Jump to content

That One NPC

Member
  • Content Count

    239
  • Joined

  • Last visited

  • Days Won

    27

That One NPC last won the day on February 25

That One NPC had the most liked content!

2 Followers

About That One NPC

  • Rank
    Dark Lord of the Gif
  • Birthday 04/16/1985

Profile Information

  • Gender
    Male
  • Location
    NS, Canada
  • Interests
    RPGs, Story, Characters, Development, Vintage Sqauresoft

RPG Maker Information

  • RM Skill -
    Writer

Recent Profile Visitors

8,385 profile views

Single Status Update

See all updates by That One NPC

  1. Stat growth icons, using the stats I plan to implement for Legacy Frontier.

     

    image.png.69c56efdb2f2c5c1bccf302cfcd9337e.png

     

    I've resolved to give each combat discipline it's own primary damage modifier stat. Hand to hand has Strength, magic has Arcane, melee weapons have Technique, and I am deciding on one for firearms. The main contenders right now are Aim, Accuracy, Focus and Dexterity. 

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      I'm going for a more realistic stat layout based on SaGa's stats.

       

      TP would fit with something like Dexterity, Stamina, Recovery, anything that relates to actual agility, coordination, cardio, etc.

    3. PhoenixSoul

      PhoenixSoul

      Ah, yeah...I gotta play that series more in depth at some point...

    4. That One NPC

      That One NPC

      It is soooooo good. Like once you've been playing it for something like 20+ years like me, it feels small, depending on who's quest you're doing, but it's just so endearing. So refreshing with so many flavors and characters, secrets and the best part is, they set up the stat and skill/magic system to be semi unique in terms of player choices and the path with which you unlock different abilities through actions in combat and minimum stat requirements. So you might focus Red on martial arts entirely one file, and the next time you play him, focus instead on swordplay once you've learned some f his good H2H Alkaiser exclusives. ANd with no lvls, only action-based stat growth, it's so much different because you're not at all looking for that next lvl, never checking "XP", and it takes longer to "cap out", opening up a much different character growth experience that it's hard for me to explain. It's liberating in a way to not have lvls and xp enter the frame at all. It lends itself to the player getting into every other aspect of the game so much more, enabling one to enjoy a longer pace to the short (technically speaking) quests.

×
Top ArrowTop Arrow Highlighted