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jevydecky

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  1. jevydecky

    Skill that work differently on target nd ally

    Thanks, I'll try that. Maybe I can tweak it so that it does one thing or the other separately.
  2. jevydecky

    Pokémon Gen 7 skill setup help

    Strength Sap is move that lowers the user's attack stat. The 2nd thing it does is heal the user. the b.atk makes sense. Ok, Yes it does. Will try that That's the advise I was given on other forum too. I'm not a programmer (but have some knowledge, not enough to write a script though)so... That will take time Not for the last 2 generations. But with a few tweaks some of them will work but not all. Instruct: what I meant is, it forces the target (ally or enemy) to re-use the most recent skill it selected. I'll check the ATB script. It works similarly to Focus Punch where the charging and the action are on the turn but with different priority. It charges before the target could use its skill than attacks at the end of the turn. I'll try the script. Thanks for the assistance. I'll let you know the end result.
  3. jevydecky

    Pokémon Gen 7 skill setup help

    I copied most of the scripts CrystalNoel's Pokémon for Ace project. But it only covers up to Generation 6, and I am still testing some as I am working on it. Most items have a pretty simple use so it doesn't require scripts to work. Abilities are all in the scripts.
  4. I am creating a Pokémon on VX Ace. There's a move called Pollen Puff that deals damage on the target but heals when used on the ally. After some research I have been told that I need a script for that. Any help would be appreciated I do have other moves too but I still need to figure out where to post the
  5. jevydecky

    Pokémon Gen 7 skill setup help

    I corrected it.
  6. I need help with how I can setup the move strength sap and other moves on the skill tab. Strength Sap (grass): the move uses the target atk to heal the user. The user health amount recovered is equal to the damage the target is suppose to receive, instead of inflicting damage it lowers the atk stat by 1 stage Throat Chop (dark): is a damaging move that prevents sound based moves to be used for 2 turns Pollen Puff (bug): is a move that damages the target but heals if used on an ally. Burn Up (fire): is a damaging moved used only by fire types. The Pokémon becomes typeless or single type if it was dual types Revelation Dance (normal): is a damaging move. It's type matches the user's primary type Core Enforcer (dragon): is a damaging move. If the target has already used a move or had a Bag item used on it by its Trainer in the same turn, Core Enforcer also suppresses the target's Ability while it remains in battle. Instruct (psychic): Instruct causes the target to repeat its most recent move immediately Beak Blast (Flying): The user charges up at the beginning of the turn and executes Beak Blast at the end. All who make contact with the user during the charging phase are burned.
  7. VX Ace Monster essentials. I am making a Pokémon Essentials for VX Ace, and my own Pokémon Soul (which will just be a continuation from the project). I have already started the work, so I have all of the icon sets all the way to gen 7 for the Pokémon I'm still on gen 1 (it is twice as much as the items). On my game (Pokémon Soul) I will add some side evolutions and changes from the original. The Project is big and will take time to finish Anyone willing to participate is very much welcome and there will be credit where due.
  8. jevydecky

    Damage formula help

    Thank you
  9. I a making a project Pokémon for VX Ace, kind of a continuation from CrystalNoel Pokémon for Ace. I am planning on making a Pokémon fan game which will be a continuation from the project titled "Pokémon Soul & Spirit" (title is subject to change). I know that besides the Pokémon essentials on XP no other Project have been made (or was made but abandoned for multiple reasons) and I wanted to do it for years now, so when the opportunity came I decided to go for it. SYNOPSIS 1. Pokémon Battle System (Front - Back System), not Pokémon Aside Trainer Battles 2. 900+ Pokémon (Animated) including Mega Forms, Alt. Forms, Primal Forms, etc. 3. Mega Stones (Of course), Z - Crystals 4. HD Move Animations. 5. Z - Moves (if possible) 6. All Items seen till Sword and Shield 7. Pokémon Tilesets, and Pre-made Maps. 8. Pokémon : Cries, Battle Music, Title Screen, etc. 9. Pokémon Style Experience System (Types: Slow, Medium Slow, Medium Fast, Fast, Erratic, Fluctuating, etc. 10. 18 Elements (But there is room for more) 11. Berry growth System, Mulch included. 12. Based on CrystalNoel, I made everything from scratch but copied most of the skills from him (up to Gen 6) IMAGES/SCREENSHOTS Soon CHARACTERS Face and Sprite sheets of Characters up to gen 8 included Several other Resources (Separate link coming soon) STORYLINE/PLOT Storyline is as Normal Pokémon Games you have to choose 1 of the 21 starter Pokémon and then the story began But it's all up to you as it's an Pokémon Game Maker Project like the Essentials so you can Edit each and every part. SETTING AND WORLD DEVELOPMENT Pokémon Style games Credits Tab - Title Menu Background Video in Title Menu Real size Monsters (New) Disclaimer: All rights reserved to Nintendo & GameFreak, this reference picture is not an Asset nor associated with the Project in any manner. And is totally Separate and Optional. DOWNLOAD LINK Coming Soon TO-DO List Color Code: Red -> No or very less work done, Yellow -> Work in Progress, may be halted due to some issues, Green -> 100% Completed. New Logo..............................Uploaded (will probably redo it) Title Movies..............................Pending Pocket Monsters Cries................90% (only up to Gen 7) Other Audio....................................30% Face Art..........................................50% Actors Database............................5% Classes Database.........................10% (only Gen 1 so far) Enemy Database.............................1% Animated Enemies...........Not Ready Animated Actors..............Not Ready Scripts.....................Work in Progress Skills.........Designing Resources Rotomdex................................Pending (Probably won't be included) Move Animation ..............................85% Type System................................Undone HD Tilesets....................................50% Maps.........................................3 (10%) Icon set.............................Only Pokémon Sprites left VX Ace custom Icons.................Included Wait for more JOIN US If you want to help me in the project and want to be a part of a great team, all contributors will be credited: So far, I've been working alone on the project and it's time consuming. Between work and my little child I don't have much time. It's been quite some time since I've started the project which is slowly progressing.
  10. Hello, I need help with the damage formula that takes 75% of the target's current hp. I know that b.hp/2 will divide the current hp in half. Any help will be greatly appreciated
  11. jevydecky

    Bub's gender function script needed

    Thank you, I've been looking for it for months. There's only one add-on so you have the right one
  12. Does anyone have Mr bubble's gender function script and their addons? I know it's been years since it came out but I need it for my VX Ace game. The download link at Mr bubbles website is dead and the GitHub archive doe not have it.
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