made a simple star logo, doing them (team insignias) myself might be viable.

       

       

      image.png.64642b03ab298433193f117d4ab213a2.png

  4. That One NPC

    Advanced Super Player Speed, Scripting. Concept.

    Super speed could very much be used in a number of different ways. I've been thinking about doing a modern super hero RPG, and that's something that could come in very handy as a timed booster with a cooldown for either a speedster character, or if super speed is selected in some form of super power skill tree. I know of a flight script that I was also interested in investigating in further detail for that project concept. But you'd need to jerry rig a bit of script to make events trigger normally when crossed clicked or bumped during super speed. Otherwise it sort of becomes broken and far less practical, but still interesting enough. If you could somehow work in an energy meter that drains as the player maintains super speed, it would limit the extent with which the player can bomb around at the speed of sound, making it a more measured, tactical advantage when used properly. Not to loop back to the first paragraph, but it made me think of super speed flight as well. That could be very fun and cool.
  5. That One NPC

    Open spaces vs multiple authored paths

    Speaking as a player first and foremost, when it comes to world maps, it doesn't much matter. Try for a realistic aesthetic that has lots of area to travel (more than you're used to in basically any of the iconic JRPGs with world maps). Because using the standard scale for world maps, there's never much exploration, anyway. I actually dislike traditional world maps now. They are so redundant and awkward. I'd rather traverse a series of full wilderness maps to go from Town A to Town B. That provides actual exploration, visual stimulation. It fleshes out and gives character and texture to every area, and makes long distance travel seem like more of an adventure. But when it comes down to it, focus more on your aesthetic, always trying to balance a good, believable look, with playability in those environments. Either extreme will be just that, an extreme. It should depend on the area/geography in question, vs a "mapping style" felt consistently throughout the entire game. Mapping is very, very, very hard.
  6. That One NPC

    Creating a (Hopefully) Simple New Game Plus Feature

    Please, please, please perfect and flesh this out so it (if it doesn't already) can interact with switches and events so the player can utilize it in various ways aside from the obvious NG+ feature. Regardless, this is a godsend. When done properly (Legend of Mana) it opens up a whole new set of doors for developing your game that adds some delicious, appealing layers to hardcore RPG fans. LoM did it in a way where you don't get to the end and restart only to feel as if it's more of a chore to replay as this OP monster from the depths of hell. retracing your exact same steps in the exact same linear plot (Chrono Trigger), resulting in the feeling of an afterthought bonus round of sorts. Instead LoM built it's concept around the idea of cycles of death and rebirth. It also set up it's system and game world with a sandbox format that both encourages and rewards replays. LoM really nailed synergy across the board, but the replay dynamic was at the center of and was complimented by it all. Excellent job and please don't give up. Keep other good NG+ systems in mind and do your best to make it all it can be. I know people will thoroughly enjoy this. I plan to use it if the hiccups get resolved.
  7. Anyone who knows me, knows that I have a deep love for super hero comics. I recently found and old mmo that's basically like DCEU, only with a way better character creation engine (I mean it is one of the best, most vast avatar editors I have ever found). I made one of my RPC from my Mythic Universe of heroes and villains. And I made a Champions Online Original.

     

    So recently I thought about making a Loose Leaf sprite version of them. I only made a single frame for each, but they came out nice. This little experiment surprised me, and has improved my confidence and boldness when tinkering with parts.

     

    Black Tempest

    1092272722_TempestAvi01.png.b4ad08a98c7204f0dfad68f16ec88a21.png

    BT1.png.d16d5c8c7a5d7293f180096346a4b14a.png

     

     

    Northwatch (CO Original)

    1249380106_COAvi03.png.1f1d44c42e045f753458ca0b4c5734c5.png

    Northwatch1.png.73175a444f70ff1483e2302d4c185f4e.png

     

     

     

    Finding a game I could play as Tempest (more or less) in was amazing, but now having a Loose Leaf version of his CO variant is just cute as hell. Even though BT is a ruthless boogeyman, that LL still castrates him just a bit. XD

  8. With this new/current Legend of Mana file, I am going for the Bejeweled City, the lost city of the Jumi, and the final location of the Jumi arc.

     

    It is one of the only things in the game I have never been able to do. I didn't even know it existed until last year (not a fan of looking things up online). I never finished the Jumi arc. Ever. I always said, "Next new game plus."

    This time I will finish that arc and unlock that city.

     

    1. Kayzee

      Kayzee

      Jumi arc is best arc. :3

       

  9. I want to highly recommend that you play some LoM before the rerelease, simply to brush up and master the finer points. The smithing can feel so damn murky because of the way it's set up, but it actually does have a very structured system. Reading parts of guides such as this, by MMjarra:

     

    Spoiler

    When you temper a second material onto the equipment you're tempering, a Mystic Card might be pushed onto the object. This card will be the one representing the magical effect of the first item you tempered in. For example, if you tempered a Wisp Silver first, and then follow with a Sulpher, a Wisp Card will appear as you temper the Sulpher. This is due to the fact that there is a hidden card slot on the equipment. This is present in all weapons and armor. Thus, you should look at your piece of equipment as if it had the following Mystic Card slots:

    (----------) [Invisible Slot] <- Item Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

     

    Basically, the invisible slot represents the item that you are tempering at the present time. In essence, it's not a real Mystic Card, but you might want to find out what card it represents. To make a long story short, raw materials have properties, and Mystic Cards have properties, but these are not always the same. When you know that something is occupying the invisible slot, you take into account the properties of the raw material you're tempering. As soon as the raw item becomes a Mystic Card (and thus, moves in the first visible slot), you stop taking into account its properties (unless they're permanent, until manually dispelled), and you start taking into account the properties of the new card. For example, if you temper a Holy Water onto a weapon, you gain the power to push off Pixie cards. However, if you temper a Lilipods following that Holy Water, the Lilipods take the invisible slot, and the Holy Water becomes a Cleric card, which has properties that differ from the raw item that created it. In essence, you lose the ability to push off Pixie cards, but you affect the weapon's power, and other factors.

     

    really help with that lightbulb moment where you go, "Ohhh, and begin to understand what item is triggering pushes, and that there is an invisible slot that holds the last item tempered in. It's such a complex, beautiful system that, like many of Square's gems in that era, was majorly underappreciate due to westerners rooting their mentality in the initial frustration, leaning on the "broken mess" card.

     

    EDIT: Also for combat, I have some weapon recommendations.

     

    The Knuckles allow you to move around very quickly, but due to the core issues in the system, range can make hit boxes elusive.

     

    The Bow is great but requires a lot of tempering and good ability selections to help control the field (jumps and vaults, defensive lunge, etc). It can be very good because you feel the core issues much less and it helps you master aiming very, very quickly.

     

    The Spear is a very balanced weapon with beautiful range, speed, and area damage. Mobility is a bit nurfed but it's not too bad.

     

    These may be good to start a file.

     

    My advice is to spend your vigin New Game saving all food, raw materials, and secondary materials. Hoard it all. Hunt your eggs, gather the monsters you want and store them at lvl 1. Bring your default Rabbite around and feed it meats you loot in battle. You will sell it later for lots of money o don't worry if you ruin it's stats with odd meat and stuff. Rabbites aren't worth wasting any good food.

     

    On your 2nd (or 3rd/4th) NG+, when you have so much stockpiled resources that you can efficiently raise a good monster on a strict diet, forge an armor with a desired enchantment, build a good golem, buff a weapon's power, etc, begin doing all of this.

     

    YOu will waste a ton of resources if you pick away and prolong coming into your different assets at a sufficient pace, or even muck them up. LoM is all about the replay. That's why I don't mind the quest system and collecting them all for Lil Cactus. 

     

    1. That One NPC

      That One NPC

      You can totally make OP gear once you learn how to concoct/replicate recipes. But I generally don't do that right away, and love to experiment more than anything now.

       

      For several NG+s I don't do much by way of altering or training or assembling.

       

      I make a junk XP share ring like this for the sole purpose of rabite rearing:

      image.thumb.png.bea534309e9bb6dc7c9106bd3c59df5a.png

    2. Kayzee

      Kayzee

      Really the only pet I actually bothered much with was the succubus. Because It's a succubus. :P Getting her (and other demihuman pets) is a bit of a secret though. :3

    3. That One NPC

      That One NPC

      I like Captain Dayang. I like training up certain monsters like Dark Stalkers because their diet dictates stats and behavioral AI.

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  10. Since late last year I have resolved to put well-done seasons in an RPG. I wanted to talk a bit about ideas surrounding the use of a year calendar, and seasons. Using a Year Calendar script, weather/climate script, and a tile switcher script, I plan to incorporate a few features. Calendar menu feature that displays major annual holidays and events, as well as allows the player to set dates and reminders, and doing time skip stuff where you take an entire season (or what's left of it) and do a generic action to 1) skip time, 2) gain loot, XP, and potentially other stuff. Examples would be adventuring, exploring, going to war, working as a local lawman, doing an apprenticeship with the Order of Magic. Or you can do seasonal actions. Examples are farming in the summer, hunting in the winter or fall, fishing in the spring, etc. These would skip chunks of time and provide me with options for rewards, risks (random stat drop risks depending on action, and proportionate to average rewards), etc. Seasonal changes on maps which aren't tropical or polar in nature. Using carefully edited tile sheets that all match, but change based on season, the maps will go from lush green to white-capped as the climate and weather patterns change. Seasonal holidays and quests/events. Each season will offer some unique buzz in the world from holidays stuff, seasonal quests & NPCS, etc. Resource changes will take place, meaning during the winter months, certain plants won't be able to be harvested, etc. Items will change in some stores to reflect what's going on, and prices may change, so that items found only in winter, will be worth more in the summer time, and vice versa. I have more ideas but these are the main ones. I'm interested in what people think of these, and what ideas you have seen or maybe have of your own.
  11. That One NPC

    Come Get Your Candy: Black Rock Shooter

    It just needs a script package plugin or edit to allow for the use of a controller. There's too many gosh darn buttons and hotkeys for a keyboard. Everyone will have different comfort settings, but using a keyboard to play games gives me carpal tunnel. Falcao's system is otherwise a masterpiece of Ace scripting.
  12. That One NPC

    Noob vs Newb And Why it Matters

    Experience has taught me that the vast majority of you will be too young or uninformed to understand, but I'm going to try anyway. The blatant shenanigans have gone on for far too long, and someone has to say something. I play a TPS MMO for 360 called Defiance. I don't play often anymore, but I maintain an account and a Leadership role within my respective clan. Earlier this month someone had the audacity to call me a "noob" because I don't have (or need) a supreme shield. After humiliating him not once, but twice through dueling, I proceeded to educate him in front of the entire North American server in Zone Chat. Noob is a term we frequently hear thrown around in cheap. And if you've ever taken or plan to take the time to call someone a noob, you're going to want to pay real close attention. The correct spelling is Newb. Newb as in newly registered, new to the way things work, new account, and so on. I mean after all, we'd never say, "What are you, noo?" Because that would make us look like a total foot sandwich, right? Noob, or the even rarer, more idiotic n00b, is what newbs say when they're trying to be cool. So what went wrong? An entire generation of newbs grew up, and noob became the norm... I mean, look, Donald Trump was elected President of the United States of America... It's just the age we live in, folks. Someone had to say something, because again, the shenanigans have gone on for far too long.
  13. Stat growth icons, using the stats I plan to implement for Legacy Frontier.

     

    image.png.69c56efdb2f2c5c1bccf302cfcd9337e.png

     

    I've resolved to give each combat discipline it's own primary damage modifier stat. Hand to hand has Strength, magic has Arcane, melee weapons have Technique, and I am deciding on one for firearms. The main contenders right now are Aim, Accuracy, Focus and Dexterity. 

    1. That One NPC

      That One NPC

      I'm going for a more realistic stat layout based on SaGa's stats.

       

      TP would fit with something like Dexterity, Stamina, Recovery, anything that relates to actual agility, coordination, cardio, etc.

    2. PhoenixSoul

      PhoenixSoul

      Ah, yeah...I gotta play that series more in depth at some point...

    3. That One NPC

      That One NPC

      It is soooooo good. Like once you've been playing it for something like 20+ years like me, it feels small, depending on who's quest you're doing, but it's just so endearing. So refreshing with so many flavors and characters, secrets and the best part is, they set up the stat and skill/magic system to be semi unique in terms of player choices and the path with which you unlock different abilities through actions in combat and minimum stat requirements. So you might focus Red on martial arts entirely one file, and the next time you play him, focus instead on swordplay once you've learned some f his good H2H Alkaiser exclusives. ANd with no lvls, only action-based stat growth, it's so much different because you're not at all looking for that next lvl, never checking "XP", and it takes longer to "cap out", opening up a much different character growth experience that it's hard for me to explain. It's liberating in a way to not have lvls and xp enter the frame at all. It lends itself to the player getting into every other aspect of the game so much more, enabling one to enjoy a longer pace to the short (technically speaking) quests.

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  14. That One NPC

    FAE: [Characters]

    CHARACTERS ~ Feltman Family Name: Miles Feltman Age: 72 (1948) Gender: Male Species: Fae House: Order Gift: Faedar. Miles possesses the ability to detect whether or not any individual is Fae, human or hybrid. Parents: Agnes Feltmen, Montgomery Feltman Siblings: Chester Feltman Occupation: Mayor, White River Valley Motives: Protect White River Valley Name: Norma Feltman Age: 70 (1950) Gender: Female Species: Fae-Human Hybrid House: Chaos Gift: Memory Manipulation. Norma possesses the ability to influence the memory and beliefs of individuals using the power of her speech. Parents: Edna O'Brien, Cecil O'Brien Siblings: N/A Occupation: Retired Librarian Motives: Find Miles, bring him home ~ Ross Family Name: June Ross Age: 45 (1975) Gender: Female Species: Fae House: Order Gift: Empath. June possesses the ability to detect the active emotions of Fae and humans alike. Parents: Katie Lokey, Mitchel Lokey Siblings: N/A Occupation: Real estate Agent Motives: Settle in White River Valley, protect her family Name: Phillip Ross Age: 42 (1978) Gender: Male Species: Human House: N/A Gift: N/A Parents: Rodger Ross, Mary Ross Siblings: Jordan Ross (California) Occupation: Unemployed Engineer Motives: Protect and provide for his family Name: Melanie Ross Age: 16 (2004) Gender: Female Species: Fae-Human Hybrid House: Order Gift: Healing. Mel possesses the ability to heal the wounds of others using physical contact. Parents: June Ross, Phillip Ross Siblings: N/A Occupation: Student Motives: Adjust to life in White River Valley ~ Elliot Family Name: Nathan Elliot Age: 46 (1974) Gender: Male Species: Fae House: Wisdom Gift: Silver Tongue. Nathan possess the ability to make individuals believe whatever he says. Parents: Rose Elliot, Lucas Elliot Siblings: Jack Elliot Occupation: Construction Contractor Motives: Protect and provide for his family Name: Laura Elliot Age: 46 (1974) Gender: Female Species: Fae House: Chaos Gift: Elemental. Laura possess the ability to control the forces that dictate weather. Parents: Loretta Thompson, Mark Thompson Siblings: N/A Occupation: Dispatcher, White River Sheriff's Department Motives: Protect and provide for her family Name: Luke Elliot Age: 25 (1995) Gender: Male Species: Fae House: Wisdom Gift: Telepathy. Luke possess the ability to communicate with individuals within his line of sight, using only the power of and voice within his mind. Parents: Laura Elliot, Nathan Elliot Siblings: Jason Elliot Occupation: Construction Worker Motives: Propose to Molly Harper, leave White River Valley with her Name: Jason Elliot Age: 16 (2004) Gender: Male Species: Fae House: Chaos Gift: Pyromancer. Jay possess the ability to conjure and control fire. Parents: Laura Elliot, Nathan Elliot Siblings: Luke Elliot Occupation: Student Motives: Learn more about his new neighbor (Melanie Ross), finish high school and leave White River Valley ~ Miller Family Name: Benjamin Miller Age: 45 (1975) Gender: Male Species: Fae House: Order Gift: Invulnerability. Ben possesses an extreme threshold for pain and physical damage. Parents: Gladys Miller, Harold Miller Siblings: Hanna Miller Occupation: Sheriff, White River County Motives: Protect his family, serve the office of Sheriff, protect his county Name: Diana Miller Age: 44 (1976) Gender: Male Species: Fae House: Chaos Gift: Super Strength. Diana possesses the capacity for raw physical strength. Parents: Sheryl Keller, Max Keller Siblings: Max Keller Occupation: Mayor's Assistant, White River Valley Motives: Protect her family, serve the Mayor's Office Name: Harry Miller Age: 16 (2004) Gender: Male Species: Fae House: Chaos Gift: Tank. Harry possesses a heightened capacity for feats of physical strength and endurance. Parents: Diana Miller, Sheriff Benjamin Miller Siblings: Alexa Miller Occupation: Student Motives: Find the courage to quit the football team and ignore social pressure to leave his best friends behind, win the heart of Jessica Freeman Name: Alexa Miller Age: 16 (2004) Gender: Female Species: Fae House: Chaos Gift: Tank. Alexa possesses a heightened capacity for feats of physical strength and endurance. Parents: Diana Miller, Sheriff Benjamin Miller Siblings: Harry Miller Occupation: Student Motives: Help Melanie adjust to life in the Valley, find a new summer romance ~ Song Family Name: Hisao Song Age: 84 (1936) Gender: Male Species: Fae House: Wisdom Gift: Keeper. Hisao possesses the hereditary responsibility of recording and keeping the history and lineage of all Fae in the Valley. Parents: Yua Song, Akio Song Siblings: N/A Occupation: Retired Mayor, White River Valley Motives: Protect his granddaughter Name: Becky Song Age: 16 (2004) Gender: Female Species: Fae House: Wisdom Gift: Page. Becky possesses the hereditary right to take her grandfather's place as the next Keeper. Parents: Monica Song, Daiki Song Siblings: N/A Occupation: Student Motives: Finish high school, earn degrees in literature and music ~ Harper Family Name: Ellen Harper Age: 42 (1978) Gender: Female Species: Fae House: Order Gift: Chlorokinesis. Ellen possesses the ability to communicate with, and manipulate plant life. Parents: Colleen O'Brien, Gregory O'Brien Siblings: N/A Occupation: Florist, business owner. Motives: Run the family business, protect and provide for her family, care for her garden Name: Stuart Harper Age: 43 (1977) Gender: Male Species: Human House: N/A Gift: N/A Parents: Faith Harper, Constance Harper Siblings: N/A Occupation: Bank Manager Motives: Protect and provide for his family Name: Molly Harper Age: 22 (1998) Gender: Female Species: Fae-Human Hybrid House: Wisdom Gift: Siren. Molly possesses the ability to seduce individuals using the movement of her body, and sound of her voice. Parents: Ellen Harper, Stuart Harper Siblings: Peter Harper Occupation: Exotic Dancer Motives: Earn enough money from dancing to go to school for acting in NY, leave White River Valley with Luke Elliot Name: Peter Harper Age: 16 (2004) Gender: Male Species: Fae-Human Hybrid House: Order Gift: Technopath. Pete possesses the ability to communicate directly with machines using the natural electric current in his body, manipulating machines to execute operations and actions within the limitations of their programming. Parents: Ellen Harper, Stuart Harper Siblings: Molly Harper Occupation: Student Motives: Get a degree in programming, get a job working for NASA, win the heart of Becky Song ~ Moody Family Name: Hank Moody Age: 45 (1975) Gender: Male Species: Human House: N/A Gift: N/A Parents: Sarah Moody, Tom Moody Siblings: Sandy Moody Occupation: Unemployed Motives: Get drunk Name: John Moody Age: 19 (2001) Gender: Male Species: Fae-Human Hybrid House: Chaos Gift: Electromancer. John possesses the ability to conjure and manipulate electricity. Parents: Julia Moody, Hank Moody Siblings: Erik Moody Occupation: Unemployed Motives: Protect his little brother, Erik Moody, win the heart of Jessica Freeman Name: Erik Moody Age: 16 (2004) Gender: Male Species: Fae-Human Hybrid House: Chaos Gift: Speedster. Erik possesses a heightened capacity for dexterity and movement speed. Parents: Julia Moody, Hank Moody Siblings: John Moody Occupation: Student Motives: Escape his abusive father, leave White River Valley, win the heart of Alexa Miller ~ Freeman Family Name: Nancy Freeman Age: 46 (1974) Gender: Female Species: Fae House: Chaos Gift: Telekinetic. Nancy possesses the ability to move objects within her line of sight, using only the power of her mind. Parents: Charlotte Walsh, Hector Walsh Siblings: Herbert Walsh Occupation: House Wife Motives: Maintain the Freeman Estate, protect her dynasty Name: Jacob Freeman Age: 46 (1974) Gender: Male Species: Fae House: Wisdom Gift: Super Senses. Jacob possesses heightened capacity for all five senses. Parents: Abigale Freeman, Jeremiah Freeman Siblings: N/A Occupation: County Commission Member Motives: Help run County affairs, protect his dynasty and family Name: Brody Freeman Age: 21 (1999) Gender: Male Species: Fae House: Chaos Gift: Mimic. Brody possesses the ability to mimic the abilities of those he touches for a short period of time. Parents: Nancy Freeman, Jacob Freeman Siblings: Jessica Freeman Occupation: Unemployed Motives: Try to get into college, find his place post-high school football Name: Jessica Freeman Age: 16 (2004) Gender: Female Species: Fae House: Wisdom Gift: Invisibility. Jess possesses the ability to make herself or objects she is touching, invisible to the naked eye. Parents: Nancy Freeman, Jacob Freeman Siblings: Brody Freeman Occupation: Student Motives: Finish high school, maintain her social status and popularity
  15. That One NPC

    FAE: [Characters]

    ~ Prime Fae Name: Unknown (Currently occupying the body of Alister Lokey) Age: Unknown Gender: Male Species: Prime Fae House: Chaos Gift: Puppeteer. He possesses the ability to control the minds of chosen subjects, as well as transfer his own consciousness into the bodies of subjects under his control. Occupation: Prime, House of Chaos Motives: Unknown Name: Saito Age: Unknown Gender: Male Species: Prime Fae House: Wisdom Gift: Omnipresence. Saito possesses the ability to watch over Fae in Earth Realm, whether directly present or not. Occupation: Prime, House of Wisdom Motives: Unknown Name: Unknown (Woman In White) Age: Unknown Gender: Female Species: Prime Fae House: Order Gift: All Mother. She possesses the responsibility of assigning Houses to Fae at birth, as well as bestowing their gifts upon them. Occupation: Prime, House of Order Motives: Unknown
  16. That One NPC

    Noob vs Newb And Why it Matters

    As Franklin pointed out the root word is Newbie. It all comes from Newbie. Newbie was boiled down to Newb, which kids and crude gamers began to create slang words for. They range from Noob, n00b, nub - god knows what now. Noob has evolved and mutated into a general life insult for millennials. You can be called a noob at anytime, for anything if you're under 21.
  17. Hello, and welcome to the community. Also a big fan of the Tales franchise. Any RPG with a 2 player function, but Tales had wonderful battle systems that mainlined some life back into the desecrated, turn based husk of the genre at the time. I remember that and Star Ocean being the games I craved playing all the time.
  18. I started doing a sheet of RTP edits. I started with some more modern looking firearms based off the default pistol.

     

    138046495_RPTFirearmIconEdits1.png.0c6fc7e5350aba5379e9fb2163304fe0.png

     

     

    What do you think so far?

     

    1. Rikifive

      Rikifive

      Looks great!

    2. PhoenixSoul

      PhoenixSoul

      I actually don't see a lot of resemblance past the first edit. Looks great to be honest.

  19. I have 15 scenes from the first episode of Fae drafted in script form. I stopped working on it due to writer's block and life distraction/compilations. Last year I began adapting that script to a novella sort of writing project. I'm caught up here and need to start converting scenes to posts again.

     

    I'm thinking about posting the characters today before I get started on that.

  20. To clarify, I don't like, hate Deadpool. I just value him for what he is, vs the old paper back fanboys, and of course, the new Ryan Reynolds sycophants. -.-

     

    But yeah, D Poolie is awesome, for what he is. And what he is, are moments like this:

     

    Image result for Deadpool Sins of the Past

     

    You know what I mean? XD

     

    And my thing on DP is, when you really sit down and think about how hard it is to make a character like this work alongside the stiff, morose peers of his Universe and genre, it's actually comedic genius.

    1. Kayzee

      Kayzee

      Really I don't read comics at all (or watch movies for that matter), so I couldn't say really. I just think there is something kinda fascinating about characters like Deadpool beyond the joke factor. In any case from what I have seen I probably would prefer Squirrel Girl. :P

  21. That One NPC

    Meta and 4th wall breaking?

    Just saying it was typical Deadpool fare. Check out the Sins of the Past mini series. Very good Deadpool material. It was around the era when Joe Kelly was handling Wade, and actually made significant strides toward making him an actual character. It was the first time he was given a more heroic side, as well as the first time he was unmasked. During this four-part series, he begins a longstanding courtship with Siryn*. These are the types of DP stories that hold actual value, and tame his ridiculousness just enough to make him fit into a real plot with other characters.
  22. That One NPC

    Meta and 4th wall breaking?

    It was still a stereotypical Deadpool story. It's called Deadpool Kills The Marvel Universe. In the plot, the X-Men, having had enough of his BS, send him to an institution for rehabilitation. The therapist handling his case is actually Psycho-Man in disguise. Psycho-Man brainwashed him, overwriting the voices in his head with a new one that only implanted suggestions and impulses of violence and destruction. This caused him to kill every super hero, and every super villain, in the entire Marvel universe, or at least those present on Earth. Afterward, he breaches the 4th wall to enter our reality, confronting the artists and writers of Deadpool Kills The Marvel Universe. Afterward he tells the reader "he'll find us soon enough." It was an over-the-top, home-run Deadpool gag that only served to create a laugh and propel the character's obscene ridiculousness to new heights of lowbrow fuckery. And it actually has a follow-up story called Deadpool Killustrated. In it, DP has been killing all the variations of Marvel heroes and villains, and has realized that an infinite amount of variations exist for every character. He hires a team of eggheads to help him erase every Marvel character. After that comes Deadpool Kills Deadpool. NOw it's revealed that the DP from DKTMU, is now known as Dreadpool. Dreadpool has been killing every variation of Deapool, while a variation of Deadpool has been hunting Dreadpool. Meta enough yet? DP is one big joke. Everything about him is fantastically broken and foolish to the core.
  23. "You mustn't give your heart to a wild thing. The more you do, the stronger they get, until they're strong enough to run into the woods or fly into a tree. And then to a higher tree and then to the sky."

    — Holly Golightly (Audrey Hepburn), Breakfast At Tiffany's

     

     

    Truer words have seldom been spoken.

    1. Kayzee

      Kayzee

      There would be some that would give their heart willingly even so. :3

  24. That One NPC

    Meta and 4th wall breaking?

    Depends entirely on the nature and context of the game, but regardless, it depends on the player, not the game, or the situation, or how clever you thought it was. To the more intelligent, mature player who is probably more directly invested in your plot and characters than the average person who just wants to kill monsters and lvl up, it will almost always translate as a juvenile, lowbrow moment that will compromise not only your integrity as a story teller and writer, but possibly the esteem and merit of your game. We all love to reach for Deadpool to excuse this as totally, 100% acceptable, but Deadpool is a juvenile, edgy mess for rebellious tweens. He is literally a passive aggressive hissy fit thrown by Marvel to get under DC and Deathstroke's skin. I feel as though Deadpool is one of the worst examples one could provide here. His entire character concept is a goofball clown who exists to generate cheap, silly laughs and lighten some of the shit Marvel was trying to do in the 90s to be darker and more complex. If you plan to break the 4th wall often and use that sort of crude, childish humor, I suggest you design a game concept with characters that directly facilitate those sorts of vibes. In a serious, artistic game with great characters and stories, that sort of writing an humor will clash and feel forced, let alone out of place and disappointing. A few cheap laughs are not worth it in the long run. There are better ways to break an egg than crushing it in your hand.
  25. That One NPC

    What features would be included in your dream RPG Maker?

    Not to be a wet blanket, but it sounds many of you are ready in a roundabout sense to upgrade from RM. The RM people have never, and will never, set out to create a top shelf, pro editor for pro devs to execute their visions in full. It's a junior edition editor for beginners of a younger demographic to wet their toes in game development. Now I'm not at all saying RM can't or shouldn't be use by skilled hands to create solid games. We all know this to be true. I'm just saying, when you reach the point where you are wishing for better features, it's probably time to check out another editor, and free yourself from the low-hanging RM ceiling where limitations are concerned. Personally, I'd like RM to change it's base model a bit to keep up with the competition, and assert itself as a mid-shelf engine for anyone to take a stab at development. Not full-on Unity levels of complexity, but not the same old model they've been tacking bells and whistles to since '97. You need a decent free image editor. I use Paint.net and it makes everything so easy and simple. Tiles used to give me crippling anxiety as well, until Paint.net. Now I just use this: Each block accounts for one whole tile. Using a top layer image, you simply add the objects you desire, using the background grid to line everything up to perfection. Tiles are not such a hassle for me anymore, and I sympathize with anyone going through that. It's no longer a necessity of working with RM.
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