Status Updates posted by That One NPC
Netflix's new series based on Bram Stoker's Dracula starts off a little slow, but it is so good.
Sick to death of scurrying around like an adolescent rodent, frantically searching for some crumb of sustenance with this RM thing.
I have a ton of game ideas, and I work on them all, because an idea neglected is an idea wasted. You've got to flesh out an idea, even if you don't throw everything behind it until it's done.
I have vaults full of ideas and stories from my role playing days, not counting the things I've created for RM. But there is one story that stands tall above the others.
Around eight years ago I went back to my roots as a story teller. I came up with a tribute to Squaresoft and Final Fantasy. An epic, emotional odyssey that embodies my love and admiration for that brand of story telling and world creation that defined the greatest decade of the genre.
It's now or never, because this RM is a black hole that devours people's time giving nothing back to show for it. And I'm so over it.
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Yeah, I get that. Honestly half reason I was a bit confused and asked what onesy was looking for was I wasn't sure what he meant by 'sustenance' and thought he might be talking about the RM community not giving him enough help and/or that he was looking for something in particular.
It sure isn't easy to make a good game, that's for sure. Even if you are able to handle most of the work it can get incredibly frustrating just trying to get everything to fit together in a way that's not a total mess. I don't think it's a problem with RM in particular though. It doesn't help at all when you have all these big ideas you want to express. People often give the advice not to make your project too ambitious
Honestly in my case my biggest problem is really mostly just getting myself to do anything at all. I feel like if I bang my head on that wall for long enough I will eventually get something done, but it's so easy for me to completely space out and end up doing nothing or working on some random unrelated thing. There are days where I am am full of energy and tackle my game head on and start coding like a manic, but they are few and far between.
Thing is though, I have more or less worked on the same project since I started messing around with VX Ace in 2012 or so. That doesn't mean it was the only time I have attempted to make some kind of game. Oh nonono... I have lots of failed projects before this. Nearly all my life I have attempted to make games/mods with many different engines and/or programing languages and never really got far. Honestly I think my current project might be the furthest I have ever gotten on a game project.
Up until a year or two ago I didn't really have a real solid idea for what my VX Ace project should be. I mean, I had lots of little random game ideas, but none of them were really ones I thought I could realistically actually do and most of them were more vague outlines at best. I would mostly just mess around with making random scripts and trying out whatever gameplay system I could whip up. I was happy with that for a while, just messing around.
Now I have a much more solid idea of what I want to do... gameplay-wise at least. Story-wise I still only have a pretty vague outline aside form the beginning and maybe the ending, but at least I have a handful of characters (including myself) and a general direction. Still my tone is all over the place right now and the actual 'plot' I have is pretty silly. Some of the writing is inconsistent too (mostly because I am still kinda undecided about some plot points). I will probobly have to rewrite half of what I have finished sometime.
Oh well. Hopefully one day one of us will finish something. :3
The problem with RPG Maker is that it has numerous flaws that the developers are too lazy to fix or add whole new ideas into the editor. It relies too much on external scripts & plugins for features that should be built in, simply due to oversight on eventing options & conditional checks. Also, think about how hard it is to develop a meaningful game all by yourself. Game developing companies actually have an entire staff of at least 100 or more people working on a single game, splitting the various tasks of game development to different specialists, and all the money that keeps them going & helps pay for any resources & external tools needed to get the job done.
Most people who pick up RPG Maker have high standards for their own games but don't realize the amount of time, money & effort that goes into a decent game. In fact, most people who use RM end up burning out before making a single game, hence why there are so few quality games already made.
I'm super interested in making an MMO.
It's really the only thing I want to do. It's the future of casual gaming, they end up creating their own societies and ethos among the player base, and they can generate a ton of money over an extended period of time.
I have many ideas and I'm going to start drafting an outline for a game.
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Hmmm? I don't remember anyone saying anything about you trying to do it on your own though. Anyway, honestly if you ask me, I don't even think doing it yourself would actually be that much more difficult then putting a team together. In some ways putting a team together is actually harder even! Teams seem to me to make everything much more complicated. You do seem like you probobly have a bit more experience leading people then most though.
I did not mean to come across overly negative and might have been well advised to choose my words more carefully,
but I meant what I said, prototyping is important.
It tells you quickly what works and what doesn't, allowing for quicker refinement of ideas.
When I asked if you have a working prototype, what was on my mind, was this Video.
Fail Faster (It's not as negative as it sounds)
I laud your ambition, and I wish you the best with it, but there's a side of me going "It's not going to work." But then the other side says "But I'd love to see him try."
My apologies if I seemed bitter and came across as intentionally demotivating. Text tends to remove a lot of contextual information.
I wish you good luck with getting a team together, and I would actually be interested in that outline, and to see how it goes.
Got the leg sections done on a sprinting template for LL sprites. I need to modify the arms a bit, which is the trickiest part. The front and reverse frames seems okay for a striding motion, but the sides look too relaxed.
I don't even need to test run it to tell they'll look stiff from the side.
Making outfits will be a bit tricky, I wish the arms didn't need so much editing because that would make it so much easier to do them. The feet rotate 90 degree counter clockwise pretty quickly and easily. Sprinting capability is something I have wanted for loose leafs. The higher level of detail makes it seem weird when they start power walking around maps.
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@Kayzee "Press B to walk at double speed! Press L/R to walk at triple speed! Press B + L/R to walk at mega speed!" lolz (but it's walking with higher speed scrolling and that's all)
It would be cool to have an easily made script for allowing more than three frames of animation; I know I'd use this if it were compatible with the Composite Character script (as far as I know there is no way to do this).
Well honestly it shouldn't really be that difficult to make a script that does that, though the exact details of the layout might make it a pain. Also, the Composite Character would work fine with it provided the graphics for it are in the same layout, since that script mostly draws bitmaps directly on to other bitmaps, it doesn't really care about how the bitmap is used.
Think it's possible to run multiple year cycles using days, weeks and months, for multiple locations without breaking Ace?
Context: That space opera game I mentioned with regards to Mode 7. I sort of want each solar system to run its own year calendar, simulating relativity. I will settle for a universal year calender, but it would be nice to have that touch of realism.
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That's why (well part of the reason) I couldn't continue with my RM2003 project since that one was doing much of the same with variables (though with weather patterns instead).
Absolutely possible yes, but preferably with coding, as eventing might get messy. I even recall some calendar scripts with clocks and dates, have you tried searching for these?
Either way, that sounds like something easy and nice to code and I'm kinda eager to come up with something nicely customizable for everyone to use, but sadly the time is not on my side. I have a rl job; some moderation here and there and my own projects. I wish "jobless" was a well paid job, then I could get rid of the first and the worst mentioned thing.
Is there a script for like FF6 air ship style world map navigation?
I thought I recalled a friend mentioning that they had one but I can't remember.
There is a script set for Mode 7.
It's funny that not that long ago, I was talking about this.
I hope you can read French; the majority of the script is written in it.
(now I can't find the most recent version of the script demo-dammit)
It's MGC's Mode 7 Ace. Most recent version is 2.2.
So many hot button issues on my mind lately. The type of shit it's just risky to bring up, because people are so easily offended today. It's almost become a social right to be triggered as fuck and champion your cause as loudly, and judgmentally as humanly possible.
But what's got me beside myself this month is the movement to make Santa gender neutral with a new name. It's gone too far and not only that, but it's become trapped in a cycle of hypocrisy. I don't think the LGBTQ+ movement ever intended to start kinda feeling like a fascist regime, buuuut, here we are. It's amazing to me how fast the tone of the conversation could go from, "Equality for all, judgement for none!" to, "Get on board, or burn alive, bigot!"
How about we make Santa Race neutral?
How about Santa having multiple ethnicities depending on nation, region, or personal taste? Wouldn't it be easier to say Santa can touch his rosy snout, wink twice and look whatever way he wants to visit kids from all over the world, than to say what you know about Christmas lore no longer exists; Gender no longer exists?
I was born several centuries too late.
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Gender isn't part of my identity. My sexual preference isn't part of my identity. That's my biology, my dna, and my brain chemistry.
My identity is an east coast Canadian. French-Lithuanian heritage with some Irish from my mom tossed in. I identify as a Canadian, an artist, a story teller, an athiest, a lover of history and science.
I beleive if you are what you are and you wear it with confidence and as if it's not going to be a problematic anomaly, people will accept you. This isn't a new concept. Alternative gender and sexuality people existed and rose to the top for thousands of years. Not saying they had total liberty to walk around announcing their identity needlessly. I don't have to tell my employer or coworkers I'm a straight male athiest. 0 point whatsoever. There will always be socio-political hoops to jump through, sexuality/gender identity is just 1 that was generally a private thing no one cared to know as far back as 60 years ago.
It's one of those things that is mainly due to religion. It's almost always rooted in that dogma of "it's a sin, it's wrong on a cosmic, karmic level" bullshit. No one really gives a fuck except people of faith, and most them today will at least be respectful. Times have changed. Most older christians now have an alt in the family. Like 3 in every 5 people under 25 are or claim some form of alt. It's a trending thing now. Having a vanilla sexuality is basic.
And I only use alternate sexuality/identity because I feel it's more ecompassing, because sexuality and gender has really become an interconnected spectrum.
I admit as an older school straight male, it has been hard for me to keep up with the last 10 years. I am afraid to even talk about sexuality or gender or identity because people lose it, the differences get ridiculously nonsensical, and you don't know if someone is a gender person, an identity person, both, like it's so complicated.
I look at identity as what one knows about theirself to be true.
I mean, I could make a very long list of what I know about myself to be true...I won't, because it's not the point.
I'm from a land where government rule is a foreign concept, or more rather, a contentious one, where a competitive economy only makes for more difficulty than necessary to live steadily...(on and on and on I could go with this...)
I was raised by a single mother who knows not who helped her conceive, if she didn't self-conceive, and raised to discover myself through my own actions, choices and aspiration.
I am also the heiress to the burden of the duties my mother will eventually hand down to me, as one of the Divine Twenty-Four, and I take this burden not lightly...
Been working on a muscular template for Loose Leaf sprites so characters with visibly larger builds can be sprited. It's all about characterization to me.
I'm looking for brutally honest opinions on my progress so far. I'm not 100% certain of it (mainly the shoulder areas), so I want the opinions of other developers.
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Finished him off.
- I intended to draw the abdomen in to accent the chest muscle. I didn't intend to for a crotch bulge to manifest, but here we are.
- I went ahead and extended the jawline to add to the feeling of being muscular and large.
I will extract the arms and head so they can be layered over clothing to make the process of compiling easier.
New Earthbound file. At the Lab beneath Stonehenge in Winters. I strongly dislike this particular portion of the game, because although the entire party is reunited for the final time, Poo's only weapon is dropped here by Super Starmen. With a 1 in 128 chance of dropping the Sword of Kings, it can take a very long time to get the damn thing and move on unless you can stomach his puny unarmed attacks. I personally can't, and he doesn't have the PP to sustain psi attacks even on a mid-term basis. I don't think I've ever left Winters without the SoK, but this time it feels extra dreadful and futile.
I'm using save states right now to try to farm the same Starman death until I get it.
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"(a lot of more modern games have RPG elements in them...why is this a thing!?)"
It comes back to the psychological mechanisms hidden within those rpg elements. I've been thinking about doing a thread about this, because in my experience, few people really understand RPGs, and the processes that went into that classic archetype we all know. Any time I even see a discussion between developers, no one really seems to really understand why rpgs were made the way they were. Why did we have levels? Interchangeable equipment? Why did many early rpgs stay away from battle sprites for characters? Why was the overworld map invented?
People don't seem to be able to recognize things like this. I've heard people say things like levels and gear are ultimately gratuitous and hold no value. It's funny to me because I have a completely different understanding of the entire genre and what makes it tick.
Now I really want to write this thread, lol.
"You have lotsa stats and most of the gameplay revolves around leveling them up!"
True, though all that to me feels like it can be ignored. I find myself just walking around and smacking people about akin to Streets of Rage, more than anything else. More or less, I often don't find any reason to increase stats because I'm already good at smacking them about...
How good are you with eventing, particularly variables and simulating npc choices?
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If you ask me, the biggest problem with doing something big like that purely with eventing is that you are basically going to need lots and lots of special numbers you will have have to remember for everything. I mean, every person, place, and thing would need it's own set of variables and values wouldn't it?
Anyway, it is a lot of work, lots to remember, lots of variables, and with all I am doing on my own work, I can at most advise; I couldn't take on another workload when I've got the workload of at least twenty with my own project. That and I'm not intimately familiar with FF Tactics...
I use a dialogue system in my game that's kinda half evented and half scripted myself. It's useful to have little scripts you can call during events to store or retrieve information from hashes just so you can use symbols or strings or whatever to index things I think, that means you don't have to remember so many numbers or use any variables.
There is so much you can do with that decorating script. I was thinking about the many things aside from decorating a place that it can be used for. One thing was making the objects ABS enemies, Bosses, save points, treasure chests, and creating a "training" dungeon mode for an ABS game.
Along that line of thought, you might be able to do a mini game that's like a combo of FF7's hill defense game, and something like Ogre Battle where contact of moving units causes battle between groups of no-name soldiers, perhaps main characters lead units, whatever.
It ends up being a very powerful tool when you look at it as a means for the players to place functioning events on the map.
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F6, F7, cycle through items already placed. F8 (TEST ONLY)-Tile viewer.
I haven't seen where any other function keys do anything at all...
Controls: (I'll likely change these around)
Z: Enter customization list (Only in the demo have I got this to work)
- Remove item after placement and return it to inventory
F6/F7: scroll through items already in place (NEEDS TO BE BUTTON BINDS BECAUSE SOME OF US USE GAMEPADS)
- if you do this after selecting a new item to place down the new item vanishes from inventory and is gone forever
B: Cancels item selection, cancels item placement except it doesn't (freezes player in place until L is pressed with the currently selected item on an appropriate spot to place or Z is pressed)
L: Places currently selected item.
What the controls should be:
L/R for scrolling items already placed
B for canceling item placement and for item removal
C for item placement
Like, as is, it's buggy and broken; if you press F6/F7 and cancel out, then press F6/F7, it crashes.
Well, I guess that credit should be given where it is due, but yeah...
FarCry 3 has the only credits that can make me emotional. It's a combination of the musical score, and seeing all of these names, wondering how each of them must have felt watching them for the first time. The overwhelming sense of pride for what they accomplished together. The music just brings it out of me.
One hates to do these sorts of things, but at least my experience here will be more peaceful and constructive.
An endless supply of contrarian fussing can be a bit much for anyone.
Eh? Did you block me or something? Awww...
Sometimes I think maybe I do end up doing too much 'contrarian fussing' as you put it. But, if I was blocked I bet I know why, and last time I was blocked it was basically for the exact same reason: Because I don't abide people being attacked by silly macho internet cynicism. And you know, as much as being blocked feels like I failed, I have a hard time thinking I was in the wrong being blocked for that reason.
Yeah I know, straw that broke the camel's back and all that. I am not going to claim there wasn't more to it and it's not at least partly my fault. The frustrating thing is I don't think anyone has really gained anything from all this. Everyone is just going to walk away with the same biases and problems they always had, and everything will be forgotten. What kind of ending is that?
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I kinda wonder if that meant I was welcome here... I was never told to go away like that. I have been interacting with onesie for a while though so I guess he was used to my shenanigans. Anyway if you are still paying attention enough to read this onesie, I really do hope if you are leaving you find a fun new place and make lotsa friends and I am gonna miss you!
We all know this guy.
Ernest, Oscar, whatever his RTP name is, we all know him. I recently made a Loose Leaf version of him for one of my characters. I like how it turned out. Loose Leaf allows you to really get in there and cook up alternate outfits and such. This is a bonus for me because I am all about characters.
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Like I said, the way Cloud acted in Advent Children did make a degree of sense given how he was in a kind of depressive funk over everything. I just don't think Advent Children really fleshed out Cloud's character that much. What disappoints me is that Cloud is never depicted as anything but a socially awkward quiet badboy. Yeah, he is a bit of an edgelord, but that's not all there is to him is all I am saying.
Though thinking about it, I admit that a lot of the more fleshed out characterization Cloud gets is actually stuff that happened before he was messed up. Not that he ever wasn't socially awkward and quiet, but he was much more expressive and emotional. I mean, Cloud in Crisis Core is almost an entirely different person from what he became. He really seemed to be a cute kid who's whole world came crashing down on him. So yeah, it does makes sense he became a kind of 'edgelord'. He hides himself under a false badboy persona.
I do think there are times where that cute kid pokes his head out in after he assumes his badboy persona though, especially some of the more wacky scenes where his badboy persona kinda breaks down. Like when Cloud crossdresses. You may think it was all just a silly joke, but I think it's actually an important aspect of Cloud's characterization. The whole wall market section really shows Cloud out of his element and as much as he tries to put on his badboy face, he has no idea how to deal with what is going on. It almost makes him seem kinda adorable if you ask me. A similar thing happens during the big date sequence. When he is forced to actually deal with interpersonal relationships he kinda has no idea what he is doing.
I guess that's really the problem as I see it. Advent Children and most of the other cameos and expanded universe stuff take Cloud very seriously, but I think Cloud is actually the most true to himself during the awkward moments where he can't fall back on his badboy persona. When he is doing nothing but fighting and trying to accomplish a mission, he really isn't too interesting.
TL;DR: Yes, I guess he is an edgelord, but he is a well written and interesting edgelord.
"TL;DR: Yes, I guess he is an edgelord, but he is a well written and interesting edgelord."
I have to completely disagree. Zack Fair is interesting. Cloud is just there. He's not a bad character, he's not a good character. He's just there, right in the middle. The story line he was placed at the center of was fascinating, one of the best in all of gaming history for so many reasons, and even the characters that surrounded him were mildly interesting (nothing like FF6's cast). Cloud has nothing going for him to find interesting other than the Zack parts.
Well I already said why I find Cloud interesting, so I guess there is nothing left to say.
...Except that you're wrong! :P
Wouldn't you think that anyone willing to sign up for an Area 51 march, would by now that Skinwalker Ranch is the new Tinfoil Graceland??
According to the theories, Area 51 was decomissioned as an ET research site due to global exposure, and everything moved to Skinwalker Ranch, where they say the ETs have their own floors for research...
Just proves how dumb people are.
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Sigh... Have you... actually been paying attention at all to what I have been saying? Am I just that bad at getting my actual point across? Okay, fine, you win! This one planet being the only planet with life is astronomically unlikely! I am a dumb dumb who doesn't know what she is talking about! Your entire worldview is completely 100% justified beyond even a tiny shred of doubt! No possible future discovery can possibly invalidate your beliefs! No alternative explanation could possibly have any validity to it!
I stopped reading your novels days ago, honey.
All you want to do is argue with the odds. I checked out on Wednesday.
If Elizabeth Warren doesn't win the next US Presidential election I'm taking the last shred of hope for Americans, and I'm flushing it straight down the toilet. Anyone but Trump, really. If Donald gets another four, it will prove beyond the shadow of a doubt your government and media have manipulated you beyond repair. And that you've become a self-centered society that cares about nothing but your own reality bubbles.
Seriously, it's not funny or cute or sad anymore, it has become problematic. To more than America and the ethnic countries it routinely steamrolls.
The American people have been so warped and abused by their own systems that they have no idea what's going on anymore. Reality is subjective in America today.
The government has done such a good job of dividing people based on political affiliation (this is the #1 problem in America) race, wealth, home state, etc, that America will never bounce back at this point. It's built in at a cultural and moral level. Republican vs Democrat. Despite the fact that their agendas have always been the same. They distract you with shit like immigrarion and abortion, because they know it turns you all into a pack of wild animals who argue with each other instead of elected officials. Instead of rallying together to make change. Hard to rally together when you're just a collection of states forced to live under one Union.
I look at Hong Kong and it's like, "What the actual fuck happened to the Americas?" (Canada too)
Just disgusted with humanity right now. I think an international migration might be in my future. So many better places to live right now.
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Warren admires First Nations peoples so much, she tried to become one.
Trump hates Mexicans so much (like the ones who work for him) that he called them dirty rapists and criminals who steal jobs. He wants to build a wall to keep them out, and keeps children in cages.
Who would you trust more to be in power?
Put aside her past mistakes, and actually listen to her plans for the economy, the environment, education, etc.
The issue is Americans no longer care what happens to immigrants, or people two States over, or to America as a whole. If it doesn't directly impact me, I can't afford to care. This is 100% by design. The one thing goverments fear more than anything is a unified, pissed off population looking to them for answers.
There was a time when civil war was a real concept. America will never see another civil war. They've been proverbially castrated and don't even realize it because the entire system is an illusion.
The only two presidents who even remotely gave a damn about people and ethics, were shot in the head.
I think the thing the government should really fear is not a unified pissed off population looking to the government for answers, but a apathetic slightly annoyed population that already has it's own answers and is just sick of paying for a government that doesn't offer them anything and just wants them out of the way. Because eventually that's what is going to happen at this rate.
Heck I would say the biggest problem is people care too much about what happens to immigrants, or people two States over, or America as a whole. Everyone is trying to tell everyone else what to do. Here's an idea: Maybe, just maybe, people have different wants and needs and expecting everyone in an area the size of the USA to just go along with everyone else is really really dumb? Maybe, you know, it's okay that for example some people don't want immigrants around them while others are more then willing to offer them sanctuary?
And regarding another civil war: Yeah, you are right. America will never see another civil war. Because the first one never ended. People are fighting about the same old shit as they were back then. The scar that opened then never really healed. Now there is just slightly less actual violence involved. Slightly.
@Animebryan Yeah, strongly agreed. The problem is that nearly every potential candidate (and honestly every one that has even a slight chance at winning) is just one who will screw up more and who is ultimately selfish in their goals. Voting is one of the most overrated things anyway and the way the USA is set up - individuals votes rarely matter in the scheme of things, making voting a moot point for anyone going "against the grain".
You know, you're right, Brian. My spelling and* grammar can be a bit fucked up at times. It was never flawless, but having taken a six year break from creative writing to work six days a week to keep the lights on, it has suffered. Like anything else, if you don't use it, you lose it.
In order for you to even try to understand, I'd need to give you my life story and I am not about to spill those details to the likes of you, Chief. I will give you the long and short of it, though.
I have no shortage of mistakes made. No shortage of life lived. It's taken me a very, very long time to embrace my failures and find value in myself in a world that measures humam beings based on trivial bullshit.
I have a grade 9 education. Four grade 10 credits. Go ahead, look down on me. You've already done so, and it happens to be something I'm intimately familiar with. You see, I got in alot of trouble as a yute (that means youth). I had things going on that were never addressed. Instead I became a hot potato kid. The slightest mis-step, and I was goneski! Shipped off to the next home, sometimes even the streets.
So I got wise to the system I was trapped in. I left school and went to work anywhere I could. I was going to take care of my-damn-self, because no one else would...
It's so easy to sit behind a screen and judge people, Bryan, but it's a shitty, ignorant practice that will only make you look like a heavyweight asshat.
Best of luck with whatever it is you do, Buddy.
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It's still very much a work in progress, but the plot I'm cooking up is heavily inspired by (but not aiming to directly emulate) FF7's life stream and living planet concepts. I also want to tie political themes in that are somewhat current. The scope of the protests in Hong Kong, and the immigration war in the States have inspired me as well.
I'm thinking of a world much like our own. Many countries which are closed off from one another. Many species facing extinction due to human activity. Pollution ravaging the air, soil, and oceans. Humanity has disconnected from spirituality, burning their dead like household garbage instead of returning them to the planet. (I have a real world issue with burning dead. It's violent and unnatural. The process of decay exists for a reason imo.)
One nation in particular will the native land of several main characters, and it will be in turmoil, under the leadership of a charismatic, racist politician. One character among them will have an uncanny understanding of the lost spirituality I spoke of. More or less the local doomsayer, and looked upon by many as little more than a lunatic.
The selfish, materialistic lifestyle of humanity abroad is destroying society and nature. One thing I've been thinking about and trying to reconcile conceptually is making monsters able to go exinct if the player kills too many of them. Some monsters will be evil and malicious by nature that won't go exinct. The idea I'm playing with is that tje disconnect from spirituality has either angered their Goddess, or attracted a nefarious sort of energy that is amplifying all the bad aspects of life and humanity. This results in the malicious monsters showing up.
For the exinct monsters, I've been thinking about a monster behavior/mood system for normal monsters. So sometimes a creature might be just roaming peacefully, other times you might find one that's hungry or hunting, and therefor on the attack. The player's actions in battle ccould change the creatures mood.
I also want to put in a system that allows the player to help protect or restore populations. Maybe taking eggs to a conservation facility or something. Maybe it could be as easy as not killing them for awhile.
It's all a work in progess as I said. The main focus starting out is the premise.
For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.
That kinda reminds me of some games, that take place in the future. The future is quite often shown as a world destroyed by humanity, whether due to a war or just human activity like you mentioned. Speaking of these things, I think I wouldn't be surprised if our future would end up like this. It's a shame how destructive humanity is.
This does sound legit and interesting to be honest.Quote
For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.
Yeah, that's what I had in mind from some point of view earlier. Sounds like you know what you're doing.
Well then, so it's pretty much now a matter of inspiration and motivation, that you have to do your best to not lose in the process. Good luck!
I've always been more of an idea guy than a developer. That's been my challenge. My games usually outgrow my ability to develop them. I would rather put them on ice than butcher them. ^_^
Elazul: The Misunderstood Jumi
Several decades ago, Square released an RPG called Legend of Mana. One of the prominent aspects of the game aside from the visuals and bravery, was the ensemble cast of NPC characters. Each of them was truly unique and memorable. But in a game full of idyllic, cookie-cutter characters that aimed to create a fairy tale atmosphere, I have to appreciate the one character with true complexity. Elazul.
As a teenager playing the game around the time of its North American release, I hated Elazul. I thought he was a bully, and a sincerely bad person who cared about no one but himself, and Pearl by proxy. Now, as a much older, wiser man, I see Laz for exactly what he is.
Before you can understand Elazul (and embrace his faults), you must first understand two things: The Jumi, and Pearl.
The Jumi were a special race of humanoid beings with magical gems, or 'cores' that grant them life. Think of the human heart, pumping lifeblood through the body. Centuries ago the city of Jumi was destroyed, leaving the few remaining Jumi to roam the world of Fa'Diel. The outside world took notice of the precious gem cores of the Jumi. They became a desired prize for collectors and jewelers. The only problem? Without a core, a Jumi will fade away and die. In the words of Elazul, the outside world treats them as 'walking jewelry' to be hunted, like elephants for their ivory.
The Jumi are an endangered species, who are hunted for their very life source. This is important, but the next thing you have to understand is Pearl, another Jumi.
Elazul is Pearl's Knight. It's his sworn duty to protect her, and he cares for her like a sister, or even a lover. Pearl grapples with certain challenges like anxiety, shyness and memory loss. At a glance, one could almost deduce that she is developmentally challenged; having the intellect of a small child. Throughout the game, the player finds themselves assisting Elazul in finding Pearl across various locations with no shortage of danger close behind. All of this plays directly into his character, and manifests through his rough, scaly exterior.
Elazul can summed up perfectly in several words. Compromise and sacrifice.
Elazul has been hardened by a world that only sees him as 'walking jewelry'. His only purpose is protect Pearl; Keep her safe from danger, which she always seems to be drawn toward. He compromises himself in order to make sure she is safe. He acts tough, talks tough, and will sacrifice his reputation and relationships with others in order to make sure Pearl is fre from pain, suffering, even death.
In order to really see the true Elazul, you have to bring him along when you do the Flame of Hope quest in Gato Grottos. This is the quest where Sandra the Jewel hunter kills a Jumi named Reubens. Only here do you really get to see a glimpse of what makes Elazul tick. He wants to find the remaining Jumi that are scattered across Fa'Diel, to rebuild and live together once again. His people have become the priority, however immoral that may be, you've got to have some empathy in order to forgive his shortcomings by recognizing the root causes. In a perfect world, Laz could be the white knight. Fa'Diel, however, is far from a fairy tale for the Jumi. Just ask Reubens.
I love Elazul because he feels like a real character. you've got to work around his difficulty in order to understand him. I appreciate characters that require that level of work and understanding. Elazul in of himself is sort of like a quest.
This post was inspired by a recent conversation I had with a site member. They had said every character was so special and charming (very true) except Laz, who is just a prick. It kinda made me sad because that is his character at face value: Just a prick. But to me he is a tragic figure, and a troubled man who deserves peace, happiness, and forgiveness. Everything he does is for Pearl, even he is a bit misguided and aggressive at times.
I was mostly joking you know. :3 Yeah, he isn't that bad once you get to know him. I mean, he's still a prick but it's understandable why. Though depending on how you interoperate the story, it could be argued that he is purposefully trying to make Pearl dependent on him so he can continue being her knight. Kind of an assholish thing to do if he is. But even so, ya gotta pity the guy at least a little. He does so much for Pearl as a knight... and then when Lady Blackpearl joins up and completely upstages him and makes him redundant. I mean Lady Blackpearl kinda does that to every other party member (she's definitely the 'Thunder God Cid' of the game), but with Elazul it's personal.
Though like I said, that's kinda up for interpretation. If I remember correctly I don't think they ever really sat down and explained some of the details about what's going on with those three.
When you return to a Legend of Mana file after a lengthy break, and forget to log two quests with your cactus. -_-
Ready and unwilling to start over.
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I am pretty sure I have actually, and I can sorta see where you are coming from for sure. I just think whale it's design is pretty neat, it's implementation is very sloppy. Which is how I feel about the rest of the game so... I guess you are right! XD
You probably have, but I mean at length, to where you study and master each weapon style, skill and tech as it relates to fighting another human being rather than clearing npcs. The entire dynamic changes. Skills like counter strike now become extremely useful, whereas others like crouch become worthless. And Tech timing becomes even more paramount, because a human will evade 9 times out of 10 unless the timing is perfect.
Charge techs and magic balanced out being able to dominate with your weapon, which made it easier for the general audience to play long enough to really get into the game.
SoM was tragically basic, even for its era. LoM tried very hard to improve on that. We have to remember it's not a monster sim game, or a crafting game, they were just wonderful additions to the rpg, particularly for its era.
I don't get the feeling that it was released in a rush at all. I get the feeling it was made to be much harder, with much better enemy behavior, but fear over actual player reception in the west led to certain things being changed to make it easier for the average american kid to mash their way through areas and play long enough to learn the ins and outs of the game, getting it right in new game plus.
Yeah, I am pretty sure I know exactly what you are talking about. Even outside of two player matches, LoM had so many really deep interesting ideas that were fun to play around with. I just don't think very many of those ideas were really fully realized. And yeah, I get the point of the timing and all, but it just seemed too clunky. I have been playing a lot of Dark Souls lately, and it's gameplay definitely is sort of like you are describing. You have rather slow animations and have to rely on timing a lot in Dark Souls too, but it feels vastly more playable. LoM's long animations just feel like they are there more to be dramatic then anything else, especially the animation that plays before you use a tech.
Funny you talked about new game plus, cause to me that just proves my point. The extra difficulty modes even at their hardest don't really make the game any harder, because all they do is buff enemy stats. The combat still has the same problems, and enemies are still a joke, they just take longer to kill. If the combat was made to be harder and nerfed I would think the harder modes would fix a lot of the problems, but they don't. The game isn't bad because it was too easy, it was too easy because it was bad. Anyway, I doubt square at that time cared one bit about the reception in the west, and I don't think the Japanese version was any different.
For years I've been thinking Megan Markle is Brittany Snow grown up with a tan.
Shows how much of a jackass I can be at times.
Brittany Snow is an Actress, and Megan Markle is a former actress and now married to one of the Brittish Princes. I had no idea who Markle was prior to her joining the royal family. She made a lot of TV movies.
Well point is, I don't think you are a jackass for mixing up two random people I have never heard of and could kinda care less about. ...Does that make me sort of a jackass? I don't think so... I am probobly a jackass for many other reasons though. Hehehe...
Hell. Yes. This is why I love Loose Leaf sprites.
I was worried about Loose Leaf hair parts not being enough to sprite generated faces, but a lot of chibi bangs can be used. They aren't perfect, but they work.
I'm going to see what I can do with Overworld aside from video games. The story and characters have a special quality that I can't just abandon.
These knuckeheads made for a great trio of antags.
I just want everyone to know that I'm okay now. My mind and attitude sort of went to shit for a week or so there, but I'm doing okay now.
As agonizing as it is, I have shelved my rpg ambitions for the time being. I came to the harsh realization that I'm a nobody in the game development world. No one knows who I am, what my styles and values are as an artist. I have no credentials here, and as such, no one will invest in my ideas, even if they might sound decent. Add to that the fact that everyone usually has their own active agenda, well there's little work for a story guy at present.
Having accepted this (with great difficulty), I have returned to what I know best (even though games were my first love).
Role playing allows me to tell a different sort of story, that's framed in an entirely different context. In many ways, that's a herculean task by comparison, but it comes naturally to me. And I'm content to go back to the play-by-post grind, but I can't help but lament for projects like Overworld, that will probably never connect with kids the way vintage rpgs connected with me, and ultimately saved my life.
Again, it's agonizing, but I've accepted it. I've actually begun exploring the idea of turning game concepts like Overworld into RPs, although it doesn't transfer that well. My creative style is so particular, it's nearly impossible to port my stores from one medium to another.
So for now, I bid thee a fond farewell. You may seem me kicking around, as I can't resist messing with the Loose Leaf generator parts.
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You can't make a game alone huh? I beg to differ. Noting notable coming out of RM engines huh? What's this then? Or this? Or this? If you think the only games worth a damn are ones with huge teams that churn out games like a factory, boy are you in the wrong place. Smaller personal games can be just as good, and I don't think I need to start breaking out very example in existence to prove that. And on the other hand, a large team of 'professionals' didn't keep Final Fantasy 13 from being widely seen as crap now did it? Sure, that game might have it's defenders I guess, but I have five words for you to prove that the corporate-run game factory isn't all it's cracked up to be: 'Final Fantasy: All The Bravest'. Low blow? Maybe. But the game also was to fans. :3
Not that any of that really matters, because I don't care about fame or success. I never really have. Everything I have done, I have done because it's fun to play around with scripting. I wasn't even trying to make an actually game till like last year or so. I found my little scripts rewarding for a time, and a few people liked them. That was enough. I spend the majority of my time here helping others rather then trying to do a big project myself. I made some friends and maybe some enemies, and had fun.
Now? Well it might be nice if my game has a small following at least, I doubt it will happen and sure as heck won't happen here. But I plug away at it because it's still fun to mess with from time to time. And I havn't gone to other forums because, to be honest, it just seems like a huge bother to keep up with. I am antisocial at the best of times, so surrounding myself with a bunch of people all the time? No thank you. Also: I have a website? You mean these forums? It's not like they are mine or anything, I just hang out here.
The rare exceptions that only prove the rule.
We could argue til the forums close down but the proof is in the pudding, my dear.
How do exceptions prove a rule anyway? I never got that. Wouldn't the very fact that their are exceptions prove that a rule isn't really a rule at all, and is just a trend at best? How can a rule be a rule if their are exceptions (that are not written as part of the rule it's self I mean)? Doesn't that defeat the whole point in having rules?
Anyway, I refute that these exceptions are all that rare. Or not that much more rare then Sturgeon's law would allow for anyway. Here is the thing about games and in fact most kind of media: Most of it ends up flying completely under everyone's radar, and the stuff that doesn't isn't always the best. Sometime the stuff that makes a real impact can be completely random. I mean yeah, a big company with an excessive marketing budget might get noticed a bit more often, but most of the games that get a really big marketing budget tend to play it very safe. Meanwhile every once and a while we have a game like Cave Story which back in the day just kinda came out of nowhere and almost single handedly put the whole indie game scene on the map. Or, maybe more relevant to RPG Maker, how Yume Nikki kicked off a huge RPG Maker horror game craze for a while there.
Am I saying that anyone here is going to get rich and famous off their RPG Maker projects? Ha! Not likely. It's possible sure, but so is randomly winning the lottery. No, what I am saying is, that maybe you shouldn't dismiss out of hand the work people are doing just because it doesn't have the immediate gratification you might be looking for. If it isn't for you that's fine, but don't you think it's just a little bit insulting to say we are all losers that will never amount to anything? Retreating to thrive in your own bubble community of RP enthusiasts isn't any better you know.
You know, you said 'the proof is in the pudding', but the actual original saying is 'the proof of the pudding is in the eating'. If you don't want any pudding, that's fine, but you don't have to insult the cook for putting it on the menu!
Okay, that may or may not be a horrible analogy, I just really think 'the proof of the pudding is in the eating' is a pretty cool saying and wanted to do something with it.
I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails.
Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.