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I'm going to try a new type of mapping that is like a cheap parallax. I'm going to lay out the terrain tiles, some of the the structuring, (anything that is firmly below-player, or within the realm of absolute restriction to player movement) then use the screen cap script to pull that map. Take it to my Paint.net, and start adding detail to some of the other non-passable tiles, like windows on buildings, cracks and moss on shacks, posters and signage on wall faces, mushrooms on a log, etc. Then use that saved image as parallax background for the basis of the map. Now I can add live water in areas that need it, add and extra layer of B-E detailing, including objects I want to completely or partially appear above-actor, as well as lighting objects/script work.
I understand that at times it will present unorthodox challenges, and it'll never be true parallax mapping, but I'm not good at that yet, and this might get me there, or work for a game like my Bound-like.