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Everything posted by Please Delete
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To all serious, passionate, visionary game makers who aren't eccentric snowflakes trying to be the next Toby Foxx, but scared of any real work load and downright pessimistic about the idea of a challenge: The Sandbox is a newer, revolutionary game making engine that offers a similar level of power as that of RMs, but has a massive play & share community, and lets you cater MetaVerse experiences if that's your sort of thing.
Fact is, RPG Maker is a dead medium that is increasing looked at as an outdated, out of touch, awkwardly built and thought-through child's toy. Put simply, the graphics and core engine (limitations where things like simple control functions are concerned) do not appeal to the modern gamer who would be the person playing your game.. It may sound pessimistic, but we have a plethora of classic, 2D JRPGs that are masterpieces, vs poorly written, campy analogs of your favorite anime characters and plots..
Put simply,. those of you who are serious about even making your name something that holds weight to begin with, you need to change engines, yesterday.
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I'm not familiar with how your kind behaves in the wild, I mistook you for a troglodyte trying to force your opinions on a more or less non-existent crowd and making misinformed claims while having next to no experience with game making that I could find.
Playing King of the Hill and feigning superiority is all well and good, but please keep it to your scent-marked territory.No one asked for your uninformed poorly constructed lectures that show more than anything your own inexperience, clumsiness and foolishness that you should feel ashamed for trying to blame on others.
Also for someone who chided me for telling people that "Making an MMO will be difficult so be sure it's what you want to do", doesn't it strike you as a little hypocritical to then share your own brand of bitter pessimism and more or less stating similar to what i did if even more harshly? Did you need another car so you can drive over even more lanes while implying anyone should take you seriously when even you can't seem to?
Maybe next time, let people who have actually made games and have something of a presence speak, because you just seem bitter, but then that seems to be your entire gimmick these days, down to your very new username which I'm not sure I inspired but I'd be more disappointed in you than proud of myself if that were the case.Most people makes games for the fun of it, myself included. This engine gives us the opportunity to share the worlds in our heads, some of us are just less good at it than others, but I don't think many gamedevs are interested in the fame and just wanna make something cool.
The engine is by no means perfect or even serviceable in the big leagues, but you seem to think that's a concern.
I'll take it any-day over the crypto-coddling abomination you're shilling for here, though given your distaste for hard work in general, it's about the least surprising thing for you to do, I suppose.
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I'm now on a mobile app called Struckd. It's a simplistic, bare minimum drag & drop, play & share community. This means if you make a game and publish it, people can play that same day. They can play together. And you can link people to the game. They have a good dev team that has a line of communication through their discord team where they take all advice and suggestions, and they add the good ones.
I'm using it for more simple zombie games that RPG Maker is just a pain in the ass for. -
I'm making my first publicly published game. NO no, for real this time. My dream is partially coming true. I found a newer mobile app for free, easy 3D game design without knowing code. It's a simple app that challenges rookie devs to think and design outside the box, giving just enough to create lots of interesting opportunities.
I am going to be making a few games, but right now I'm working through testing and asset assessment to figure out what I want to do first.
Although it's not RM, it will be my first game, so I want to chronicle some of that journey here. The community I struggle within to find my footing and create a game for what seems like a while now.
Blog or Thread coming soon. -
Been mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.
SpoilerThis was edited using materials from Avery's Icons, and windowskin materials from Aindra's Window Skin Generator.
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Jaws is on AMC, so I'm working on my fishing game. In the plot, angler Island (WIP name), has a north and south side divided by a volcanic mountain. In order to reach the northern side of the island, the player must paddle up the eastern shore along cliffs.
The problem is a mean shark who guards the passage, tipping boats. He was outcast by the other sharks for being too aggressive, and lives further south, harassing the fisherman of the starting town.
When the player tries to cross, the Tiger Shark will tip their boat forcing them to swim back to shore, until they access the fishing point and catch it. -
I fixed my dashing sprite, folding the arms of the center frames in the side-side animations. This fixes the flow of the dashing animation and makes it so smooth.
The easiest method of doing this is to assemble the base sprite first, then morph and edit those parts onto the dashing template.
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Galv's Fishing species update:
As promised, after getting comfy with the script, I have begun to flesh out the different types of fish, tackling recolors, and research species to add a layer of realism to it all.
Crabs:
Fiddler Crab
Blue Crab
Vampire Crab
Stone Crab
Dungeness Crab
King CrabEels:
Short-finned Eel
Ribbon Eel
Jellyfish:
[Common] Jellyfish
Lion's Mane Jellysifh
Crystal Jellyfish
Starfish:
Ochre Sea Star
Knobbed Starfish
Royal Starfish
Lobsters:
[Common] Lobster
Lunar Lobster
Albino LobsterSharks:
Tiger Shark
Great White
Mythical Creatures:
Mermaid
Tomorrow I'm carefully tackling the 20-some fish sprites I have. -
I've developed the concept for an indoor trophy lake. This is a player owned aquarium populated via angler achievements, customized through a settings interface with simple switching commands dictating the spawn table. So over time, and with some skill, the player can fish from the comfort of their home, or just collect fish.
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Found some great additional fish sprites by Dusty I can use for Galv's mini-game.
Shout to Granny's list for providing the hook-up.
Between recolors and these new ones, I've bumped the species count to 40, not including the mermaid, or gold recolors of the lobster and crab I did just for posterity. -
I did some new card album icons using Aindra's Window Skin materials found in the Window Skin Generator.