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That One NPC

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That One NPC last won the day on December 6

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About That One NPC

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    Wild Chocobo
  • Birthday 04/16/1985

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    Male
  • Location
    NS, Canada
  • Interests
    RPGs, Story, Characters, Development, Vintage Sqauresoft

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  1. Got the leg sections done on a sprinting template for LL sprites. I need to modify the arms a bit, which is the trickiest part. The front and reverse frames seems okay for a striding motion, but the sides look too relaxed.

    image.png.c97509935c9155d99e9d11670aa217ac.png

    I don't even need to test run it to tell they'll look stiff from the side.

     

    Making outfits will be a bit tricky, I wish the arms didn't need so much editing because that would make it so much easier to do them. The feet rotate 90 degree counter clockwise pretty quickly and easily. Sprinting capability is something I have wanted for loose leafs. The higher level of detail makes it seem weird when they start power walking around maps.

     

    1. Show previous comments  2 more
    2. That One NPC

      That One NPC

      Yeah that's of course the point. Walking sheet for walking, running for running. Many games have had dashing sprites, golden era FF sort of invented it, but Suikoden 2 was the one that made me want to do it the most.

    3. PhoenixSoul

      PhoenixSoul

      @Kayzee "Press B to walk at double speed! Press L/R to walk at triple speed! Press B + L/R to walk at mega speed!" lolz (but it's walking with higher speed scrolling and that's all)

      It would be cool to have an easily made script for allowing more than three frames of animation; I know I'd use this if it were compatible with the Composite Character script (as far as I know there is no way to do this).

    4. Kayzee

      Kayzee

      Well honestly it shouldn't really be that difficult to make a script that does that, though the exact details of the layout might make it a pain. Also, the Composite Character would work fine with it provided the graphics for it are in the same layout, since that script mostly draws bitmaps directly on to other bitmaps, it doesn't really care about how the bitmap is used.

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