Single Status Update
Many of you probably noticed that I did a bit of re-branding over the weekend. Loco Choco Games was going to be the name I released everything under. I never intended to give myself any form of credit, at any point, for anything. It was just going to be, L.C.G., those involved, and credits for materials used.
I came to the harsh, soul crushing realization that I'm not ready to put out any form of game yet. I may have been messing with RM titles since '95 for the Playstation, but messing, flirting, toying around with, are the key words. Most of my story ideas ended up in RP format, where you can flesh everything out that much more from moment to moment. The structure changes in game format almost completely. It's totally different context compared to literature.
Despite all my romancing with these programs, I never completed a game...nowhere even remotely close, lol. I never had enough time as a youngster, even a young adult. I actually have less going on at 33 than I did at 23.
That being said, I figured I'd just get something done, because how hard can it be, right? The editor does roughly 70% of the actual work, outside of mapping, so how hard, can it really be?
When you care about quality and integrity as much as I do, it's practically impossible with my skillset. I could make a game with a great story line and great characters, but it's for shit if the game is fundamentally imbalanced, or buggy. It's difficult for me to keep up with today's hyper-informed experts on everything technical, who will rip a game to pieces based on specs alone, not even based on game play or story line.
So I've decided to toss such notions aside. I never thought I would be that super star who does everything by themselves, that's just not how game development of any kind works. We can look at the pros and realize this pretty quickly. Those who take 5-10 years to develop a game alone, were still foolish to have done so, they just got lucky. But now I'm faced with the reality that, everyone is doing their own thing, hoping to be that next self-made, independent super star developer. All you keep hearing is, "Group projects are a total mess." Well no, actually. Logic tells us group projects are the best, because that's how professional games are made. You have an expert do a single job, because they specialize in it... They just do it better than you. So it must be the RM user, on average, who is a total mess. As someone looking to make serious, serious games that do more than say I did, because I could, this is very disheartening.
For now I will figure out what to do, if anything. My fate may be a simple story writer, who writes stories for other people. Only time will tell, I suppose.