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That One NPC

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That One NPC last won the day on May 14

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About That One NPC

  • Rank
    Wild Chocobo
  • Birthday 04/16/1985

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  • Gender
    Male
  • Location
    NS, Canada
  • Interests
    RPGs, Story, Characters, Development, Vintage Sqauresoft

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    Writer

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  1. When you return to a Legend of Mana file after a lengthy break, and forget to log two quests with your cactus. -_-

     

    Ready and unwilling to start over.

    1. Show previous comments  13 more
    2. Kayzee

      Kayzee

      I am pretty sure I have actually, and I can sorta see where you are coming from for sure. I just think whale it's design is pretty neat, it's implementation is very sloppy. Which is how I feel about the rest of the game so... I guess you are right! XD

    3. That One NPC

      That One NPC

      You probably have, but I mean at length, to where you study and master each weapon style, skill and tech as it relates to fighting another human being rather than clearing npcs. The entire dynamic changes. Skills like counter strike now become extremely useful, whereas others like crouch become worthless. And Tech timing becomes even more paramount, because a human will evade 9 times out of 10 unless the timing is perfect.

       

       

      Charge techs and magic balanced out being able to dominate with your weapon, which made it easier for the general audience to play long enough to really get into the game.

       

      SoM was tragically basic, even for its era. LoM tried very hard to improve on that. We have to remember it's not a monster sim game, or a crafting game, they were just wonderful additions to the rpg, particularly for its era.

       

      I don't get the feeling that it was released in a rush at all. I get the feeling it was made to be much harder, with much better enemy behavior, but fear over actual player reception in the west led to certain things being changed to make it easier for the average american kid to mash their way through areas and play long enough to learn the ins and outs of the game, getting it right in new game plus.

    4. Kayzee

      Kayzee

      Yeah, I am pretty sure I know exactly what you are talking about. Even outside of two player matches, LoM had so many really deep interesting ideas that were fun to play around with. I just don't think very many of those ideas were really fully realized. And yeah, I get the point of the timing and all, but it just seemed too clunky. I have been playing a lot of Dark Souls lately, and it's gameplay definitely is sort of like you are describing. You have rather slow animations and have to rely on timing a lot in Dark Souls too, but it feels vastly more playable. LoM's long animations just feel like they are there more to be dramatic then anything else, especially the animation that plays before you use a tech.

       

      Funny you talked about new game plus, cause to me that just proves my point. The extra difficulty modes even at their hardest don't really make the game any harder, because all they do is buff enemy stats. The combat still has the same problems, and enemies are still a joke, they just take longer to kill. If the combat was made to be harder and nerfed I would think the harder modes would fix a lot of the problems, but they don't. The game isn't bad because it was too easy, it was too easy because it was bad. Anyway, I doubt square at that time cared one bit about the reception in the west, and I don't think the Japanese version was any different.

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