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That One NPC

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Everything posted by That One NPC

  1. That One NPC

    Weapons powering up throughout Story

    Of course you can use different formulas to place all of your factors solely on stats with that bit of weapon damage added in. But the industry norm for 20 years was the opposite. Because if gear doesn't change, and all you have to do is get levels to change your strength and therefor damage, it can become a monotonous grind situation pretty quickly. Equip management is a timeless aspect of rpgs that adds another dimension of play, albeit a very small one. It reinforces a certain awareness of your characters current limitations and progress, and the desire to improve it. It gives money more value and purpose, particularly in the old days. And it allows a good developer to populate their world with different minerals and materials, weapons and armor styles. Again if they are a good dev, they will use that gear wisely when fleshing out their cultures and regions. Too often in older games you just got weapons in whatever order. Bronze, Iron, Steel, Gold, etc. It's nice when you can flesh out cultures and races based on the weaponry, clothing and armor they wear. And I agreed with you on not having a list of 20 swords that get sequentially stronger. I like a more realistic setup where there a variety of weapons and armor from all over the world, each of them having their strengths and weaknesses. Attack, defense, speed, one handed or two handed, slashing, stabbing, blunt. Now you're getting into an interesting system with some strategy involved. Instead of just spamming the confirm button to kill monsters, you've got to know the enemy's weaknesses, and consider what weapon you want to use for each character. I think it relies on the slash/stab/blunt elements, or anything that elevates the nature of your weapon dynamics, and you've got to have a good selection of weapons if you're going to limit it. A lot of people who play rpgs are medieval weapon lovers. Like, a lot, lol. I love finding new weapons in games. You know how many successful games went out of their way to elevate the weapon system in their game to do the opposite of limit the selection? Think of games like Diablo, or any other game with random weapons. Half of the reason you grind in those games is to find new, better gear than what you've already got. Limiting gear in 2019, in any game is a risky move, but at least if you have larger, nice set, you can get away with it in certain games. I've been working to flesh out Avery's gear set to make sure I have a large array of consistent gear sets, for games where you can craft items.
  2. That One NPC

    Why So Whitewashed?

    Why is RM so whitewashed? And I'm not just talking about the RTP... Over and above that, the community artists don't even create ethnic resources. I am well aware of the few ethnic facesets and sprite sheets, but how many even get emotion sets? None, because they seem to be extras for ethnic towns and cities... Like why? lol
  3. That One NPC

    Weapons powering up throughout Story

    I sort of agree with @Kayzee , but I think there needs to be more of a balance. Weapon and armor curves allow monsters to get progressively stronger as well, and they add a layer of evolution and change to keep things fresh and keep coming back to aspects of character management. Golden Age rpgs on the SNES and PS1 started using accessories to balance out the special effects as well. You have to be careful when balancing gear effects so as not to enable perk stacking. Lately I have really been playing around with ideas surrounding deeper social mechanics in rpgs. Things like Morrowind's npc relationship status. One idea I had was replacing the notion that every piece of jewelry you buy at any old shop does something magical to your body. Instead I thought what if jewelry served a more realistic function in an rpg with a highly social dynamic? What if it costs a ton of money,and wearing it improves your perceived social and economic status among npcs? What if wearing pricier items increased your odds of being jumped by bandits and thugs looking to rob you? What if npcs were unique in their beliefs, with some respecting wealth whilst others resent and distrust it? I like where this realm of thought is headed. I had been wanting to do an FF Tactics style rpg for quite some time, and this whole "better npcs = better play experience" idea helped flesh that Tactics concept out into something I can work with.
  4. That One NPC

    Why So Whitewashed?

    Well reality exists, and we can interact with it, that much I know for sure. I love all folk lore, but I don't believe in it. There was a time in mankind's development when we didn't understand the laws and forces of the universe, and instead looked to superstition about gods, spirits, and monsters. Think of it like a human child. When it's young it believes in Santa, the Easter Bunny, and from time to time, gets a bad feeling there's a monster under the bed. But as it gets older, it begins to understand the laws and limitations of the world we're bound to. Let's just say Fairies are real. Why just Fairies, though? Why that one mythical creature out of thousands, whilst the rest remain silly archaic stories? Why just one god being real out of hundreds? As a man of science, it's impossible for me to go down this road.
  5. That One NPC

    Entertaining Races

    You are not alone. RM resources historically suffer from a lack of ethnic representation and diverse species. The default resources tend to have a cartoon'ish aesthetic that can easily appeal to a younger demographic, despite being used to create everything from horror to hentai games. This cartoony vibe doesn't help or thrill me, either. but Ace's RTP was actually decent for balancing the tone and aesthetic of the characters. I like worlds full of complex, vastly different characters. As a creative writer of RP, it helps with fleshing out every aspect of a setting. Like I get obsessive, and I know it can help me with making a great game where towns have culture, and character, and history that you can see and read. A game where you want to talk to npcs because they each contribute to the texture and identity of a given setting. I used to hate dealing with NPCs in most older rpgs because they are useless and boring. You get trivial little hints peppered everywhere, the rest used to make commentary about larger plot figures or as raw filler. I don't play that game. Everyone should have a purpose and story, or they aren't needed at all. Edit: This is the meaning behind my name. You ever get a point in a game where you need to find an npc you ran into a long time ago? But you can't recall where he or she is at, what he or she looks like, you only have the name from dialogue instruction. So you have to go to the specified town, door to door, body to body until you find, that one npc. This is because that game, despite how objectively amazing it may be, had boring npcs that didn't really matter. It's not because it was a bad game, bad anything, it was just a style used to save space and reduce clutter in the game world. Sadly it's still used today. NPCs are generally useless. I don't like that because I flesh my stuff out to make it memorable. it's all about player experience. I want you to remember Henry, his wife and his three kids from the farm outside of Crooked Valley, as soon as you see his name. I love entertaining, developed races, but it's a hard thing to do with RM unless you can sprite and draw face sets. Most of the time you find a cool looking non-humanoid and that's it. Either they all look exactly the same, or this character is the only member of it's species in the game. It's disheartening for the artistically challenged developer. One sometimes - I would argue often - thinks we'd be better off not using face sets for certain projects, because a crippling weight is lifted from it when you do. I have been working on different races for the loose leaf sprite materials, simply so that we can all sprite up more entertaining races for our games. Customized races so that we can sprite entire towns of creative races, and visualize some of that culture at the same time.
  6. That One NPC

    Why So Whitewashed?

    @PhoenixSoul White Christian influence has been slowly devouring the entire planet since the Roman Catholic Empire, and it still is today. Fairies don't really have a universal description or rule system of any kind. They've been heavily domesticated and reshaped by gross overuse in literature and pop culture. The old creatures of folk lore were in fact nefarious, mischievous entities, often spirits, not at all creatures of the mortal realm, and thus have no physical form. What people think of as a fairy today, is 150% fiction, with almost nothing of the old lore remaining intact.
  7. That One NPC

    Custom Loose Leaf Sprites

    I downloaded the Loose Leaf resources a while back. They come as a series of png files and are adjusted to 3x4 frames for easy importing to earlier Makers like Ace. I've gotten good at splicing together custom sprites using these files, and I expanded my library a little during that process. Since the site is down I've decided to take requests for custom sprites. This is primarily for miscellaneous requests, as many as you want, but I'm not looking to sprite a whole game down to the NPCs. I am participating in an upcoming project and I'm going to sprite the whole thing with loose leafs. So for now if you want to sprite your whole game custom, I can take some requests and give you a link to the resource pack so you can do the rest of your game. I have some samples of my recent works with the resources. I've come up with a form to fill out containing the basic information I can work from. Get as detailed as you want. If you want to tell me what color every clothing item should be, that works. I save pnd files so anything can be edited after first drafts, and I don't mind. I want your sprites to be perfect for you, as many drafts/redos as that takes. Template: (Which you want used, male or female) Size: (Tall or short. Tall is a regular LL sprite, short is the dwarf/young resize I made.) Outfit Description: Outfit Color Scheme: (If not specified in detail above, you can provide a general scheme you'd like) Hair Color: Eye Color: Extra: (Any extra details. Eye scars, missing arm, elvish, skin color etc.) You do not need to credit me. I am going to find out the exact nature of LL sprites in terms of who you need to credit. Mack is one of them.
  8. That One NPC

    Why So Whitewashed?

    I do feel like these genetic features are an interesting, important part of human culture. If you look at creatures with varying species, it's very endearing to see all the unique evolution chains that make varieties of the same life form. It's who we are on a cosmic level; how we evolved based on our lifestyles and environment. I feel like that is special, and important, more-so in ways than cultures that evolve and change at breakneck speeds. By no means am I trying to downplay history and culture, that's really what shapes that genetic code into real people, I'm just advocating for a more open mindset. Nowadays racial topics of virtually any kind have become so sensitive that a sort of "Race doesn't exist/matter/EVER get talked open openly because someone could get offended" mentality has developed. I think this is leading down the wrong road. I think we should strive for a world where it's okay to be unapologeticly different asf, not a world where we stuff any part of ourselves away to be more neutral and unified. I'm pretty sure mankind is doomed no matter what happens at any point in our run at existence, but I see a future where White Christian influence devours everything until we're all just automatons with stories of where our people came from and what they used to be like.
  9. That One NPC

    Noob vs Newb And Why it Matters

    Experience has taught me that the vast majority of you will be too young or uninformed to understand, but I'm going to try anyway. The blatant shenanigans have gone on for far too long, and someone has to say something. I play a TPS MMO for 360 called Defiance. I don't play often anymore, but I maintain an account and a Leadership role within my respective clan. Earlier this month someone had the audacity to call me a "noob" because I don't have (or need) a supreme shield. After humiliating him not once, but twice through dueling, I proceeded to educate him in front of the entire North American server in Zone Chat. Noob is a term we frequently hear thrown around in cheap. And if you've ever taken or plan to take the time to call someone a noob, you're going to want to pay real close attention. The correct spelling is Newb. Newb as in newly registered, new to the way things work, new account, and so on. I mean after all, we'd never say, "What are you, noo?" Because that would make us look like a total foot sandwich, right? Noob, or the even rarer, more idiotic n00b, is what newbs say when they're trying to be cool. So what went wrong? An entire generation of newbs grew up, and noob became the norm... I mean, look, Donald Trump was elected President of the United States of America... It's just the age we live in, folks. Someone had to say something, because again, the shenanigans have gone on for far too long.
  10. What the actual fuck?




    With staff conducting themselves like this, the whole ghost town scene's starting to make perfect sense.


    I'm out like Epstein, folks. This shit is too dramatic, even for me.

    1. Show previous comments  10 more
    2. Kayzee


      Trust me onesie, everyone loves our mighty bunny overload. Or at least I do! *gives kaz a big 'o snuggle* She's so cute!

    3. Animebryan


      Your wall is not for me? If you're saying I'm not welcome here then why don't you build an actual wall to keep me out?

      And just to "Rustle Your Jimmies" even further, I'm following you now 🕵️‍♂️🙂

    4. Kayzee


      I kinda wonder if that meant I was welcome here... I was never told to go away like that. I have been interacting with onesie for a while though so I guess he was used to my shenanigans. Anyway if you are still paying attention enough to read this onesie, I really do hope if you are leaving you find a fun new place and make lotsa friends and I am gonna miss you!

  11. That One NPC

    Female Commanders, Soldiers, and General Actors

    Apparently folks are terrified to be offensive, so they white-wash everything. At times it gets really hard to defend white people and cover up their ignorance. With edits, though, it's an issue of the available resources. 98% of RM characters are white.
  12. We all know this guy.


    Ernest, Oscar, whatever his RTP name is, we all know him. I recently made a Loose Leaf version of him for one of my  characters. I like how it turned out. Loose Leaf allows you to really get in there and cook up alternate outfits and such. This is a bonus for me because I am all about characters.



    1. Show previous comments  8 more
    2. Kayzee


      Like I said, the way Cloud acted in Advent Children did make a degree of sense given how he was in a kind of depressive funk over everything. I just don't think Advent Children really fleshed out Cloud's character that much. What disappoints me is that Cloud is never depicted as anything but a socially awkward quiet badboy. Yeah, he is a bit of an edgelord, but that's not all there is to him is all I am saying.


      Though thinking about it, I admit that a lot of the more fleshed out characterization Cloud gets is actually stuff that happened before he was messed up. Not that he ever wasn't socially awkward and quiet, but he was much more expressive and emotional. I mean, Cloud in Crisis Core is almost an entirely different person from what he became. He really seemed to be a cute kid who's whole world came crashing down on him. So yeah, it does makes sense he became a kind of 'edgelord'. He hides himself under a false badboy persona.


      I do think there are times where that cute kid pokes his head out in after he assumes his badboy persona though, especially some of the more wacky scenes where his badboy persona kinda breaks down. Like when Cloud crossdresses. You may think it was all just a silly joke, but I think it's actually an important aspect of Cloud's characterization. The whole wall market section really shows Cloud out of his element and as much as he tries to put on his badboy face, he has no idea how to deal with what is going on. It almost makes him seem kinda adorable if you ask me. A similar thing happens during the big date sequence. When he is forced to actually deal with interpersonal relationships he kinda has no idea what he is doing.


      I guess that's really the problem as I see it. Advent Children and most of the other cameos and expanded universe stuff take Cloud very seriously, but I think Cloud is actually the most true to himself during the awkward moments where he can't fall back on his badboy persona. When he is doing nothing but fighting and trying to accomplish a mission, he really isn't too interesting.


      TL;DR: Yes, I guess he is an edgelord, but he is a well written and interesting edgelord.

    3. That One NPC

      That One NPC

      "TL;DR: Yes, I guess he is an edgelord, but he is a well written and interesting edgelord."


      I have to completely disagree. Zack Fair is interesting. Cloud is just there. He's not a bad character, he's not a good character. He's just there, right in the middle. The story line he was placed at the center of was fascinating, one of the best in all of gaming history for so many reasons, and even the characters that surrounded him were mildly interesting (nothing like FF6's cast). Cloud has nothing going for him to find interesting other than the Zack parts.



    4. Kayzee


      Well I already said why I find Cloud interesting, so I guess there is nothing left to say.


      ...Except that you're wrong! :P

  13. That One NPC

    What are the current trending video games?

    One hyphenated word can sum up your question to absolute perfection: E-Sports. E-Sports Seriously, E-Sports are taking over gaming. Not that you have to be an official competitor, but the games featured by E-Sports are trending in general. Highly competitive, multiplayer games that are often team-based. You might be thinking football or soccer, but games like League of Legends, Dota 2, Hearthstone, Star Craft 2, etc. As the E-Sports world takes over like an unstoppable virus and the audiences get larger, and larger, and larger, these games are getting more exposure and players than ever before. In terms of actual trends, E-Sports games are it right now. Starcraft, Starcraft 2, any E-Sports games that have an offline mode. I don't think any offline games are actually trending right now, so Bryan's link may be your best options.
  14. That One NPC

    Help Coming up with Tiered Spell Names

    For what my two cents is worth as a player, these systems are tragically outdated. They make your spell names very bland and unexciting, making your elemental magic system seem very basic and lacking creativity. It also robs each spell of any real identity and character, outside of the animations, of course. I always love when spells evolve and change over time, because you anticipate the next spell so much more. I like spell trees that have individual spells with defining characteristics which are obvious within the name. Rather than calling the super Earth spell OmniEarth, or OmniRock (so fucking cringey) isn't it cooler and more distinguished to call it Meteor, or Comet? I also try to take advantage of individual spells by making them very unique in their nature and applications. One thing I always hated about FF style spells, for example, is that they are all the same, just costing more or less MP, dealing more or less damage. So when you get Fire 2, or Fira, Fire becomes essentially useless. But what if Fire 1 was Fireball instead? Now we can break it down on a conceptual level. It's a projectile of fire shot forth quickly by the caster. Maybe it has a lower hit% than most other fire spells, but when it lands, it has an area damage radius, burning nearby enemies in addition to the intended target. What if Fire 2 is Flare, which ignites the target in flames directly, having 0 chance of evasion, and applying the Burn status. By giving your spells that much more character, you can have a lot more fun with them, and leave each spell with a given purpose or strategy until the very end of your game. Most of you are thinking, "I can do that and use any spell name," but you might be thinking more as a dev than a player. We don't want to memorize the effects of every prefix, for every element, when you could have put just a tiny bit more thought into your spell trees. Having said all that, allow me to attempt to assist you as requested. Here are some suggested spell names for the classic elements. They may be basic or even obvious, but they will work well with various prefixes. Fire: Flare Ice: Frost Thunder: Spark, Jolt Earth: Geo Water: Wave Wind: Gale Here are some prefixes using Frost as the given example. When using this system, I would go with logic and familiarity, vs nonsensical gibberish. It will feel natural and flow much easier for the player. You'll never have someone saying to themselves or Steam friends, "Wtf is a RaFlare?" You just want people to beat and enjoy your game. Frost DyFrost TriFrost TetraFrost PentaFrost AllFrost OmegaFrost NegaFrost (The idea for this was a spell that applies damage to enemies who would normally be immune to the element, or heal from it.) OmniFrost Hope these helped give you some inspiration, at the very least.
  15. Wouldn't you think that anyone willing to sign up for an Area 51 march, would by now that Skinwalker Ranch is the new Tinfoil Graceland??


    According to the theories, Area 51 was decomissioned as an ET research site due to global exposure, and everything moved to Skinwalker Ranch, where they say the ETs have their own floors for research...


    Just proves how dumb people are.

    1. Show previous comments  18 more
    2. Kayzee


      Sigh... Have you... actually been paying attention at all to what I have been saying? Am I just that bad at getting my actual point across? Okay, fine, you win! This one planet being the only planet with life is astronomically unlikely! I am a dumb dumb who doesn't know what she is talking about! Your entire worldview is completely 100% justified beyond even a tiny  shred of doubt! No possible future discovery can possibly invalidate your beliefs! No alternative explanation could possibly have any validity to it!


      I'm tired.

    3. That One NPC

      That One NPC

      I stopped reading your novels days ago, honey.


      All you want to do is argue with the odds. I checked out on Wednesday.

    4. Kayzee


      Ugh... That not what I... *flails around* Oh whatever, I tried.

  16. That One NPC

    Race Swapping In Film

    This is a crazy sensitive subject for alot of people, and rightfully so. I need to be perfectly clear about my stance here. I am not opposed to more ethnic representation in media as a whole. There's nothing that bothers me more on a human level than racism and exclusion. And I understand that media has been bias toward white males since the dawn of time - and it has to change. I don't, however, think simple race swaps are the answer here. For me it's not about the inclusion. It's fantastic that ethnic groups finally get to see themselves represented front and center. It's about damn time! Here's my beef with generic race swaps. When you take an iconic caucasian character, and simply say, "Eh, just make him/her Aftican American. Problem solved. Next please!" That, to me, is lazy, cheap, and offensive. Again people are so happy it's happening they probably don't think of it that way. But it's such a white privlage angle that it makes my soul sick. Instead of building ethnic characters with ethnic roots and influences, from the ground up, they take a pre-existing character and just give them a new ethnicity with a new backstory... Way to take inclusion seriously, Hollywood. It really bothers me when the characters have a distinct heritage. Italian, Irish, Russian, etc. These aren't generic brands of "White folk." They have identities, cultures, and pride of their own. Take a few recent animes that were whitewashed during the casting process for no other reason than to stack star power. Total chaos. People were having meltdowns. Take an iconic Italian American character and make him Black, who cares? Italians have no sense of pride or identity in that character. Step aside. Of course I'm talking about Nick Fury. Loved him growing up. To be perfectly clear - and burst a few bubbles - Sam J. is one of my top actors of all time. I call him Sam J. because I never shut the fuck about him when movies come up in conversation. I idolize Samuel and his career. But it's not about Sam, it's about Nick Fury. Did I really care? No, but it's the principle. Instead of creating ethnic characters, writers take the easiest way out and just pull race swaps. It bothers me because people deserve better. They deserve to have more characters like Black Panther who they can look up to and say, "This is T'Challa. He is who he has always been. A strong, dignified, upright black male." Rather than, "This is Nick Fury. He used to be Italian, but they had to throw us a bone." Just my thoughts on something Hollywood keeps getting away with due to the distraction of initial excitement. Don't we deserve better? (We as in a collective humanity. I'm French-Lithuanian, lol.)
  17. That One NPC

    Race Swapping In Film

    Hard to imagine when you admit to having not read them much, but they grew a lot in the last 30-40 years. Around the 80s and 90s less kids were reading so the direction for many series and character became very mature, dark even. This resulted in a lot good story lines that draw you in, and provided a lot of great character development. DC was always decidedly darker but even they started taking more risks and telling deeper stories. You'll find much of the same styles and themes as you will any form of fantasy, scifi, or fiction, just with vastly more developed characters, which has been the selling point for decades now. I'm on a new a20 phone and for some reason Ifind the keyboard so difficult, so please excuse any glaring errors.
  18. That One NPC

    Race Swapping In Film

    I wouldn't expect to see a Squirrel Girl film in the MCU. It would make a great cartoon for girls, though. She is one of those ridiculous characters most serious readers detest due to writers doing stupid shit with her that she has no business doing.She has managed to defeat some of the top villains in Marvel. To her credit, Marvel has some pretty weak villains compared to DC. Marvel seems to like making the heroes stronger than the villains. Then they use props (infinity gauntlet) or plot devices to make it seem like they won't win. It's been argued - and I think I agree - that Darkseid could beat a fully loaded Infinity Thanos. Darkseid is almost as power as the gauntlet and he has no tools. I think a Squirrel Girl movie would be where the '08 Ironman groupies would draw the line. But then again, Disney gets away with everything except Solo: A Star Wars movie. That was the hill people wanted to die on.
  19. That One NPC

    mv [Show Picture] below the Actor?

    Hey NickNick. I think this is in the wrong section, but staff will more than likely move it to the proper section. I think I understand what you mean. You want to be able to show a given image file below the sprite as it navigates maps. I'm wondering if you mean one small image like a magic glyph for example, or footsteps in sand or snow. Or if you want to make that image file the entire map itself. I don't know anything about MV so I'm afraid I won't be much help.
  20. That One NPC

    Race Swapping In Film

    Oh, I'm well aware of the shit storm surrounding Ultimate Fury, and the scrambling they did to "fix it" later on. It's essentially the same principle, though. It was a race swap, and they used the multiverse to correct it. My biggest issue with MCU Fury is that he does nothing. He had a bit of a scare in Winter Soldier where he was nearly killed by a handful of Hydra goons. I don't know how much you know about old school Fury, but let's just say it would not have gone down like that, at all. They ruined him in the MCU, and that has nothing to do with ethnicity.
  21. If Elizabeth Warren doesn't win the next US Presidential election I'm taking the last shred of hope for Americans, and I'm flushing it straight down the toilet. Anyone but Trump, really. If Donald gets another four, it will prove beyond the shadow of a doubt your government and media have manipulated you beyond repair. And that you've become a self-centered society that cares about nothing but your own reality bubbles.


    Seriously, it's not funny or cute or sad anymore, it has become problematic. To more than America and the ethnic countries it routinely steamrolls.


    The American people have been so warped and abused by their own systems that they have no idea what's going on anymore. Reality is subjective in America today.


    The government has done such a good job of dividing people based on political affiliation (this is the #1 problem in America) race, wealth, home state, etc, that America will never bounce back at this point. It's built in at a cultural and moral level. Republican vs Democrat. Despite the fact that their agendas have always been the same. They distract you with shit like immigrarion and abortion, because they know it turns you all into a pack of wild animals who argue with each other instead of elected officials. Instead of rallying together to make change. Hard to rally together when you're just a collection of states forced to live under one Union.


    I look at Hong Kong and it's like, "What the actual fuck happened to the Americas?" (Canada too)


    Just disgusted with humanity right now. I think an international migration might be in my future. So many better places to live right now.



    1. Show previous comments  10 more
    2. That One NPC

      That One NPC



      Warren admires First Nations peoples so much, she tried to become one.


      Trump hates Mexicans so much (like the ones who work for him) that he called them dirty rapists and criminals who steal jobs. He wants to build a wall to keep them out, and keeps children in cages.


      Who would you trust more to be in power?


      Put aside her past mistakes, and actually listen to her plans for the economy, the environment, education, etc.


      The issue is Americans no longer care what happens to immigrants, or people two States over, or to America as a whole. If it doesn't directly impact me, I can't afford to care. This is 100% by design. The one thing goverments fear more than anything is a unified, pissed off population looking to them for answers.


      There was a time when civil war was a real concept. America will never see another civil war. They've been proverbially castrated and don't even realize it because the entire system is an illusion.


      The only two presidents who even remotely gave a damn about people and ethics, were shot in the head.

    3. Kayzee


      I think the thing the government should really fear is not a unified pissed off population looking to the government for answers, but a apathetic slightly annoyed population that already has it's own answers and is just sick of paying for a government that doesn't offer them anything and just wants them out of the way. Because eventually that's what is going to happen at this rate.


      Heck I would say the biggest problem is people care too much about what happens to immigrants, or people two States over, or America as a whole. Everyone is trying to tell everyone else what to do. Here's an idea: Maybe, just maybe, people have different wants and needs and expecting everyone in an area the size of the USA to just go along with everyone else is really really dumb? Maybe, you know, it's okay that for example some people don't want immigrants around them while others are more then willing to offer them sanctuary?


      And regarding another civil war: Yeah, you are right. America will never see another civil war. Because the first one never ended. People are fighting about the same old shit as they were back then. The scar that opened then never really healed. Now there is just slightly less actual violence involved. Slightly.

    4. PixeLockeT


      @Animebryan Yeah, strongly agreed. The problem is that nearly every potential candidate (and honestly every one that has even a slight chance at winning) is just one who will screw up more and who is ultimately selfish in their goals. Voting is one of the most overrated things anyway and the way the USA is set up - individuals votes rarely matter in the scheme of things, making voting a moot point for anyone going "against the grain".

  22. You know, you're right, Brian. My spelling and* grammar can be a bit fucked up at times. It was never flawless, but having taken a six year break from creative writing to work six days a week to keep the lights on, it has suffered. Like anything else, if you don't use it, you lose it.


    In order for you to even try to understand, I'd need to give you my life story and I am not about to spill those details to the likes of you, Chief. I will give you the long and short of it, though.


    I have no shortage of mistakes made. No shortage of life lived. It's taken me a very, very long time to embrace my failures and find value in myself in a world that measures humam beings based on trivial bullshit.


    I have a grade 9 education. Four grade 10 credits. Go ahead, look down on me. You've already done so, and it happens to be something I'm intimately familiar with. You see, I got in alot of trouble as a yute (that means youth). I had things going on that were never addressed. Instead I became a hot potato kid. The slightest mis-step, and I was goneski! Shipped off to the next home, sometimes even the streets.


    So I got wise to the system I was trapped in. I left school and went to work anywhere I could. I was going to take care of my-damn-self, because no one else would...


    It's so easy to sit behind a screen and judge people, Bryan, but it's a shitty, ignorant practice that will only make you look like a heavyweight asshat.


    Best of luck with whatever it is you do, Buddy.

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      It's still very much a work in progress, but the plot I'm cooking up is heavily inspired by (but not aiming to directly emulate) FF7's life stream and living planet concepts. I also want to tie political themes in that are somewhat current. The scope of the protests in Hong Kong, and the immigration war in the States have inspired me as well.


      I'm thinking of a world much like our own. Many countries which are closed off from one another. Many species facing extinction due to human activity. Pollution ravaging the air, soil, and oceans. Humanity has disconnected from spirituality, burning their dead like household garbage instead of returning them to the planet. (I have a real world issue with burning dead. It's violent and unnatural. The process of decay exists for a reason imo.)


      One nation in particular will the native land of several main characters, and it will be in turmoil, under the leadership of a charismatic, racist politician. One character among them will have an uncanny understanding of the lost spirituality I spoke of. More or less the local doomsayer, and looked upon by many as little more than a lunatic.


      The selfish, materialistic lifestyle of humanity abroad is destroying society and nature. One thing I've been thinking about and trying to reconcile conceptually is making monsters able to go exinct if the player kills too many of them. Some monsters will be evil and malicious by nature that won't go exinct. The idea I'm playing with is that tje disconnect from spirituality has either angered their Goddess, or attracted a nefarious sort of energy that is amplifying all the bad aspects of life and humanity. This results in the malicious monsters showing up.


      For the exinct monsters, I've been thinking about a monster behavior/mood system for normal monsters. So sometimes a creature might be just roaming peacefully, other times you might find one that's hungry or hunting, and therefor on the attack. The player's actions in battle ccould change the creatures mood.


      I also want to put in a system that allows the player to help protect or restore populations. Maybe taking eggs to a conservation facility or something. Maybe it could be as easy as not killing them for awhile.


      It's all a work in progess as I said. The main focus starting out is the premise.


      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

    3. Rikifive


      That kinda reminds me of some games, that take place in the future. The future is quite often shown as a world destroyed by humanity, whether due to a war or just human activity like you mentioned. Speaking of these things, I think I wouldn't be surprised if our future would end up like this. It's a shame how destructive humanity is.


      This does sound legit and interesting to be honest.



      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

      Yeah, that's what I had in mind from some point of view earlier. Sounds like you know what you're doing.


      Well then, so it's pretty much now a matter of inspiration and motivation, that you have to do your best to not lose in the process. Good luck!

    4. That One NPC

      That One NPC

      I've always been more of an idea guy than a developer. That's been my challenge. My games usually outgrow my ability to develop them. I would rather put them on ice than butcher them. ^_^

  23. Elazul: The Misunderstood Jumi


    Several decades ago, Square released an RPG called Legend of Mana. One of the prominent aspects of the game aside from the visuals and bravery, was the ensemble cast of NPC characters. Each of them was truly unique and memorable. But in a game full of idyllic, cookie-cutter characters that aimed to create a fairy tale atmosphere, I have to appreciate the one character with true complexity. Elazul.


    As a teenager playing the game around the time of its North American release, I hated Elazul. I thought he was a bully, and a sincerely bad person who cared about no one but himself, and Pearl by proxy. Now, as a much older, wiser man, I see Laz for exactly what he is.


    Before you can understand Elazul (and embrace his faults), you must first understand two things: The Jumi, and Pearl.


    The Jumi were a special race of humanoid beings with magical gems, or 'cores' that grant them life. Think of the human heart, pumping lifeblood through the body. Centuries ago the city of Jumi was destroyed, leaving the few remaining Jumi to roam the world of Fa'Diel. The outside world took notice of the precious gem cores of the Jumi. They became a desired prize for collectors and jewelers. The only problem? Without a core, a Jumi will fade away and die. In the words of Elazul, the outside world treats them as 'walking jewelry' to be hunted, like elephants for their ivory.


    The Jumi are an endangered species, who are hunted for their very life source. This is important, but the next thing you have to understand is Pearl, another Jumi.


    Elazul is Pearl's Knight. It's his sworn duty to protect her, and he cares for her like a sister, or even a lover. Pearl grapples with certain challenges like anxiety, shyness and memory loss. At a glance, one could almost deduce that she is developmentally challenged; having the intellect of a small child. Throughout the game, the player finds themselves assisting Elazul in finding Pearl across various locations with no shortage of danger close behind. All of this plays directly into his character, and manifests through his rough, scaly exterior.


    Elazul can summed up perfectly in several words. Compromise and sacrifice.


    Elazul has been hardened by a world that only sees him as 'walking jewelry'. His only purpose is protect Pearl; Keep her safe from danger, which she always seems to be drawn toward. He compromises himself in order to make sure she is safe. He acts tough, talks tough, and will sacrifice his reputation and relationships with others in order to make sure Pearl is fre from pain, suffering, even death.


    In order to really see the true Elazul, you have to bring him along when you do the Flame of Hope quest in Gato Grottos. This is the quest where Sandra the Jewel hunter kills a Jumi named Reubens. Only here do you really get to see a glimpse of what makes Elazul tick. He wants to find the remaining Jumi that are scattered across Fa'Diel, to rebuild and live together once again. His people have become the priority, however immoral that may be, you've got to have some empathy in order to forgive his shortcomings by recognizing the root causes. In a perfect world, Laz could be the white knight. Fa'Diel, however, is far from a fairy tale for the Jumi. Just ask Reubens.


    I love Elazul because he feels like a real character. you've got to work around his difficulty in order to understand him. I appreciate characters that require that level of work and understanding. Elazul in of himself is sort of like a quest.


    This post was inspired by a recent conversation I had with a site member. They had said every character was so special and charming (very true) except Laz, who is just a prick. It kinda made me sad because that is his character at face value: Just a prick. But to me he is a tragic figure, and a troubled man who deserves peace, happiness, and forgiveness. Everything he does is for Pearl, even he is a bit misguided and aggressive at times.

    1. Kayzee


      I was mostly joking you know. :3 Yeah, he isn't that bad once you get to know him. I mean, he's still a prick but it's understandable why. Though depending on how you interoperate the story,  it could be argued that he is purposefully trying to make Pearl dependent on him so he can continue being her knight. Kind of an assholish thing to do if he is. But even so, ya gotta pity the guy at least a little. He does so much for Pearl as a knight... and then when Lady Blackpearl joins up and completely upstages him and makes him redundant. I mean Lady Blackpearl kinda does that to every other party member (she's definitely the 'Thunder God Cid' of the game), but with Elazul it's personal.


      Though like I said, that's kinda up for interpretation. If I remember correctly I don't think they ever really sat down and explained some of the details about what's going on with those three.

  24. When you return to a Legend of Mana file after a lengthy break, and forget to log two quests with your cactus. -_-


    Ready and unwilling to start over.

    1. Show previous comments  13 more
    2. Kayzee


      I am pretty sure I have actually, and I can sorta see where you are coming from for sure. I just think whale it's design is pretty neat, it's implementation is very sloppy. Which is how I feel about the rest of the game so... I guess you are right! XD

    3. That One NPC

      That One NPC

      You probably have, but I mean at length, to where you study and master each weapon style, skill and tech as it relates to fighting another human being rather than clearing npcs. The entire dynamic changes. Skills like counter strike now become extremely useful, whereas others like crouch become worthless. And Tech timing becomes even more paramount, because a human will evade 9 times out of 10 unless the timing is perfect.



      Charge techs and magic balanced out being able to dominate with your weapon, which made it easier for the general audience to play long enough to really get into the game.


      SoM was tragically basic, even for its era. LoM tried very hard to improve on that. We have to remember it's not a monster sim game, or a crafting game, they were just wonderful additions to the rpg, particularly for its era.


      I don't get the feeling that it was released in a rush at all. I get the feeling it was made to be much harder, with much better enemy behavior, but fear over actual player reception in the west led to certain things being changed to make it easier for the average american kid to mash their way through areas and play long enough to learn the ins and outs of the game, getting it right in new game plus.

    4. Kayzee


      Yeah, I am pretty sure I know exactly what you are talking about. Even outside of two player matches, LoM had so many really deep interesting ideas that were fun to play around with. I just don't think very many of those ideas were really fully realized. And yeah, I get the point of the timing and all, but it just seemed too clunky. I have been playing a lot of Dark Souls lately, and it's gameplay definitely is sort of like you are describing. You have rather slow animations and have to rely on timing a lot in Dark Souls too, but it feels vastly more playable. LoM's long animations just feel like they are there more to be dramatic then anything else, especially the animation that plays before you use a tech.


      Funny you talked about new game plus, cause to me that just proves my point. The extra difficulty modes even at their hardest don't really make the game any harder, because all they do is buff enemy stats. The combat still has the same problems, and enemies are still a joke, they just take longer to kill. If the combat was made to be harder and nerfed I would think the harder modes would fix a lot of the problems, but they don't. The game isn't bad because it was too easy, it was too easy because it was bad. Anyway, I doubt square at that time cared one bit about the reception in the west, and I don't think the Japanese version was any different.

  25. That One NPC

    My Thoughts On Endgame and the MCU [Spoilers]

    For what it was, it was entertaining, well made. No punches were held on the production end. But the important thing to keep in mind is how the MCU came to be. Marvel didn't sell themselves because they were doing great. They declared bankruptcy in 1996 when the bottum fell out from beneath comic sales. Truth is, Marvel started licensing early films like Blade and Dare Devil, to reach the people who would otherwise never read a comic book. Disney could care less about comic fans, they're still reading comics. They want to get to everyone else. And they succeeded by creating films that are unvirsally safe and marketable. The MCU's idea of character developmemt was almost non-existant until Infinity War. Marvel won't even let you soak in the deep scenes, because a side character like Draxx or Okoye wedge a joke right the middle of it. (Gotta keep people laughing and feeling good from open to close ) This sort of compromise in artistic content for the sake of safe sales just rubs me in all the wrong places. But Disney has a way of making anything seem amazing. They have a mystical power of some kind. I love you 3000? I don't ever want to hear another Martha crack from someone who knows diddly squat about Batman's character.